quakeparms_t host_parms;
qboolean host_initialized; // true if into command execution
-qboolean hostloopactive = 0; // LordHavoc: used to turn Host_Error into Sys_Error if Host_Frame has not yet run
+qboolean host_loopactive = false; // LordHavoc: used to turn Host_Error into Sys_Error if starting up or shutting down
+qboolean host_shuttingdown = false; // LordHavoc: set when quit is executed
double host_frametime;
double host_realframetime; // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
double oldrealtime; // last frame run
int host_framecount;
-double sv_frametime;
-
-int host_hunklevel;
-
-int minimum_memory;
+int forcedeveloper; // used for -developer commandline parameter, hacky hacky
client_t *host_client; // current client
jmp_buf host_abortserver;
-cvar_t host_framerate = {"host_framerate","0"}; // set for slow motion
-cvar_t host_speeds = {"host_speeds","0"}; // set for running times
-cvar_t slowmo = {"slowmo", "1.0"}; // LordHavoc: framerate independent slowmo
-cvar_t host_minfps = {"host_minfps", "10"}; // LordHavoc: game logic lower cap on framerate (if framerate is below this is, it pretends it is this, so game logic will run normally)
-cvar_t host_maxfps = {"host_maxfps", "1000"}; // LordHavoc: framerate upper cap
+cvar_t host_framerate = {0, "host_framerate","0"}; // set for slow motion
+cvar_t host_speeds = {0, "host_speeds","0"}; // set for running times
+cvar_t slowmo = {0, "slowmo", "1.0"}; // LordHavoc: framerate independent slowmo
+cvar_t host_minfps = {CVAR_SAVE, "host_minfps", "10"}; // LordHavoc: game logic lower cap on framerate (if framerate is below this is, it pretends it is this, so game logic will run normally)
+cvar_t host_maxfps = {CVAR_SAVE, "host_maxfps", "1000"}; // LordHavoc: framerate upper cap
-cvar_t sys_ticrate = {"sys_ticrate","0.05"};
-cvar_t serverprofile = {"serverprofile","0"};
+cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05"};
+cvar_t serverprofile = {0, "serverprofile","0"};
-cvar_t fraglimit = {"fraglimit","0",false,true};
-cvar_t timelimit = {"timelimit","0",false,true};
-cvar_t teamplay = {"teamplay","0",false,true};
+cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0"};
+cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0"};
+cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0"};
-cvar_t samelevel = {"samelevel","0"};
-cvar_t noexit = {"noexit","0",false,true};
+cvar_t samelevel = {0, "samelevel","0"};
+cvar_t noexit = {CVAR_NOTIFY, "noexit","0"};
-cvar_t developer = {"developer","0"};
+cvar_t developer = {0, "developer","0"};
-cvar_t skill = {"skill","1"}; // 0 - 3
-cvar_t deathmatch = {"deathmatch","0"}; // 0, 1, or 2
-cvar_t coop = {"coop","0"}; // 0 or 1
+cvar_t skill = {0, "skill","1"}; // 0 - 3
+cvar_t deathmatch = {0, "deathmatch","0"}; // 0, 1, or 2
+cvar_t coop = {0, "coop","0"}; // 0 or 1
-cvar_t pausable = {"pausable","1"};
+cvar_t pausable = {0, "pausable","1"};
-cvar_t temp1 = {"temp1","0"};
+cvar_t temp1 = {0, "temp1","0"};
-cvar_t timestamps = {"timestamps", "0", true};
-cvar_t timeformat = {"timeformat", "[%b %e %X] ", true};
+cvar_t timestamps = {CVAR_SAVE, "timestamps", "0"};
+cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%b %e %X] "};
/*
================
{
va_list argptr;
char string[1024];
-
+
va_start (argptr,message);
vsprintf (string,message,argptr);
va_end (argptr);
Con_DPrintf ("Host_EndGame: %s\n",string);
-
+
if (sv.active)
Host_ShutdownServer (false);
if (cls.state == ca_dedicated)
Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit
-
+
if (cls.demonum != -1)
CL_NextDemo ();
else
va_list argptr;
static qboolean inerror = false;
- // LordHavoc: if host_frame loop has not been run yet, do a Sys_Error instead
- if (!hostloopactive)
+ // LordHavoc: if first frame has not been shown, or currently shutting
+ // down, do Sys_Error instead
+ if (!host_loopactive || host_shuttingdown)
{
char string[4096];
va_start (argptr,error);
longjmp (host_abortserver, 1);
}
+static mempool_t *clients_mempool;
+
/*
================
Host_FindMaxClients
int i;
svs.maxclients = 1;
-
+
i = COM_CheckParm ("-dedicated");
if (i)
{
svs.maxclientslimit = svs.maxclients;
if (svs.maxclientslimit < MAX_SCOREBOARD) // LordHavoc: upped listen mode limit from 4 to MAX_SCOREBOARD
svs.maxclientslimit = MAX_SCOREBOARD;
- svs.clients = Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients");
+ if (!clients_mempool)
+ clients_mempool = Mem_AllocPool("clients");
+ if (svs.clients)
+ Mem_Free(svs.clients);
+ svs.clients = Mem_Alloc(clients_mempool, svs.maxclientslimit*sizeof(client_t));
if (svs.maxclients > 1)
Cvar_SetValue ("deathmatch", 1.0);
void Host_InitLocal (void)
{
Host_InitCommands ();
-
+
Cvar_RegisterVariable (&host_framerate);
Cvar_RegisterVariable (&host_speeds);
Cvar_RegisterVariable (&slowmo);
Cvar_RegisterVariable (&noexit);
Cvar_RegisterVariable (&skill);
Cvar_RegisterVariable (&developer);
+ if (forcedeveloper) // make it real now that the cvar is registered
+ Cvar_SetValue("developer", 1);
Cvar_RegisterVariable (&deathmatch);
Cvar_RegisterVariable (&coop);
*/
void Host_WriteConfiguration (void)
{
- FILE *f;
+ QFile *f;
// dedicated servers initialize the host but don't parse and set the
// config.cfg cvars
- if (host_initialized & !isDedicated)
+ if (host_initialized && cls.state != ca_dedicated)
{
- f = fopen (va("%s/config.cfg",com_gamedir), "w");
+ f = Qopen (va("%s/config.cfg",com_gamedir), "w");
if (!f)
{
Con_Printf ("Couldn't write config.cfg.\n");
Key_WriteBindings (f);
Cvar_WriteVariables (f);
- fclose (f);
+ Qclose (f);
}
}
sv.active = false;
// stop all client sounds immediately
- if (cls.state == ca_connected)
- CL_Disconnect ();
+ CL_Disconnect ();
// flush any pending messages - like the score!!!
start = Sys_DoubleTime();
{
Con_DPrintf ("Clearing memory\n");
Mod_ClearAll ();
- if (host_hunklevel)
- Hunk_FreeToLowMark (host_hunklevel);
cls.signon = 0;
memset (&sv, 0, sizeof(sv));
return false;
}
- host_realframetime = host_frametime = realtime - oldrealtime; // LordHavoc: copy into host_realframetime as well
+ // LordHavoc: copy into host_realframetime as well
+ host_realframetime = host_frametime = realtime - oldrealtime;
oldrealtime = realtime;
if (cls.timedemo)
- return true; // disable time effects
+ {
+ // disable time effects
+ cl.frametime = host_frametime;
+ return true;
+ }
if (host_framerate.value > 0)
host_frametime = host_framerate.value;
static double frametimetotal = 0, lastservertime = 0;
frametimetotal += host_frametime;
// LordHavoc: cap server at sys_ticrate in listen games
- if (!isDedicated && svs.maxclients > 1 && ((realtime - lastservertime) < sys_ticrate.value))
+ if (cls.state != ca_dedicated && svs.maxclients > 1 && ((realtime - lastservertime) < sys_ticrate.value))
return;
// run the world state
- sv.frametime = pr_global_struct->frametime = frametimetotal;
+ if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
+ sv.frametime = pr_global_struct->frametime = frametimetotal;
+ else
+ sv.frametime = 0;
frametimetotal = 0;
lastservertime = realtime;
// pr_global_struct->frametime = host_frametime;
// set the time and clear the general datagram
SV_ClearDatagram ();
-
+
// check for new clients
SV_CheckForNewClients ();
// read client messages
SV_RunClients ();
-
+
// move things around and think
// always pause in single player if in console or menus
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
if (setjmp (host_abortserver) )
return; // something bad happened, or the server disconnected
- hostloopactive = 1;
// keep the random time dependent
rand ();
-
+
// decide the simulation time
if (!Host_FilterTime (time))
{
Sys_Sleep();
return;
}
-
+
// get new key events
Sys_SendKeyEvents ();
// if running the server locally, make intentions now
if (sv.active)
CL_SendCmd ();
-
+
//-------------------
//
// server operations
// check for commands typed to the host
Host_GetConsoleCommands ();
-
+
if (sv.active)
Host_ServerFrame ();
if (cls.state == ca_connected)
CL_ReadFromServer ();
+ ui_update();
+
// update video
- if (host_speeds.value)
+ if (host_speeds.integer)
time1 = Sys_DoubleTime ();
-
- SCR_UpdateScreen ();
- if (host_speeds.value)
+ CL_UpdateScreen ();
+
+ if (host_speeds.integer)
time2 = Sys_DoubleTime ();
-
+
// update audio
if (cls.signon == SIGNONS)
{
- S_Update (r_origin, vpn, vright, vup);
- CL_DecayLights ();
+ // LordHavoc: this used to use renderer variables (eww)
+ vec3_t forward, right, up;
+ AngleVectors(cl.viewangles, forward, right, up);
+ S_Update (cl_entities[cl.viewentity].render.origin, forward, right, up);
}
else
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
-
+
CDAudio_Update();
- if (host_speeds.value)
+ if (host_speeds.integer)
{
pass1 = (time1 - time3)*1000000;
time3 = Sys_DoubleTime ();
Con_Printf ("%6ius total %6ius server %6ius gfx %6ius snd\n",
pass1+pass2+pass3, pass1, pass2, pass3);
}
-
+
host_framecount++;
+ host_loopactive = true;
}
void Host_Frame (float time)
static int timecount;
int i, c, m;
- if (!serverprofile.value)
+ if (!serverprofile.integer)
{
_Host_Frame (time);
return;
}
-
+
time1 = Sys_DoubleTime ();
_Host_Frame (time);
time2 = Sys_DoubleTime ();
//============================================================================
void Render_Init(void);
+void QuakeIO_Init(void);
/*
====================
*/
void Host_Init (void)
{
- int i;
- /*
- if (standard_quake)
- minimum_memory = MINIMUM_MEMORY;
- else
- minimum_memory = MINIMUM_MEMORY_LEVELPAK;
-
- if (COM_CheckParm ("-minmemory"))
- host_parms.memsize = minimum_memory;
-
- if (host_parms.memsize < minimum_memory)
- Sys_Error ("Only %4.1f megs of memory available, can't execute game", host_parms.memsize / (float)0x100000);
- */
-
- host_parms.memsize = DEFAULTMEM * 1024 * 1024;
-
- i = COM_CheckParm("-mem");
- if (i)
- host_parms.memsize = (int) (atof(com_argv[i+1]) * 1024 * 1024);
-
- i = COM_CheckParm("-winmem");
- if (i)
- host_parms.memsize = (int) (atof(com_argv[i+1]) * 1024 * 1024);
-
- i = COM_CheckParm("-heapsize");
- if (i)
- host_parms.memsize = (int) (atof(com_argv[i+1]) * 1024);
-
- host_parms.membase = qmalloc(host_parms.memsize);
- if (!host_parms.membase)
- Sys_Error("Not enough memory free, close some programs and try again, or free disk space\n");
-
com_argc = host_parms.argc;
com_argv = host_parms.argv;
+ // FIXME: this is evil, but possibly temporary
+ if (COM_CheckParm("-developer"))
+ {
+ forcedeveloper = true;
+ developer.integer = 1;
+ developer.value = 1;
+ }
- Memory_Init (host_parms.membase, host_parms.memsize);
+ Memory_Init ();
+ Cmd_Init ();
+ Memory_Init_Commands();
+ R_Modules_Init();
Cbuf_Init ();
- Cmd_Init ();
+ QuakeIO_Init ();
V_Init ();
- Chase_Init ();
- COM_Init (host_parms.basedir);
+ COM_Init ();
Host_InitLocal ();
W_LoadWadFile ("gfx.wad");
Key_Init ();
- Con_Init ();
- M_Init ();
+ Con_Init ();
+ Chase_Init ();
+ M_Init ();
PR_Init ();
Mod_Init ();
NET_Init ();
SV_Init ();
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
- Con_Printf ("%4.1f megabyte heap\n",host_parms.memsize/(1024*1024.0));
-
+
if (cls.state != ca_dedicated)
{
VID_InitCvars();
Cbuf_InsertText ("exec quake.rc\n");
- Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
- host_hunklevel = Hunk_LowMark ();
-
host_initialized = true;
Sys_Printf ("========Quake Initialized=========\n");