#include "sv_demo.h"
#include "snd_main.h"
#include "taskqueue.h"
-#include "thread.h"
#include "utf8lib.h"
/*
host_t host;
// pretend frames take this amount of time (in seconds), 0 = realtime
-cvar_t host_framerate = {CVAR_CLIENT | CVAR_SERVER, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
-cvar_t cl_maxphysicsframesperserverframe = {CVAR_CLIENT, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
+cvar_t host_framerate = {CF_CLIENT | CF_SERVER, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
+cvar_t cl_maxphysicsframesperserverframe = {CF_CLIENT, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
// shows time used by certain subsystems
-cvar_t host_speeds = {CVAR_CLIENT | CVAR_SERVER, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
-cvar_t host_maxwait = {CVAR_CLIENT | CVAR_SERVER, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
+cvar_t host_speeds = {CF_CLIENT | CF_SERVER, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
+cvar_t host_maxwait = {CF_CLIENT | CF_SERVER, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
-cvar_t developer = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
-cvar_t developer_extra = {CVAR_CLIENT | CVAR_SERVER, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
-cvar_t developer_insane = {CVAR_CLIENT | CVAR_SERVER, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc. Not recommended!"};
-cvar_t developer_loadfile = {CVAR_CLIENT | CVAR_SERVER, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
-cvar_t developer_loading = {CVAR_CLIENT | CVAR_SERVER, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
-cvar_t developer_entityparsing = {CVAR_CLIENT, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
+cvar_t developer = {CF_CLIENT | CF_SERVER | CF_ARCHIVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
+cvar_t developer_extra = {CF_CLIENT | CF_SERVER, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
+cvar_t developer_insane = {CF_CLIENT | CF_SERVER, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc. Not recommended!"};
+cvar_t developer_loadfile = {CF_CLIENT | CF_SERVER, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
+cvar_t developer_loading = {CF_CLIENT | CF_SERVER, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
+cvar_t developer_entityparsing = {CF_CLIENT, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
-cvar_t timestamps = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"};
-cvar_t timeformat = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
+cvar_t timestamps = {CF_CLIENT | CF_SERVER | CF_ARCHIVE, "timestamps", "0", "prints timestamps on console messages"};
+cvar_t timeformat = {CF_CLIENT | CF_SERVER | CF_ARCHIVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
-cvar_t sessionid = {CVAR_CLIENT | CVAR_SERVER | CVAR_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"};
-cvar_t locksession = {CVAR_CLIENT | CVAR_SERVER, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"};
+cvar_t sessionid = {CF_CLIENT | CF_SERVER | CF_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"};
+cvar_t locksession = {CF_CLIENT | CF_SERVER, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"};
+
+cvar_t host_isclient = {CF_SHARED | CF_READONLY, "_host_isclient", "0", "If 1, clientside is active."};
/*
================
{
static char hosterrorstring1[MAX_INPUTLINE]; // THREAD UNSAFE
static char hosterrorstring2[MAX_INPUTLINE]; // THREAD UNSAFE
- static qboolean hosterror = false;
+ static qbool hosterror = false;
va_list argptr;
// turn off rcon redirect if it was active when the crash occurred
// COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
// if no client is in the executable or -dedicated is specified on
// commandline, start a dedicated server
- i = COM_CheckParm ("-dedicated");
+ i = Sys_CheckParm ("-dedicated");
if (i || !cl_available)
{
cls.state = ca_dedicated;
// check for -dedicated specifying how many players
if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
svs.maxclients = atoi (sys.argv[i+1]);
- if (COM_CheckParm ("-listen"))
+ if (Sys_CheckParm ("-listen"))
Con_Printf ("Only one of -dedicated or -listen can be specified\n");
// default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
Cvar_SetValue(&cvars_all, "sv_public", 1);
{
// client exists and not dedicated, check if -listen is specified
cls.state = ca_disconnected;
- i = COM_CheckParm ("-listen");
+ i = Sys_CheckParm ("-listen");
if (i)
{
// default players unless specified
extern cvar_t r_texture_jpeg_fastpicmip;
static void Host_InitLocal (void)
{
- Cmd_AddCommand(CMD_SHARED, "quit", Host_Quit_f, "quit the game");
- Cmd_AddCommand(CMD_SHARED, "version", Host_Version_f, "print engine version");
- Cmd_AddCommand(CMD_SHARED, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
- Cmd_AddCommand(CMD_SHARED, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
+ Cmd_AddCommand(CF_SHARED, "quit", Host_Quit_f, "quit the game");
+ Cmd_AddCommand(CF_SHARED, "version", Host_Version_f, "print engine version");
+ Cmd_AddCommand(CF_SHARED, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
+ Cmd_AddCommand(CF_SHARED, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
Cvar_RegisterVariable (&host_framerate);
Cvar_RegisterCallback (&host_framerate, Host_Framerate_c);
Cvar_RegisterVariable (&host_speeds);
Cvar_RegisterVariable (&host_maxwait);
+ Cvar_RegisterVariable (&host_isclient);
Cvar_RegisterVariable (&developer);
Cvar_RegisterVariable (&developer_extra);
// dedicated servers initialize the host but don't parse and set the
// config.cfg cvars
// LadyHavoc: don't save a config if it crashed in startup
- if (host.framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
+ if (host.framecount >= 3 && cls.state != ca_dedicated && !Sys_CheckParm("-benchmark") && !Sys_CheckParm("-capturedemo"))
{
f = FS_OpenRealFile(file, "wb", false);
if (!f)
Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
else
Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
- Cbuf_Execute(cmd);
+ Cbuf_Execute(cmd->cbuf);
}
/*
// process console commands
// R_TimeReport("preconsole");
- Cbuf_Frame(&cmd_client);
- Cbuf_Frame(&cmd_server);
- if(sv.active)
- Cbuf_Frame(&cmd_serverfromclient);
+ Cbuf_Frame(host.cbuf);
// R_TimeReport("console");
static inline void Host_Sleep(double time)
{
- double time0, delta;
+ static double delta;
+ double time0;
if(host_maxwait.value <= 0)
time = min(time, 1000000.0);
{
// warn if it's significant
if (time < -0.01)
- Con_Printf(CON_WARN "Host_GetTime: time stepped backwards (went from %f to %f, difference %f)\n", oldtime, newtime, time);
+ Con_Printf(CON_WARN "Host_UpdateTime: time stepped backwards (went from %f to %f, difference %f)\n", oldtime, newtime, time);
time = 0;
}
else if (time >= 1800)
{
- Con_Printf(CON_WARN "Host_GetTime: time stepped forward (went from %f to %f, difference %f)\n", oldtime, newtime, time);
+ Con_Printf(CON_WARN "Host_UpdateTime: time stepped forward (went from %f to %f, difference %f)\n", oldtime, newtime, time);
time = 0;
}
//============================================================================
-qboolean vid_opened = false;
+qbool vid_opened = false;
void Host_StartVideo(void)
{
if (!vid_opened && cls.state != ca_dedicated)
{
vid_opened = true;
+#ifdef WIN32
// make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
NetConn_UpdateSockets();
+#endif
VID_Start();
CDAudio_Startup();
}
char engineversion[128];
-qboolean sys_nostdout = false;
+qbool sys_nostdout = false;
static qfile_t *locksession_fh = NULL;
-static qboolean locksession_run = false;
+static qbool locksession_run = false;
static void Host_InitSession(void)
{
int i;
Cvar_RegisterVariable(&locksession);
// load the session ID into the read-only cvar
- if ((i = COM_CheckParm("-sessionid")) && (i + 1 < sys.argc))
+ if ((i = Sys_CheckParm("-sessionid")) && (i + 1 < sys.argc))
{
if(sys.argv[i+1][0] == '.')
Cvar_SetQuick(&sessionid, sys.argv[i+1]);
if(locksession_run)
return;
locksession_run = true;
- if(locksession.integer != 0 && !COM_CheckParm("-readonly"))
+ if(locksession.integer != 0 && !Sys_CheckParm("-readonly"))
{
char vabuf[1024];
char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
host.state = host_init;
- if (COM_CheckParm("-profilegameonly"))
+ if (setjmp(host.abortframe)) // Huh?!
+ Sys_Error("Engine initialization failed. Check the console (if available) for additional information.\n");
+
+ if (Sys_CheckParm("-profilegameonly"))
Sys_AllowProfiling(false);
// LadyHavoc: quake never seeded the random number generator before... heh
- if (COM_CheckParm("-benchmark"))
+ if (Sys_CheckParm("-benchmark"))
srand(0); // predictable random sequence for -benchmark
else
srand((unsigned int)time(NULL));
// LadyHavoc: doesn't seem very temporary...
// LadyHavoc: made this a saved cvar
// COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
- if (COM_CheckParm("-developer"))
+ if (Sys_CheckParm("-developer"))
{
developer.value = developer.integer = 1;
developer.string = "1";
}
- if (COM_CheckParm("-developer2") || COM_CheckParm("-developer3"))
+ if (Sys_CheckParm("-developer2") || Sys_CheckParm("-developer3"))
{
developer.value = developer.integer = 1;
developer.string = "1";
developer_memorydebug.string = "1";
}
- if (COM_CheckParm("-developer3"))
+ if (Sys_CheckParm("-developer3"))
{
gl_paranoid.integer = 1;gl_paranoid.string = "1";
gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
}
// COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
- if (COM_CheckParm("-nostdout"))
+ if (Sys_CheckParm("-nostdout"))
sys_nostdout = 1;
- // used by everything
- Memory_Init();
-
// initialize console command/cvar/alias/command execution systems
Cmd_Init();
Mod_Init();
World_Init();
SV_Init();
- V_Init(); // some cvars needed by server player physics (cl_rollangle etc)
Host_InitLocal();
Host_ServerOptions();
// without crashing the whole game, so this should just be a short-time solution
// here comes the not so critical stuff
- if (setjmp(host.abortframe)) {
- return;
- }
Host_AddConfigText(cmd);
- Host_StartVideo();
-
// if quake.rc is missing, use default
if (!FS_FileExists("quake.rc"))
{
- Cbuf_InsertText(cmd, "exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\n");
- Cbuf_Execute(cmd);
+ Cbuf_AddText(cmd, "exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\n");
+ Cbuf_Execute(cmd->cbuf);
}
host.state = host_active;
- // run stuffcmds now, deferred previously because it can crash if a server starts that early
- Cbuf_AddText(cmd,"stuffcmds\n");
- Cbuf_Execute(cmd);
+ Host_StartVideo();
Log_Start();
// put up the loading image so the user doesn't stare at a black screen...
SCR_BeginLoadingPlaque(true);
-
+#ifdef CONFIG_MENU
+ if (cls.state != ca_dedicated)
+ MR_Init();
+#endif
// check for special benchmark mode
// COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
- i = COM_CheckParm("-benchmark");
+ i = Sys_CheckParm("-benchmark");
if (i && i + 1 < sys.argc)
if (!sv.active && !cls.demoplayback && !cls.connect_trying)
{
Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "timedemo %s\n", sys.argv[i + 1]));
- Cbuf_Execute(&cmd_client);
+ Cbuf_Execute((&cmd_client)->cbuf);
}
// check for special demo mode
// COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
- i = COM_CheckParm("-demo");
+ i = Sys_CheckParm("-demo");
if (i && i + 1 < sys.argc)
if (!sv.active && !cls.demoplayback && !cls.connect_trying)
{
Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\n", sys.argv[i + 1]));
- Cbuf_Execute(&cmd_client);
+ Cbuf_Execute((&cmd_client)->cbuf);
}
#ifdef CONFIG_VIDEO_CAPTURE
// COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
- i = COM_CheckParm("-capturedemo");
+ i = Sys_CheckParm("-capturedemo");
if (i && i + 1 < sys.argc)
if (!sv.active && !cls.demoplayback && !cls.connect_trying)
{
Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", sys.argv[i + 1]));
- Cbuf_Execute(&cmd_client);
+ Cbuf_Execute((&cmd_client)->cbuf);
}
#endif
- if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
+ if (cls.state == ca_dedicated || Sys_CheckParm("-listen"))
if (!sv.active && !cls.demoplayback && !cls.connect_trying)
{
Cbuf_AddText(&cmd_client, "startmap_dm\n");
- Cbuf_Execute(&cmd_client);
+ Cbuf_Execute((&cmd_client)->cbuf);
}
if (!sv.active && !cls.demoplayback && !cls.connect_trying)
#ifdef CONFIG_MENU
Cbuf_AddText(&cmd_client, "togglemenu 1\n");
#endif
- Cbuf_Execute(&cmd_client);
+ Cbuf_Execute((&cmd_client)->cbuf);
}
Con_DPrint("========Initialized=========\n");
*/
void Host_Shutdown(void)
{
- static qboolean isdown = false;
+ static qbool isdown = false;
if (isdown)
{