allowcheats = sv_cheats.integer != 0;
strcpy(mapname, sv.name);
SV_SpawnServer(mapname);
- if (sv.active && cls.state == ca_disconnected)
+ if (sv.active && cls.state == ca_disconnected)
{
SV_VM_Begin();
CL_EstablishConnection("local:1");
SV_ClientPrint(text);
host_client = save;
- //Con_Print(&text[1]);
+ Con_Print(&text[1]);
}