#include "image.h"
#include "jpeg.h"
#include "image_png.h"
-#include "intoverflow.h"
cvar_t gl_max_size = {CF_CLIENT | CF_ARCHIVE, "gl_max_size", "2048", "maximum allowed texture size, can be used to reduce video memory usage, limited by hardware capabilities (typically 2048, 4096, or 8192)"};
cvar_t gl_max_lightmapsize = {CF_CLIENT | CF_ARCHIVE, "gl_max_lightmapsize", "512", "maximum allowed texture size for lightmap textures, use larger values to improve rendering speed, as long as there is enough video memory available (setting it too high for the hardware will cause very bad performance)"};