]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
fix some TraceBox calls that weren't updated like they should have been, so they...
[xonotic/darkplaces.git] / gl_rsurf.c
index 803c6b422538907d042fb33316bc8d32cab1be65..5bcf8fb3ca763825f71c6132b03ac74b7265f418 100644 (file)
@@ -30,8 +30,6 @@ cvar_t r_drawportals = {0, "r_drawportals", "0", "shows portals (separating poly
 cvar_t r_lockpvs = {0, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"};
 cvar_t r_lockvisibility = {0, "r_lockvisibility", "0", "disables visibility updates, allows you to walk around and inspect what is visible from a given viewpoint in the map (anything offscreen at the moment this is enabled will not be drawn)"};
 cvar_t r_useportalculling = {0, "r_useportalculling", "1", "use advanced portal culling visibility method to improve performance over just Potentially Visible Set, provides an even more significant speed improvement in unvised maps"};
-cvar_t r_drawcollisionbrushes_polygonfactor = {0, "r_drawcollisionbrushes_polygonfactor", "-1", "expands outward the brush polygons a little bit, used to make collision brushes appear infront of walls"};
-cvar_t r_drawcollisionbrushes_polygonoffset = {0, "r_drawcollisionbrushes_polygonoffset", "0", "nudges brush polygon depth in hardware depth units, used to make collision brushes appear infront of walls"};
 cvar_t r_q3bsp_renderskydepth = {0, "r_q3bsp_renderskydepth", "0", "draws sky depth masking in q3 maps (as in q1 maps), this means for example that sky polygons can hide other things"};
 
 // flag arrays used for visibility checking on world model
@@ -52,7 +50,7 @@ Combine and scale multiple lightmaps into the 8.8 format in blocklights
 */
 void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface)
 {
-       int smax, tmax, i, j, size, size3, maps, stride, l;
+       int smax, tmax, i, j, size, size3, maps, l;
        unsigned int *bl, scale;
        unsigned char *lightmap, *out, *stain;
        static unsigned int intblocklights[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*3]; // LordHavoc: *3 for colored lighting
@@ -98,8 +96,7 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface)
        // (0 = 0.0, 128 = 1.0, 256 = 2.0)
        if (ent->model->brushq1.lightmaprgba)
        {
-               stride = (surface->lightmapinfo->lightmaptexturestride - smax) * 4;
-               for (i = 0;i < tmax;i++, out += stride)
+               for (i = 0;i < tmax;i++)
                {
                        for (j = 0;j < smax;j++)
                        {
@@ -112,8 +109,7 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface)
        }
        else
        {
-               stride = (surface->lightmapinfo->lightmaptexturestride - smax) * 3;
-               for (i = 0;i < tmax;i++, out += stride)
+               for (i = 0;i < tmax;i++)
                {
                        for (j = 0;j < smax;j++)
                        {
@@ -124,7 +120,7 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface)
                }
        }
 
-       R_UpdateTexture(surface->lightmaptexture, templight);
+       R_UpdateTexture(surface->lightmaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], smax, tmax);
 }
 
 void R_StainNode (mnode_t *node, model_t *model, const vec3_t origin, float radius, const float fcolor[8])
@@ -270,9 +266,9 @@ void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int
        R_StainNode(r_refdef.worldmodel->brush.data_nodes + r_refdef.worldmodel->brushq1.hulls[0].firstclipnode, r_refdef.worldmodel, origin, radius, fcolor);
 
        // look for embedded bmodels
-       for (n = 0;n < cl_num_brushmodel_entities;n++)
+       for (n = 0;n < cl.num_brushmodel_entities;n++)
        {
-               ent = &cl_entities[cl_brushmodel_entities[n]].render;
+               ent = &cl.entities[cl.brushmodel_entities[n]].render;
                model = ent->model;
                if (model && model->name[0] == '*')
                {
@@ -297,16 +293,20 @@ void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int
 static void R_DrawPortal_Callback(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight)
 {
        const mportal_t *portal = (mportal_t *)ent;
-       int i;
+       int i, numpoints;
        float *v;
        rmeshstate_t m;
+       float vertex3f[POLYGONELEMENTS_MAXPOINTS*3];
        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        GL_DepthMask(false);
        GL_DepthTest(true);
-       R_Mesh_Matrix(&r_identitymatrix);
+       qglDisable(GL_CULL_FACE);
+       R_Mesh_Matrix(&identitymatrix);
+
+       numpoints = min(portal->numpoints, POLYGONELEMENTS_MAXPOINTS);
 
        memset(&m, 0, sizeof(m));
-       m.pointer_vertex = varray_vertex3f;
+       m.pointer_vertex = vertex3f;
        R_Mesh_State(&m);
 
        i = surfacenumber;
@@ -314,17 +314,10 @@ static void R_DrawPortal_Callback(const entity_render_t *ent, int surfacenumber,
                         ((i & 0x0038) >> 3) * (1.0f / 7.0f),
                         ((i & 0x01C0) >> 6) * (1.0f / 7.0f),
                         0.125f);
-       if (PlaneDiff(r_vieworigin, (&portal->plane)) < 0)
-       {
-               for (i = portal->numpoints - 1, v = varray_vertex3f;i >= 0;i--, v += 3)
-                       VectorCopy(portal->points[i].position, v);
-       }
-       else
-               for (i = 0, v = varray_vertex3f;i < portal->numpoints;i++, v += 3)
-                       VectorCopy(portal->points[i].position, v);
-       GL_LockArrays(0, portal->numpoints);
-       R_Mesh_Draw(0, portal->numpoints, portal->numpoints - 2, polygonelements);
-       GL_LockArrays(0, 0);
+       for (i = 0, v = vertex3f;i < numpoints;i++, v += 3)
+               VectorCopy(portal->points[i].position, v);
+       R_Mesh_Draw(0, numpoints, numpoints - 2, polygonelements);
+       qglEnable(GL_CULL_FACE);
 }
 
 // LordHavoc: this is just a nice debugging tool, very slow
@@ -501,8 +494,7 @@ void R_Q1BSP_DrawSky(entity_render_t *ent)
 {
        if (ent->model == NULL)
                return;
-       if (r_drawcollisionbrushes.integer < 2)
-               R_DrawSurfaces(ent, true);
+       R_DrawSurfaces(ent, true);
 }
 
 void R_Q1BSP_Draw(entity_render_t *ent)
@@ -510,9 +502,8 @@ void R_Q1BSP_Draw(entity_render_t *ent)
        model_t *model = ent->model;
        if (model == NULL)
                return;
-       if (r_drawcollisionbrushes.integer < 2)
-               R_DrawSurfaces(ent, false);
-       if (r_drawcollisionbrushes.integer >= 1 && model->brush.num_brushes)
+       R_DrawSurfaces(ent, false);
+       if (r_showcollisionbrushes.integer && model->brush.num_brushes && !r_showtrispass)
        {
                int i;
                msurface_t *surface;
@@ -520,8 +511,8 @@ void R_Q1BSP_Draw(entity_render_t *ent)
                R_Mesh_Matrix(&ent->matrix);
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
                GL_DepthMask(false);
-               GL_DepthTest(true);
-               qglPolygonOffset(r_drawcollisionbrushes_polygonfactor.value, r_drawcollisionbrushes_polygonoffset.value);
+               GL_DepthTest(!r_showdisabledepthtest.integer);
+               qglPolygonOffset(r_showcollisionbrushes_polygonfactor.value, r_showcollisionbrushes_polygonoffset.value);
                for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
                        if (brush->colbrushf && brush->colbrushf->numtriangles)
                                R_DrawCollisionBrush(brush->colbrushf);
@@ -697,7 +688,7 @@ void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigi
        int surfacelistindex;
        float projectdistance = lightradius + model->radius*2 + r_shadow_projectdistance.value;
        texture_t *texture;
-       r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Begin(r_shadow_mempool, 32768, 32768, NULL, NULL, NULL, false, false, true);
+       r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Begin(r_main_mempool, 32768, 32768, NULL, NULL, NULL, false, false, true);
        R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles);
        for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
        {
@@ -710,14 +701,14 @@ void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigi
                R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs);
        }
        R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, lightradius + model->radius + projectdistance, numshadowmark, shadowmarklist);
-       r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Finish(r_shadow_mempool, r_shadow_compilingrtlight->static_meshchain_shadow, false, false);
+       r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow, false, false);
 }
 
 extern float *rsurface_vertex3f;
 extern float *rsurface_svector3f;
 extern float *rsurface_tvector3f;
 extern float *rsurface_normal3f;
-extern void RSurf_SetVertexPointer(const entity_render_t *ent, const texture_t *texture, const msurface_t *surface, const vec3_t modelorg);
+extern void RSurf_SetVertexPointer(const entity_render_t *ent, const texture_t *texture, const msurface_t *surface, const vec3_t modelorg, qboolean generatenormals, qboolean generatetangents);
 
 void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs)
 {
@@ -730,8 +721,6 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin,
        // check the box in modelspace, it was already checked in worldspace
        if (!BoxesOverlap(ent->model->normalmins, ent->model->normalmaxs, lightmins, lightmaxs))
                return;
-       if (r_drawcollisionbrushes.integer >= 2)
-               return;
        R_UpdateAllTextureInfo(ent);
        if (model->brush.shadowmesh)
        {
@@ -759,7 +748,7 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin,
                        texture = surface->texture;//R_FetchAliasSkin(ent, surface->groupmesh);
                        if (texture->currentmaterialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT) || !surface->num_triangles)
                                continue;
-                       RSurf_SetVertexPointer(ent, texture, surface, modelorg);
+                       RSurf_SetVertexPointer(ent, texture, surface, modelorg, false, false);
                        // identify lit faces within the bounding box
                        R_Shadow_PrepareShadowMark(surface->groupmesh->num_triangles);
                        R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface_vertex3f, surface->groupmesh->data_element3i, relativelightorigin, lightmins, lightmaxs, surface->mins, surface->maxs);
@@ -810,8 +799,6 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
        vec3_t modelorg;
        texture_t *tex;
        qboolean skip;
-       if (r_drawcollisionbrushes.integer >= 2)
-               return;
        R_UpdateAllTextureInfo(ent);
        Matrix4x4_Transform(&ent->inversematrix, r_vieworigin, modelorg);
        tex = NULL;
@@ -943,8 +930,6 @@ void GL_Surf_Init(void)
        Cvar_RegisterVariable(&r_lockpvs);
        Cvar_RegisterVariable(&r_lockvisibility);
        Cvar_RegisterVariable(&r_useportalculling);
-       Cvar_RegisterVariable(&r_drawcollisionbrushes_polygonfactor);
-       Cvar_RegisterVariable(&r_drawcollisionbrushes_polygonoffset);
        Cvar_RegisterVariable(&r_q3bsp_renderskydepth);
 
        Cmd_AddCommand ("r_replacemaptexture", R_ReplaceWorldTexture, "override a map texture for testing purposes");   // By [515]