static char hosterrorstring2[MAX_INPUTLINE]; // THREAD UNSAFE
static qbool hosterror = false;
va_list argptr;
+ int outfd = sys.outfd;
+
+ // set output to stderr
+ sys.outfd = fileno(stderr);
// turn off rcon redirect if it was active when the crash occurred
// to prevent loops when it is a networking problem
Sys_Error ("Host_Error: recursively entered (original error was: %s new error is: %s)", hosterrorstring2, hosterrorstring1);
hosterror = true;
- strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
+ dp_strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
CL_Parse_DumpPacket();
hosterror = false;
+ // restore configured outfd
+ sys.outfd = outfd;
+
Host_AbortCurrentFrame();
}
f = FS_OpenRealFile(file, "wb", false);
if (!f)
{
- Con_Printf(CON_ERROR "Couldn't write %s.\n", file);
+ Con_Printf(CON_ERROR "Couldn't write %s\n", file);
return;
}
+ else
+ Con_Printf("Saving config to %s ...\n", file);
Key_WriteBindings (f);
Cvar_WriteVariables (&cvars_all, f);
{
const char *file = CONFIGFILENAME;
- if(Cmd_Argc(cmd) >= 2) {
+ if(Cmd_Argc(cmd) >= 2)
file = Cmd_Argv(cmd, 1);
- Con_Printf("Saving to %s\n", file);
- }
Host_SaveConfig(file);
}
char engineversion[128];
-qbool sys_nostdout = false;
static qfile_t *locksession_fh = NULL;
static qbool locksession_run = false;
gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
}
-// COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
- if (Sys_CheckParm("-nostdout"))
- sys_nostdout = 1;
-
// -dedicated is checked in SV_ServerOptions() but that's too late for Cvar_RegisterVariable() to skip all the client-only cvars
if (Sys_CheckParm ("-dedicated") || !cl_available)
cls.state = ca_dedicated;
Memory_Init_Commands();
// initialize console and logging and its cvars/commands
+ // this enables Con_Printf() messages to be coloured
Con_Init();
// initialize various cvars that could not be initialized earlier
Sys_Init_Commands();
COM_Init_Commands();
- // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
+ // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name, gamename)
FS_Init();
- // construct a version string for the corner of the console
+ // ASAP! construct a version string for the corner of the console and for crash messages
dpsnprintf (engineversion, sizeof (engineversion), "%s %s%s, buildstring: %s", gamename, DP_OS_NAME, cls.state == ca_dedicated ? " dedicated" : "", buildstring);
Con_Printf("%s\n", engineversion);
if (isdown)
{
- Con_Print("recursive shutdown\n");
+ Con_Print(CON_WARN "recursive shutdown\n");
return;
}
if (setjmp(host.abortframe))
{
- Con_Print("aborted the quitting frame?!?\n");
+ Con_Print(CON_WARN "aborted the quitting frame?!?\n");
return;
}
isdown = true;
TaskQueue_Shutdown();
Thread_Shutdown();
Cmd_Shutdown();
- Sys_Shutdown();
+ Sys_SDL_Shutdown();
Log_Close();
Crypto_Shutdown();