#include "quakedef.h"
-cvar_t gl_max_size = {"gl_max_size", "1024"};
+cvar_t gl_max_size = {"gl_max_size", "2048"};
cvar_t gl_picmip = {"gl_picmip", "0"};
cvar_t gl_lerpimages = {"gl_lerpimages", "1"};
cvar_t r_upload = {"r_upload", "1"};
int texels;
-// 4096x4096
-#define MAXMIPS 12
+// 65536x65536
+#define MAXMIPS 16
typedef struct
{
+ char identifier[64];
int texnum;
+ int texeldatasize;
byte *texels[MAXMIPS];
unsigned short texelsize[MAXMIPS][2];
- char identifier[64];
- short width, height;
+ unsigned short width, height;
// LordHavoc: CRC to identify cache mismatchs
unsigned short crc;
char mipmap;
char alpha;
char bytesperpixel;
char lerped; // whether this texture was uploaded with or without interpolation
+ char inuse; // cleared during texture purge when loading new level
+ char pad; // unused
} gltexture_t;
#define MAX_GLTEXTURES 4096
-gltexture_t gltextures[MAX_GLTEXTURES];
+gltexture_t *gltextures;
int numgltextures;
typedef struct
}
}
-extern int buildnumber;
+void GL_TextureStats_Print(char *name, int total, int crc, int mip, int alpha)
+{
+ char n[64];
+ int c = 0;
+ if (!name[0])
+ name = "<unnamed>";
+ while (name[c] && c < 28)
+ n[c++] = name[c];
+ // no need to pad since the name was moved to last
+// while (c < 28)
+// n[c++] = ' ';
+ n[c] = 0;
+ Con_Printf("%5i %04X %s %s %s\n", total, crc, mip ? "yes" : "no ", alpha ? "yes " : "no ", n);
+}
+
+void GL_TextureStats_f(void)
+{
+ int i, s = 0, sc = 0, t = 0;
+ gltexture_t *glt;
+ Con_Printf("kbytes crc mip alpha name\n");
+ for (i = 0, glt = gltextures;i < numgltextures;i++, glt++)
+ {
+ GL_TextureStats_Print(glt->identifier, (glt->texeldatasize + 512) >> 10, glt->crc, glt->mipmap, glt->alpha);
+ t += glt->texeldatasize;
+ if (glt->identifier[0] == '&')
+ {
+ sc++;
+ s += glt->texeldatasize;
+ }
+ }
+ Con_Printf("%i textures, totalling %.3fMB, %i are (usually) unnecessary model skins totalling %.3fMB\n", numgltextures, t / 1048576.0, sc, s / 1048576.0);
+}
+
+void GL_TextureStats_PrintTotal(void)
+{
+ int i, s = 0, sc = 0, t = 0;
+ gltexture_t *glt;
+ for (i = 0, glt = gltextures;i < numgltextures;i++, glt++)
+ {
+ t += glt->texeldatasize;
+ if (glt->identifier[0] == '&')
+ {
+ sc++;
+ s += glt->texeldatasize;
+ }
+ }
+ Con_Printf("%i textures, totalling %.3fMB, %i are (usually) unnecessary model skins totalling %.3fMB\n", numgltextures, t / 1048576.0, sc, s / 1048576.0);
+}
char engineversion[40];
-void GL_UploadTexture (gltexture_t *glt);
+//void GL_UploadTexture (gltexture_t *glt);
void gl_textures_start()
{
- int i;
- gltexture_t *glt;
- for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
- GL_UploadTexture(glt);
+// int i;
+// gltexture_t *glt;
+// for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
+// GL_UploadTexture(glt);
}
void gl_textures_shutdown()
void GL_Textures_Init (void)
{
+ Cmd_AddCommand("r_texturestats", GL_TextureStats_f);
Cvar_RegisterVariable (&gl_max_size);
Cvar_RegisterVariable (&gl_picmip);
Cvar_RegisterVariable (&gl_lerpimages);
if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) || strstr((char *)gl_renderer, "Glide"))
Cvar_Set ("gl_max_size", "256");
+ gltextures = qmalloc(sizeof(gltexture_t) * MAX_GLTEXTURES);
+ memset(gltextures, 0, sizeof(gltexture_t) * MAX_GLTEXTURES);
Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);
R_RegisterModule("GL_Textures", gl_textures_start, gl_textures_shutdown);
return -1;
}
-extern byte qgamma[];
-
-// LordHavoc: gamma correction and improved resampling
void GL_ResampleTextureLerpLine (byte *in, byte *out, int inwidth, int outwidth)
{
int j, xi, oldx = 0, f, fstep, l1, l2, endx;
{
l2 = f & 0xFFFF;
l1 = 0x10000 - l2;
- *out++ = qgamma[(byte) ((in[0] * l1 + in[4] * l2) >> 16)];
- *out++ = qgamma[(byte) ((in[1] * l1 + in[5] * l2) >> 16)];
- *out++ = qgamma[(byte) ((in[2] * l1 + in[6] * l2) >> 16)];
- *out++ = (byte) ((in[3] * l1 + in[7] * l2) >> 16) ;
+ *out++ = (byte) ((in[0] * l1 + in[4] * l2) >> 16);
+ *out++ = (byte) ((in[1] * l1 + in[5] * l2) >> 16);
+ *out++ = (byte) ((in[2] * l1 + in[6] * l2) >> 16);
+ *out++ = (byte) ((in[3] * l1 + in[7] * l2) >> 16);
}
else // last pixel of the line has no pixel to lerp to
{
- *out++ = qgamma[in[0]];
- *out++ = qgamma[in[1]];
- *out++ = qgamma[in[2]];
- *out++ = in[3] ;
+ *out++ = in[0];
+ *out++ = in[1];
+ *out++ = in[2];
+ *out++ = in[3];
}
}
}
*/
void GL_ResampleTexture (void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight)
{
- // LordHavoc: gamma correction and greatly improved resampling
if (gl_lerpimages.value)
{
int i, j, yi, oldy, f, fstep, l1, l2, endy = (inheight-1);
out = outdata;
fstep = (int) (inheight*65536.0f/outheight);
- row1 = malloc(outwidth*4);
- row2 = malloc(outwidth*4);
+ row1 = qmalloc(outwidth*4);
+ row2 = qmalloc(outwidth*4);
inrow = indata;
oldy = 0;
GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth);
row1 -= outwidth*4;
}
}
- free(row1);
- free(row2);
+ qfree(row1);
+ qfree(row2);
}
else
{
}
}
-/*
-================
-GL_Resample8BitTexture -- JACK
-================
-*/
-/*
-void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight)
-{
- int i, j;
- unsigned char *inrow;
- unsigned frac, fracstep;
-
- fracstep = inwidth*0x10000/outwidth;
- for (i=0 ; i<outheight ; i++, out += outwidth)
- {
- inrow = in + inwidth*(i*inheight/outheight);
- frac = fracstep >> 1;
- for (j=0 ; j<outwidth ; j+=4)
- {
- out[j ] = inrow[frac>>16];frac += fracstep;
- out[j+1] = inrow[frac>>16];frac += fracstep;
- out[j+2] = inrow[frac>>16];frac += fracstep;
- out[j+3] = inrow[frac>>16];frac += fracstep;
- }
- }
-}
-*/
-
-
-/*
-================
-GL_MipMap
-
-Operates in place, quartering the size of the texture
-================
-*/
-/*
-void GL_MipMap (byte *in, int width, int height)
-{
- int i, j;
- byte *out;
-
- width <<=2;
- height >>= 1;
- out = in;
- for (i=0 ; i<height ; i++, in+=width)
- {
- for (j=0 ; j<width ; j+=8, out+=4, in+=8)
- {
- out[0] = (in[0] + in[4] + in[width+0] + in[width+4])>>2;
- out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2;
- out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2;
- out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2;
- }
- }
-}
-*/
-
-/*
-================
-GL_MipMap8Bit
-
-Mipping for 8 bit textures
-================
-*/
-/*
-void GL_MipMap8Bit (byte *in, int width, int height)
-{
- int i, j;
- unsigned short r,g,b;
- byte *out, *at1, *at2, *at3, *at4;
-
- height >>= 1;
- out = in;
- for (i=0 ; i<height ; i++, in+=width)
- {
- for (j=0 ; j<width ; j+=2, out+=1, in+=2)
- {
- at1 = (byte *) (d_8to24table + in[0]);
- at2 = (byte *) (d_8to24table + in[1]);
- at3 = (byte *) (d_8to24table + in[width+0]);
- at4 = (byte *) (d_8to24table + in[width+1]);
-
- r = (at1[0]+at2[0]+at3[0]+at4[0]); r>>=5;
- g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5;
- b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5;
-
- out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)];
- }
- }
-}
-*/
-
-/*
-===============
-GL_Upload32
-===============
-*/
-/*
-void GL_Upload32 (void *data, int width, int height, qboolean mipmap, qboolean alpha)
-{
- int samples, scaled_width, scaled_height, i;
- byte *in, *out, *scaled;
-
- for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
- ;
- for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
- ;
-
- scaled_width >>= (int)gl_picmip.value;
- scaled_height >>= (int)gl_picmip.value;
-
- if (scaled_width > gl_max_size.value)
- scaled_width = gl_max_size.value;
- if (scaled_height > gl_max_size.value)
- scaled_height = gl_max_size.value;
-
- if (alpha)
- {
- alpha = false;
- in = data;
- for (i = 3;i < width*height*4;i += 4)
- if (in[i] != 255)
- {
- alpha = true;
- break;
- }
- }
-
- samples = alpha ? gl_alpha_format : gl_solid_format;
-
- texels += scaled_width * scaled_height;
-
- scaled = malloc(scaled_width*scaled_height*4);
- if (scaled_width == width && scaled_height == height)
- {
- // LordHavoc: gamma correct while copying
- in = (byte *)data;
- out = (byte *)scaled;
- for (i = 0;i < width*height;i++)
- {
- *out++ = qgamma[*in++];
- *out++ = qgamma[*in++];
- *out++ = qgamma[*in++];
- *out++ = *in++;
- }
- }
- else
- GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
-
- glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
- if (mipmap)
- {
- int miplevel;
-
- miplevel = 0;
- while (scaled_width > 1 || scaled_height > 1)
- {
- GL_MipMap ((byte *)scaled, scaled_width, scaled_height);
- scaled_width >>= 1;
- scaled_height >>= 1;
- if (scaled_width < 1)
- scaled_width = 1;
- if (scaled_height < 1)
- scaled_height = 1;
- miplevel++;
- glTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
- }
- }
-
- if (mipmap)
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- else
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- free(scaled);
-}
-
-void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap)
-{
- int scaled_width, scaled_height;
- byte *scaled = NULL;
-
- for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
- ;
- for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
- ;
-
- scaled_width >>= (int)gl_picmip.value;
- scaled_height >>= (int)gl_picmip.value;
-
- if (scaled_width > gl_max_size.value)
- scaled_width = gl_max_size.value;
- if (scaled_height > gl_max_size.value)
- scaled_height = gl_max_size.value;
-
- texels += scaled_width * scaled_height;
-
- if (scaled_width == width && scaled_height == height)
- {
- if (!mipmap)
- {
- glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data);
- goto done;
- }
- scaled = malloc(scaled_width*scaled_height*4);
- memcpy (scaled, data, width*height);
- }
- else
- {
- scaled = malloc(scaled_width*scaled_height*4);
- GL_Resample8BitTexture (data, width, height, (void*) scaled, scaled_width, scaled_height);
- }
-
- glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
- if (mipmap)
- {
- int miplevel;
-
- miplevel = 0;
- while (scaled_width > 1 || scaled_height > 1)
- {
- GL_MipMap8Bit ((byte *)scaled, scaled_width, scaled_height);
- scaled_width >>= 1;
- scaled_height >>= 1;
- if (scaled_width < 1)
- scaled_width = 1;
- if (scaled_height < 1)
- scaled_height = 1;
- miplevel++;
- glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
- }
- }
-done: ;
-
-
- if (mipmap)
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- else
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- free(scaled);
-}
-*/
-
-extern qboolean VID_Is8bit();
-
-/*
-===============
-GL_Upload8
-===============
-*/
-/*
-void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
+void GL_FreeTexels(gltexture_t *glt)
{
- static unsigned *trans;
- int i, s;
- qboolean noalpha;
- int p;
- byte *indata;
- int *outdata;
-
- s = width*height;
- trans = malloc(s*4);
- // if there are no transparent pixels, make it a 3 component
- // texture even if it was specified as otherwise
- if (alpha)
- {
- noalpha = true;
- for (i=0 ; i<s ; i++)
- {
- p = data[i];
- if (p != 255)
- trans[i] = d_8to24table[p];
- else
- {
- trans[i] = 0; // force to black
- noalpha = false;
- }
- }
-
- if (noalpha)
- {
- if (VID_Is8bit() && (data!=scrap_texels[0]))
- {
- GL_Upload8_EXT (data, width, height, mipmap);
- free(trans);
- return;
- }
- alpha = false;
- }
- }
- else
- {
- // LordHavoc: dodge the copy if it will be uploaded as 8bit
- if (VID_Is8bit() && (data!=scrap_texels[0]))
- {
- GL_Upload8_EXT (data, width, height, mipmap);
- free(trans);
- return;
- }
- //if (s&3)
- // Sys_Error ("GL_Upload8: s&3");
- indata = data;
- outdata = trans;
- if (s&1)
- *outdata++ = d_8to24table[*indata++];
- if (s&2)
- {
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
- }
- for (i = 0;i < s;i+=4)
- {
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
- }
- }
-
- GL_Upload32 (trans, width, height, mipmap, alpha);
- free(trans);
+ if (glt->texels[0])
+ qfree(glt->texels[0]);
+ glt->texels[0] = 0;
}
-*/
void GL_AllocTexels(gltexture_t *glt, int width, int height, int mipmapped)
{
- int i, w, h, size, done;
+ int i, w, h, size;
if (glt->texels[0])
- free(glt->texels[0]);
+ GL_FreeTexels(glt);
glt->texelsize[0][0] = width;
glt->texelsize[0][1] = height;
if (mipmapped)
size = 0;
w = width;h = height;
i = 0;
- done = false;
- for (i = 0;i < MAXMIPS;i++)
+ while (i < MAXMIPS)
{
glt->texelsize[i][0] = w;
glt->texelsize[i][1] = h;
- glt->texels[i] = (void *)size;
+ glt->texels[i++] = (void *)size;
size += w*h*4;
if (w > 1)
{
else if (h > 1)
h >>= 1;
else
- {
- i++;
break;
- }
}
+ glt->texeldatasize = size;
while (i < MAXMIPS)
glt->texels[i++] = NULL;
- glt->texels[0] = malloc(size);
+ glt->texels[0] = qmalloc(size);
for (i = 1;i < MAXMIPS && glt->texels[i];i++)
glt->texels[i] += (int) glt->texels[0];
}
else
{
- glt->texels[0] = malloc(width*height*4);
+ size = width*height*4;
+ glt->texeldatasize = size;
+ glt->texels[0] = qmalloc(size);
for (i = 1;i < MAXMIPS;i++)
glt->texels[i] = NULL;
}
{
unsigned short crc;
int i, width2, height2, width3, height3, w, h, mip;
- gltexture_t *glt;
+ gltexture_t *glt, *freeglt;
+ // LordHavoc: texture caching, turned out to be a waste of time (and immense waste of diskspace)
+ //char cachefilename[1024], *cachefile;
if (isDedicated)
return 1;
+ freeglt = NULL;
+
// LordHavoc: do a CRC to confirm the data really is the same as previous occurances.
crc = CRC_Block(data, width*height*bytesperpixel);
// see if the texture is already present
{
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
{
- if (!strcmp (identifier, glt->identifier))
+ if (glt->inuse)
{
- // LordHavoc: everyone hates cache mismatchs, so I fixed it
- if (crc != glt->crc || width != glt->width || height != glt->height)
+ if (!strcmp (identifier, glt->identifier))
{
- Con_DPrintf("GL_LoadTexture: cache mismatch, replacing old texture\n");
- goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
- //Sys_Error ("GL_LoadTexture: cache mismatch");
+ // LordHavoc: everyone hates cache mismatchs, so I fixed it
+ if (crc != glt->crc || width != glt->width || height != glt->height)
+ {
+ Con_DPrintf("GL_LoadTexture: cache mismatch, replacing old texture\n");
+ goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
+ }
+ if ((gl_lerpimages.value != 0) != glt->lerped)
+ goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
+ return glt->texnum;
}
- if ((gl_lerpimages.value != 0) != glt->lerped)
- goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
- return glt->texnum;
}
+ else
+ freeglt = glt;
}
}
+ else
+ i = 0;
// LordHavoc: although this could be an else condition as it was in the original id code,
// it is more clear this way
- // LordHavoc: check if there are still slots available
- if (numgltextures >= MAX_GLTEXTURES)
- Sys_Error ("GL_LoadTexture: ran out of texture slots (%d)\n", MAX_GLTEXTURES);
- glt = &gltextures[numgltextures++];
-
- strcpy (glt->identifier, identifier);
- glt->texnum = texture_extension_number;
- texture_extension_number++;
+ if (freeglt)
+ {
+ glt = freeglt;
+ strcpy (glt->identifier, identifier);
+ }
+ else
+ {
+ // LordHavoc: check if there are still slots available
+ if (numgltextures >= MAX_GLTEXTURES)
+ Sys_Error ("GL_LoadTexture: ran out of texture slots (%d)\n", MAX_GLTEXTURES);
+ glt = &gltextures[numgltextures++];
+ glt->texnum = texture_extension_number;
+ texture_extension_number++;
+ strcpy (glt->identifier, identifier);
+ }
+
// LordHavoc: label to drop out of the loop into the setup code
GL_LoadTexture_setup:
// calculate power of 2 size
glt->bytesperpixel = bytesperpixel;
glt->lerped = gl_lerpimages.value != 0;
glt->alpha = false; // updated later
+ glt->inuse = true;
+ /*
+ // LordHavoc: texture caching, turned out to be a waste of time (and immense waste of diskspace)
+ sprintf(cachefilename, "%s%x%x%x.texels", identifier, width3, height3, crc);
+ for (i = 0;cachefilename[i];i++)
+ {
+ if (cachefilename[i] <= ' ' || cachefilename[i] >= 127 || cachefilename[i] == '/' || cachefilename[i] == '\\' || cachefilename[i] == ':' || cachefilename[i] == '*' || cachefilename[i] == '?')
+ cachefilename[i] = '@';
+ if (cachefilename[i] >= 'A' && cachefilename[i] <= 'Z')
+ cachefilename[i] += 'a' - 'A';
+ }
+ cachefile = COM_LoadMallocFile(cachefilename, true);
+ if (cachefile)
+ {
+ if (cachefile[0] == 'D' && cachefile[1] == 'P' && cachefile[2] == 'C' && cachefile[3] == 'T')
+ {
+ memcpy(glt->texels[0], cachefile + 4, width3*height3*4);
+ qfree(cachefile);
+// Con_Printf("loaded cache texture %s\n", cachefilename);
+ goto cacheloaded;
+ }
+ else
+ qfree(cachefile);
+ }
+ */
if (width == width3 && height == height3) // perfect match
{
if (bytesperpixel == 1) // 8bit
else if (width == width2 && height == height2) // perfect match for top level, but needs to be reduced
{
byte *temptexels2;
- temptexels2 = malloc(width2*height2*4); // scaleup buffer
+ temptexels2 = qmalloc(width2*height2*4); // scaleup buffer
if (bytesperpixel == 1) // 8bit
Image_Copy8bitRGBA(data, temptexels2, width*height, d_8to24table);
else
else
GL_MipReduce(temptexels2, temptexels2, w, h, width3, height3);
}
- free(temptexels2);
+ qfree(temptexels2);
}
else // scaling...
{
byte *temptexels;
// pre-scaleup buffer
- temptexels = malloc(width*height*4);
+ temptexels = qmalloc(width*height*4);
if (bytesperpixel == 1) // 8bit
Image_Copy8bitRGBA(data, temptexels, width*height, d_8to24table);
else
if (width2 != width3 || height2 != height3) // reduced by gl_pic_mip or gl_max_size
{
byte *temptexels2;
- temptexels2 = malloc(width2*height2*4); // scaleup buffer
+ temptexels2 = qmalloc(width2*height2*4); // scaleup buffer
GL_ResampleTexture(temptexels, width, height, temptexels2, width2, height2);
while (width2 > width3 || height2 > height3)
{
else
GL_MipReduce(temptexels2, temptexels2, w, h, width3, height3);
}
- free(temptexels2);
+ qfree(temptexels2);
}
else // copy directly
GL_ResampleTexture(temptexels, width, height, glt->texels[0], width2, height2);
- free(temptexels);
- }
+ qfree(temptexels);
+ }
+ /*
+ // LordHavoc: texture caching, turned out to be a waste of time (and immense waste of diskspace)
+ Con_Printf("writing cache texture %s\n", cachefilename);
+ cachefile = qmalloc(width3*height3*4 + 4);
+ cachefile[0] = 'D';
+ cachefile[1] = 'P';
+ cachefile[2] = 'C';
+ cachefile[3] = 'T';
+ memcpy(cachefile + 4, glt->texels[0], width3*height3*4);
+ COM_WriteFile(cachefilename, cachefile, width3*height3*4 + 4);
+ qfree(cachefile);
+cacheloaded:
+ */
if (alpha)
{
byte *in = glt->texels[0] + 3;
for (mip = 1;mip < MAXMIPS && glt->texels[mip];mip++)
GL_MipReduce(glt->texels[mip-1], glt->texels[mip], glt->texelsize[mip-1][0], glt->texelsize[mip-1][1], 1, 1);
GL_UploadTexture(glt);
+ GL_FreeTexels(glt);
// if (bytesperpixel == 1) // 8bit
// GL_Upload8 (data, width, height, mipmap, alpha);
return glt->texnum;
}
-
-/*
-================
-GL_LoadPicTexture
-================
-*/
-int GL_LoadPicTexture (qpic_t *pic)
-{
- return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true, 1);
-}
-
-int GL_GetTextureSlots (int count)
-{
- gltexture_t *glt, *first;
-
- first = glt = &gltextures[numgltextures];
- while (count--)
- {
- glt->identifier[0] = 0;
- glt->texnum = texture_extension_number++;
- glt->crc = 0;
- glt->width = 0;
- glt->height = 0;
- glt->bytesperpixel = 0;
- glt++;
- numgltextures++;
- }
- return first->texnum;
-}