]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
Remove the forced lower-casing in listdirectory on Windows, as it breaks
[xonotic/darkplaces.git] / gl_rsurf.c
index 17b183d271f648f1aeea1b80695e622451432ff2..72c5a472b936c48cc544512edc9739139af876e7 100644 (file)
@@ -524,6 +524,8 @@ void R_View_WorldVisibility(qboolean forcenovis)
                        int leafstackpos;
                        mportal_t *p;
                        mleaf_t *leafstack[8192];
+                       vec3_t cullmins, cullmaxs;
+                       float cullbias = r_nearclip.value * 2.0f; // the nearclip plane can easily end up culling portals in certain perfectly-aligned views, causing view blackouts
                        // simple-frustum portal method:
                        // follows portals leading outward from viewleaf, does not venture
                        // offscreen or into leafs that are not visible, faster than
@@ -548,20 +550,27 @@ void R_View_WorldVisibility(qboolean forcenovis)
                                                r_refdef.viewcache.world_surfacevisible[*mark] = true;
                                // follow portals into other leafs
                                // the checks are:
-                               // if viewer is behind portal (portal faces outward into the scene)
-                               // and the portal polygon's bounding box is on the screen
-                               // and the leaf has not been visited yet
+                               // the leaf has not been visited yet
                                // and the leaf is visible in the pvs
-                               // (the first two checks won't cause as many cache misses as the leaf checks)
+                               // the portal polygon's bounding box is on the screen
                                for (p = leaf->portals;p;p = p->next)
                                {
                                        r_refdef.stats[r_stat_world_portals]++;
-                                       if (DotProduct(r_refdef.view.origin, p->plane.normal) < (p->plane.dist + 1)
-                                        && !r_refdef.viewcache.world_leafvisible[p->past - model->brush.data_leafs]
-                                        && CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, p->past->clusterindex)
-                                        && !R_CullBox(p->mins, p->maxs)
-                                        && leafstackpos < (int)(sizeof(leafstack) / sizeof(leafstack[0])))
-                                               leafstack[leafstackpos++] = p->past;
+                                       if (r_refdef.viewcache.world_leafvisible[p->past - model->brush.data_leafs])
+                                               continue;
+                                       if (!CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, p->past->clusterindex))
+                                               continue;
+                                       cullmins[0] = p->mins[0] - cullbias;
+                                       cullmins[1] = p->mins[1] - cullbias;
+                                       cullmins[2] = p->mins[2] - cullbias;
+                                       cullmaxs[0] = p->maxs[0] + cullbias;
+                                       cullmaxs[1] = p->maxs[1] + cullbias;
+                                       cullmaxs[2] = p->maxs[2] + cullbias;
+                                       if (R_CullBox(cullmins, cullmaxs))
+                                               continue;
+                                       if (leafstackpos >= (int)(sizeof(leafstack) / sizeof(leafstack[0])))
+                                               break;
+                                       leafstack[leafstackpos++] = p->past;
                                }
                        }
                }
@@ -766,13 +775,13 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo
                                        // recurse front side first because the svbsp building prefers it
                                        if (info->relativelightorigin[plane->type] >= plane->dist)
                                        {
-                                               if (nodestackpos < GETLIGHTINFO_MAXNODESTACK)
+                                               if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
                                                        nodestack[nodestackpos++] = node->children[0];
                                                nodestack[nodestackpos++] = node->children[1];
                                        }
                                        else
                                        {
-                                               if (nodestackpos < GETLIGHTINFO_MAXNODESTACK)
+                                               if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
                                                        nodestack[nodestackpos++] = node->children[1];
                                                nodestack[nodestackpos++] = node->children[0];
                                        }
@@ -796,13 +805,13 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo
                                        // recurse front side first because the svbsp building prefers it
                                        if (PlaneDist(info->relativelightorigin, plane) >= 0)
                                        {
-                                               if (nodestackpos < GETLIGHTINFO_MAXNODESTACK)
+                                               if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
                                                        nodestack[nodestackpos++] = node->children[0];
                                                nodestack[nodestackpos++] = node->children[1];
                                        }
                                        else
                                        {
-                                               if (nodestackpos < GETLIGHTINFO_MAXNODESTACK)
+                                               if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
                                                        nodestack[nodestackpos++] = node->children[1];
                                                nodestack[nodestackpos++] = node->children[0];
                                        }
@@ -1075,7 +1084,7 @@ static void R_Q1BSP_RecursiveGetLightInfo_BIH(r_q1bsp_getlightinfo_t *info, cons
 #endif
                        if (info->lightmins[axis] <= node->backmax)
                        {
-                               if (info->lightmaxs[axis] >= node->frontmin && nodestackpos < GETLIGHTINFO_MAXNODESTACK)
+                               if (info->lightmaxs[axis] >= node->frontmin && nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
                                        nodestack[nodestackpos++] = node->front;
                                nodestack[nodestackpos++] = node->back;
                                continue;
@@ -1440,7 +1449,7 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co
        // note: in practice this never actually receives batches
        R_Shadow_RenderMode_Begin();
        R_Shadow_RenderMode_ActiveLight(rtlight);
-       R_Shadow_RenderMode_Lighting(false, true, false);
+       R_Shadow_RenderMode_Lighting(false, true, rtlight->shadowmapatlassidesize != 0, (ent->flags & RENDER_NOSELFSHADOW) != 0);
        R_Shadow_SetupEntityLight(ent);
        for (i = 0;i < numsurfaces;i = j)
        {
@@ -1609,7 +1618,7 @@ static void R_ListWorldTextures (void)
 
        Con_Print("Worldmodel textures :\n");
        for(i=0,t=m->data_textures;i<m->num_textures;i++,t++)
-               if (t->numskinframes)
+               if (t->name[0] && strcasecmp(t->name, "NO TEXTURE FOUND"))
                        Con_Printf("%s\n", t->name);
 }