-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
#ifndef GLQUAKE_H
#define GLQUAKE_H
-// disable data conversion warnings
-
-#ifdef _MSC_VER
-#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float
-#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float
-#pragma warning(disable : 4018) // LordHavoc: MSVC++ 4 x86, signed/unsigned mismatch
-#endif
-
-#ifdef _WIN32
-#include <windows.h>
-#define strcasecmp stricmp
-#define strncasecmp strnicmp
-#endif
-
-//#include <GL/gl.h>
-
-//====================================================
-
-// wgl uses APIENTRY
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-
-// for platforms (wgl) that do not use GLAPIENTRY
-#ifndef GLAPIENTRY
-#define GLAPIENTRY APIENTRY
-#endif
-
-#ifndef GL_PROJECTION
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-// 1-byte signed
-typedef signed char GLbyte;
-// 2-byte signed
-typedef short GLshort;
-// 4-byte signed
-typedef int GLint;
-// 1-byte unsigned
-typedef unsigned char GLubyte;
-// 2-byte unsigned
-typedef unsigned short GLushort;
-// 4-byte unsigned
-typedef unsigned int GLuint;
-// 4-byte signed
-typedef int GLsizei;
-// single precision float
-typedef float GLfloat;
-// single precision float in [0,1]
-typedef float GLclampf;
-// double precision float
-typedef double GLdouble;
-// double precision float in [0,1]
-typedef double GLclampd;
-
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_TEXTURE_MATRIX 0x0BA8
-
-#define GL_DEPTH_TEST 0x0B71
-
-#define GL_CULL_FACE 0x0B44
-
-#define GL_BLEND 0x0BE2
-
-#define GL_ZERO 0x0
-#define GL_ONE 0x1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_SRC_ALPHA_SATURATE 0x0308
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-
-#define GL_TEXTURE_ENV 0x2300
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-#define GL_DECAL 0x2101
-#define GL_MODULATE 0x2100
-
-#define GL_REPEAT 0x2901
-#define GL_CLAMP 0x2900
-
-#define GL_TRIANGLES 0x0004
-
-#define GL_FALSE 0x0
-#define GL_TRUE 0x1
-
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_DOUBLE 0x140A
-#define GL_2_BYTES 0x1407
-#define GL_3_BYTES 0x1408
-#define GL_4_BYTES 0x1409
-
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-//#define GL_INDEX_ARRAY 0x8077
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-//#define GL_EDGE_FLAG_ARRAY 0x8079
-
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
+#include <stddef.h>
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-#define GL_NO_ERROR 0x0
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-
-#define GL_DITHER 0x0BD0
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_DEPTH_TEST 0x0B71
-
-#define GL_RED_SCALE 0x0D14
-#define GL_GREEN_SCALE 0x0D18
-#define GL_BLUE_SCALE 0x0D1A
-#define GL_ALPHA_SCALE 0x0D1C
-
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_ACCUM_BUFFER_BIT 0x00000200
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-
-#define GL_STENCIL_TEST 0x0B90
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#endif
-
-// GL_ARB_multitexture
-extern int gl_textureunits;
-extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
-extern void (GLAPIENTRY *qglActiveTexture) (GLenum);
-extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
-#ifndef GL_ACTIVE_TEXTURE_ARB
-#define GL_ACTIVE_TEXTURE_ARB 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
-#define GL_TEXTURE0_ARB 0x84C0
-#define GL_TEXTURE1_ARB 0x84C1
-#define GL_TEXTURE2_ARB 0x84C2
-#define GL_TEXTURE3_ARB 0x84C3
-#define GL_TEXTURE4_ARB 0x84C4
-#define GL_TEXTURE5_ARB 0x84C5
-#define GL_TEXTURE6_ARB 0x84C6
-#define GL_TEXTURE7_ARB 0x84C7
-#define GL_TEXTURE8_ARB 0x84C8
-#define GL_TEXTURE9_ARB 0x84C9
-#define GL_TEXTURE10_ARB 0x84CA
-#define GL_TEXTURE11_ARB 0x84CB
-#define GL_TEXTURE12_ARB 0x84CC
-#define GL_TEXTURE13_ARB 0x84CD
-#define GL_TEXTURE14_ARB 0x84CE
-#define GL_TEXTURE15_ARB 0x84CF
-#define GL_TEXTURE16_ARB 0x84D0
-#define GL_TEXTURE17_ARB 0x84D1
-#define GL_TEXTURE18_ARB 0x84D2
-#define GL_TEXTURE19_ARB 0x84D3
-#define GL_TEXTURE20_ARB 0x84D4
-#define GL_TEXTURE21_ARB 0x84D5
-#define GL_TEXTURE22_ARB 0x84D6
-#define GL_TEXTURE23_ARB 0x84D7
-#define GL_TEXTURE24_ARB 0x84D8
-#define GL_TEXTURE25_ARB 0x84D9
-#define GL_TEXTURE26_ARB 0x84DA
-#define GL_TEXTURE27_ARB 0x84DB
-#define GL_TEXTURE28_ARB 0x84DC
-#define GL_TEXTURE29_ARB 0x84DD
-#define GL_TEXTURE30_ARB 0x84DE
-#define GL_TEXTURE31_ARB 0x84DF
-#endif
-
-// GL_EXT_compiled_vertex_array
-extern int gl_supportslockarrays;
-extern void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
-extern void (GLAPIENTRY *qglUnlockArraysEXT) (void);
-
-// GL_ARB_texture_env_combine
-extern int gl_combine_extension;
-#ifndef GL_COMBINE_ARB
-#define GL_COMBINE_ARB 0x8570
-#define GL_COMBINE_RGB_ARB 0x8571
-#define GL_COMBINE_ALPHA_ARB 0x8572
-#define GL_SOURCE0_RGB_ARB 0x8580
-#define GL_SOURCE1_RGB_ARB 0x8581
-#define GL_SOURCE2_RGB_ARB 0x8582
-#define GL_SOURCE0_ALPHA_ARB 0x8588
-#define GL_SOURCE1_ALPHA_ARB 0x8589
-#define GL_SOURCE2_ALPHA_ARB 0x858A
-#define GL_OPERAND0_RGB_ARB 0x8590
-#define GL_OPERAND1_RGB_ARB 0x8591
-#define GL_OPERAND2_RGB_ARB 0x8592
-#define GL_OPERAND0_ALPHA_ARB 0x8598
-#define GL_OPERAND1_ALPHA_ARB 0x8599
-#define GL_OPERAND2_ALPHA_ARB 0x859A
-#define GL_RGB_SCALE_ARB 0x8573
-#define GL_ADD_SIGNED_ARB 0x8574
-#define GL_INTERPOLATE_ARB 0x8575
-#define GL_SUBTRACT_ARB 0x84E7
-#define GL_CONSTANT_ARB 0x8576
-#define GL_PRIMARY_COLOR_ARB 0x8577
-#define GL_PREVIOUS_ARB 0x8578
-#endif
-
-#ifndef GL_MAX_ELEMENTS_VERTICES
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#endif
-#ifndef GL_MAX_ELEMENTS_INDICES
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#ifdef USE_GLES2
+#include <SDL_opengles2.h>
+#else
+#include <SDL_opengl.h>
+#include <SDL_opengl_glext.h>
#endif
-extern cvar_t gl_combine;
+// disable data conversion warnings
-extern int gl_texture3d;
-#ifndef GL_TEXTURE_3D
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_TEXTURE_BINDING_3D 0x806A
-extern void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#ifdef _MSC_VER
+#pragma warning(disable : 4310) // LadyHavoc: MSVC++ 2008 x86: cast truncates constant value
+#pragma warning(disable : 4245) // LadyHavoc: MSVC++ 2008 x86: 'initializing' : conversion from 'int' to 'unsigned char', signed/unsigned mismatch
+#pragma warning(disable : 4204) // LadyHavoc: MSVC++ 2008 x86: nonstandard extension used : non-constant aggregate initializer
+//#pragma warning(disable : 4267) // LadyHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data
+//#pragma warning(disable : 4244) // LadyHavoc: MSVC++ 4 x86, double/float
+//#pragma warning(disable : 4305) // LadyHavoc: MSVC++ 6 x86, double/float
+//#pragma warning(disable : 4706) // LadyHavoc: MSVC++ 2008 x86, assignment within conditional expression
+//#pragma warning(disable : 4127) // LadyHavoc: MSVC++ 2008 x86, conditional expression is constant
+//#pragma warning(disable : 4100) // LadyHavoc: MSVC++ 2008 x86, unreferenced formal parameter
+//#pragma warning(disable : 4055) // LadyHavoc: MSVC++ 2008 x86, 'type cast' from data pointer to function pointer
+//#pragma warning(disable : 4054) // LadyHavoc: MSVC++ 2008 x86, 'type cast' from function pointer to data pointer
#endif
-extern int gl_texturecubemap;
-#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
-#define GL_NORMAL_MAP_ARB 0x8511
-#define GL_REFLECTION_MAP_ARB 0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
-#endif
-extern int gl_dot3arb;
-#ifndef GL_DOT3_RGB_ARB
-#define GL_DOT3_RGB_ARB 0x86AE
-#define GL_DOT3_RGBA_ARB 0x86AF
-#endif
+//====================================================
-/*
-// uncomment if this is actually needed by anyone
-extern int gl_dot3ext;
-#ifndef GL_DOT3_RGB_EXT
-#define GL_DOT3_RGB_EXT 0x8740
-#define GL_DOT3_RGBA_EXT 0x8741
-#endif
-*/
+#define DEBUGGL
-#ifndef GL_SCISSOR_TEST
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_SCISSOR_BOX 0x0C10
+#ifdef DEBUGGL
+#ifdef USE_GLES2
+#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = glGetError();if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}}
+#else
+#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = qglGetError ? qglGetError() : 0;if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}}
#endif
-
-// GL_SGIS_texture_edge_clamp or GL_EXT_texture_edge_clamp
-extern int gl_support_clamptoedge;
-#ifndef GL_CLAMP_TO_EDGE
-#define GL_CLAMP_TO_EDGE 0x812F
+extern int gl_errornumber;
+void GL_PrintError(int errornumber, const char *filename, int linenumber);
+#else
+#define CHECKGLERROR
#endif
-extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
-
-extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-
-extern void (GLAPIENTRY *qglClear)(GLbitfield mask);
-
-//extern void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
-extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
-extern void (GLAPIENTRY *qglCullFace)(GLenum mode);
-
-//extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
-//extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
-extern void (GLAPIENTRY *qglEnable)(GLenum cap);
-extern void (GLAPIENTRY *qglDisable)(GLenum cap);
-//extern GLboolean GLAPIENTRY *qglIsEnabled)(GLenum cap);
-
-extern void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
-extern void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
-
-//extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
-//extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
-//extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
-extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
-
-extern GLenum (GLAPIENTRY *qglGetError)(void);
+#ifndef USE_GLES2
+extern GLboolean(GLAPIENTRY *qglIsBuffer) (GLuint buffer);
+extern GLboolean(GLAPIENTRY *qglIsEnabled)(GLenum cap);
+extern GLboolean(GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
+extern GLboolean(GLAPIENTRY *qglIsQuery)(GLuint qid);
+extern GLboolean(GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
+extern GLboolean(GLAPIENTRY *qglUnmapBuffer) (GLenum target);
+extern GLenum(GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
+extern GLenum(GLAPIENTRY *qglGetError)(void);
+extern GLint(GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
+extern GLint(GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
+extern GLuint(GLAPIENTRY *qglCreateProgram)(void);
+extern GLuint(GLAPIENTRY *qglCreateShader)(GLenum shaderType);
+extern GLuint(GLAPIENTRY *qglGetDebugMessageLogARB)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
+extern GLuint(GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName);
+extern GLvoid(GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
+extern GLvoid(GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
+extern GLvoid(GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+extern GLvoid(GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
+extern GLvoid(GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
+extern GLvoid(GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+extern GLvoid(GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern GLvoid(GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern GLvoid(GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
+extern GLvoid(GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+extern GLvoid(GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
+extern GLvoid(GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
+extern GLvoid(GLAPIENTRY *qglGenerateMipmap)(GLenum target);
+extern GLvoid(GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+extern GLvoid(GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
+extern GLvoid(GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+extern GLvoid(GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+extern GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access);
extern const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
-extern void (GLAPIENTRY *qglFinish)(void);
-extern void (GLAPIENTRY *qglFlush)(void);
-
+extern void (GLAPIENTRY *qglActiveTexture)(GLenum texture);
+extern void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
+extern void (GLAPIENTRY *qglBeginQuery)(GLenum target, GLuint qid);
+extern void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
+extern void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer);
+extern void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
+extern void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+extern void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
+extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
+extern void (GLAPIENTRY *qglBlendEquation)(GLenum); // also supplied by GL_blend_subtract
+extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
+extern void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+extern void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+extern void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+extern void (GLAPIENTRY *qglClear)(GLbitfield mask);
+extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
+extern void (GLAPIENTRY *qglClearStencil)(GLint s);
+extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+extern void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
+extern void (GLAPIENTRY *qglCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern void (GLAPIENTRY *qglCullFace)(GLenum mode);
+extern void (GLAPIENTRY *qglDebugMessageCallbackARB)(GLDEBUGPROCARB callback, const GLvoid* userParam);
+extern void (GLAPIENTRY *qglDebugMessageControlARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+extern void (GLAPIENTRY *qglDebugMessageInsertARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
+extern void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
+extern void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
+extern void (GLAPIENTRY *qglDeleteQueries)(GLsizei n, const GLuint *ids);
+extern void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
+extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
extern void (GLAPIENTRY *qglDepthFunc)(GLenum func);
extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
-//extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
-extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-
-extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
+extern void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
+extern void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
+extern void (GLAPIENTRY *qglDisable)(GLenum cap);
+extern void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
+extern void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
+extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
+extern void (GLAPIENTRY *qglDrawBuffers)(GLsizei n, const GLenum *bufs);
extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-//extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
-extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-//extern void (GLAPIENTRY *qglArrayElement)(GLint i);
-
-extern void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-//extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
-//extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
-//extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
-//extern void (GLAPIENTRY *qglBegin)(GLenum mode);
-//extern void (GLAPIENTRY *qglEnd)(void);
-
-extern void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
-extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
-extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
-extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
-//extern void (GLAPIENTRY *qglPushMatrix)(void);
-//extern void (GLAPIENTRY *qglPopMatrix)(void);
-extern void (GLAPIENTRY *qglLoadIdentity)(void);
-//extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
-extern void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
-//extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
-//extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
-//extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-//extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-//extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
-//extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
-//extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
-//extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
-
+extern void (GLAPIENTRY *qglEnable)(GLenum cap);
+extern void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
+extern void (GLAPIENTRY *qglEndQuery)(GLenum target);
+extern void (GLAPIENTRY *qglFinish)(void);
+extern void (GLAPIENTRY *qglFlush)(void);
+extern void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers);
+extern void (GLAPIENTRY *qglGenQueries)(GLsizei n, GLuint *ids);
+extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
+extern void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+extern void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+extern void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
+extern void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+extern void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
+extern void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+extern void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
+extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
+extern void (GLAPIENTRY *qglGetCompressedTexImage)(GLenum target, GLint lod, void *img);
+extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
+extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
+extern void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
+extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetPointerv)(GLenum pname, GLvoid** params);
+extern void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
+extern void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetQueryObjectiv)(GLuint qid, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetQueryObjectuiv)(GLuint qid, GLenum pname, GLuint *params);
+extern void (GLAPIENTRY *qglGetQueryiv)(GLenum target, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
+extern void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
+extern void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+extern void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
+extern void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+extern void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
+extern void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
+extern void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
+extern void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
+extern void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
+extern void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
+extern void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
+extern void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
+extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
+extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
+extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
+extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
+extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-
+extern void (GLAPIENTRY *qglSampleCoverage)(GLclampf value, GLboolean invert);
+extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
+extern void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
extern void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
extern void (GLAPIENTRY *qglStencilMask)(GLuint mask);
extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
-extern void (GLAPIENTRY *qglClearStencil)(GLint s);
-
-//extern void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
-extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
-//extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
-//extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
-extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
-
-extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
-extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
-extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
-//extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
-//extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
-extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
-//extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
-extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
-
-extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+extern void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
+extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-
-extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
-
-#if WIN32
-extern int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
-extern int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
-//extern int (WINAPI *qwglGetPixelFormat)(HDC);
-extern BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
-extern BOOL (WINAPI *qwglSwapBuffers)(HDC);
-extern HGLRC (WINAPI *qwglCreateContext)(HDC);
-extern BOOL (WINAPI *qwglDeleteContext)(HGLRC);
-extern PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
-extern BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
-extern BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
-#endif
-
-#define DEBUGGL
-
-#ifdef DEBUGGL
-#define CHECKGLERROR if ((errornumber = qglGetError())) GL_PrintError(errornumber, __FILE__, __LINE__);
-extern int errornumber;
-void GL_PrintError(int errornumber, char *filename, int linenumber);
+extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+extern void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
+extern void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
+extern void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
+extern void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
+extern void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
+extern void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
+extern void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
+extern void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
+extern void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+extern void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
+extern void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
+extern void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
+extern void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+extern void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
+extern void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+extern void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
+extern void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+extern void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
+extern void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
+extern void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
+extern void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
+extern void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
+extern void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
+extern void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
+extern void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
+extern void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
+extern void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
+extern void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
+extern void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
+extern void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
+extern void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
+extern void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
+extern void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
+extern void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
+extern void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
+extern void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
+extern void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
+extern void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
+extern void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
+extern void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
+extern void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+extern void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
+extern void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
+extern void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
+extern void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
+extern void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+extern void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
+extern void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+extern void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
+extern void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
+extern void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
+extern void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
+extern void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
+extern void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
+extern void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
+extern void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const GLvoid* userParam);
#else
-#define CHECKGLERROR
+#define qglActiveTexture glActiveTexture
+#define qglAttachShader glAttachShader
+#define qglBeginQuery glBeginQuery
+#define qglBindAttribLocation glBindAttribLocation
+#define qglBindBuffer glBindBuffer
+#define qglBindBufferBase glBindBufferBase
+#define qglBindBufferRange glBindBufferRange
+#define qglBindFragDataLocation glBindFragDataLocation
+#define qglBindFramebuffer glBindFramebuffer
+#define qglBindRenderbuffer glBindRenderbuffer
+#define qglBindTexture glBindTexture
+#define qglBlendEquation glBlendEquation
+#define qglBlendFunc glBlendFunc
+#define qglBlendFuncSeparate glBlendFuncSeparate
+#define qglBlitFramebuffer glBlitFramebuffer
+#define qglBufferData glBufferData
+#define qglBufferSubData glBufferSubData
+#define qglCheckFramebufferStatus glCheckFramebufferStatus
+#define qglClear glClear
+#define qglClearColor glClearColor
+#define qglClearDepth glClearDepth
+#define qglClearStencil glClearStencil
+#define qglColorMask glColorMask
+#define qglCompileShader glCompileShader
+#define qglCompressedTexImage2D glCompressedTexImage2D
+#define qglCompressedTexImage3D glCompressedTexImage3D
+#define qglCompressedTexSubImage2D glCompressedTexSubImage2D
+#define qglCompressedTexSubImage3D glCompressedTexSubImage3D
+#define qglCopyTexImage2D glCopyTexImage2D
+#define qglCopyTexSubImage2D glCopyTexSubImage2D
+#define qglCopyTexSubImage3D glCopyTexSubImage3D
+#define qglCreateProgram glCreateProgram
+#define qglCreateShader glCreateShader
+#define qglCullFace glCullFace
+#define qglDebugMessageCallbackARB glDebugMessageCallbackARB
+#define qglDebugMessageControlARB glDebugMessageControlARB
+#define qglDebugMessageInsertARB glDebugMessageInsertARB
+#define qglDeleteBuffers glDeleteBuffers
+#define qglDeleteFramebuffers glDeleteFramebuffers
+#define qglDeleteProgram glDeleteProgram
+#define qglDeleteQueries glDeleteQueries
+#define qglDeleteRenderbuffers glDeleteRenderbuffers
+#define qglDeleteShader glDeleteShader
+#define qglDeleteTextures glDeleteTextures
+#define qglDepthFunc glDepthFunc
+#define qglDepthMask glDepthMask
+#define qglDepthRange glDepthRange
+#define qglDepthRangef glDepthRangef
+#define qglDetachShader glDetachShader
+#define qglDisable glDisable
+#define qglDisableVertexAttribArray glDisableVertexAttribArray
+#define qglDrawArrays glDrawArrays
+#define qglDrawBuffer glDrawBuffer
+#define qglDrawBuffers glDrawBuffers
+#define qglDrawElements glDrawElements
+#define qglEnable glEnable
+#define qglEnableVertexAttribArray glEnableVertexAttribArray
+#define qglEndQuery glEndQuery
+#define qglFinish glFinish
+#define qglFlush glFlush
+#define qglFramebufferRenderbuffer glFramebufferRenderbuffer
+#define qglFramebufferTexture1D glFramebufferTexture1D
+#define qglFramebufferTexture2D glFramebufferTexture2D
+#define qglFramebufferTexture3D glFramebufferTexture3D
+#define qglFramebufferTextureLayer glFramebufferTextureLayer
+#define qglGenBuffers glGenBuffers
+#define qglGenFramebuffers glGenFramebuffers
+#define qglGenQueries glGenQueries
+#define qglGenRenderbuffers glGenRenderbuffers
+#define qglGenTextures glGenTextures
+#define qglGenerateMipmap glGenerateMipmap
+#define qglGetActiveAttrib glGetActiveAttrib
+#define qglGetActiveUniform glGetActiveUniform
+#define qglGetActiveUniformBlockName glGetActiveUniformBlockName
+#define qglGetActiveUniformBlockiv glGetActiveUniformBlockiv
+#define qglGetActiveUniformName glGetActiveUniformName
+#define qglGetActiveUniformsiv glGetActiveUniformsiv
+#define qglGetAttachedShaders glGetAttachedShaders
+#define qglGetAttribLocation glGetAttribLocation
+#define qglGetBooleanv glGetBooleanv
+#define qglGetCompressedTexImage glGetCompressedTexImage
+#define qglGetDebugMessageLogARB glGetDebugMessageLogARB
+#define qglGetDoublev glGetDoublev
+#define qglGetError glGetError
+#define qglGetFloatv glGetFloatv
+#define qglGetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameteriv
+#define qglGetIntegeri_v glGetIntegeri_v
+#define qglGetIntegerv glGetIntegerv
+#define qglGetPointerv glGetPointerv
+#define qglGetProgramInfoLog glGetProgramInfoLog
+#define qglGetProgramiv glGetProgramiv
+#define qglGetQueryObjectiv glGetQueryObjectiv
+#define qglGetQueryObjectuiv glGetQueryObjectuiv
+#define qglGetQueryiv glGetQueryiv
+#define qglGetRenderbufferParameteriv glGetRenderbufferParameteriv
+#define qglGetShaderInfoLog glGetShaderInfoLog
+#define qglGetShaderSource glGetShaderSource
+#define qglGetShaderiv glGetShaderiv
+#define qglGetString glGetString
+#define qglGetTexImage glGetTexImage
+#define qglGetTexLevelParameterfv glGetTexLevelParameterfv
+#define qglGetTexLevelParameteriv glGetTexLevelParameteriv
+#define qglGetTexParameterfv glGetTexParameterfv
+#define qglGetTexParameteriv glGetTexParameteriv
+#define qglGetUniformBlockIndex glGetUniformBlockIndex
+#define qglGetUniformIndices glGetUniformIndices
+#define qglGetUniformLocation glGetUniformLocation
+#define qglGetUniformfv glGetUniformfv
+#define qglGetUniformiv glGetUniformiv
+#define qglGetVertexAttribPointerv glGetVertexAttribPointerv
+#define qglGetVertexAttribdv glGetVertexAttribdv
+#define qglGetVertexAttribfv glGetVertexAttribfv
+#define qglGetVertexAttribiv glGetVertexAttribiv
+#define qglHint glHint
+#define qglIsBuffer glIsBuffer
+#define qglIsEnabled glIsEnabled
+#define qglIsFramebuffer glIsFramebuffer
+#define qglIsQuery glIsQuery
+#define qglIsRenderbuffer glIsRenderbuffer
+#define qglLinkProgram glLinkProgram
+#define qglMapBuffer glMapBuffer
+#define qglPixelStorei glPixelStorei
+#define qglPointSize glPointSize
+#define qglPolygonMode glPolygonMode
+#define qglPolygonOffset glPolygonOffset
+#define qglReadBuffer glReadBuffer
+#define qglReadPixels glReadPixels
+#define qglRenderbufferStorage glRenderbufferStorage
+#define qglRenderbufferStorageMultisample glRenderbufferStorageMultisample
+#define qglSampleCoverage glSampleCoverage
+#define qglScissor glScissor
+#define qglShaderSource glShaderSource
+#define qglStencilFunc glStencilFunc
+#define qglStencilMask glStencilMask
+#define qglStencilOp glStencilOp
+#define qglTexImage2D glTexImage2D
+#define qglTexImage3D glTexImage3D
+#define qglTexParameterf glTexParameterf
+#define qglTexParameterfv glTexParameterfv
+#define qglTexParameteri glTexParameteri
+#define qglTexSubImage2D glTexSubImage2D
+#define qglTexSubImage3D glTexSubImage3D
+#define qglUniform1f glUniform1f
+#define qglUniform1fv glUniform1fv
+#define qglUniform1i glUniform1i
+#define qglUniform1iv glUniform1iv
+#define qglUniform2f glUniform2f
+#define qglUniform2fv glUniform2fv
+#define qglUniform2i glUniform2i
+#define qglUniform2iv glUniform2iv
+#define qglUniform3f glUniform3f
+#define qglUniform3fv glUniform3fv
+#define qglUniform3i glUniform3i
+#define qglUniform3iv glUniform3iv
+#define qglUniform4f glUniform4f
+#define qglUniform4fv glUniform4fv
+#define qglUniform4i glUniform4i
+#define qglUniform4iv glUniform4iv
+#define qglUniformBlockBinding glUniformBlockBinding
+#define qglUniformMatrix2fv glUniformMatrix2fv
+#define qglUniformMatrix3fv glUniformMatrix3fv
+#define qglUniformMatrix4fv glUniformMatrix4fv
+#define qglUnmapBuffer glUnmapBuffer
+#define qglUseProgram glUseProgram
+#define qglValidateProgram glValidateProgram
+#define qglVertexAttrib1d glVertexAttrib1d
+#define qglVertexAttrib1dv glVertexAttrib1dv
+#define qglVertexAttrib1f glVertexAttrib1f
+#define qglVertexAttrib1fv glVertexAttrib1fv
+#define qglVertexAttrib1s glVertexAttrib1s
+#define qglVertexAttrib1sv glVertexAttrib1sv
+#define qglVertexAttrib2d glVertexAttrib2d
+#define qglVertexAttrib2dv glVertexAttrib2dv
+#define qglVertexAttrib2f glVertexAttrib2f
+#define qglVertexAttrib2fv glVertexAttrib2fv
+#define qglVertexAttrib2s glVertexAttrib2s
+#define qglVertexAttrib2sv glVertexAttrib2sv
+#define qglVertexAttrib3d glVertexAttrib3d
+#define qglVertexAttrib3dv glVertexAttrib3dv
+#define qglVertexAttrib3f glVertexAttrib3f
+#define qglVertexAttrib3fv glVertexAttrib3fv
+#define qglVertexAttrib3s glVertexAttrib3s
+#define qglVertexAttrib3sv glVertexAttrib3sv
+#define qglVertexAttrib4Nbv glVertexAttrib4Nbv
+#define qglVertexAttrib4Niv glVertexAttrib4Niv
+#define qglVertexAttrib4Nsv glVertexAttrib4Nsv
+#define qglVertexAttrib4Nub glVertexAttrib4Nub
+#define qglVertexAttrib4Nubv glVertexAttrib4Nubv
+#define qglVertexAttrib4Nuiv glVertexAttrib4Nuiv
+#define qglVertexAttrib4Nusv glVertexAttrib4Nusv
+#define qglVertexAttrib4bv glVertexAttrib4bv
+#define qglVertexAttrib4d glVertexAttrib4d
+#define qglVertexAttrib4dv glVertexAttrib4dv
+#define qglVertexAttrib4f glVertexAttrib4f
+#define qglVertexAttrib4fv glVertexAttrib4fv
+#define qglVertexAttrib4iv glVertexAttrib4iv
+#define qglVertexAttrib4s glVertexAttrib4s
+#define qglVertexAttrib4sv glVertexAttrib4sv
+#define qglVertexAttrib4ubv glVertexAttrib4ubv
+#define qglVertexAttrib4uiv glVertexAttrib4uiv
+#define qglVertexAttrib4usv glVertexAttrib4usv
+#define qglVertexAttribPointer glVertexAttribPointer
+#define qglViewport glViewport
#endif
#endif
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