// pointer to next texture in texturepool chain
struct gltexture_s *chain;
// name of the texture (this might be removed someday), no duplicates
- char identifier[32];
+ char identifier[MAX_QPATH + 32];
// original data size in *inputtexels
int inputwidth, inputheight, inputdepth;
// copy of the original texture(s) supplied to the upload function, for