]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_textures.c
migrate the libjpeg options to per-target scripting, and default the
[xonotic/darkplaces.git] / gl_textures.c
index 527ec31be07ffb434d5e02f6ac8fe4e20313e7cb..70a3d933fcf246097f37f264fa1aede93b5954cf 100644 (file)
@@ -31,7 +31,7 @@ cvar_t gl_texturecompression_sky = {CVAR_SAVE, "gl_texturecompression_sky", "0",
 cvar_t gl_texturecompression_lightcubemaps = {CVAR_SAVE, "gl_texturecompression_lightcubemaps", "1", "whether to compress light cubemaps (spotlights and other light projection images)"};
 cvar_t gl_texturecompression_reflectmask = {CVAR_SAVE, "gl_texturecompression_reflectmask", "1", "whether to compress reflection cubemap masks (mask of which areas of the texture should reflect the generic shiny cubemap)"};
 cvar_t gl_nopartialtextureupdates = {CVAR_SAVE, "gl_nopartialtextureupdates", "1", "use alternate path for dynamic lightmap updates that avoids a possibly slow code path in the driver"};
-cvar_t r_texture_dds_load_alphamode = {0, "r_texture_dds_load_alphamode", "0", "0: trust DDPF_ALPHAPIXELS flag, 1: texture format and brute force search if ambigous, 2: texture format only"};
+cvar_t r_texture_dds_load_alphamode = {0, "r_texture_dds_load_alphamode", "1", "0: trust DDPF_ALPHAPIXELS flag, 1: texture format and brute force search if ambigous, 2: texture format only"};
 
 qboolean       gl_filter_force = false;
 int            gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
@@ -218,11 +218,11 @@ static textypeinfo_t *R_GetTexTypeInfo(textype_t textype, int flags)
        case TEXTYPE_PALETTE:
                return (flags & TEXF_ALPHA) ? &textype_palette_alpha : &textype_palette;
        case TEXTYPE_RGBA:
-               if ((flags & TEXF_COMPRESS) && gl_texturecompression.integer >= 1 && vid.support.arb_texture_compression)
+               if ((flags & TEXF_COMPRESS) && gl_texturecompression.integer >= 1 && vid.support.ext_texture_compression_s3tc)
                        return (flags & TEXF_ALPHA) ? &textype_rgba_alpha_compress : &textype_rgba_compress;
                return (flags & TEXF_ALPHA) ? &textype_rgba_alpha : &textype_rgba;
        case TEXTYPE_BGRA:
-               if ((flags & TEXF_COMPRESS) && gl_texturecompression.integer >= 1 && vid.support.arb_texture_compression)
+               if ((flags & TEXF_COMPRESS) && gl_texturecompression.integer >= 1 && vid.support.ext_texture_compression_s3tc)
                        return (flags & TEXF_ALPHA) ? &textype_bgra_alpha_compress : &textype_bgra_compress;
                return (flags & TEXF_ALPHA) ? &textype_bgra_alpha : &textype_bgra;
        case TEXTYPE_ALPHA:
@@ -341,7 +341,7 @@ void R_FreeTexturePool(rtexturepool_t **rtexturepool)
 
 typedef struct glmode_s
 {
-       char *name;
+       const char *name;
        int minification, magnification;
 }
 glmode_t;
@@ -359,7 +359,7 @@ static glmode_t modes[6] =
 #ifdef SUPPORTD3D
 typedef struct d3dmode_s
 {
-       char *name;
+       const char *name;
        int m1, m2;
 }
 d3dmode_t;
@@ -1791,6 +1791,11 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
        }
        else if (!memcmp(dds+84, "DXT1", 4))
        {
+               if(!vid.support.ext_texture_compression_s3tc)
+               {
+                       Mem_Free(dds);
+                       return NULL;
+               }
                // we need to find out if this is DXT1 (opaque) or DXT1A (transparent)
                // LordHavoc: it is my belief that this does not infringe on the
                // patent because it is not decoding pixels...
@@ -1812,7 +1817,13 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                                // check alpha
                                for (i = 0;i < size;i += bytesperblock)
                                        if (ddspixels[i+0] + ddspixels[i+1] * 256 <= ddspixels[i+2] + ddspixels[i+3] * 256)
-                                               break;
+                                       {
+                                               // NOTE: this assumes sizeof(unsigned int) == 4
+                                               unsigned int data = * (unsigned int *) &(ddspixels[i+4]);
+                                               // check if data, in base 4, contains a digit 3 (DXT1: transparent pixel)
+                                               if(data & (data<<1) & 0xAAAAAAAA)//rgh
+                                                       break;
+                                       }
                                if (i < size)
                                        textype = TEXTYPE_DXT1A;
                                else
@@ -1826,6 +1837,11 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
        }
        else if (!memcmp(dds+84, "DXT3", 4))
        {
+               if(!vid.support.ext_texture_compression_s3tc)
+               {
+                       Mem_Free(dds);
+                       return NULL;
+               }
                textype = TEXTYPE_DXT3;
                bytesperblock = 16;
                bytesperpixel = 0;
@@ -1840,6 +1856,11 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
        }
        else if (!memcmp(dds+84, "DXT5", 4))
        {
+               if(!vid.support.ext_texture_compression_s3tc)
+               {
+                       Mem_Free(dds);
+                       return NULL;
+               }
                textype = TEXTYPE_DXT5;
                bytesperblock = 16;
                bytesperpixel = 0;
@@ -2140,7 +2161,7 @@ void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, in
                Host_Error("R_UpdateTexture: no texture supplied");
        if (!glt->texnum && !glt->d3dtexture)
        {
-               Con_Printf("R_UpdateTexture: texture %p \"%s\" in pool %p has not been uploaded yet", glt, glt->identifier, glt->pool);
+               Con_Printf("R_UpdateTexture: texture %p \"%s\" in pool %p has not been uploaded yet", (void *)glt, glt->identifier, (void *)glt->pool);
                return;
        }
        // update part of the texture