int current_skill;
cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
+cvar_t sv_status_privacy = {CVAR_SAVE, "sv_status_privacy", "0", "do not show IP addresses in 'status' replies to clients"};
+cvar_t sv_status_show_qcstatus = {CVAR_SAVE, "sv_status_show_qcstatus", "0", "show the 'qcstatus' field in status replies, not the 'frags' field. Turn this on if your mod uses this field, and the 'frags' field on the other hand has no meaningful value."};
cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
qboolean allowcheats = false;
extern qboolean host_shuttingdown;
+extern cvar_t developer_entityparsing;
/*
==================
*/
void Host_Status_f (void)
{
+ char qcstatus[256];
client_t *client;
- int seconds, minutes, hours = 0, j, players;
+ int seconds = 0, minutes = 0, hours = 0, i, j, k, in, players, ping = 0, packetloss = 0;
void (*print) (const char *fmt, ...);
+ char ip[22];
+ int frags;
if (cmd_source == src_command)
{
if (!sv.active)
return;
+
+ if(cmd_source == src_command)
+ SV_VM_Begin();
+
+ in = 0;
+ if (Cmd_Argc() == 2)
+ {
+ if (strcmp(Cmd_Argv(1), "1") == 0)
+ in = 1;
+ else if (strcmp(Cmd_Argv(1), "2") == 0)
+ in = 2;
+ }
- for (players = 0, j = 0;j < svs.maxclients;j++)
- if (svs.clients[j].active)
+ for (players = 0, i = 0;i < svs.maxclients;i++)
+ if (svs.clients[i].active)
players++;
print ("host: %s\n", Cvar_VariableString ("hostname"));
print ("version: %s build %s\n", gamename, buildstring);
print ("map: %s\n", sv.name);
print ("timing: %s\n", Host_TimingReport());
print ("players: %i active (%i max)\n\n", players, svs.maxclients);
- for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
+
+ if (in == 1)
+ print ("^2IP %%pl ping time frags no name\n");
+ else if (in == 2)
+ print ("^5IP no name\n");
+
+ for (i = 0, k = 0, client = svs.clients;i < svs.maxclients;i++, client++)
{
if (!client->active)
continue;
- seconds = (int)(realtime - client->connecttime);
- minutes = seconds / 60;
- if (minutes)
+
+ ++k;
+
+ if (in == 0 || in == 1)
{
- seconds -= (minutes * 60);
- hours = minutes / 60;
- if (hours)
- minutes -= (hours * 60);
+ seconds = (int)(realtime - client->connecttime);
+ minutes = seconds / 60;
+ if (minutes)
+ {
+ seconds -= (minutes * 60);
+ hours = minutes / 60;
+ if (hours)
+ minutes -= (hours * 60);
+ }
+ else
+ hours = 0;
+
+ packetloss = 0;
+ if (client->netconnection)
+ for (j = 0;j < NETGRAPH_PACKETS;j++)
+ if (client->netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
+ packetloss++;
+ packetloss = packetloss * 100 / NETGRAPH_PACKETS;
+ ping = bound(0, (int)floor(client->ping*1000+0.5), 9999);
}
+
+ if(sv_status_privacy.integer && cmd_source != src_command)
+ strlcpy(ip, client->netconnection ? "hidden" : "botclient" , 22);
else
- hours = 0;
- print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
- print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
+ strlcpy(ip, (client->netconnection && client->netconnection->address) ? client->netconnection->address : "botclient", 22);
+
+ frags = client->frags;
+
+ if(sv_status_show_qcstatus.integer && prog->fieldoffsets.clientstatus >= 0)
+ {
+ const char *str = PRVM_E_STRING(PRVM_EDICT_NUM(i + 1), prog->fieldoffsets.clientstatus);
+ if(str && *str)
+ {
+ char *p;
+ const char *q;
+ p = qcstatus;
+ for(q = str; *q && p != qcstatus + sizeof(qcstatus) - 1; ++q)
+ if(*q != '\\' && *q != '"' && !ISWHITESPACE(*q))
+ *p++ = *q;
+ *p = 0;
+ if(*qcstatus)
+ frags = atoi(qcstatus);
+ }
+ }
+
+ if (in == 0) // default layout
+ {
+ print ("#%-3u ", i+1);
+ print ("%-16.16s ", client->name);
+ print ("%4i ", frags);
+ print ("%2i:%02i:%02i\n ", hours, minutes, seconds);
+ print ("%s\n", ip);
+ }
+ else if (in == 1) // extended layout
+ {
+ k%2 ? print("^3") : print("^7");
+ print ("%-21s ", ip);
+ print ("%2i ", packetloss);
+ print ("%4i ", ping);
+ print ("%2i:%02i:%02i ", hours, minutes, seconds);
+ print ("%4i ", frags);
+ print ("#%-3u ", i+1);
+ print ("^7%s\n", client->name);
+ }
+ else if (in == 2) // reduced layout
+ {
+ k%2 ? print("^3") : print("^7");
+ print ("%-21s ", ip);
+ print ("#%-3u ", i+1);
+ print ("^7%s\n", client->name);
+ }
}
+
+ if(cmd_source == src_command)
+ SV_VM_End();
}
#define SAVEGAME_VERSION 5
+void Host_Savegame_to (const char *name)
+{
+ qfile_t *f;
+ int i, lightstyles = 64;
+ char comment[SAVEGAME_COMMENT_LENGTH+1];
+ qboolean isserver;
+
+ // first we have to figure out if this can be saved in 64 lightstyles
+ // (for Quake compatibility)
+ for (i=64 ; i<MAX_LIGHTSTYLES ; i++)
+ if (sv.lightstyles[i][0])
+ lightstyles = i+1;
+
+ isserver = !strcmp(PRVM_NAME, "server");
+
+ Con_Printf("Saving game to %s...\n", name);
+ f = FS_OpenRealFile(name, "wb", false);
+ if (!f)
+ {
+ Con_Print("ERROR: couldn't open.\n");
+ return;
+ }
+
+ FS_Printf(f, "%i\n", SAVEGAME_VERSION);
+
+ memset(comment, 0, sizeof(comment));
+ if(isserver)
+ dpsnprintf(comment, sizeof(comment), "%-21.21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
+ else
+ dpsnprintf(comment, sizeof(comment), "(crash dump of %s progs)", PRVM_NAME);
+ // convert space to _ to make stdio happy
+ // LordHavoc: convert control characters to _ as well
+ for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
+ if (ISWHITESPACEORCONTROL(comment[i]))
+ comment[i] = '_';
+ comment[SAVEGAME_COMMENT_LENGTH] = '\0';
+
+ FS_Printf(f, "%s\n", comment);
+ if(isserver)
+ {
+ for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
+ FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
+ FS_Printf(f, "%d\n", current_skill);
+ FS_Printf(f, "%s\n", sv.name);
+ FS_Printf(f, "%f\n",sv.time);
+ }
+ else
+ {
+ for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
+ FS_Printf(f, "(dummy)\n");
+ FS_Printf(f, "%d\n", 0);
+ FS_Printf(f, "%s\n", "(dummy)");
+ FS_Printf(f, "%f\n", realtime);
+ }
+
+ // write the light styles
+ for (i=0 ; i<lightstyles ; i++)
+ {
+ if (isserver && sv.lightstyles[i][0])
+ FS_Printf(f, "%s\n", sv.lightstyles[i]);
+ else
+ FS_Print(f,"m\n");
+ }
+
+ PRVM_ED_WriteGlobals (f);
+ for (i=0 ; i<prog->num_edicts ; i++)
+ {
+ FS_Printf(f,"// edict %d\n", i);
+ //Con_Printf("edict %d...\n", i);
+ PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
+ }
+
+#if 1
+ FS_Printf(f,"/*\n");
+ FS_Printf(f,"// DarkPlaces extended savegame\n");
+ // darkplaces extension - extra lightstyles, support for color lightstyles
+ for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
+ if (isserver && sv.lightstyles[i][0])
+ FS_Printf(f, "sv.lightstyles %i %s\n", i, sv.lightstyles[i]);
+
+ // darkplaces extension - model precaches
+ for (i=1 ; i<MAX_MODELS ; i++)
+ if (sv.model_precache[i][0])
+ FS_Printf(f,"sv.model_precache %i %s\n", i, sv.model_precache[i]);
+
+ // darkplaces extension - sound precaches
+ for (i=1 ; i<MAX_SOUNDS ; i++)
+ if (sv.sound_precache[i][0])
+ FS_Printf(f,"sv.sound_precache %i %s\n", i, sv.sound_precache[i]);
+ FS_Printf(f,"*/\n");
+#endif
+
+ FS_Close (f);
+ Con_Print("done.\n");
+}
+
/*
===============
Host_Savegame_f
void Host_Savegame_f (void)
{
char name[MAX_QPATH];
- qfile_t *f;
- int i;
- char comment[SAVEGAME_COMMENT_LENGTH+1];
if (!sv.active)
{
strlcpy (name, Cmd_Argv(1), sizeof (name));
FS_DefaultExtension (name, ".sav", sizeof (name));
- Con_Printf("Saving game to %s...\n", name);
- f = FS_Open (name, "wb", false, false);
- if (!f)
- {
- Con_Print("ERROR: couldn't open.\n");
- return;
- }
-
SV_VM_Begin();
-
- FS_Printf(f, "%i\n", SAVEGAME_VERSION);
-
- memset(comment, 0, sizeof(comment));
- sprintf(comment, "%-21.21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
- // convert space to _ to make stdio happy
- // LordHavoc: convert control characters to _ as well
- for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
- if (comment[i] <= ' ')
- comment[i] = '_';
- comment[SAVEGAME_COMMENT_LENGTH] = '\0';
-
- FS_Printf(f, "%s\n", comment);
- for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
- FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
- FS_Printf(f, "%d\n", current_skill);
- FS_Printf(f, "%s\n", sv.name);
- FS_Printf(f, "%f\n",sv.time);
-
- // write the light styles
- for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
- {
- if (sv.lightstyles[i][0])
- FS_Printf(f, "%s\n", sv.lightstyles[i]);
- else
- FS_Print(f,"m\n");
- }
-
- PRVM_ED_WriteGlobals (f);
- for (i=0 ; i<prog->num_edicts ; i++)
- PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
-
+ Host_Savegame_to(name);
SV_VM_End();
-
- FS_Close (f);
- Con_Print("done.\n");
}
char mapname[MAX_QPATH];
float time;
const char *start;
+ const char *end;
const char *t;
- const char *oldt;
char *text;
prvm_edict_t *ent;
int i;
return;
}
+ if(developer_entityparsing.integer)
+ Con_Printf("Host_Loadgame_f: loading version\n");
+
// version
COM_ParseToken_Simple(&t, false, false);
version = atoi(com_token);
return;
}
+ if(developer_entityparsing.integer)
+ Con_Printf("Host_Loadgame_f: loading description\n");
+
// description
COM_ParseToken_Simple(&t, false, false);
current_skill = (int)(atof(com_token) + 0.5);
Cvar_SetValue ("skill", (float)current_skill);
+ if(developer_entityparsing.integer)
+ Con_Printf("Host_Loadgame_f: loading mapname\n");
+
// mapname
COM_ParseToken_Simple(&t, false, false);
strlcpy (mapname, com_token, sizeof(mapname));
+ if(developer_entityparsing.integer)
+ Con_Printf("Host_Loadgame_f: loading time\n");
+
// time
COM_ParseToken_Simple(&t, false, false);
time = atof(com_token);
allowcheats = sv_cheats.integer != 0;
+ if(developer_entityparsing.integer)
+ Con_Printf("Host_Loadgame_f: spawning server\n");
+
SV_SpawnServer (mapname);
if (!sv.active)
{
sv.paused = true; // pause until all clients connect
sv.loadgame = true;
+ if(developer_entityparsing.integer)
+ Con_Printf("Host_Loadgame_f: loading light styles\n");
+
// load the light styles
+ SV_VM_Begin();
+ // -1 is the globals
+ entnum = -1;
+
for (i = 0;i < MAX_LIGHTSTYLES;i++)
{
// light style
- oldt = t;
+ start = t;
COM_ParseToken_Simple(&t, false, false);
// if this is a 64 lightstyle savegame produced by Quake, stop now
- // we have to check this because darkplaces saves 256 lightstyle savegames
+ // we have to check this because darkplaces may save more than 64
if (com_token[0] == '{')
{
- t = oldt;
+ t = start;
break;
}
strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
}
+ if(developer_entityparsing.integer)
+ Con_Printf("Host_Loadgame_f: skipping until globals\n");
+
// now skip everything before the first opening brace
// (this is for forward compatibility, so that older versions (at
// least ones with this fix) can load savegames with extra data before the
// first brace, as might be produced by a later engine version)
- for(;;)
+ for (;;)
{
- oldt = t;
- COM_ParseToken_Simple(&t, false, false);
+ start = t;
+ if (!COM_ParseToken_Simple(&t, false, false))
+ break;
if (com_token[0] == '{')
{
- t = oldt;
+ t = start;
break;
}
}
// load the edicts out of the savegame file
- SV_VM_Begin();
- // -1 is the globals
- entnum = -1;
+ end = t;
for (;;)
{
start = t;
if (entnum == -1)
{
+ if(developer_entityparsing.integer)
+ Con_Printf("Host_Loadgame_f: loading globals\n");
+
// parse the global vars
PRVM_ED_ParseGlobals (start);
}
ent = PRVM_EDICT_NUM(entnum);
memset (ent->fields.server, 0, prog->progs->entityfields * 4);
ent->priv.server->free = false;
+
+ if(developer_entityparsing.integer)
+ Con_Printf("Host_Loadgame_f: loading edict %d\n", entnum);
+
PRVM_ED_ParseEdict (start, ent);
// link it into the bsp tree
SV_LinkEdict (ent, false);
}
+ end = t;
entnum++;
}
- Mem_Free(text);
prog->num_edicts = entnum;
sv.time = time;
for (i = 0;i < NUM_SPAWN_PARMS;i++)
svs.clients[0].spawn_parms[i] = spawn_parms[i];
+ if(developer_entityparsing.integer)
+ Con_Printf("Host_Loadgame_f: skipping until extended data\n");
+
+ // read extended data if present
+ // the extended data is stored inside a /* */ comment block, which the
+ // parser intentionally skips, so we have to check for it manually here
+ if(end)
+ {
+ while (*end == '\r' || *end == '\n')
+ end++;
+ if (end[0] == '/' && end[1] == '*' && (end[2] == '\r' || end[2] == '\n'))
+ {
+ if(developer_entityparsing.integer)
+ Con_Printf("Host_Loadgame_f: loading extended data\n");
+
+ Con_Printf("Loading extended DarkPlaces savegame\n");
+ t = end + 2;
+ memset(sv.lightstyles[0], 0, sizeof(sv.lightstyles));
+ memset(sv.model_precache[0], 0, sizeof(sv.model_precache));
+ memset(sv.sound_precache[0], 0, sizeof(sv.sound_precache));
+ while (COM_ParseToken_Simple(&t, false, false))
+ {
+ if (!strcmp(com_token, "sv.lightstyles"))
+ {
+ COM_ParseToken_Simple(&t, false, false);
+ i = atoi(com_token);
+ COM_ParseToken_Simple(&t, false, false);
+ if (i >= 0 && i < MAX_LIGHTSTYLES)
+ strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
+ else
+ Con_Printf("unsupported lightstyle %i \"%s\"\n", i, com_token);
+ }
+ else if (!strcmp(com_token, "sv.model_precache"))
+ {
+ COM_ParseToken_Simple(&t, false, false);
+ i = atoi(com_token);
+ COM_ParseToken_Simple(&t, false, false);
+ if (i >= 0 && i < MAX_MODELS)
+ {
+ strlcpy(sv.model_precache[i], com_token, sizeof(sv.model_precache[i]));
+ sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
+ }
+ else
+ Con_Printf("unsupported model %i \"%s\"\n", i, com_token);
+ }
+ else if (!strcmp(com_token, "sv.sound_precache"))
+ {
+ COM_ParseToken_Simple(&t, false, false);
+ i = atoi(com_token);
+ COM_ParseToken_Simple(&t, false, false);
+ if (i >= 0 && i < MAX_SOUNDS)
+ strlcpy(sv.sound_precache[i], com_token, sizeof(sv.sound_precache[i]));
+ else
+ Con_Printf("unsupported sound %i \"%s\"\n", i, com_token);
+ }
+ // skip any trailing text or unrecognized commands
+ while (COM_ParseToken_Simple(&t, true, false) && strcmp(com_token, "\n"))
+ ;
+ }
+ }
+ }
+ Mem_Free(text);
+
+ if(developer_entityparsing.integer)
+ Con_Printf("Host_Loadgame_f: finished\n");
+
SV_VM_End();
// make sure we're connected to loopback
host_client->name[j++] = host_client->name[i];
host_client->name[j] = 0;
+ if(host_client->name[0] == 1 || host_client->name[0] == 2)
+ // may interfere with chat area, and will needlessly beep; so let's add a ^7
+ {
+ memmove(host_client->name + 2, host_client->name, sizeof(host_client->name) - 2);
+ host_client->name[sizeof(host_client->name) - 1] = 0;
+ host_client->name[0] = STRING_COLOR_TAG;
+ host_client->name[1] = '0' + STRING_COLOR_DEFAULT;
+ }
+
COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
{
i++;
continue;
}
+ if (host_client->name[i+1] == STRING_COLOR_RGB_TAG_CHAR && isxdigit(host_client->name[i+2]) && isxdigit(host_client->name[i+3]) && isxdigit(host_client->name[i+4]))
+ {
+ j = i;
+ i += 4;
+ continue;
+ }
if (host_client->name[i+1] == STRING_COLOR_TAG)
{
i++;
if (strcmp(host_client->old_name, host_client->name))
{
if (host_client->spawned)
- SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
+ SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
// note this uses the chat prefix \001
if (!fromServer)
- sprintf (text, "\001%s tells you: ", host_client->name);
+ dpsnprintf (text, sizeof(text), "\001%s tells you: ", host_client->name);
else if(*(sv_adminnick.string))
- sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
+ dpsnprintf (text, sizeof(text), "\001<%s tells you> ", sv_adminnick.string);
else
- sprintf (text, "\001<%s tells you> ", hostname.string);
+ dpsnprintf (text, sizeof(text), "\001<%s tells you> ", hostname.string);
p1 = Cmd_Args();
p2 = p1 + strlen(p1);
void Host_Viewmodel_f (void)
{
prvm_edict_t *e;
- model_t *m;
+ dp_model_t *m;
if (!sv.active)
return;
{
prvm_edict_t *e;
int f;
- model_t *m;
+ dp_model_t *m;
if (!sv.active)
return;
}
-void PrintFrameName (model_t *m, int frame)
+void PrintFrameName (dp_model_t *m, int frame)
{
if (m->animscenes)
Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
void Host_Viewnext_f (void)
{
prvm_edict_t *e;
- model_t *m;
+ dp_model_t *m;
if (!sv.active)
return;
void Host_Viewprev_f (void)
{
prvm_edict_t *e;
- model_t *m;
+ dp_model_t *m;
if (!sv.active)
return;
if(svs.clients[i].active && svs.clients[i].netconnection)
{
host_client = &svs.clients[i];
- Host_ClientCommands(va("sendcvar %s\n", cvarname));
+ Host_ClientCommands("sendcvar %s\n", cvarname);
}
host_client = old;
}
for (i = 0;rcon_password.string[i];i++)
{
- if (rcon_password.string[i] <= ' ')
+ if (ISWHITESPACE(rcon_password.string[i]))
{
Con_Printf("rcon_password is not allowed to have any whitespace.\n");
return;
Cvar_RegisterVariable(&sv_cheats);
Cvar_RegisterVariable(&sv_adminnick);
+ Cvar_RegisterVariable(&sv_status_privacy);
+ Cvar_RegisterVariable(&sv_status_show_qcstatus);
}
void Host_NoOperation_f(void)