]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
GL20 path now uses same shader as GLES2 (albeit with the precision
[xonotic/darkplaces.git] / gl_rsurf.c
index 1c93ba5f6f8797fa3fdf855edc5a8d2f70940312..4a0586616e5eb8ed30046d85ba06c74010181678 100644 (file)
@@ -609,7 +609,6 @@ void R_Q1BSP_DrawDepth(entity_render_t *ent)
        GL_DepthTest(true);
        GL_BlendFunc(GL_ONE, GL_ZERO);
        GL_DepthMask(true);
-       GL_AlphaTest(false);
 //     R_Mesh_ResetTextureState();
        R_SetupShader_DepthOrShadow();
        if (ent == r_refdef.scene.worldentity)