#define GL_CULL_FACE 0x0B44
#define GL_BLEND 0x0BE2
+#define GL_ALPHA_TEST 0x0BC0
#define GL_ZERO 0x0
#define GL_ONE 0x1
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_PACK_ALIGNMENT 0x0D05
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+
extern int gl_support_anisotropy;
extern int gl_max_anisotropy;
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_TEXTURE_COORD_ARRAY 0x8078
//#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
+extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
//[515]: added on 29.07.2005
extern void (GLAPIENTRY *qglLineWidth)(GLfloat width);
// GL_EXT_bgra
#define GL_BGRA 0x80E1
-// GL_NV_half_float
-extern int gl_support_half_float;
-// note: this extension has GL_HALF stuff for feeding half floats but I don't use that
-
#define DEBUGGL
#ifdef DEBUGGL
-#define CHECKGLERROR {if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);if (gl_paranoid.integer && (errornumber = qglGetError())) GL_PrintError(errornumber, __FILE__, __LINE__);}
+#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = qglGetError();if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}}
extern int errornumber;
void GL_PrintError(int errornumber, char *filename, int linenumber);
#else