cvar_t timestamps = {CVAR_SAVE, "timestamps", "0"};
cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%b %e %X] "};
+cvar_t sv_maxplayers = {0, "maxplayers", "8"};
+
/*
================
Host_EndGame
CL_Disconnect ();
cls.demonum = -1;
- // unload any partially loaded models
- Mod_ClearErrorModels();
-
hosterror = false;
longjmp (host_abortserver, 1);
{
int i, numplayers;
+ // general default
+ numplayers = 8;
+
if (cl_available)
{
// client exists, check what mode the user wants
if (i)
{
cls.state = ca_dedicated;
- numplayers = 8;
+ // default players unless specified
if (i != (com_argc - 1))
numplayers = atoi (com_argv[i+1]);
if (COM_CheckParm ("-listen"))
}
else
{
- numplayers = 1;
cls.state = ca_disconnected;
i = COM_CheckParm ("-listen");
if (i)
{
- numplayers = 8;
+ // default players unless specified
if (i != (com_argc - 1))
numplayers = atoi (com_argv[i+1]);
}
+ else
+ {
+ // default players in some games, singleplayer in most
+ if (gamemode != GAME_TRANSFUSION && gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH)
+ numplayers = 1;
+ }
}
}
else
{
- // no client in the executable, start dedicated server
+ // no client in the executable, always start dedicated server
if (COM_CheckParm ("-listen"))
Sys_Error ("-listen not available in a dedicated server executable");
- numplayers = 8;
cls.state = ca_dedicated;
// check for -dedicated specifying how many players
i = COM_CheckParm ("-dedicated");
+ // default players unless specified
if (i && i != (com_argc - 1))
numplayers = atoi (com_argv[i+1]);
}
if (numplayers < 1)
numplayers = 8;
- if (numplayers > MAX_SCOREBOARD)
- numplayers = MAX_SCOREBOARD;
- // Transfusion doesn't support single player games
- if (gamemode == GAME_TRANSFUSION && numplayers < 4)
- numplayers = 4;
+ numplayers = bound(1, numplayers, MAX_SCOREBOARD);
if (numplayers > 1)
- Cvar_SetValueQuick (&deathmatch, 1);
+ {
+ if (!deathmatch.integer)
+ Cvar_SetValueQuick(&deathmatch, 1);
+ }
else
- Cvar_SetValueQuick (&deathmatch, 0);
-
- svs.maxclients = 0;
- SV_SetMaxClients(numplayers);
-}
+ Cvar_SetValueQuick(&deathmatch, 0);
-static mempool_t *clients_mempool;
-void SV_SetMaxClients(int n)
-{
- if (sv.active)
- return;
- n = bound(1, n, MAX_SCOREBOARD);
- if (svs.maxclients == n)
- return;
- svs.maxclients = n;
- if (!clients_mempool)
- clients_mempool = Mem_AllocPool("clients");
- if (svs.clients)
- Mem_Free(svs.clients);
- svs.clients = Mem_Alloc(clients_mempool, svs.maxclients*sizeof(client_t));
+ Cvar_SetValueQuick(&sv_maxplayers, numplayers);
}
-
/*
=======================
Host_InitLocal
Cvar_RegisterVariable (×tamps);
Cvar_RegisterVariable (&timeformat);
+ Cvar_RegisterVariable(&sv_maxplayers);
+
Host_ServerOptions ();
}
FIXME: make this just a stuffed echo?
=================
*/
-void SV_ClientPrintf (const char *fmt, ...)
+void SV_ClientPrintf(const char *fmt, ...)
{
va_list argptr;
char string[1024];
Sends text to all active clients
=================
*/
-void SV_BroadcastPrintf (const char *fmt, ...)
+void SV_BroadcastPrintf(const char *fmt, ...)
{
va_list argptr;
- char string[1024];
+ char string[4096];
int i;
+ client_t *client;
- va_start (argptr,fmt);
- vsprintf (string, fmt,argptr);
- va_end (argptr);
+ va_start(argptr,fmt);
+ vsnprintf(string, sizeof(string), fmt,argptr);
+ va_end(argptr);
- for (i=0 ; i<svs.maxclients ; i++)
- if (svs.clients[i].active && svs.clients[i].spawned)
+ for (i = 0;i < MAX_SCOREBOARD;i++)
+ {
+ if ((client = svs.connectedclients[i]) && client->spawned)
{
- MSG_WriteByte (&svs.clients[i].message, svc_print);
- MSG_WriteString (&svs.clients[i].message, string);
+ MSG_WriteByte(&client->message, svc_print);
+ MSG_WriteString(&client->message, string);
}
+ }
if (sv_echobprint.integer && cls.state == ca_dedicated)
- Sys_Printf ("%s", string);
+ Sys_Printf("%s", string);
}
/*
Send text over to the client to be executed
=================
*/
-void Host_ClientCommands (const char *fmt, ...)
+void Host_ClientCommands(const char *fmt, ...)
{
va_list argptr;
char string[1024];
- va_start (argptr,fmt);
- vsprintf (string, fmt,argptr);
- va_end (argptr);
+ va_start(argptr,fmt);
+ vsprintf(string, fmt,argptr);
+ va_end(argptr);
- MSG_WriteByte (&host_client->message, svc_stufftext);
- MSG_WriteString (&host_client->message, string);
+ MSG_WriteByte(&host_client->message, svc_stufftext);
+ MSG_WriteString(&host_client->message, string);
}
/*
if (crash = true), don't bother sending signofs
=====================
*/
-void SV_DropClient (qboolean crash)
+void SV_DropClient(qboolean crash)
{
int saveSelf;
int i;
client_t *client;
- Con_Printf ("Client \"%s\" dropped\n", host_client->name);
+ Con_Printf("Client \"%s\" dropped\n", host_client->name);
- if (!crash)
+ // send any final messages (don't check for errors)
+ if (host_client->netconnection)
{
- // send any final messages (don't check for errors)
- if (host_client->netconnection && !host_client->netconnection->disconnected)
+ // free the client (the body stays around)
+ if (!crash)
{
-#if 1
- // LordHavoc: no opportunity for resending, so reliable is silly
- MSG_WriteByte (&host_client->message, svc_disconnect);
- NET_SendUnreliableMessage (host_client->netconnection, &host_client->message);
-#else
- if (NET_CanSendMessage (host_client->netconnection))
- {
- MSG_WriteByte (&host_client->message, svc_disconnect);
- NET_SendMessage (host_client->netconnection, &host_client->message);
- }
-#endif
+ // LordHavoc: no opportunity for resending, so use unreliable
+ MSG_WriteByte(&host_client->message, svc_disconnect);
+ NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message);
}
- }
-
-// break the net connection
- NET_Close (host_client->netconnection);
- host_client->netconnection = NULL;
-// free the client (the body stays around)
- host_client->active = false;
- // note: don't clear name yet
- net_activeconnections--;
+ // break the net connection
+ NetConn_Close(host_client->netconnection);
+ host_client->netconnection = NULL;
- if (sv.active && host_client->edict && host_client->spawned) // LordHavoc: don't call QC if server is dead (avoids recursive Host_Error in some mods when they run out of edicts)
- {
- // call the prog function for removing a client
- // this will set the body to a dead frame, among other things
- saveSelf = pr_global_struct->self;
- pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
- PR_ExecuteProgram (pr_global_struct->ClientDisconnect, "QC function ClientDisconnect is missing");
- pr_global_struct->self = saveSelf;
+ // LordHavoc: don't call QC if server is dead (avoids recursive
+ // Host_Error in some mods when they run out of edicts)
+ if (sv.active && host_client->edict && host_client->spawned)
+ {
+ // call the prog function for removing a client
+ // this will set the body to a dead frame, among other things
+ saveSelf = pr_global_struct->self;
+ pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
+ PR_ExecuteProgram(pr_global_struct->ClientDisconnect, "QC function ClientDisconnect is missing");
+ pr_global_struct->self = saveSelf;
+ }
}
- // now clear name (after ClientDisconnect was called)
- host_client->name[0] = 0;
- host_client->old_frags = -999999;
-
// send notification to all clients
- for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
+ for (i = 0;i < MAX_SCOREBOARD;i++)
{
- if (!client->active)
+ if (!(client = svs.connectedclients[i]))
continue;
- MSG_WriteByte (&client->message, svc_updatename);
- MSG_WriteByte (&client->message, host_client - svs.clients);
- MSG_WriteString (&client->message, "");
- MSG_WriteByte (&client->message, svc_updatefrags);
- MSG_WriteByte (&client->message, host_client - svs.clients);
- MSG_WriteShort (&client->message, 0);
- MSG_WriteByte (&client->message, svc_updatecolors);
- MSG_WriteByte (&client->message, host_client - svs.clients);
- MSG_WriteByte (&client->message, 0);
+ MSG_WriteByte(&client->message, svc_updatename);
+ MSG_WriteByte(&client->message, host_client->number);
+ MSG_WriteString(&client->message, "");
+ MSG_WriteByte(&client->message, svc_updatefrags);
+ MSG_WriteByte(&client->message, host_client->number);
+ MSG_WriteShort(&client->message, 0);
+ MSG_WriteByte(&client->message, svc_updatecolors);
+ MSG_WriteByte(&client->message, host_client->number);
+ MSG_WriteByte(&client->message, 0);
}
- NET_Heartbeat (1);
+ NetConn_Heartbeat(1);
+
+ // free the client now
+ if (host_client->entitydatabase4)
+ EntityFrame4_FreeDatabase(host_client->entitydatabase4);
+ // remove the index reference
+ svs.connectedclients[host_client->number] = NULL;
+ Mem_Free(host_client);
}
/*
sv.active = false;
// stop all client sounds immediately
- CL_Disconnect ();
+ CL_Disconnect();
- NET_Heartbeat (2);
- NET_Heartbeat (2);
+ NetConn_Heartbeat(2);
+ NetConn_Heartbeat(2);
// flush any pending messages - like the score!!!
start = Sys_DoubleTime();
do
{
count = 0;
- for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
+ NetConn_ClientFrame();
+ NetConn_ServerFrame();
+ for (i = 0;i < MAX_SCOREBOARD;i++)
{
- if (host_client->active && host_client->message.cursize)
+ host_client = svs.connectedclients[i];
+ if (host_client && host_client->message.cursize)
{
- if (NET_CanSendMessage (host_client->netconnection))
+ if (NetConn_CanSendMessage(host_client->netconnection))
{
- NET_SendMessage(host_client->netconnection, &host_client->message);
- SZ_Clear (&host_client->message);
+ NetConn_SendReliableMessage(host_client->netconnection, &host_client->message);
+ SZ_Clear(&host_client->message);
}
else
- {
- NET_GetMessage(host_client->netconnection);
count++;
- }
}
}
if ((Sys_DoubleTime() - start) > 3.0)
break;
}
- while (count);
+ while(count);
// make sure all the clients know we're disconnecting
buf.data = message;
buf.maxsize = 4;
buf.cursize = 0;
MSG_WriteByte(&buf, svc_disconnect);
- count = NET_SendToAll(&buf, 5);
+ count = NetConn_SendToAll(&buf, 5);
if (count)
- Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count);
+ Con_Printf("Host_ShutdownServer: NetConn_SendToAll failed for %u clients\n", count);
- for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
- if (host_client->active)
+ for (i = 0;i < MAX_SCOREBOARD;i++)
+ if ((host_client = svs.connectedclients[i]))
SV_DropClient(crash); // server shutdown
+ NetConn_CloseServerPorts();
+
//
// clear structures
//
- memset (&sv, 0, sizeof(sv));
- memset (svs.clients, 0, svs.maxclients * sizeof(client_t));
+ memset(&sv, 0, sizeof(sv));
}
{
static double frametimetotal = 0, lastservertime = 0;
frametimetotal += host_frametime;
- // LordHavoc: cap server at sys_ticrate in listen games
- if (cls.state != ca_dedicated && svs.maxclients > 1 && ((realtime - lastservertime) < sys_ticrate.value))
+ // LordHavoc: cap server at sys_ticrate in networked games
+ if (!cl.islocalgame && ((realtime - lastservertime) < sys_ticrate.value))
return;
+
+ NetConn_ServerFrame();
+
// run the world state
- if (!sv.paused && (svs.maxclients > 1 || (key_dest == key_game && !key_consoleactive)))
+ if (!sv.paused && (!cl.islocalgame || (key_dest == key_game && !key_consoleactive)))
sv.frametime = pr_global_struct->frametime = frametimetotal;
else
sv.frametime = 0;
lastservertime = realtime;
// set the time and clear the general datagram
- SV_ClearDatagram ();
-
-// check for new clients
- SV_CheckForNewClients ();
+ SV_ClearDatagram();
// read client messages
- SV_RunClients ();
+ SV_RunClients();
// move things around and think
// always pause in single player if in console or menus
if (sv.frametime)
- SV_Physics ();
+ SV_Physics();
// send all messages to the clients
- SV_SendClientMessages ();
+ SV_SendClientMessages();
// send an heartbeat if enough time has passed since the last one
- NET_Heartbeat (0);
+ NetConn_Heartbeat(0);
}
static double time3 = 0;
int pass1, pass2, pass3;
- if (setjmp (host_abortserver) )
+ if (setjmp(host_abortserver))
return; // something bad happened, or the server disconnected
-// keep the random time dependent
- rand ();
+ // keep the random time dependent
+ rand();
-// decide the simulation time
- if (!Host_FilterTime (time))
+ // decide the simulation time
+ if (!Host_FilterTime(time))
{
// if time was rejected, don't totally hog the CPU
Sys_Sleep();
return;
}
-// get new key events
- Sys_SendKeyEvents ();
+ cl.islocalgame = NetConn_IsLocalGame();
-// allow mice or other external controllers to add commands
- IN_Commands ();
+ // get new key events
+ Sys_SendKeyEvents();
-// process console commands
- Cbuf_Execute ();
+ // allow mice or other external controllers to add commands
+ IN_Commands();
+
+ // process console commands
+ Cbuf_Execute();
// LordHavoc: map and load are delayed until video is initialized
Host_PerformSpawnServerAndLoadGame();
- NET_Poll();
-
-// if running the server locally, make intentions now
- if (sv.active)
- CL_SendCmd ();
+ // if running the server locally, make intentions now
+ if (cls.state == ca_connected && sv.active)
+ CL_SendCmd();
//-------------------
//
//
//-------------------
-// check for commands typed to the host
- Host_GetConsoleCommands ();
+ // check for commands typed to the host
+ Host_GetConsoleCommands();
if (sv.active)
- Host_ServerFrame ();
+ Host_ServerFrame();
//-------------------
//
//
//-------------------
-// if running the server remotely, send intentions now after
-// the incoming messages have been read
- if (!sv.active)
- CL_SendCmd ();
+ cl.oldtime = cl.time;
+ cl.time += cl.frametime;
+
+ NetConn_ClientFrame();
-// fetch results from server
if (cls.state == ca_connected)
- CL_ReadFromServer ();
+ {
+ // if running the server remotely, send intentions now after
+ // the incoming messages have been read
+ if (!sv.active)
+ CL_SendCmd();
+ CL_ReadFromServer();
+ }
ui_update();
CL_VideoFrame();
-// update video
+ // update video
if (host_speeds.integer)
- time1 = Sys_DoubleTime ();
+ time1 = Sys_DoubleTime();
- CL_UpdateScreen ();
+ CL_UpdateScreen();
if (host_speeds.integer)
- time2 = Sys_DoubleTime ();
+ time2 = Sys_DoubleTime();
-// update audio
+ // update audio
if (cls.signon == SIGNONS)
{
// LordHavoc: this used to use renderer variables (eww)
vec3_t forward, right, up;
AngleVectors(cl.viewangles, forward, right, up);
- S_Update (cl_entities[cl.viewentity].render.origin, forward, right, up);
+ S_Update(cl_entities[cl.viewentity].render.origin, forward, right, up);
}
else
- S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
+ S_Update(vec3_origin, vec3_origin, vec3_origin, vec3_origin);
CDAudio_Update();
if (host_speeds.integer)
{
pass1 = (time1 - time3)*1000000;
- time3 = Sys_DoubleTime ();
+ time3 = Sys_DoubleTime();
pass2 = (time2 - time1)*1000000;
pass3 = (time3 - time2)*1000000;
- Con_Printf ("%6ius total %6ius server %6ius gfx %6ius snd\n",
+ Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
pass1+pass2+pass3, pass1, pass2, pass3);
}
timecount = 0;
timetotal = 0;
c = 0;
- for (i=0 ; i<svs.maxclients ; i++)
- {
- if (svs.clients[i].active)
+ for (i = 0;i < MAX_SCOREBOARD;i++)
+ if (svs.connectedclients[i])
c++;
- }
Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m);
}
developer.value = 1;
}
- Cmd_Init ();
+ Cmd_Init();
Memory_Init_Commands();
R_Modules_Init();
- Cbuf_Init ();
- V_Init ();
- COM_Init ();
- Host_InitLocal ();
- W_LoadWadFile ("gfx.wad");
- Key_Init ();
- Con_Init ();
- Chase_Init ();
- M_Init ();
- PR_Init ();
- Mod_Init ();
- NET_Init ();
- SV_Init ();
+ Cbuf_Init();
+ V_Init();
+ COM_Init();
+ Host_InitLocal();
+ W_LoadWadFile("gfx.wad");
+ Key_Init();
+ Con_Init();
+ Chase_Init();
+ M_Init();
+ PR_Init();
+ Mod_Init();
+ NetConn_Init();
+ SV_Init();
Con_Printf ("Builddate: %s\n", buildstring);
VID_Init();
Render_Init();
- S_Init ();
- CDAudio_Init ();
- CL_Init ();
+ S_Init();
+ CDAudio_Init();
+ CL_Init();
}
Cbuf_InsertText ("exec quake.rc\n");
- Cbuf_Execute ();
- Cbuf_Execute ();
- Cbuf_Execute ();
- Cbuf_Execute ();
+ Cbuf_Execute();
+ Cbuf_Execute();
+ Cbuf_Execute();
+ Cbuf_Execute();
host_initialized = true;
- Con_Printf ("========Quake Initialized=========\n");
+ Con_DPrintf ("========Initialized=========\n");
if (cls.state != ca_dedicated)
VID_Open();
Host_WriteConfiguration ();
CDAudio_Shutdown ();
- NET_Shutdown ();
+ NetConn_Shutdown ();
S_Shutdown();
if (cls.state != ca_dedicated)