#pragma warning(disable : 4310) // LordHavoc: MSVC++ 2008 x86: cast truncates constant value
#pragma warning(disable : 4245) // LordHavoc: MSVC++ 2008 x86: 'initializing' : conversion from 'int' to 'unsigned char', signed/unsigned mismatch
#pragma warning(disable : 4204) // LordHavoc: MSVC++ 2008 x86: nonstandard extension used : non-constant aggregate initializer
-#pragma warning(disable : 4267) // LordHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data
+//#pragma warning(disable : 4267) // LordHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data
//#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float
//#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float
//#pragma warning(disable : 4706) // LordHavoc: MSVC++ 2008 x86, assignment within conditional expression
// int whose size is the same as a pointer (?)
typedef ptrdiff_t GLsizeiptrARB;
+#define GL_STEREO 0x0C33
+
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
extern void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
extern void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
-//GL_EXT_framebuffer_object
+//GL_ARB_framebuffer_object
+// (slight differences from GL_EXT_framebuffer_object as this integrates GL_EXT_packed_depth_stencil)
#ifndef GL_FRAMEBUFFER
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_STENCIL_INDEX1 0x8D46
-#define GL_STENCIL_INDEX4 0x8D47
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_STENCIL_INDEX16 0x8D49
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_RENDERBUFFER 0x8D41
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET 0x8CD4
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_SRGB 0x8C40
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_INDEX 0x8222
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_MAX_SAMPLES 0x8D57
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_FRAMEBUFFER_BINDING 0x8CA6 // alias DRAW_FRAMEBUFFER_BINDING
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#endif
-extern GLboolean (GLAPIENTRY *qglIsRenderbufferEXT)(GLuint renderbuffer);
-extern void (GLAPIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
-extern void (GLAPIENTRY *qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
-extern void (GLAPIENTRY *qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
-extern void (GLAPIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-extern void (GLAPIENTRY *qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
-extern GLboolean (GLAPIENTRY *qglIsFramebufferEXT)(GLuint framebuffer);
-extern void (GLAPIENTRY *qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
-extern void (GLAPIENTRY *qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
-extern void (GLAPIENTRY *qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
-extern GLenum (GLAPIENTRY *qglCheckFramebufferStatusEXT)(GLenum target);
-//extern void (GLAPIENTRY *qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-extern void (GLAPIENTRY *qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-extern void (GLAPIENTRY *qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-extern void (GLAPIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-extern void (GLAPIENTRY *qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
-extern void (GLAPIENTRY *qglGenerateMipmapEXT)(GLenum target);
+extern GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
+extern GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
+extern GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
+extern GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
+extern GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+extern GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+extern GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
+extern GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
+extern GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
+extern GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
+extern GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
+extern GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
+extern GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
+extern GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+extern GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+extern GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+extern GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+extern GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
// GL_ARB_draw_buffers
#ifndef GL_MAX_DRAW_BUFFERS_ARB
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
#endif
+// GL_ARB_half_float_pixel
+#ifndef GL_HALF_FLOAT_ARB
+typedef unsigned short GLhalfARB;
+#define GL_HALF_FLOAT_ARB 0x140B
+#endif
+
// GL_EXT_texture_sRGB
#ifndef GL_SRGB_EXT
#define GL_SRGB_EXT 0x8C40
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#endif
+// GL_ARB_uniform_buffer_object
+#ifndef GL_UNIFORM_BUFFER
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFFu
+#endif
+extern void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
+extern void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+extern void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
+extern GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName);
+extern void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+extern void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
+extern void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size);
+extern void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
+extern void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
+extern void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+
extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
#endif
+// GL_ARB_query_buffer_object
+#ifndef GL_QUERY_BUFFER_ARB
+#define GL_QUERY_BUFFER_ARB 0x9192
+#define GL_QUERY_BUFFER_BINDING_ARB 0x9193
+#define GL_QUERY_RESULT_NO_WAIT_ARB 0x9194
+#define GL_QUERY_BUFFER_BARRIER_BIT_ARB 0x00008000
+#endif
+
// GL_EXT_bgr
#define GL_BGR 0x80E0
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+//GL_EXT_blend_func_separate
+#ifndef GL_BLEND_DST_RGB
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#endif
+extern void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
#endif
#define DEBUGGL
#ifdef DEBUGGL
-#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = qglGetError ? qglGetError() : 0;if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}}
-extern int errornumber;
+#ifdef USE_GLES2
+#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = glGetError();if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}}
+#else
+#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = qglGetError ? qglGetError() : 0;if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}}
+#endif
+extern int gl_errornumber;
void GL_PrintError(int errornumber, const char *filename, int linenumber);
#else
#define CHECKGLERROR
//#define qglIsQueryARB glIsQuery
#define qglIsRenderbufferEXT glIsRenderbuffer
//#define qglUnmapBufferARB glUnmapBuffer
-#define qglCheckFramebufferStatusEXT glCheckFramebufferStatus
+#define qglCheckFramebufferStatus glCheckFramebufferStatus
#define qglGetError glGetError
#define qglCreateProgram glCreateProgram
#define qglCreateShader glCreateShader
#define qglBindAttribLocation glBindAttribLocation
//#define qglBindFragDataLocation glBindFragDataLocation
#define qglBindBufferARB glBindBuffer
-#define qglBindFramebufferEXT glBindFramebuffer
-#define qglBindRenderbufferEXT glBindRenderbuffer
+#define qglBindFramebuffer glBindFramebuffer
+#define qglBindRenderbuffer glBindRenderbuffer
#define qglBindTexture glBindTexture
#define qglBlendEquationEXT glBlendEquation
#define qglBlendFunc glBlendFunc
+#define qglBlendFuncSeparate glBlendFuncSeparate
#define qglBufferDataARB glBufferData
#define qglBufferSubDataARB glBufferSubData
#define qglClear glClear
#define qglCopyTexSubImage3D glCopyTexSubImage3D
#define qglCullFace glCullFace
#define qglDeleteBuffersARB glDeleteBuffers
-#define qglDeleteFramebuffersEXT glDeleteFramebuffers
+#define qglDeleteFramebuffers glDeleteFramebuffers
#define qglDeleteProgram glDeleteProgram
#define qglDeleteShader glDeleteShader
//#define qglDeleteQueriesARB glDeleteQueries
-#define qglDeleteRenderbuffersEXT glDeleteRenderbuffers
+#define qglDeleteRenderbuffers glDeleteRenderbuffers
#define qglDeleteTextures glDeleteTextures
#define qglDepthFunc glDepthFunc
#define qglDepthMask glDepthMask
//#define qglEndQueryARB glEndQuery
#define qglFinish glFinish
#define qglFlush glFlush
-#define qglFramebufferRenderbufferEXT glFramebufferRenderbuffer
-#define qglFramebufferTexture2DEXT glFramebufferTexture2D
+#define qglFramebufferRenderbuffer glFramebufferRenderbuffer
+#define qglFramebufferTexture2D glFramebufferTexture2D
#define qglFramebufferTexture3DEXT glFramebufferTexture3D
#define qglGenBuffersARB glGenBuffers
-#define qglGenFramebuffersEXT glGenFramebuffers
+#define qglGenFramebuffers glGenFramebuffers
//#define qglGenQueriesARB glGenQueries
-#define qglGenRenderbuffersEXT glGenRenderbuffers
+#define qglGenRenderbuffers glGenRenderbuffers
#define qglGenTextures glGenTextures
#define qglGenerateMipmapEXT glGenerateMipmap
#define qglGetActiveAttrib glGetActiveAttrib
//#define qglPolygonStipple glPolygonStipple
#define qglReadBuffer glReadBuffer
#define qglReadPixels glReadPixels
-#define qglRenderbufferStorageEXT glRenderbufferStorage
+#define qglRenderbufferStorage glRenderbufferStorage
#define qglScissor glScissor
#define qglShaderSource glShaderSource
#define qglStencilFunc glStencilFunc
#endif
#endif
-