static char hosterrorstring2[MAX_INPUTLINE]; // THREAD UNSAFE
static qbool hosterror = false;
va_list argptr;
+ int outfd = sys.outfd;
+
+ // set output to stderr
+ sys.outfd = fileno(stderr);
// turn off rcon redirect if it was active when the crash occurred
// to prevent loops when it is a networking problem
// LadyHavoc: if crashing very early, or currently shutting down, do
// Sys_Error instead
if (host.framecount < 3 || host.state == host_shutdown)
- Sys_Error ("Host_Error: %s", hosterrorstring1);
+ Sys_Error ("Host_Error during %s: %s", host.framecount < 3 ? "startup" : "shutdown", hosterrorstring1);
if (hosterror)
Sys_Error ("Host_Error: recursively entered (original error was: %s new error is: %s)", hosterrorstring2, hosterrorstring1);
hosterror = true;
- strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
+ dp_strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
CL_Parse_DumpPacket();
-
CL_Parse_ErrorCleanUp();
- //PR_Crash();
-
// print out where the crash happened, if it was caused by QC (and do a cleanup)
- PRVM_Crash(SVVM_prog);
- PRVM_Crash(CLVM_prog);
-#ifdef CONFIG_MENU
- PRVM_Crash(MVM_prog);
-#endif
-
- Cvar_SetValueQuick(&csqc_progcrc, -1);
- Cvar_SetValueQuick(&csqc_progsize, -1);
+ PRVM_Crash();
if(host.hook.SV_Shutdown)
host.hook.SV_Shutdown();
if (cls.state == ca_dedicated)
- Sys_Error ("Host_Error: %s",hosterrorstring2); // dedicated servers exit
+ Sys_Error("Host_Error: %s", hosterrorstring1); // dedicated servers exit
+
+ // prevent an endless loop if the error was triggered by a command
+ Cbuf_Clear(cmd_local->cbuf);
- CL_Disconnect();
- cls.demonum = -1;
+ CL_DisconnectEx(false, "Host_Error: %s", hosterrorstring1);
+ cls.demonum = -1; // stop demo loop
hosterror = false;
+ // restore configured outfd
+ sys.outfd = outfd;
+
Host_AbortCurrentFrame();
}
static void Host_Version_f(cmd_state_t *cmd)
{
- Con_Printf("Version: %s build %s\n", gamename, buildstring);
+ Con_Printf("Version: %s\n", engineversion);
}
static void Host_Framerate_c(cvar_t *var)
f = FS_OpenRealFile(file, "wb", false);
if (!f)
{
- Con_Printf(CON_ERROR "Couldn't write %s.\n", file);
+ Con_Printf(CON_ERROR "Couldn't write %s\n", file);
return;
}
+ else
+ Con_Printf("Saving config to %s ...\n", file);
Key_WriteBindings (f);
Cvar_WriteVariables (&cvars_all, f);
{
const char *file = CONFIGFILENAME;
- if(Cmd_Argc(cmd) >= 2) {
+ if(Cmd_Argc(cmd) >= 2)
file = Cmd_Argv(cmd, 1);
- Con_Printf("Saving to %s\n", file);
- }
Host_SaveConfig(file);
}
Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
else
Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
- Cbuf_Execute(cmd->cbuf);
+
+ // if quake.rc is missing, use default
+ if (!FS_FileExists(STARTCONFIGFILENAME))
+ Cbuf_InsertText(cmd, "exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\n");
}
/*
*/
static void Host_LoadConfig_f(cmd_state_t *cmd)
{
- // reset all cvars, commands and aliases to init values
- Cmd_RestoreInitState();
#ifdef CONFIG_MENU
- // prepend a menu restart command to execute after the config
- Cbuf_InsertText(cmd_local, "\nmenu_restart\n");
+ // Xonotic QC complains/breaks if its cvars are deleted before its m_shutdown() is called
+ if(MR_Shutdown)
+ MR_Shutdown();
+ // append a menu restart command to execute after the config
+ Cbuf_AddText(cmd, "\nmenu_restart\n");
#endif
+ // reset all cvars, commands and aliases to init values
+ Cmd_RestoreInitState();
// reset cvars to their defaults, and then exec startup scripts again
- Host_AddConfigText(cmd_local);
+ Host_AddConfigText(cmd);
}
/*
char engineversion[128];
-qbool sys_nostdout = false;
static qfile_t *locksession_fh = NULL;
static qbool locksession_run = false;
static void Host_Init (void)
{
int i;
- const char* os;
char vabuf[1024];
+ Sys_SDL_Init();
+
+ Memory_Init();
+
host.hook.ConnectLocal = NULL;
host.hook.Disconnect = NULL;
host.hook.ToggleMenu = NULL;
gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
}
-// COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
- if (Sys_CheckParm("-nostdout"))
- sys_nostdout = 1;
-
// -dedicated is checked in SV_ServerOptions() but that's too late for Cvar_RegisterVariable() to skip all the client-only cvars
if (Sys_CheckParm ("-dedicated") || !cl_available)
cls.state = ca_dedicated;
Memory_Init_Commands();
// initialize console and logging and its cvars/commands
+ // this enables Con_Printf() messages to be coloured
Con_Init();
// initialize various cvars that could not be initialized earlier
Sys_Init_Commands();
COM_Init_Commands();
- // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
+ // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name, gamename)
FS_Init();
- // construct a version string for the corner of the console
- os = DP_OS_NAME;
- dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
+ // ASAP! construct a version string for the corner of the console and for crash messages
+ dpsnprintf (engineversion, sizeof (engineversion), "%s %s%s, buildstring: %s", gamename, DP_OS_NAME, cls.state == ca_dedicated ? " dedicated" : "", buildstring);
Con_Printf("%s\n", engineversion);
// initialize process nice level
// here comes the not so critical stuff
Host_AddConfigText(cmd_local);
-
- // if quake.rc is missing, use default
- if (!FS_FileExists("quake.rc"))
- {
- Cbuf_AddText(cmd_local, "exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\n");
- Cbuf_Execute(cmd_local->cbuf);
- }
+ Cbuf_Execute(cmd_local->cbuf); // cannot be in Host_AddConfigText as that would cause Host_LoadConfig_f to loop!
host.state = host_active;
{
// put up the loading image so the user doesn't stare at a black screen...
SCR_BeginLoadingPlaque(true);
+ S_Startup();
#ifdef CONFIG_MENU
MR_Init();
#endif
===============
Host_Shutdown
-FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
-to run quit through here before the final handoff to the sys code.
+Cleanly shuts down after the main loop exits.
===============
*/
-void Host_Shutdown(void)
+static void Host_Shutdown(void)
{
- static qbool isdown = false;
-
- if (isdown)
- {
- Con_Print("recursive shutdown\n");
- return;
- }
- if (setjmp(host.abortframe))
- {
- Con_Print("aborted the quitting frame?!?\n");
- return;
- }
- isdown = true;
+ if (Sys_CheckParm("-profilegameonly"))
+ Sys_AllowProfiling(false);
if(cls.state != ca_dedicated)
CL_Shutdown();
TaskQueue_Shutdown();
Thread_Shutdown();
Cmd_Shutdown();
- Sys_Shutdown();
+ Sys_SDL_Shutdown();
Log_Close();
Crypto_Shutdown();
// Run any downloads
Curl_Frame();
+ // get new SDL events and add commands from keybindings to the cbuf
+ Sys_SDL_HandleEvents();
+
// process console commands
Cbuf_Frame(host.cbuf);
R_TimeReport("---");
- sv_wait = SV_Frame(time);
- cl_wait = CL_Frame(time);
-
-// Con_Printf("%6.0f %6.0f\n", cl_wait * 1000000.0, sv_wait * 1000000.0);
+ // if the accumulators haven't become positive yet, wait a while
+ sv_wait = - SV_Frame(time);
+ cl_wait = - CL_Frame(time);
Mem_CheckSentinelsGlobal();
- if(host.restless)
- return 0;
-
- // if the accumulators haven't become positive yet, wait a while
if (cls.state == ca_dedicated)
- return sv_wait * -1000000.0; // dedicated
+ return sv_wait; // dedicated
else if (!sv.active || svs.threaded)
- return cl_wait * -1000000.0; // connected to server, main menu, or server is on different thread
- else
- return max(cl_wait, sv_wait) * -1000000.0; // listen server or singleplayer
-}
-
-static inline void Host_Sleep(double time)
-{
- double delta, time0;
-
- if(host_maxwait.value <= 0)
- time = min(time, 1000000.0);
- else
- time = min(time, host_maxwait.value * 1000.0);
- if(time < 1)
- time = 1; // because we cast to int
-
- time0 = Sys_DirtyTime();
- if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) {
- NetConn_SleepMicroseconds((int)time);
- if (cls.state != ca_dedicated)
- NetConn_ClientFrame(); // helps server browser get good ping values
- // TODO can we do the same for ServerFrame? Probably not.
- }
+ return cl_wait; // connected to server, main menu, or server is on different thread
else
- {
- if (cls.state != ca_dedicated)
- Curl_Select(&time);
- Sys_Sleep((int)time);
- }
- delta = Sys_DirtyTime() - time0;
- if (delta < 0 || delta >= 1800)
- delta = 0;
- host.sleeptime += delta;
-// R_TimeReport("sleep");
- return;
+ return min(cl_wait, sv_wait); // listen server or singleplayer
}
// Cloudwalk: Most overpowered function declaration...
void Host_Main(void)
{
- double time, newtime, oldtime, sleeptime;
+ double time, oldtime, sleeptime;
Host_Init(); // Start!
oldtime = Sys_DirtyTime();
// Main event loop
- while(host.state != host_shutdown)
+ while(host.state < host_shutdown) // see Sys_HandleCrash() comments
{
// Something bad happened, or the server disconnected
if (setjmp(host.abortframe))
continue;
}
- newtime = host.dirtytime = Sys_DirtyTime();
- host.realtime += time = Host_UpdateTime(newtime, oldtime);
+ host.dirtytime = Sys_DirtyTime();
+ host.realtime += time = Host_UpdateTime(host.dirtytime, oldtime);
+ oldtime = host.dirtytime;
sleeptime = Host_Frame(time);
- oldtime = newtime;
++host.framecount;
-
- if (sleeptime >= 1)
- Host_Sleep(sleeptime);
+ sleeptime -= Sys_DirtyTime() - host.dirtytime; // execution time
+ host.sleeptime = Sys_Sleep(sleeptime);
}
- return;
+ Host_Shutdown();
}