]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_textures.c
Remove alsa 0.6 (for some random date of cvs alsa) support, never officially released...
[xonotic/darkplaces.git] / gl_textures.c
index f90f8781276aa55eb9a74b7854cdd95bfd086c99..e7c19f38bf4fe2d9b78300382f5697622f330969 100644 (file)
@@ -1,6 +1,6 @@
 #include "quakedef.h"
 
-cvar_t         gl_max_size = {"gl_max_size", "1024"};
+cvar_t         gl_max_size = {"gl_max_size", "2048"};
 cvar_t         gl_picmip = {"gl_picmip", "0"};
 cvar_t         gl_lerpimages = {"gl_lerpimages", "1"};
 cvar_t         r_upload = {"r_upload", "1"};
@@ -11,27 +11,29 @@ int         gl_filter_max = GL_LINEAR;
 
 int            texels;
 
-// 4096x4096
-#define MAXMIPS 12
+// 65536x65536
+#define MAXMIPS 16
 
 typedef struct
 {
+       char    identifier[64];
        int             texnum;
-       int             totaltexels;
+       int             texeldatasize;
        byte    *texels[MAXMIPS];
        unsigned short texelsize[MAXMIPS][2];
-       char    identifier[64];
-       short   width, height;
+       unsigned short width, height;
 // LordHavoc: CRC to identify cache mismatchs
        unsigned short crc;
        char    mipmap;
        char    alpha;
        char    bytesperpixel;
        char    lerped; // whether this texture was uploaded with or without interpolation
+       char    inuse; // cleared during texture purge when loading new level
+       char    pad; // unused
 } gltexture_t;
 
 #define        MAX_GLTEXTURES  4096
-gltexture_t    gltextures[MAX_GLTEXTURES];
+gltexture_t    *gltextures;
 int                    numgltextures;
 
 typedef struct
@@ -107,36 +109,56 @@ void GL_TextureStats_Print(char *name, int total, int crc, int mip, int alpha)
                name = "<unnamed>";
        while (name[c] && c < 28)
                n[c++] = name[c];
-       while (c < 28)
-               n[c++] = ' ';
+       // no need to pad since the name was moved to last
+//     while (c < 28)
+//             n[c++] = ' ';
        n[c] = 0;
-       Con_Printf("%s %5i %04X %s %s\n", n, total, crc, mip ? "yes" : "no ", alpha ? "yes  " : "no   ");
+       Con_Printf("%5i %04X %s %s %s\n", total, crc, mip ? "yes" : "no ", alpha ? "yes  " : "no   ", n);
 }
 
 void GL_TextureStats_f(void)
 {
-       int i, t = 0;
+       int i, s = 0, sc = 0, t = 0;
        gltexture_t *glt;
-       Con_Printf("name                        kbytes crc  mip alpha\n");
+       Con_Printf("kbytes crc  mip alpha name\n");
        for (i = 0, glt = gltextures;i < numgltextures;i++, glt++)
        {
-               GL_TextureStats_Print(glt->identifier, ((glt->totaltexels * 4) + 512) >> 10, glt->crc, glt->mipmap, glt->alpha);
-               t += glt->totaltexels;
+               GL_TextureStats_Print(glt->identifier, (glt->texeldatasize + 512) >> 10, glt->crc, glt->mipmap, glt->alpha);
+               t += glt->texeldatasize;
+               if (glt->identifier[0] == '&')
+               {
+                       sc++;
+                       s += glt->texeldatasize;
+               }
        }
-       Con_Printf("%i textures, totalling %.3f mbytes\n", numgltextures, t / 1024.0 / 1024.0);
+       Con_Printf("%i textures, totalling %.3fMB, %i are (usually) unnecessary model skins totalling %.3fMB\n", numgltextures, t / 1048576.0, sc, s / 1048576.0);
 }
 
-extern int buildnumber;
+void GL_TextureStats_PrintTotal(void)
+{
+       int i, s = 0, sc = 0, t = 0;
+       gltexture_t *glt;
+       for (i = 0, glt = gltextures;i < numgltextures;i++, glt++)
+       {
+               t += glt->texeldatasize;
+               if (glt->identifier[0] == '&')
+               {
+                       sc++;
+                       s += glt->texeldatasize;
+               }
+       }
+       Con_Printf("%i textures, totalling %.3fMB, %i are (usually) unnecessary model skins totalling %.3fMB\n", numgltextures, t / 1048576.0, sc, s / 1048576.0);
+}
 
 char engineversion[40];
 
-void GL_UploadTexture (gltexture_t *glt);
+//void GL_UploadTexture (gltexture_t *glt);
 void gl_textures_start()
 {
-       int i;
-       gltexture_t *glt;
-       for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
-               GL_UploadTexture(glt);
+//     int i;
+//     gltexture_t *glt;
+//     for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
+//             GL_UploadTexture(glt);
 }
 
 void gl_textures_shutdown()
@@ -158,6 +180,8 @@ void GL_Textures_Init (void)
        if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) || strstr((char *)gl_renderer, "Glide"))
                Cvar_Set ("gl_max_size", "256");
 
+       gltextures = qmalloc(sizeof(gltexture_t) * MAX_GLTEXTURES);
+       memset(gltextures, 0, sizeof(gltexture_t) * MAX_GLTEXTURES);
        Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);
 
        R_RegisterModule("GL_Textures", gl_textures_start, gl_textures_shutdown);
@@ -228,8 +252,8 @@ void GL_ResampleTexture (void *indata, int inwidth, int inheight, void *outdata,
                out = outdata;
                fstep = (int) (inheight*65536.0f/outheight);
 
-               row1 = malloc(outwidth*4);
-               row2 = malloc(outwidth*4);
+               row1 = qmalloc(outwidth*4);
+               row2 = qmalloc(outwidth*4);
                inrow = indata;
                oldy = 0;
                GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth);
@@ -276,8 +300,8 @@ void GL_ResampleTexture (void *indata, int inwidth, int inheight, void *outdata,
                                row1 -= outwidth*4;
                        }
                }
-               free(row1);
-               free(row2);
+               qfree(row1);
+               qfree(row2);
        }
        else
        {
@@ -305,13 +329,13 @@ void GL_ResampleTexture (void *indata, int inwidth, int inheight, void *outdata,
 void GL_FreeTexels(gltexture_t *glt)
 {
        if (glt->texels[0])
-               free(glt->texels[0]);
+               qfree(glt->texels[0]);
        glt->texels[0] = 0;
 }
 
 void GL_AllocTexels(gltexture_t *glt, int width, int height, int mipmapped)
 {
-       int i, w, h, size, done;
+       int i, w, h, size;
        if (glt->texels[0])
                GL_FreeTexels(glt);
        glt->texelsize[0][0] = width;
@@ -321,12 +345,11 @@ void GL_AllocTexels(gltexture_t *glt, int width, int height, int mipmapped)
                size = 0;
                w = width;h = height;
                i = 0;
-               done = false;
-               for (i = 0;i < MAXMIPS;i++)
+               while (i < MAXMIPS)
                {
                        glt->texelsize[i][0] = w;
                        glt->texelsize[i][1] = h;
-                       glt->texels[i] = (void *)size;
+                       glt->texels[i++] = (void *)size;
                        size += w*h*4;
                        if (w > 1)
                        {
@@ -337,23 +360,20 @@ void GL_AllocTexels(gltexture_t *glt, int width, int height, int mipmapped)
                        else if (h > 1)
                                h >>= 1;
                        else
-                       {
-                               i++;
                                break;
-                       }
                }
-               glt->totaltexels = size;
+               glt->texeldatasize = size;
                while (i < MAXMIPS)
                        glt->texels[i++] = NULL;
-               glt->texels[0] = malloc(size);
+               glt->texels[0] = qmalloc(size);
                for (i = 1;i < MAXMIPS && glt->texels[i];i++)
                        glt->texels[i] += (int) glt->texels[0];
        }
        else
        {
                size = width*height*4;
-               glt->totaltexels = size;
-               glt->texels[0] = malloc(size);
+               glt->texeldatasize = size;
+               glt->texels[0] = qmalloc(size);
                for (i = 1;i < MAXMIPS;i++)
                        glt->texels[i] = NULL;
        }
@@ -463,11 +483,15 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
 {
        unsigned short  crc;
        int                             i, width2, height2, width3, height3, w, h, mip;
-       gltexture_t             *glt;
+       gltexture_t             *glt, *freeglt;
+       // LordHavoc: texture caching, turned out to be a waste of time (and immense waste of diskspace)
+       //char                  cachefilename[1024], *cachefile;
 
        if (isDedicated)
                return 1;
 
+       freeglt = NULL;
+
        // LordHavoc: do a CRC to confirm the data really is the same as previous occurances.
        crc = CRC_Block(data, width*height*bytesperpixel);
        // see if the texture is already present
@@ -475,31 +499,45 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
        {
                for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
                {
-                       if (!strcmp (identifier, glt->identifier))
+                       if (glt->inuse)
                        {
-                               // LordHavoc: everyone hates cache mismatchs, so I fixed it
-                               if (crc != glt->crc || width != glt->width || height != glt->height)
+                               if (!strcmp (identifier, glt->identifier))
                                {
-                                       Con_DPrintf("GL_LoadTexture: cache mismatch, replacing old texture\n");
-                                       goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
-                                       //Sys_Error ("GL_LoadTexture: cache mismatch");
+                                       // LordHavoc: everyone hates cache mismatchs, so I fixed it
+                                       if (crc != glt->crc || width != glt->width || height != glt->height)
+                                       {
+                                               Con_DPrintf("GL_LoadTexture: cache mismatch, replacing old texture\n");
+                                               goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
+                                       }
+                                       if ((gl_lerpimages.value != 0) != glt->lerped)
+                                               goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
+                                       return glt->texnum;
                                }
-                               if ((gl_lerpimages.value != 0) != glt->lerped)
-                                       goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
-                               return glt->texnum;
                        }
+                       else
+                               freeglt = glt;
                }
        }
+       else
+               i = 0;
        // LordHavoc: although this could be an else condition as it was in the original id code,
        //            it is more clear this way
-       // LordHavoc: check if there are still slots available
-       if (numgltextures >= MAX_GLTEXTURES)
-               Sys_Error ("GL_LoadTexture: ran out of texture slots (%d)\n", MAX_GLTEXTURES);
-       glt = &gltextures[numgltextures++];
-
-       strcpy (glt->identifier, identifier);
-       glt->texnum = texture_extension_number;
-       texture_extension_number++;
+       if (freeglt)
+       {
+               glt = freeglt;
+               strcpy (glt->identifier, identifier);
+       }
+       else
+       {
+               // LordHavoc: check if there are still slots available
+               if (numgltextures >= MAX_GLTEXTURES)
+                       Sys_Error ("GL_LoadTexture: ran out of texture slots (%d)\n", MAX_GLTEXTURES);
+               glt = &gltextures[numgltextures++];
+               glt->texnum = texture_extension_number;
+               texture_extension_number++;
+               strcpy (glt->identifier, identifier);
+       }
+
 // LordHavoc: label to drop out of the loop into the setup code
 GL_LoadTexture_setup:
        // calculate power of 2 size
@@ -522,6 +560,31 @@ GL_LoadTexture_setup:
        glt->bytesperpixel = bytesperpixel;
        glt->lerped = gl_lerpimages.value != 0;
        glt->alpha = false; // updated later
+       glt->inuse = true;
+       /*
+       // LordHavoc: texture caching, turned out to be a waste of time (and immense waste of diskspace)
+       sprintf(cachefilename, "%s%x%x%x.texels", identifier, width3, height3, crc);
+       for (i = 0;cachefilename[i];i++)
+       {
+               if (cachefilename[i] <= ' ' || cachefilename[i] >= 127 || cachefilename[i] == '/' || cachefilename[i] == '\\' || cachefilename[i] == ':' || cachefilename[i] == '*' || cachefilename[i] == '?')
+                       cachefilename[i] = '@';
+               if (cachefilename[i] >= 'A' && cachefilename[i] <= 'Z')
+                       cachefilename[i] += 'a' - 'A';
+       }
+       cachefile = COM_LoadMallocFile(cachefilename, true);
+       if (cachefile)
+       {
+               if (cachefile[0] == 'D' && cachefile[1] == 'P' && cachefile[2] == 'C' && cachefile[3] == 'T')
+               {
+                       memcpy(glt->texels[0], cachefile + 4, width3*height3*4);
+                       qfree(cachefile);
+//                     Con_Printf("loaded cache texture %s\n", cachefilename);
+                       goto cacheloaded;
+               }
+               else
+                       qfree(cachefile);
+       }
+       */
        if (width == width3 && height == height3) // perfect match
        {
                if (bytesperpixel == 1) // 8bit
@@ -532,7 +595,7 @@ GL_LoadTexture_setup:
        else if (width == width2 && height == height2) // perfect match for top level, but needs to be reduced
        {
                byte *temptexels2;
-               temptexels2 = malloc(width2*height2*4); // scaleup buffer
+               temptexels2 = qmalloc(width2*height2*4); // scaleup buffer
                if (bytesperpixel == 1) // 8bit
                        Image_Copy8bitRGBA(data, temptexels2, width*height, d_8to24table);
                else
@@ -547,13 +610,13 @@ GL_LoadTexture_setup:
                        else
                                GL_MipReduce(temptexels2, temptexels2, w, h, width3, height3);
                }
-               free(temptexels2);
+               qfree(temptexels2);
        }
        else // scaling...
        {
                byte *temptexels;
                // pre-scaleup buffer
-               temptexels = malloc(width*height*4);
+               temptexels = qmalloc(width*height*4);
                if (bytesperpixel == 1) // 8bit
                        Image_Copy8bitRGBA(data, temptexels, width*height, d_8to24table);
                else
@@ -561,7 +624,7 @@ GL_LoadTexture_setup:
                if (width2 != width3 || height2 != height3) // reduced by gl_pic_mip or gl_max_size
                {
                        byte *temptexels2;
-                       temptexels2 = malloc(width2*height2*4); // scaleup buffer
+                       temptexels2 = qmalloc(width2*height2*4); // scaleup buffer
                        GL_ResampleTexture(temptexels, width, height, temptexels2, width2, height2);
                        while (width2 > width3 || height2 > height3)
                        {
@@ -573,12 +636,25 @@ GL_LoadTexture_setup:
                                else
                                        GL_MipReduce(temptexels2, temptexels2, w, h, width3, height3);
                        }
-                       free(temptexels2);
+                       qfree(temptexels2);
                }
                else // copy directly
                        GL_ResampleTexture(temptexels, width, height, glt->texels[0], width2, height2);
-               free(temptexels);
+               qfree(temptexels);
        }
+       /*
+       // LordHavoc: texture caching, turned out to be a waste of time (and immense waste of diskspace)
+       Con_Printf("writing cache texture %s\n", cachefilename);
+       cachefile = qmalloc(width3*height3*4 + 4);
+       cachefile[0] = 'D';
+       cachefile[1] = 'P';
+       cachefile[2] = 'C';
+       cachefile[3] = 'T';
+       memcpy(cachefile + 4, glt->texels[0], width3*height3*4);
+       COM_WriteFile(cachefilename, cachefile, width3*height3*4 + 4);
+       qfree(cachefile);
+cacheloaded:
+       */
        if (alpha)
        {
                byte    *in = glt->texels[0] + 3;
@@ -602,32 +678,3 @@ GL_LoadTexture_setup:
 
        return glt->texnum;
 }
-
-/*
-================
-GL_LoadPicTexture
-================
-*/
-int GL_LoadPicTexture (qpic_t *pic)
-{
-       return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true, 1);
-}
-
-int GL_GetTextureSlots (int count)
-{
-       gltexture_t             *glt, *first;
-
-       first = glt = &gltextures[numgltextures];
-       while (count--)
-       {
-               glt->identifier[0] = 0;
-               glt->texnum = texture_extension_number++;
-               glt->crc = 0;
-               glt->width = 0;
-               glt->height = 0;
-               glt->bytesperpixel = 0;
-               glt++;
-               numgltextures++;
-       }
-       return first->texnum;
-}