static char hosterrorstring1[4096];
static char hosterrorstring2[4096];
static qboolean hosterror = false;
-extern char sv_spawnmap[MAX_QPATH];
-extern char sv_loadgame[MAX_OSPATH];
void Host_Error (const char *error, ...)
{
va_list argptr;
strcpy(hosterrorstring2, hosterrorstring1);
- // make sure we don't get in a loading loop
- sv_loadgame[0] = 0;
- sv_spawnmap[0] = 0;
-
CL_Parse_DumpPacket();
PR_Crash();
Host_InitLocal
======================
*/
+void Host_SaveConfig_f(void);
void Host_InitLocal (void)
{
Host_InitCommands ();
+
+ Cmd_AddCommand("saveconfig", Host_SaveConfig_f);
Cvar_RegisterVariable (&host_framerate);
Cvar_RegisterVariable (&host_speeds);
/*
===============
-Host_WriteConfiguration
+Host_SaveConfig_f
Writes key bindings and archived cvars to config.cfg
===============
*/
-void Host_WriteConfiguration (void)
+void Host_SaveConfig_f(void)
{
qfile_t *f;
// default to sys_ticrate (server framerate - presumably low) unless we
// have a good reason to run faster
timecap = sys_ticrate.value;
- if (cl_avidemo.value >= 0.1f)
- timecap = 1.0 / (double)cl_avidemo.value;
- else if (vid_activewindow && !scr_con_current)
- timecap = 1.0 / host_maxfps.value;
+ if (cls.state != ca_dedicated)
+ {
+ if (cl_avidemo.value >= 0.1f)
+ timecap = 1.0 / (double)cl_avidemo.value;
+ else if (vid_activewindow)
+ timecap = 1.0 / host_maxfps.value;
+ }
timeleft = oldrealtime + timecap - realtime;
if (timeleft > 0)
{
// don't totally hog the CPU
if (timeleft >= 0.02)
- Sys_Sleep();
+ Sys_Sleep((int)(timeleft * 1000) - 5);
return false;
}
}
// process console commands
Cbuf_Execute();
- // LordHavoc: map and load are delayed until video is initialized
- Host_PerformSpawnServerAndLoadGame();
-
// if running the server locally, make intentions now
if (cls.state == ca_connected && sv.active)
CL_SendCmd(&cmd);
CL_ReadFromServer();
}
- ui_update();
+ //ui_update();
CL_VideoFrame();
if (host_speeds.integer)
time1 = Sys_DoubleTime();
+ R_UpdateWorld();
CL_UpdateScreen();
if (host_speeds.integer)
//============================================================================
void Render_Init(void);
-void M_Scipt_Init ();
/*
====================
CL_Init();
}
- Cbuf_InsertText ("exec quake.rc\n");
- Cbuf_Execute();
- Cbuf_Execute();
- Cbuf_Execute();
+ // only cvars are executed when host_initialized == false
+ if (gamemode == GAME_TEU)
+ Cbuf_InsertText("exec teu.rc\n");
+ else
+ Cbuf_InsertText("exec quake.rc\n");
Cbuf_Execute();
host_initialized = true;
{
VID_Open();
SCR_BeginLoadingPlaque();
+ MR_Init();
}
- MR_Init();
+ // stuff it again so the first host frame will execute it again, this time
+ // in its entirety
+ if (gamemode == GAME_TEU)
+ Cbuf_InsertText("exec teu.rc\n");
+ else
+ Cbuf_InsertText("exec quake.rc\n");
+ Cbuf_Execute();
}
// AK hmm, no PRVM_Shutdown(); yet
- Host_WriteConfiguration ();
+ Host_SaveConfig_f();
CDAudio_Shutdown ();
NetConn_Shutdown ();