]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
Don't crash the game if a "nasty" -game name is rejected, matches behavior of missing...
[xonotic/darkplaces.git] / gl_rmain.c
index b36f2466c2df10fe57636ee10a13f6ea1500885c..e8a8156037aef0780dfd95d1b6858124ce24cd53 100644 (file)
@@ -1370,7 +1370,7 @@ static void R_SetupShader_SetPermutationGLSL(unsigned int mode, uint64_t permuta
                {
                        if (!r_glsl_permutation->compiled)
                        {
-                               Con_DPrintf("Compiling shader mode %u permutation %"PRIx64"\n", mode, permutation);
+                               Con_DPrintf("Compiling shader mode %u permutation %" PRIx64 "\n", mode, permutation);
                                R_GLSL_CompilePermutation(perm, mode, permutation);
                        }
                        if (!r_glsl_permutation->program)
@@ -1469,7 +1469,7 @@ static void R_GLSL_DumpShader_f(cmd_state_t *cmd)
                                Con_Printf("%s written\n", modeinfo[mode].filename);
                        }
                        else
-                               Con_Errorf("failed to write to %s\n", modeinfo[mode].filename);
+                               Con_Printf(CON_ERROR "failed to write to %s\n", modeinfo[mode].filename);
                }
        }
 }
@@ -1966,7 +1966,7 @@ void R_SetupShader_Surface(const float rtlightambient[3], const float rtlightdif
                                if (r_glsl_permutation->loc_DeferredMod_Diffuse >= 0) qglUniform3f(r_glsl_permutation->loc_DeferredMod_Diffuse, t->render_rtlight_diffuse[0], t->render_rtlight_diffuse[1], t->render_rtlight_diffuse[2]);
                                if (r_glsl_permutation->loc_DeferredMod_Specular >= 0) qglUniform3f(r_glsl_permutation->loc_DeferredMod_Specular, t->render_rtlight_specular[0], t->render_rtlight_specular[1], t->render_rtlight_specular[2]);
                                if (r_glsl_permutation->loc_LightColor >= 0) qglUniform3f(r_glsl_permutation->loc_LightColor, 1, 1, 1); // DEPRECATED
-                               if (r_glsl_permutation->loc_LightDir >= 0) qglUniform3f(r_glsl_permutation->loc_LightDir, t->render_modellight_lightdir[0], t->render_modellight_lightdir[1], t->render_modellight_lightdir[2]);
+                               if (r_glsl_permutation->loc_LightDir >= 0) qglUniform3f(r_glsl_permutation->loc_LightDir, t->render_modellight_lightdir_local[0], t->render_modellight_lightdir_local[1], t->render_modellight_lightdir_local[2]);
                        }
                        else
                        {
@@ -6731,7 +6731,8 @@ texture_t *R_GetCurrentTexture(texture_t *t)
                for (q = 0; q < 3; q++)
                {
                        t->render_glowmod[q] = rsurface.entity->glowmod[q];
-                       t->render_modellight_lightdir[q] = q == 2;
+                       t->render_modellight_lightdir_world[q] = q == 2;
+                       t->render_modellight_lightdir_local[q] = q == 2;
                        t->render_modellight_ambient[q] = 1;
                        t->render_modellight_diffuse[q] = 0;
                        t->render_modellight_specular[q] = 0;
@@ -6750,7 +6751,8 @@ texture_t *R_GetCurrentTexture(texture_t *t)
                {
                        t->render_glowmod[q] = rsurface.entity->render_glowmod[q] * r_refdef.view.colorscale;
                        t->render_modellight_ambient[q] = rsurface.entity->render_fullbright[q] * r_refdef.view.colorscale;
-                       t->render_modellight_lightdir[q] = q == 2;
+                       t->render_modellight_lightdir_world[q] = q == 2;
+                       t->render_modellight_lightdir_local[q] = q == 2;
                        t->render_modellight_diffuse[q] = 0;
                        t->render_modellight_specular[q] = 0;
                        t->render_lightmap_ambient[q] = 0;
@@ -6766,7 +6768,8 @@ texture_t *R_GetCurrentTexture(texture_t *t)
                for (q = 0; q < 3; q++)
                {
                        t->render_glowmod[q] = rsurface.entity->render_glowmod[q] * r_refdef.view.colorscale;
-                       t->render_modellight_lightdir[q] = q == 2;
+                       t->render_modellight_lightdir_world[q] = q == 2;
+                       t->render_modellight_lightdir_local[q] = q == 2;
                        t->render_modellight_ambient[q] = 0;
                        t->render_modellight_diffuse[q] = 0;
                        t->render_modellight_specular[q] = 0;
@@ -6784,7 +6787,8 @@ texture_t *R_GetCurrentTexture(texture_t *t)
                for (q = 0; q < 3; q++)
                {
                        t->render_glowmod[q] = rsurface.entity->render_glowmod[q] * r_refdef.view.colorscale;
-                       t->render_modellight_lightdir[q] = rsurface.entity->render_modellight_lightdir[q];
+                       t->render_modellight_lightdir_world[q] = rsurface.entity->render_modellight_lightdir_world[q];
+                       t->render_modellight_lightdir_local[q] = rsurface.entity->render_modellight_lightdir_local[q];
                        t->render_modellight_ambient[q] = rsurface.entity->render_modellight_ambient[q] * r_refdef.view.colorscale;
                        t->render_modellight_diffuse[q] = rsurface.entity->render_modellight_diffuse[q] * r_refdef.view.colorscale;
                        t->render_modellight_specular[q] = rsurface.entity->render_modellight_specular[q] * r_refdef.view.colorscale;
@@ -6801,7 +6805,8 @@ texture_t *R_GetCurrentTexture(texture_t *t)
                for (q = 0; q < 3; q++)
                {
                        t->render_glowmod[q] = rsurface.entity->render_glowmod[q] * r_refdef.view.colorscale;
-                       t->render_modellight_lightdir[q] = q == 2;
+                       t->render_modellight_lightdir_world[q] = q == 2;
+                       t->render_modellight_lightdir_local[q] = q == 2;
                        t->render_modellight_ambient[q] = 0;
                        t->render_modellight_diffuse[q] = 0;
                        t->render_modellight_specular[q] = 0;
@@ -6825,7 +6830,8 @@ texture_t *R_GetCurrentTexture(texture_t *t)
                for (q = 0; q < 3; q++)
                {
                        t->render_glowmod[q] = rsurface.entity->render_glowmod[q] * r_refdef.view.colorscale;
-                       t->render_modellight_lightdir[q] = q == 2;
+                       t->render_modellight_lightdir_world[q] = q == 2;
+                       t->render_modellight_lightdir_local[q] = q == 2;
                        t->render_modellight_ambient[q] = 0;
                        t->render_modellight_diffuse[q] = 0;
                        t->render_modellight_specular[q] = 0;