]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_screen.c
removed net_vcr from the list of objects
[xonotic/darkplaces.git] / gl_screen.c
index 2a0bfa531316d6aae5022557505ba967586e8472..eb7a176ab360324117cda10fadd392ece8aab418 100644 (file)
@@ -58,7 +58,7 @@ Con_Printf ();
 net 
 turn off messages option
 
-the refresh is allways rendered, unless the console is full screen
+the refresh is always rendered, unless the console is full screen
 
 
 console is:
@@ -72,10 +72,6 @@ console is:
 
 int                    glx, gly, glwidth, glheight;
 
-// only the refresh window will be updated unless these variables are flagged 
-int                    scr_copytop;
-int                    scr_copyeverything;
-
 float          scr_con_current;
 float          scr_conlines;           // lines of console to display
 
@@ -88,8 +84,8 @@ cvar_t                scr_showram = {"showram","1"};
 cvar_t         scr_showturtle = {"showturtle","0"};
 cvar_t         scr_showpause = {"showpause","1"};
 cvar_t         scr_printspeed = {"scr_printspeed","8"};
-cvar_t         gl_triplebuffer = {"gl_triplebuffer", "1", true };
 cvar_t         showfps = {"showfps", "0", true};
+cvar_t         r_render = {"r_render", "1"};
 
 extern cvar_t  crosshair;
 
@@ -99,8 +95,6 @@ qpic_t                *scr_ram;
 qpic_t         *scr_net;
 qpic_t         *scr_turtle;
 
-int                    scr_fullupdate;
-
 int                    clearconsole;
 int                    clearnotify;
 
@@ -108,11 +102,9 @@ extern int                     sb_lines;
 
 extern viddef_t        vid;                            // global video state
 
-vrect_t                scr_vrect;
-
 qboolean       scr_disabled_for_loading;
-qboolean       scr_drawloading;
-float          scr_disabled_time;
+//qboolean     scr_drawloading;
+//float                scr_disabled_time;
 
 void SCR_ScreenShot_f (void);
 
@@ -216,7 +208,6 @@ void SCR_DrawCenterString (void)
 
 void SCR_CheckDrawCenterString (void)
 {
-       scr_copytop = 1;
        if (scr_center_lines > scr_erase_lines)
                scr_erase_lines = scr_center_lines;
 
@@ -269,12 +260,8 @@ static void SCR_CalcRefdef (void)
        qboolean                full = false;
 
 
-       scr_fullupdate = 0;             // force a background redraw
        vid.recalc_refdef = 0;
 
-// force the status bar to redraw
-//     Sbar_Changed ();
-
 //========================================
        
 // bound viewsize
@@ -340,8 +327,6 @@ static void SCR_CalcRefdef (void)
 
        r_refdef.fov_x = scr_fov.value;
        r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
-
-       scr_vrect = r_refdef.vrect;
 }
 
 
@@ -374,12 +359,27 @@ void SCR_SizeDown_f (void)
 
 //============================================================================
 
+void gl_screen_start()
+{
+       scr_ram = Draw_PicFromWad ("ram");
+       scr_net = Draw_PicFromWad ("net");
+       scr_turtle = Draw_PicFromWad ("turtle");
+}
+
+void gl_screen_shutdown()
+{
+}
+
+void gl_screen_newmap()
+{
+}
+
 /*
 ==================
 SCR_Init
 ==================
 */
-void SCR_Init (void)
+void GL_Screen_Init (void)
 {
 
        Cvar_RegisterVariable (&scr_fov);
@@ -390,8 +390,11 @@ void SCR_Init (void)
        Cvar_RegisterVariable (&scr_showpause);
        Cvar_RegisterVariable (&scr_centertime);
        Cvar_RegisterVariable (&scr_printspeed);
-       Cvar_RegisterVariable (&gl_triplebuffer);
        Cvar_RegisterVariable (&showfps);
+       Cvar_RegisterVariable (&r_render);
+#ifdef NORENDER
+       r_render.value = 0;
+#endif
 
 //
 // register our commands
@@ -400,11 +403,9 @@ void SCR_Init (void)
        Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
        Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
 
-       scr_ram = Draw_PicFromWad ("ram");
-       scr_net = Draw_PicFromWad ("net");
-       scr_turtle = Draw_PicFromWad ("turtle");
-
        scr_initialized = true;
+
+       R_RegisterModule("GL_Screen", gl_screen_start, gl_screen_shutdown, gl_screen_newmap);
 }
 
 
@@ -422,7 +423,7 @@ void SCR_DrawRam (void)
        if (!r_cache_thrash)
                return;
 
-       Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
+       Draw_Pic (32, 0, scr_ram);
 }
 
 /*
@@ -437,7 +438,7 @@ void SCR_DrawTurtle (void)
        if (!scr_showturtle.value)
                return;
 
-       if (host_frametime < 0.1)
+       if (cl.frametime < 0.1)
        {
                count = 0;
                return;
@@ -447,7 +448,7 @@ void SCR_DrawTurtle (void)
        if (count < 3)
                return;
 
-       Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
+       Draw_Pic (0, 0, scr_turtle);
 }
 
 /*
@@ -462,7 +463,7 @@ void SCR_DrawNet (void)
        if (cls.demoplayback)
                return;
 
-       Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
+       Draw_Pic (64, 0, scr_net);
 }
 
 /*
@@ -492,6 +493,7 @@ void SCR_DrawPause (void)
 SCR_DrawLoading
 ==============
 */
+/*
 void SCR_DrawLoading (void)
 {
        qpic_t  *pic;
@@ -503,6 +505,7 @@ void SCR_DrawLoading (void)
        Draw_Pic ( (vid.width - pic->width)/2, 
                (vid.height - 48 - pic->height)/2, pic);
 }
+*/
 
 
 
@@ -536,29 +539,17 @@ void SCR_SetUpToDrawConsole (void)
        
        if (scr_conlines < scr_con_current)
        {
-               scr_con_current -= scr_conspeed.value*host_frametime;
+               scr_con_current -= scr_conspeed.value*host_realframetime;
                if (scr_conlines > scr_con_current)
                        scr_con_current = scr_conlines;
 
        }
        else if (scr_conlines > scr_con_current)
        {
-               scr_con_current += scr_conspeed.value*host_frametime;
+               scr_con_current += scr_conspeed.value*host_realframetime;
                if (scr_conlines < scr_con_current)
                        scr_con_current = scr_conlines;
        }
-
-       /*
-       if (clearconsole++ < vid.numpages)
-       {
-               Sbar_Changed ();
-       }
-       else if (clearnotify++ < vid.numpages)
-       {
-       }
-       else
-               con_notifylines = 0;
-       */
 }
        
 /*
@@ -570,7 +561,6 @@ void SCR_DrawConsole (void)
 {
        if (scr_con_current)
        {
-               scr_copyeverything = 1;
                Con_DrawConsole (scr_con_current, true);
                clearconsole = 0;
        }
@@ -590,38 +580,29 @@ void SCR_DrawConsole (void)
 ============================================================================== 
 */ 
 
-typedef struct _TargaHeader {
-       unsigned char   id_length, colormap_type, image_type;
-       unsigned short  colormap_index, colormap_length;
-       unsigned char   colormap_size;
-       unsigned short  x_origin, y_origin, width, height;
-       unsigned char   pixel_size, attributes;
-} TargaHeader;
-
-
-/* 
+/*
 ================== 
 SCR_ScreenShot_f
 ================== 
-*/  
+*/
 void SCR_ScreenShot_f (void) 
 {
        byte            *buffer;
-       char            pcxname[80]; 
+       char            filename[80]; 
        char            checkname[MAX_OSPATH];
-       int                     i, c, temp;
+       int                     i;
 // 
 // find a file name to save it to 
 // 
-       strcpy(pcxname,"dp0000.tga");
+       strcpy(filename,"dp0000.tga");
                
        for (i=0 ; i<=9999 ; i++) 
        { 
-               pcxname[2] = (i/1000)%10 + '0'; 
-               pcxname[3] = (i/ 100)%10 + '0'; 
-               pcxname[4] = (i/  10)%10 + '0'; 
-               pcxname[5] = (i/   1)%10 + '0'; 
-               sprintf (checkname, "%s/%s", com_gamedir, pcxname);
+               filename[2] = (i/1000)%10 + '0'; 
+               filename[3] = (i/ 100)%10 + '0'; 
+               filename[4] = (i/  10)%10 + '0'; 
+               filename[5] = (i/   1)%10 + '0'; 
+               sprintf (checkname, "%s/%s", com_gamedir, filename);
                if (Sys_FileTime(checkname) == -1)
                        break;  // file doesn't exist
        } 
@@ -631,31 +612,13 @@ void SCR_ScreenShot_f (void)
                return;
        }
 
+       buffer = qmalloc(glwidth*glheight*3);
+       glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer); 
+       Image_WriteTGARGB_preflipped(filename, glwidth, glheight, buffer);
 
-       buffer = malloc(glwidth*glheight*3 + 18);
-       memset (buffer, 0, 18);
-       buffer[2] = 2;          // uncompressed type
-       buffer[12] = glwidth&255;
-       buffer[13] = glwidth>>8;
-       buffer[14] = glheight&255;
-       buffer[15] = glheight>>8;
-       buffer[16] = 24;        // pixel size
-
-       glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 ); 
-
-       // swap rgb to bgr
-       c = 18+glwidth*glheight*3;
-       for (i=18 ; i<c ; i+=3)
-       {
-               temp = buffer[i];
-               buffer[i] = buffer[i+2];
-               buffer[i+2] = temp;
-       }
-       COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 );
-
-       free (buffer);
-       Con_Printf ("Wrote %s\n", pcxname);
-} 
+       qfree(buffer);
+       Con_Printf ("Wrote %s\n", filename);
+}
 
 
 //=============================================================================
@@ -667,30 +630,28 @@ SCR_BeginLoadingPlaque
 
 ================
 */
+/*
 void SCR_BeginLoadingPlaque (void)
 {
        S_StopAllSounds (true);
 
-       if (cls.state != ca_connected)
-               return;
-       if (cls.signon != SIGNONS)
-               return;
+//     if (cls.state != ca_connected)
+//             return;
+//     if (cls.signon != SIGNONS)
+//             return;
        
 // redraw with no console and the loading plaque
-       Con_ClearNotify ();
-       scr_centertime_off = 0;
-       scr_con_current = 0;
+//     Con_ClearNotify ();
+//     scr_centertime_off = 0;
+//     scr_con_current = 0;
 
        scr_drawloading = true;
-       scr_fullupdate = 0;
-//     Sbar_Changed ();
        SCR_UpdateScreen ();
-       scr_drawloading = false;
 
-       scr_disabled_for_loading = true;
-       scr_disabled_time = realtime;
-       scr_fullupdate = 0;
+//     scr_disabled_for_loading = true;
+//     scr_disabled_time = realtime;
 }
+*/
 
 /*
 ===============
@@ -698,17 +659,18 @@ SCR_EndLoadingPlaque
 
 ================
 */
+/*
 void SCR_EndLoadingPlaque (void)
 {
-       scr_disabled_for_loading = false;
-       scr_fullupdate = 0;
+//     scr_disabled_for_loading = false;
+       scr_drawloading = false;
        Con_ClearNotify ();
 }
+*/
 
 //=============================================================================
 
 char   *scr_notifystring;
-qboolean       scr_drawdialog;
 
 void SCR_DrawNotifyString (void)
 {
@@ -743,82 +705,32 @@ void SCR_DrawNotifyString (void)
        } while (1);
 }
 
-/*
-==================
-SCR_ModalMessage
-
-Displays a text string in the center of the screen and waits for a Y or N
-keypress.  
-==================
-*/
-int SCR_ModalMessage (char *text)
-{
-       if (cls.state == ca_dedicated)
-               return true;
-
-       scr_notifystring = text;
-// draw a fresh screen
-       scr_fullupdate = 0;
-       scr_drawdialog = true;
-       SCR_UpdateScreen ();
-       scr_drawdialog = false;
-       
-       S_ClearBuffer ();               // so dma doesn't loop current sound
-
-       do
-       {
-               key_count = -1;         // wait for a key down and up
-               Sys_SendKeyEvents ();
-       } while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE);
-
-       scr_fullupdate = 0;
-       SCR_UpdateScreen ();
-
-       return key_lastpress == 'y';
-}
-
-
 //=============================================================================
 
-/*
-===============
-SCR_BringDownConsole
-
-Brings the console down and fades the palettes back to normal
-================
-*/
-void SCR_BringDownConsole (void)
-{
-       int             i;
-       
-       scr_centertime_off = 0;
-       
-       for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++)
-               SCR_UpdateScreen ();
-
-       cl.cshifts[0].percent = 0;              // no area contents palette on next frame
-       VID_SetPalette (host_basepal);
-}
-
+void DrawCrosshair(int num);
 void GL_Set2D (void);
 
 extern void SHOWLMP_drawall();
 extern cvar_t contrast;
 extern cvar_t brightness;
 extern cvar_t gl_lightmode;
+extern cvar_t r_speeds2;
 
 void GL_BrightenScreen()
 {
        float f;
+       if (!r_render.value)
+               return;
        glDisable(GL_TEXTURE_2D);
        glEnable(GL_BLEND);
-       f = brightness.value = bound(1.0f, brightness.value, 5.0f);
-       if (f > 1)
+       f = bound(1.0f, brightness.value, 5.0f);
+       if (f != brightness.value)
+               Cvar_SetValue("brightness", f);
+       if (f >= 1.01f)
        {
                glBlendFunc (GL_DST_COLOR, GL_ONE);
                glBegin (GL_TRIANGLES);
-               while (f > 1)
+               while (f >= 1.01f)
                {
                        if (f >= 2)
                                glColor3f (1, 1, 1);
@@ -832,8 +744,10 @@ void GL_BrightenScreen()
                glEnd ();
        }
        glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       contrast.value = bound(0.2, contrast.value, 1.0);
-       if (contrast.value < 1.0f)
+       f = bound(0.2f, contrast.value, 1.0f);
+       if (f != contrast.value)
+               Cvar_SetValue("contrast", f);
+       if (contrast.value < 0.99f)
        {
                glBegin (GL_TRIANGLES);
                glColor4f (1, 1, 1, 1-contrast.value);
@@ -856,42 +770,27 @@ SCR_UpdateScreen
 This is called every frame, and can also be called explicitly to flush
 text to the screen.
 
-WARNING: be very careful calling this from elsewhere, because the refresh
-needs almost the entire 256k of stack space!
+LordHavoc: due to my rewrite of R_WorldNode, it no longer takes 256k of stack space :)
 ==================
 */
-extern cvar_t gl_vertexarrays;
-extern qboolean gl_arrays;
 void GL_Finish();
-int c_nodes;
 void SCR_UpdateScreen (void)
 {
        double  time1 = 0, time2;
 
        if (r_speeds.value)
-       {
                time1 = Sys_FloatTime ();
-               c_brush_polys = 0;
-               c_alias_polys = 0;
-               c_nodes = 0;
-       }
-
-       if (!gl_arrays)
-               gl_vertexarrays.value = 0;
-
-       vid.numpages = 2 + gl_triplebuffer.value;
-
-       scr_copytop = 0;
-       scr_copyeverything = 0;
 
        if (scr_disabled_for_loading)
        {
+               /*
                if (realtime - scr_disabled_time > 60)
                {
                        scr_disabled_for_loading = false;
                        Con_Printf ("load failed.\n");
                }
                else
+               */
                        return;
        }
 
@@ -917,56 +816,44 @@ void SCR_UpdateScreen (void)
        }
 
        if (vid.recalc_refdef)
-               SCR_CalcRefdef ();
+               SCR_CalcRefdef();
 
-       glClearColor(0,0,0,0);
-       glClear (GL_COLOR_BUFFER_BIT); // LordHavoc: clear the screen (around the view as well)
+       if (r_render.value)
+       {
+               glClearColor(0,0,0,0);
+               glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // LordHavoc: clear the screen (around the view as well)
+       }
 
 //
 // do 3D refresh drawing, and then update the screen
 //
-       SCR_SetUpToDrawConsole ();
+       SCR_SetUpToDrawConsole();
 
-       V_RenderView ();
+       V_RenderView();
 
-       GL_Set2D ();
+       GL_Set2D();
 
-       if (scr_drawdialog)
-       {
-               Sbar_Draw ();
-//             Draw_FadeScreen ();
-               SCR_DrawNotifyString ();
-               scr_copyeverything = true;
-       }
-       else if (scr_drawloading)
-       {
-               SCR_DrawLoading ();
-               Sbar_Draw ();
-       }
-       else if (cl.intermission == 1 && key_dest == key_game)
-       {
-               Sbar_IntermissionOverlay ();
-       }
-       else if (cl.intermission == 2 && key_dest == key_game)
-       {
-               Sbar_FinaleOverlay ();
-               SCR_CheckDrawCenterString ();
-       }
-       else
-       {
-               if (crosshair.value)
-                       Draw_Character (scr_vrect.x + scr_vrect.width/2, scr_vrect.y + scr_vrect.height/2, '+');
-               
-               SCR_DrawRam ();
-               SCR_DrawNet ();
-               SCR_DrawTurtle ();
-               SCR_DrawPause ();
-               SCR_CheckDrawCenterString ();
-               Sbar_Draw ();
-               SHOWLMP_drawall();
-               SCR_DrawConsole ();     
-               M_Draw ();
-       }
+       SCR_DrawRam();
+       SCR_DrawNet();
+       SCR_DrawTurtle();
+       SCR_DrawPause();
+       SCR_CheckDrawCenterString();
+       Sbar_Draw();
+       SHOWLMP_drawall();
+
+       if (crosshair.value)
+               DrawCrosshair(crosshair.value - 1);
+
+       if (cl.intermission == 1)
+               Sbar_IntermissionOverlay();
+       else if (cl.intermission == 2)
+               Sbar_FinaleOverlay();
+
+       SCR_DrawConsole();      
+       M_Draw();
+
+//     if (scr_drawloading)
+//             SCR_DrawLoading();
 
        if (showfps.value)
        {
@@ -975,13 +862,25 @@ void SCR_UpdateScreen (void)
                char temp[32];
                int calc;
                newtime = Sys_FloatTime();
-               calc = (int) (100.0 / (newtime - currtime));
-               sprintf(temp, "% 4i.%02i fps", calc / 100, calc % 100);
+               calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
+               sprintf(temp, "%4i fps", calc);
                currtime = newtime;
-               Draw_String(vid.width - (12*8), 0, temp, 9999);
+               Draw_String(vid.width - (8*8), vid.height - sb_lines - 8, temp, 9999);
+       }
+
+       if (r_speeds2.value)
+       {
+               extern char r_speeds2_string1[81], r_speeds2_string2[81], r_speeds2_string3[81], r_speeds2_string4[81], r_speeds2_string5[81], r_speeds2_string6[81], r_speeds2_string7[81];
+               Draw_String(0, vid.height - sb_lines - 56, r_speeds2_string1, 80);
+               Draw_String(0, vid.height - sb_lines - 48, r_speeds2_string2, 80);
+               Draw_String(0, vid.height - sb_lines - 40, r_speeds2_string3, 80);
+               Draw_String(0, vid.height - sb_lines - 32, r_speeds2_string4, 80);
+               Draw_String(0, vid.height - sb_lines - 24, r_speeds2_string5, 80);
+               Draw_String(0, vid.height - sb_lines - 16, r_speeds2_string6, 80);
+               Draw_String(0, vid.height - sb_lines -  8, r_speeds2_string7, 80);
        }
 
-       V_UpdatePalette ();
+       V_UpdateBlends();
 
        GL_BrightenScreen();
 
@@ -990,14 +889,16 @@ void SCR_UpdateScreen (void)
        if (r_speeds.value)
        {
                time2 = Sys_FloatTime ();
-               Con_Printf ("%3i ms  %4i wpoly %4i epoly %4i transpoly %4i BSPnodes\n", (int)((time2-time1)*1000), c_brush_polys, c_alias_polys, currenttranspoly, c_nodes); 
+               Con_Printf ("%3i ms  %4i wpoly %4i epoly %4i transpoly %4i lightpoly %4i BSPnodes %4i BSPleafs %4i BSPfaces %4i models %4i bmodels %4i sprites %4i particles %3i dlights\n", (int)((time2-time1)*1000), c_brush_polys, c_alias_polys, currenttranspoly, c_light_polys, c_nodes, c_leafs, c_faces, c_models, c_bmodels, c_sprites, c_particles, c_dlights);
        }
        GL_EndRendering ();
 }
 
-// for profiling, this is seperated
+// for profiling, this is separated
 void GL_Finish()
 {
+       if (!r_render.value)
+               return;
        glFinish ();
 }