// dedicated servers initialize the host but don't parse and set the
// config.cfg cvars
- if (host_initialized && cls.state != ca_dedicated)
+ // LordHavoc: save a config only after Host_Frame finished the first frame
+ if (host_initialized && host_loopactive && cls.state != ca_dedicated)
{
- f = FS_Open ("config.cfg", "wb", false);
+ f = FS_Open ("config.cfg", "wb", false, false);
if (!f)
{
Con_Print("Couldn't write config.cfg.\n");
double timecap, timeleft;
realtime += time;
- if (sys_ticrate.value < 0.01 || sys_ticrate.value > 0.10001)
+ if (sys_ticrate.value < 0.00999 || sys_ticrate.value > 0.10001)
Cvar_SetValue("sys_ticrate", bound(0.01, sys_ticrate.value, 0.1));
if (slowmo.value < 0)
Cvar_SetValue("slowmo", 0);
if (cls.state != ca_dedicated)
{
VID_Open();
+ CDAudio_Startup();
CL_InitTEnts (); // We must wait after sound startup to load tent sounds
SCR_BeginLoadingPlaque();
MR_Init();
else
Cbuf_InsertText("exec quake.rc\n");
+ Cbuf_Execute();
+ Cbuf_Execute();
+ Cbuf_Execute();
+
if (!sv.active && (cls.state == ca_dedicated || COM_CheckParm("-listen")))
Cbuf_InsertText ("startmap_dm\n");
// check for special benchmark mode
// COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
i = COM_CheckParm("-benchmark");
- if (i && i + 1 < com_argc)
+ if (i && i + 1 < com_argc && !sv.active)
Cbuf_InsertText(va("timedemo %s\n", com_argv[i + 1]));
+ if (!sv.active && !cls.demoplayback && !cls.connect_trying)
+ Cbuf_InsertText("togglemenu\n");
+
Cbuf_Execute();
// We must wait for the log_file cvar to be initialized to start the log