]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - glquake.h
lhnet fixes - now calls WSAStartup during LHNET_Init and WSAShutdown during LHNET_Shu...
[xonotic/darkplaces.git] / glquake.h
index 20f2b6d05b3015a07330f307b799d8bb5e36f807..5cc893540ce21d978a1c0b5924cdf93f8ec00c86 100644 (file)
--- a/glquake.h
+++ b/glquake.h
@@ -82,6 +82,7 @@ typedef double GLclampd;
 #define GL_CULL_FACE                           0x0B44
 
 #define GL_BLEND                               0x0BE2
+#define GL_ALPHA_TEST                  0x0BC0
 
 #define GL_ZERO                                        0x0
 #define GL_ONE                                 0x1
@@ -120,6 +121,9 @@ typedef double GLclampd;
 #define GL_LINEAR_MIPMAP_NEAREST               0x2701
 #define GL_LINEAR_MIPMAP_LINEAR                        0x2703
 
+#define GL_LINE                                        0x1B01
+#define GL_FILL                                        0x1B02
+
 extern int gl_support_anisotropy;
 extern int gl_max_anisotropy;
 #define GL_TEXTURE_MAX_ANISOTROPY_EXT          0x84FE
@@ -224,6 +228,8 @@ extern int gl_max_anisotropy;
 #define GL_POLYGON_SMOOTH                       0x0B41
 #endif
 
+extern int gl_max_texture_size;
+
 // GL_ARB_multitexture
 extern int gl_textureunits;
 extern void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat);
@@ -310,18 +316,8 @@ extern int gl_combine_extension;
 #endif
 
 
-extern int gl_textureshader;
-#ifndef GL_TEXTURE_SHADER_NV
-#define GL_TEXTURE_SHADER_NV                   0x86DE
-#define GL_SHADER_OPERATION_NV                 0x86DF
-#define GL_OFFSET_TEXTURE_MATRIX_NV            0x86E1
-#define GL_PREVIOUS_TEXTURE_INPUT_NV   0x86E4
-#define GL_OFFSET_TEXTURE_2D_NV                        0x86E8
-#define GL_DSDT_NV                                             0x86F5
-#define GL_DSDT8_NV                                            0x8709
-#endif
-
 extern int gl_texture3d;
+extern int gl_max_3d_texture_size;
 #ifndef GL_TEXTURE_3D
 #define GL_PACK_SKIP_IMAGES                    0x806B
 #define GL_PACK_IMAGE_HEIGHT                   0x806C
@@ -339,6 +335,7 @@ extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint
 #endif
 
 extern int gl_texturecubemap;
+extern int gl_max_cube_map_texture_size;
 #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
 #define GL_NORMAL_MAP_ARB                          0x8511
 #define GL_REFLECTION_MAP_ARB              0x8512
@@ -490,6 +487,11 @@ extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint
 extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 
 extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
+extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
+
+//[515]: added on 29.07.2005
+extern void (GLAPIENTRY *qglLineWidth)(GLfloat width);
+extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
 
 // GL_ARB_shader_objects
 extern int gl_support_shader_objects;
@@ -676,14 +678,10 @@ extern int gl_support_shading_language_100;
 // GL_EXT_bgra
 #define GL_BGRA                                        0x80E1
 
-// GL_NV_half_float
-extern int gl_support_half_float;
-// note: this extension has GL_HALF stuff for feeding half floats but I don't use that
-
 #define DEBUGGL
 
 #ifdef DEBUGGL
-#define CHECKGLERROR {if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);if (gl_paranoid.integer && (errornumber = qglGetError())) GL_PrintError(errornumber, __FILE__, __LINE__);}
+#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = qglGetError();if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}}
 extern int errornumber;
 void GL_PrintError(int errornumber, char *filename, int linenumber);
 #else