]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - glquake.h
another attempt at WIN32RELEASE
[xonotic/darkplaces.git] / glquake.h
index 5cd68abf734bee638104bc3596fb8fe3ee31ae60..9a749e3bb4c7bf7452c71f85b29d5b4c416732fc 100644 (file)
--- a/glquake.h
+++ b/glquake.h
@@ -42,6 +42,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #endif
 
 #ifndef GL_PROJECTION
+#include <stddef.h>
+
 typedef unsigned int GLenum;
 typedef unsigned char GLboolean;
 typedef unsigned int GLbitfield;
@@ -69,9 +71,9 @@ typedef double GLdouble;
 // double precision float in [0,1]
 typedef double GLclampd;
 // int whose size is the same as a pointer (?)
-typedef size_t GLintptrARB;
+typedef ptrdiff_t GLintptrARB;
 // int whose size is the same as a pointer (?)
-typedef size_t GLsizeiptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
 
 #define GL_MODELVIEW                           0x1700
 #define GL_PROJECTION                          0x1701
@@ -133,11 +135,6 @@ typedef size_t GLsizeiptrARB;
 #define GL_LINE                                        0x1B01
 #define GL_FILL                                        0x1B02
 
-extern int gl_support_anisotropy;
-extern int gl_max_anisotropy;
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT          0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT      0x84FF
-
 #define GL_ADD                                 0x0104
 #define GL_DECAL                               0x2101
 #define GL_MODULATE                            0x2100
@@ -257,6 +254,38 @@ extern int gl_max_anisotropy;
 #define GL_CLIP_PLANE4                    0x3004
 #define GL_CLIP_PLANE5                    0x3005
 
+#define GL_DEPTH_COMPONENT                0x1902
+#define GL_VIEWPORT                       0x0BA2
+#define GL_DRAW_BUFFER                    0x0C01
+#define GL_READ_BUFFER                    0x0C02
+#define GL_LUMINANCE                      0x1909
+#define GL_INTENSITY                      0x8049
+
+#endif
+
+//GL_EXT_texture_filter_anisotropic
+extern int gl_support_anisotropy;
+extern int gl_max_anisotropy;
+#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT       0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT   0x84FF
+#endif
+
+// GL_ARB_depth_texture
+#ifndef GL_DEPTH_COMPONENT32_ARB
+#define GL_DEPTH_COMPONENT16_ARB          0x81A5
+#define GL_DEPTH_COMPONENT24_ARB          0x81A6
+#define GL_DEPTH_COMPONENT32_ARB          0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
+#endif
+
+// GL_ARB_shadow
+extern int gl_support_arb_shadow;
+#ifndef GL_TEXTURE_COMPARE_MODE_ARB
+#define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
 #endif
 
 extern int gl_max_texture_size;
@@ -382,6 +411,27 @@ extern int gl_max_cube_map_texture_size;
 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB               0x851C
 #endif
 
+extern int gl_texturerectangle;
+extern int gl_max_rectangle_texture_size;
+#ifndef GL_TEXTURE_RECTANGLE_ARB
+#define GL_TEXTURE_RECTANGLE_ARB            0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB    0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB      0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB   0x84F8
+#define GL_SAMPLER_2D_RECT_ARB              0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB       0x8B64
+#endif
+
+extern int gl_depthtexture;
+#ifndef GL_DEPTH_COMPONENT16_ARB
+#define GL_DEPTH_COMPONENT16_ARB       0x81A5
+#define GL_DEPTH_COMPONENT24_ARB       0x81A6
+#define GL_DEPTH_COMPONENT32_ARB       0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB      0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB      0x884B
+#endif
+
+
 extern int gl_dot3arb;
 #ifndef GL_DOT3_RGB_ARB
 #define GL_DOT3_RGB_ARB                                0x86AE
@@ -489,6 +539,79 @@ extern GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
 extern void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
 extern void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
 
+//GL_EXT_framebuffer_object
+extern int gl_support_ext_framebuffer_object;
+#ifndef GL_FRAMEBUFFER_EXT
+#define GL_FRAMEBUFFER_EXT                                   0x8D40
+#define GL_RENDERBUFFER_EXT                                  0x8D41
+#define GL_STENCIL_INDEX1_EXT                                0x8D46
+#define GL_STENCIL_INDEX4_EXT                                0x8D47
+#define GL_STENCIL_INDEX8_EXT                                0x8D48
+#define GL_STENCIL_INDEX16_EXT                               0x8D49
+#define GL_RENDERBUFFER_WIDTH_EXT                            0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT                           0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT                  0x8D44
+#define GL_RENDERBUFFER_RED_SIZE_EXT                         0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT                       0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT                        0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT                       0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT                       0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT                     0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT            0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT            0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT          0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT  0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT     0x8CD4
+#define GL_COLOR_ATTACHMENT0_EXT                             0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT                             0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT                             0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT                             0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT                             0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT                             0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT                             0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT                             0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT                             0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT                             0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT                            0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT                            0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT                            0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT                            0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT                            0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT                            0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT                              0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT                            0x8D20
+#define GL_FRAMEBUFFER_COMPLETE_EXT                          0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT             0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT     0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT             0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT                0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT            0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT            0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT                       0x8CDD
+#define GL_FRAMEBUFFER_BINDING_EXT                           0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT                          0x8CA7
+#define GL_MAX_COLOR_ATTACHMENTS_EXT                         0x8CDF
+#define GL_MAX_RENDERBUFFER_SIZE_EXT                         0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT                 0x0506
+#endif
+extern GLboolean (GLAPIENTRY *qglIsRenderbufferEXT)(GLuint renderbuffer);
+extern void (GLAPIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
+extern void (GLAPIENTRY *qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
+extern void (GLAPIENTRY *qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
+extern void (GLAPIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+extern void (GLAPIENTRY *qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
+extern GLboolean (GLAPIENTRY *qglIsFramebufferEXT)(GLuint framebuffer);
+extern void (GLAPIENTRY *qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
+extern void (GLAPIENTRY *qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
+extern void (GLAPIENTRY *qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
+extern GLenum (GLAPIENTRY *qglCheckFramebufferStatusEXT)(GLenum target);
+extern void (GLAPIENTRY *qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern void (GLAPIENTRY *qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern void (GLAPIENTRY *qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+extern void (GLAPIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+extern void (GLAPIENTRY *qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGenerateMipmapEXT)(GLenum target);
+
 extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
 
 extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
@@ -609,7 +732,7 @@ extern int gl_support_shader_objects;
 // 1-byte character string
 typedef char GLcharARB;
 // 4-byte integer handle to a shader object or program object
-typedef int GLhandleARB;
+typedef unsigned int GLhandleARB;
 #endif
 extern void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj);
 extern GLhandleARB (GLAPIENTRY *qglGetHandleARB)(GLenum pname);
@@ -805,13 +928,37 @@ extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod,
 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB          0x86A2
 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB                      0x86A3
 #endif
+
+// GL_ARB_occlusion_query
+extern int gl_support_arb_occlusion_query;
+extern void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
+extern void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
+extern GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
+extern void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
+extern void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
+extern void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
+#ifndef GL_SAMPLES_PASSED_ARB
+#define GL_SAMPLES_PASSED_ARB                             0x8914
+#define GL_QUERY_COUNTER_BITS_ARB                         0x8864
+#define GL_CURRENT_QUERY_ARB                              0x8865
+#define GL_QUERY_RESULT_ARB                               0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB                     0x8867
+#endif
+
 // GL_EXT_bgr
 #define GL_BGR                                 0x80E0
 
 // GL_EXT_bgra
 #define GL_BGRA                                        0x80E1
 
+//GL_AMD_texture_texture4
+extern int gl_support_amd_texture_texture4;
+
+//GL_ARB_texture_gather
+extern int gl_support_arb_texture_gather;
+
 #define DEBUGGL
 
 #ifdef DEBUGGL