]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host.c
Correct names in credits and make them more consistent.
[xonotic/darkplaces.git] / host.c
diff --git a/host.c b/host.c
index 7bc799dd8b37a30a4e4c79e89b301358aec05b9b..a83d072c36d1ee6ba37ca2ad8393558591294bbe 100644 (file)
--- a/host.c
+++ b/host.c
@@ -46,7 +46,7 @@ Memory is cleared / released when a server or client begins, not when they end.
 // how many frames have occurred
 // (checked by Host_Error and Host_SaveConfig_f)
 int host_framecount = 0;
-// LordHavoc: set when quit is executed
+// LadyHavoc: set when quit is executed
 qboolean host_shuttingdown = false;
 
 // the accumulated mainloop time since application started (with filtering), without any slowmo or clamping
@@ -130,7 +130,7 @@ void Host_Error (const char *error, ...)
 
        Con_Printf("Host_Error: %s\n", hosterrorstring1);
 
-       // LordHavoc: if crashing very early, or currently shutting down, do
+       // LadyHavoc: if crashing very early, or currently shutting down, do
        // Sys_Error instead
        if (host_framecount < 3 || host_shuttingdown)
                Sys_Error ("Host_Error: %s", hosterrorstring1);
@@ -150,7 +150,9 @@ void Host_Error (const char *error, ...)
        // print out where the crash happened, if it was caused by QC (and do a cleanup)
        PRVM_Crash(SVVM_prog);
        PRVM_Crash(CLVM_prog);
+#ifdef CONFIG_MENU
        PRVM_Crash(MVM_prog);
+#endif
 
        cl.csqc_loaded = false;
        Cvar_SetValueQuick(&csqc_progcrc, -1);
@@ -208,7 +210,7 @@ static void Host_ServerOptions (void)
                else
                {
                        // default players in some games, singleplayer in most
-                       if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC && gamemode != GAME_BATTLEMECH)
+                       if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
                                svs.maxclients = 1;
                }
        }
@@ -279,7 +281,7 @@ static void Host_SaveConfig_to(const char *file)
 
 // dedicated servers initialize the host but don't parse and set the
 // config.cfg cvars
-       // LordHavoc: don't save a config if it crashed in startup
+       // LadyHavoc: don't save a config if it crashed in startup
        if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
        {
                f = FS_OpenRealFile(file, "wb", false);
@@ -336,8 +338,10 @@ void Host_LoadConfig_f(void)
 {
        // reset all cvars, commands and aliases to init values
        Cmd_RestoreInitState();
+#ifdef CONFIG_MENU
        // prepend a menu restart command to execute after the config
        Cbuf_InsertText("\nmenu_restart\n");
+#endif
        // reset cvars to their defaults, and then exec startup scripts again
        Host_AddConfigText();
 }
@@ -470,21 +474,21 @@ void SV_DropClient(qboolean crash)
                // tell the client to be gone
                if (!crash)
                {
-                       // LordHavoc: no opportunity for resending, so use unreliable 3 times
+                       // LadyHavoc: no opportunity for resending, so use unreliable 3 times
                        unsigned char bufdata[8];
                        sizebuf_t buf;
                        memset(&buf, 0, sizeof(buf));
                        buf.data = bufdata;
                        buf.maxsize = sizeof(bufdata);
                        MSG_WriteByte(&buf, svc_disconnect);
-                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
-                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
-                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
+                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
+                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
+                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
                }
        }
 
        // call qc ClientDisconnect function
-       // LordHavoc: don't call QC if server is dead (avoids recursive
+       // LadyHavoc: don't call QC if server is dead (avoids recursive
        // Host_Error in some mods when they run out of edicts)
        if (host_client->clientconnectcalled && sv.active && host_client->edict)
        {
@@ -673,6 +677,7 @@ void Host_Main(void)
        Host_Init();
 
        realtime = 0;
+       host_dirtytime = Sys_DirtyTime();
        for (;;)
        {
                if (setjmp(host_abortframe))
@@ -709,7 +714,7 @@ void Host_Main(void)
                        // Look for clients who have spawned
                        playing = false;
                        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
-                               if(host_client->spawned)
+                               if(host_client->begun)
                                        if(host_client->netconnection)
                                                playing = true;
                        if(sv.time < 10)
@@ -797,8 +802,12 @@ void Host_Main(void)
                                wait = 1; // because we cast to int
 
                        time0 = Sys_DirtyTime();
-                       if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded)
+                       if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) {
                                NetConn_SleepMicroseconds((int)wait);
+                               if (cls.state != ca_dedicated)
+                                       NetConn_ClientFrame(); // helps server browser get good ping values
+                               // TODO can we do the same for ServerFrame? Probably not.
+                       }
                        else
                                Sys_Sleep((int)wait);
                        delta = Sys_DirtyTime() - time0;
@@ -925,7 +934,7 @@ void Host_Main(void)
                {
                        R_TimeReport("---");
                        Collision_Cache_NewFrame();
-                       R_TimeReport("collisioncache");
+                       R_TimeReport("photoncache");
                        // decide the simulation time
                        if (cls.capturevideo.active)
                        {
@@ -1010,6 +1019,7 @@ void Host_Main(void)
                        R_TimeReport("client");
 
                        CL_UpdateScreen();
+                       CL_MeshEntities_Reset();
                        R_TimeReport("render");
 
                        if (host_speeds.integer)
@@ -1106,7 +1116,7 @@ void Host_LockSession(void)
        if(locksession_run)
                return;
        locksession_run = true;
-       if(locksession.integer != 0)
+       if(locksession.integer != 0 && !COM_CheckParm("-readonly"))
        {
                char vabuf[1024];
                char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
@@ -1156,15 +1166,15 @@ static void Host_Init (void)
        if (COM_CheckParm("-profilegameonly"))
                Sys_AllowProfiling(false);
 
-       // LordHavoc: quake never seeded the random number generator before... heh
+       // LadyHavoc: quake never seeded the random number generator before... heh
        if (COM_CheckParm("-benchmark"))
                srand(0); // predictable random sequence for -benchmark
        else
                srand((unsigned int)time(NULL));
 
        // FIXME: this is evil, but possibly temporary
-       // LordHavoc: doesn't seem very temporary...
-       // LordHavoc: made this a saved cvar
+       // LadyHavoc: doesn't seem very temporary...
+       // LadyHavoc: made this a saved cvar
 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
        if (COM_CheckParm("-developer"))
        {
@@ -1269,7 +1279,9 @@ static void Host_Init (void)
 
                R_Modules_Init();
                Palette_Init();
+#ifdef CONFIG_MENU
                MR_Init_Commands();
+#endif
                VID_Shared_Init();
                VID_Init();
                Render_Init();
@@ -1304,10 +1316,12 @@ static void Host_Init (void)
        // put up the loading image so the user doesn't stare at a black screen...
        SCR_BeginLoadingPlaque(true);
 
+#ifdef CONFIG_MENU
        if (cls.state != ca_dedicated)
        {
                MR_Init();
        }
+#endif
 
        // check for special benchmark mode
 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
@@ -1347,7 +1361,9 @@ static void Host_Init (void)
 
        if (!sv.active && !cls.demoplayback && !cls.connect_trying)
        {
+#ifdef CONFIG_MENU
                Cbuf_AddText("togglemenu 1\n");
+#endif
                Cbuf_Execute();
        }
 
@@ -1399,9 +1415,11 @@ void Host_Shutdown(void)
        Host_ShutdownServer ();
        SV_UnlockThreadMutex();
 
+#ifdef CONFIG_MENU
        // Shutdown menu
        if(MR_Shutdown)
                MR_Shutdown();
+#endif
 
        // AK shutdown PRVM
        // AK hmm, no PRVM_Shutdown(); yet