]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
use cl.movevars_stepheight for stair smoothing
[xonotic/darkplaces.git] / gl_rsurf.c
index 554fb0fa2cbeccba0ee61346bf42ff791b7d30ad..d3b941aa04d2d98246487e4b5371bdb3fc166686 100644 (file)
@@ -739,7 +739,7 @@ static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t
                        if (SVBSP_AddPolygon(&r_svbsp, portal->numpoints, points[0], false, NULL, NULL, 0) & 2)
                                break;
                }
-               if (portal == NULL)
+               if (leaf->portals && portal == NULL)
                        return; // no portals of this leaf visible
        }
        if (info->svbsp_insertoccluder)
@@ -1309,8 +1309,7 @@ void R_ReplaceWorldTexture (void)
        skinframe_t *skinframe;
        if (!r_refdef.scene.worldmodel)
        {
-               if (gamemode != GAME_BLOODOMNICIDE)
-                       Con_Printf("There is no worldmodel\n");
+               Con_Printf("There is no worldmodel\n");
                return;
        }
        m = r_refdef.scene.worldmodel;
@@ -1323,8 +1322,7 @@ void R_ReplaceWorldTexture (void)
        }
        if(!cl.islocalgame || !cl.worldmodel)
        {
-               if (gamemode != GAME_BLOODOMNICIDE)
-                       Con_Print("This command works only in singleplayer\n");
+               Con_Print("This command works only in singleplayer\n");
                return;
        }
        r = Cmd_Argv(1);
@@ -1340,13 +1338,11 @@ void R_ReplaceWorldTexture (void)
 //                             t->skinframes[0] = skinframe;
                                t->currentskinframe = skinframe;
                                t->currentskinframe = skinframe;
-                               if (gamemode != GAME_BLOODOMNICIDE)
-                                       Con_Printf("%s replaced with %s\n", r, newt);
+                               Con_Printf("%s replaced with %s\n", r, newt);
                        }
                        else
                        {
-                               if (gamemode != GAME_BLOODOMNICIDE)
-                                       Con_Printf("%s was not found\n", newt);
+                               Con_Printf("%s was not found\n", newt);
                                return;
                        }
                }