cvar_t cl_maxfps_alwayssleep = {0, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
-cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"};
+cvar_t developer = {CVAR_SAVE, "developer","0", "prints debugging messages and information (recommended for all developers and level designers)"};
+cvar_t developer_extra = {0, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
+cvar_t developer_insane = {0, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc. Not recommended!"};
cvar_t developer_loadfile = {0, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
cvar_t developer_loading = {0, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
Cvar_RegisterVariable (&cl_maxidlefps);
Cvar_RegisterVariable (&developer);
+ Cvar_RegisterVariable (&developer_extra);
+ Cvar_RegisterVariable (&developer_insane);
Cvar_RegisterVariable (&developer_loadfile);
Cvar_RegisterVariable (&developer_loading);
Cvar_RegisterVariable (&developer_entityparsing);
}
void Host_SaveConfig(void)
{
- Host_SaveConfig_to("config.cfg");
+ Host_SaveConfig_to(CONFIGFILENAME);
}
void Host_SaveConfig_f(void)
{
- const char *file = "config.cfg";
+ const char *file = CONFIGFILENAME;
if(Cmd_Argc() >= 2) {
file = Cmd_Argv(1);
// unlock the cvar default strings so they can be updated by the new default.cfg
Cvar_UnlockDefaults();
// reset cvars to their defaults, and then exec startup scripts again
- Cbuf_InsertText("cvar_resettodefaults_all;exec quake.rc\n");
+ Cbuf_InsertText("cvar_resettodefaults_all;exec " STARTCONFIGFILENAME "\n");
}
/*
// make sure all the clients know we're disconnecting
SV_VM_Begin();
+ World_End(&sv.world);
if(prog->loaded)
if(prog->funcoffsets.SV_Shutdown)
{
svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
}
- if(svs.perf_lost > 0)
+ if(svs.perf_lost > 0 && developer_extra.integer)
Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport());
svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
}
if (sv.active ? sv_timer > 0 : cl_timer > 0)
{
// process console commands
+// R_TimeReport("preconsole");
CL_VM_PreventInformationLeaks();
Cbuf_Execute();
+// R_TimeReport("console");
}
//Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0);
if (!cls.timedemo && wait >= 1)
{
double time0 = Sys_DoubleTime();
- if (sv_checkforpacketsduringsleep.integer)
+ if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer)
NetConn_SleepMicroseconds((int)wait);
else
Sys_Sleep((int)wait);
svs.perf_acc_sleeptime += Sys_DoubleTime() - time0;
+// R_TimeReport("sleep");
continue;
}
+ R_TimeReport("---");
+
//-------------------
//
// server operations
aborttime = realtime + 0.1;
}
}
- advancetime = min(advancetime, 0.1);
+ if(slowmo.value > 0 && slowmo.value < 1)
+ advancetime = min(advancetime, 0.1 / slowmo.value);
+ else
+ advancetime = min(advancetime, 0.1);
if(advancetime > 0)
{
if (framelimit > 1 && Sys_DoubleTime() >= aborttime)
break;
}
+ R_TimeReport("serverphysics");
// send all messages to the clients
SV_SendClientMessages();
// send an heartbeat if enough time has passed since the last one
NetConn_Heartbeat(0);
+ R_TimeReport("servernetwork");
+ }
+ else
+ {
+ // don't let r_speeds display jump around
+ R_TimeReport("serverphysics");
+ R_TimeReport("servernetwork");
}
//-------------------
//
//-------------------
- if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || cl_maxfps.value < 1))
+ if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
{
+ R_TimeReport("---");
// decide the simulation time
if (cls.capturevideo.active)
{
// update video
if (host_speeds.integer)
time1 = Sys_DoubleTime();
+ R_TimeReport("pre-input");
// Collect input into cmd
CL_Input();
+ R_TimeReport("input");
+
// check for new packets
NetConn_ClientFrame();
// read a new frame from a demo if needed
CL_ReadDemoMessage();
+ R_TimeReport("clientnetwork");
// now that packets have been read, send input to server
CL_SendMove();
+ R_TimeReport("sendmove");
// update client world (interpolate entities, create trails, etc)
CL_UpdateWorld();
+ R_TimeReport("lerpworld");
CL_Video_Frame();
CL_Gecko_Frame();
+ R_TimeReport("client");
+
CL_UpdateScreen();
+ R_TimeReport("render");
if (host_speeds.integer)
time2 = Sys_DoubleTime();
S_Update(&r_refdef.view.matrix);
CDAudio_Update();
+ R_TimeReport("audio");
// reset gathering of mouse input
in_mouse_x = in_mouse_y = 0;
#if MEMPARANOIA
Mem_CheckSentinelsGlobal();
+#else
+ if (developer_memorydebug.integer)
+ Mem_CheckSentinelsGlobal();
#endif
// if there is some time remaining from this frame, reset the timers
qboolean sys_nostdout = false;
+extern void u8_Init(void);
extern void Render_Init(void);
extern void Mathlib_Init(void);
extern void FS_Init(void);
if (COM_CheckParm("-benchmark"))
srand(0); // predictable random sequence for -benchmark
else
- srand(time(NULL));
+ srand((unsigned int)time(NULL));
// FIXME: this is evil, but possibly temporary
// LordHavoc: doesn't seem very temporary...
- // LordHavoc: enabled this by default on debug
-#ifndef DEBUG
+ // LordHavoc: made this a saved cvar
// COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
if (COM_CheckParm("-developer"))
-#endif
{
developer.value = developer.integer = 1;
developer.string = "1";
if (COM_CheckParm("-developer2"))
{
- developer.value = developer.integer = 100;
- developer.string = "100";
- developer_memory.value = developer_memory.integer = 100;
- developer.string = "100";
- developer_memorydebug.value = developer_memorydebug.integer = 100;
- developer_memorydebug.string = "100";
+ developer.value = developer.integer = 1;
+ developer.string = "1";
+ developer_extra.value = developer_extra.integer = 1;
+ developer_extra.string = "1";
+ developer_insane.value = developer_insane.integer = 1;
+ developer_insane.string = "1";
+ developer_memory.value = developer_memory.integer = 1;
+ developer_memory.string = "1";
+ developer_memorydebug.value = developer_memorydebug.integer = 1;
+ developer_memorydebug.string = "1";
}
// COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
Con_Init();
// initialize various cvars that could not be initialized earlier
+ u8_Init();
Curl_Init_Commands();
Cmd_Init_Commands();
Sys_Init_Commands();
// set up the default startmap_sp and startmap_dm aliases (mods can
// override these) and then execute the quake.rc startup script
if (gamemode == GAME_NEHAHRA)
- Cbuf_AddText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec quake.rc\n");
+ Cbuf_AddText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
else if (gamemode == GAME_TRANSFUSION)
- Cbuf_AddText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec quake.rc\n");
+ Cbuf_AddText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
else if (gamemode == GAME_TEU)
Cbuf_AddText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
else
- Cbuf_AddText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec quake.rc\n");
+ Cbuf_AddText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
Cbuf_Execute();
// if stuffcmds wasn't run, then quake.rc is probably missing, use default
if (!host_stuffcmdsrun)
{
- Cbuf_AddText("exec default.cfg\nexec config.cfg\nexec autoexec.cfg\nstuffcmds\n");
+ Cbuf_AddText("exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\nstuffcmds\n");
Cbuf_Execute();
}