#define MAX_LIGHTMAP_SIZE 256
-cvar_t r_ambient = {0, "r_ambient", "0", "brighter world cheat (not allowed in multiplayer), value is 0-128"};
+cvar_t r_ambient = {0, "r_ambient", "0", "brightens map, value is 0-128"};
cvar_t r_lockpvs = {0, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"};
cvar_t r_lockvisibility = {0, "r_lockvisibility", "0", "disables visibility updates, allows you to walk around and inspect what is visible from a given viewpoint in the map (anything offscreen at the moment this is enabled will not be drawn)"};
cvar_t r_useportalculling = {0, "r_useportalculling", "1", "use advanced portal culling visibility method to improve performance over just Potentially Visible Set, provides an even more significant speed improvement in unvised maps"};
int *bl, scale;
unsigned char *lightmap, *out, *stain;
model_t *model = ent->model;
- static int intblocklights[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*3]; // LordHavoc: *3 for colored lighting
- static unsigned char templight[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*4];
-
- // update cached lighting info
- surface->cached_dlight = 0;
+ int *intblocklights;
+ unsigned char *templight;
smax = (surface->lightmapinfo->extents[0]>>4)+1;
tmax = (surface->lightmapinfo->extents[1]>>4)+1;
size = smax*tmax;
size3 = size*3;
+
+ if (cl.buildlightmapmemorysize < size*sizeof(int[3]))
+ {
+ cl.buildlightmapmemorysize = size*sizeof(int[3]);
+ if (cl.buildlightmapmemory)
+ Mem_Free(cl.buildlightmapmemory);
+ cl.buildlightmapmemory = Mem_Alloc(cls.levelmempool, cl.buildlightmapmemorysize);
+ }
+
+ // these both point at the same buffer, templight is only used for final
+ // processing and can replace the intblocklights data as it goes
+ intblocklights = (int *)cl.buildlightmapmemory;
+ templight = (unsigned char *)cl.buildlightmapmemory;
+
+ // update cached lighting info
+ surface->cached_dlight = 0;
+
lightmap = surface->lightmapinfo->samples;
// set to full bright if no light data
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_DepthMask(false);
GL_DepthRange(0, 1);
+ GL_PolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset);
GL_DepthTest(true);
GL_CullFace(GL_NONE);
R_Mesh_Matrix(&identitymatrix);
VectorAdd(center, portal->points[i].position, center);
f = ixtable[portal->numpoints];
VectorScale(center, f, center);
- R_MeshQueue_AddTransparent(center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, r_shadow_rtlight);
+ R_MeshQueue_AddTransparent(center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, rsurface.rtlight);
}
}
}
}
}
-void R_View_WorldVisibility(void)
+void R_View_WorldVisibility(qboolean forcenovis)
{
int i, j, *mark;
mleaf_t *leaf;
if (!model)
return;
+ if (r_view.usecustompvs)
+ {
+ // clear the visible surface and leaf flags arrays
+ memset(r_viewcache.world_surfacevisible, 0, model->num_surfaces);
+ memset(r_viewcache.world_leafvisible, 0, model->brush.num_leafs);
+ r_viewcache.world_novis = false;
+
+ // simply cull each marked leaf to the frustum (view pyramid)
+ for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++)
+ {
+ // if leaf is in current pvs and on the screen, mark its surfaces
+ if (CHECKPVSBIT(r_viewcache.world_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs))
+ {
+ r_refdef.stats.world_leafs++;
+ r_viewcache.world_leafvisible[j] = true;
+ if (leaf->numleafsurfaces)
+ for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
+ r_viewcache.world_surfacevisible[*mark] = true;
+ }
+ }
+ return;
+ }
+
// if possible find the leaf the view origin is in
viewleaf = model->brush.PointInLeaf ? model->brush.PointInLeaf(model, r_view.origin) : NULL;
// if possible fetch the visible cluster bits
if (!r_lockpvs.integer && model->brush.FatPVS)
- model->brush.FatPVS(model, r_view.origin, 2, r_viewcache.world_pvsbits, sizeof(r_viewcache.world_pvsbits));
+ model->brush.FatPVS(model, r_view.origin, 2, r_viewcache.world_pvsbits, sizeof(r_viewcache.world_pvsbits), false);
if (!r_lockvisibility.integer)
{
// if floating around in the void (no pvs data available, and no
// portals available), simply use all on-screen leafs.
- if (!viewleaf || viewleaf->clusterindex < 0)
+ if (!viewleaf || viewleaf->clusterindex < 0 || forcenovis)
{
// no visibility method: (used when floating around in the void)
// simply cull each leaf to the frustum (view pyramid)
if (ent->model == NULL)
return;
if (ent == r_refdef.worldentity)
- R_DrawWorldSurfaces(true);
+ R_DrawWorldSurfaces(true, true, false, false, false);
else
- R_DrawModelSurfaces(ent, true);
+ R_DrawModelSurfaces(ent, true, true, false, false, false);
+}
+
+void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent)
+{
+ model_t *model = ent->model;
+ if (model == NULL)
+ return;
+ if (ent == r_refdef.worldentity)
+ R_DrawWorldSurfaces(false, false, false, true, false);
+ else
+ R_DrawModelSurfaces(ent, false, false, false, true, false);
}
void R_Q1BSP_Draw(entity_render_t *ent)
if (model == NULL)
return;
if (ent == r_refdef.worldentity)
- R_DrawWorldSurfaces(false);
+ R_DrawWorldSurfaces(false, true, false, false, false);
+ else
+ R_DrawModelSurfaces(ent, false, true, false, false, false);
+}
+
+void R_Q1BSP_DrawDepth(entity_render_t *ent)
+{
+ model_t *model = ent->model;
+ if (model == NULL)
+ return;
+ if (ent == r_refdef.worldentity)
+ R_DrawWorldSurfaces(false, false, true, false, false);
+ else
+ R_DrawModelSurfaces(ent, false, false, true, false, false);
+}
+
+void R_Q1BSP_DrawDebug(entity_render_t *ent)
+{
+ if (ent->model == NULL)
+ return;
+ if (ent == r_refdef.worldentity)
+ R_DrawWorldSurfaces(false, false, false, false, true);
else
- R_DrawModelSurfaces(ent, false);
+ R_DrawModelSurfaces(ent, false, false, false, false, true);
}
typedef struct r_q1bsp_getlightinfo_s
// return;
if (!plane)
break;
- //if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, r_shadow_rtlight_numfrustumplanes, r_shadow_rtlight_frustumplanes))
+ //if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, rsurface.rtlight_numfrustumplanes, rsurface.rtlight_frustumplanes))
// return;
if (plane->type < 3)
{
node = node->children[sides - 1];
}
}
- if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, r_shadow_rtlight_numfrustumplanes, r_shadow_rtlight_frustumplanes))
+ if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, rsurface.rtlight_numfrustumplanes, rsurface.rtlight_frustumplanes))
return;
leaf = (mleaf_t *)node;
if (info->svbsp_active)
r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow, false, false, true);
}
+extern cvar_t r_polygonoffset_submodel_factor;
+extern cvar_t r_polygonoffset_submodel_offset;
void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const vec3_t lightmins, const vec3_t lightmaxs)
{
model_t *model = ent->model;
if (!BoxesOverlap(model->normalmins, model->normalmaxs, lightmins, lightmaxs))
return;
R_UpdateAllTextureInfo(ent);
+ if (ent->model->brush.submodel)
+ GL_PolygonOffset(r_refdef.shadowpolygonfactor + r_polygonoffset_submodel_factor.value, r_refdef.shadowpolygonoffset + r_polygonoffset_submodel_offset.value);
if (model->brush.shadowmesh)
{
R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles);
for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++)
{
surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
- rsurface_texture = surface->texture->currentframe;
- if (rsurface_texture->currentmaterialflags & MATERIALFLAG_NOSHADOW)
+ rsurface.texture = surface->texture->currentframe;
+ if (rsurface.texture->currentmaterialflags & MATERIALFLAG_NOSHADOW)
continue;
RSurf_PrepareVerticesForBatch(false, false, 1, &surface);
- R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface_vertex3f, rsurface_model->surfmesh.data_element3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs);
+ R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface.vertex3f, rsurface.modelelement3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs);
}
- R_Shadow_VolumeFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, rsurface_vertex3f, model->surfmesh.data_element3i, model->surfmesh.data_neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist);
+ R_Shadow_VolumeFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, rsurface.vertex3f, model->surfmesh.data_element3i, model->surfmesh.data_neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist);
}
+ if (ent->model->brush.submodel)
+ GL_PolygonOffset(r_refdef.shadowpolygonfactor, r_refdef.shadowpolygonoffset);
}
#define BATCHSIZE 1024
for (i = 0;i < numsurfaces;i = j)
{
j = i + 1;
- surface = rsurface_model->data_surfaces + surfacelist[i];
+ surface = rsurface.modelsurfaces + surfacelist[i];
t = surface->texture;
R_UpdateTextureInfo(ent, t);
- rsurface_texture = t->currentframe;
+ rsurface.texture = t->currentframe;
endsurface = min(j + BATCHSIZE, numsurfaces);
for (j = i;j < endsurface;j++)
{
- surface = rsurface_model->data_surfaces + surfacelist[j];
+ surface = rsurface.modelsurfaces + surfacelist[j];
if (t != surface->texture)
break;
RSurf_PrepareVerticesForBatch(true, true, 1, &surface);
R_UpdateAllTextureInfo(ent);
CHECKGLERROR
culltriangles = r_shadow_culltriangles.integer && !(ent->flags & RENDER_NOSELFSHADOW);
- element3i = rsurface_model->surfmesh.data_element3i;
+ element3i = rsurface.modelelement3i;
// this is a double loop because non-visible surface skipping has to be
// fast, and even if this is not the world model (and hence no visibility
// checking) the input surface list and batch buffer are different formats
{
surface = batchsurfacelist[k];
tex = surface->texture;
- rsurface_texture = tex->currentframe;
- if (rsurface_texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_WATER))
+ rsurface.texture = tex->currentframe;
+ if (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_WATER))
{
- if (rsurface_texture->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED)
+ if (rsurface.texture->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED)
{
vec3_t tempcenter, center;
for (l = k;l < batchnumsurfaces && tex == batchsurfacelist[l]->texture;l++)
tempcenter[0] = (surface->mins[0] + surface->maxs[0]) * 0.5f;
tempcenter[1] = (surface->mins[1] + surface->maxs[1]) * 0.5f;
tempcenter[2] = (surface->mins[2] + surface->maxs[2]) * 0.5f;
- Matrix4x4_Transform(&rsurface_entity->matrix, tempcenter, center);
- R_MeshQueue_AddTransparent(rsurface_texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_view.origin : center, R_Q1BSP_DrawLight_TransparentCallback, rsurface_entity, surface - rsurface_model->data_surfaces, r_shadow_rtlight);
+ Matrix4x4_Transform(&rsurface.matrix, tempcenter, center);
+ R_MeshQueue_AddTransparent(rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_view.origin : center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface.modelsurfaces, rsurface.rtlight);
}
}
else
}
else
{
- if (r_shadow_frontsidecasting.integer && !PointInfrontOfTriangle(r_shadow_entitylightorigin, rsurface_vertex3f + element3i[m*3+0]*3, rsurface_vertex3f + element3i[m*3+1]*3, rsurface_vertex3f + element3i[m*3+2]*3))
+ if (r_shadow_frontsidecasting.integer && !PointInfrontOfTriangle(rsurface.entitylightorigin, rsurface.vertex3f + element3i[m*3+0]*3, rsurface.vertex3f + element3i[m*3+1]*3, rsurface.vertex3f + element3i[m*3+2]*3))
{
usebufferobject = false;
continue;
texture_t *t;
int i;
const char *r, *newt;
+ skinframe_t *skinframe;
+ if (!r_refdef.worldmodel)
+ {
+ Con_Printf("There is no worldmodel\n");
+ return;
+ }
m = r_refdef.worldmodel;
if(Cmd_Argc() < 2)
{
if(t->width && !strcasecmp(t->name, r))
{
- if(Mod_LoadSkinFrame(&t->skinframes[0], (char*)newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, r_fullbrights.integer))
+ if ((skinframe = R_SkinFrame_LoadExternal((char*)newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true)))
{
+ t->skinframes[0] = skinframe;
Con_Printf("%s replaced with %s\n", r, newt);
return;
}
else
{
Con_Printf("%s was not found\n", newt);
- Mod_LoadSkinFrame(&t->skinframes[0], (char*)r, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, r_fullbrights.integer);//back to default
return;
}
}
model_t *m;
texture_t *t;
int i;
+ if (!r_refdef.worldmodel)
+ {
+ Con_Printf("There is no worldmodel\n");
+ return;
+ }
m = r_refdef.worldmodel;
Con_Print("Worldmodel textures :\n");