cvar_t r_texture_dds_load = {CF_CLIENT | CF_ARCHIVE, "r_texture_dds_load", "0", "load compressed dds/filename.dds texture instead of filename.tga, if the file exists (requires driver support)"};
cvar_t r_texture_dds_save = {CF_CLIENT | CF_ARCHIVE, "r_texture_dds_save", "0", "save compressed dds/filename.dds texture when filename.tga is loaded, so that it can be loaded instead next time"};
-cvar_t r_textureunits = {CF_CLIENT, "r_textureunits", "32", "number of texture units to use in GL 1.1 and GL 1.3 rendering paths"};
-static cvar_t gl_combine = {CF_CLIENT | CF_READONLY, "gl_combine", "1", "indicates whether the OpenGL 1.3 rendering path is active"};
-static cvar_t r_glsl = {CF_CLIENT | CF_READONLY, "r_glsl", "1", "indicates whether the OpenGL 2.0 rendering path is active"};
-
cvar_t r_usedepthtextures = {CF_CLIENT | CF_ARCHIVE, "r_usedepthtextures", "1", "use depth texture instead of depth renderbuffer where possible, uses less video memory but may render slower (or faster) depending on hardware"};
cvar_t r_viewfbo = {CF_CLIENT | CF_ARCHIVE, "r_viewfbo", "0", "enables use of an 8bit (1) or 16bit (2) or 32bit (3) per component float framebuffer render, which may be at a different resolution than the video mode"};
cvar_t r_rendertarget_debug = {CF_CLIENT, "r_rendertarget_debug", "-1", "replaces the view with the contents of the specified render target (by number - note that these can fluctuate depending on scene)"};
{
case RENDERPATH_GL32:
case RENDERPATH_GLES2:
- Cvar_SetValueQuick(&r_textureunits, MAX_TEXTUREUNITS);
- Cvar_SetValueQuick(&gl_combine, 1);
- Cvar_SetValueQuick(&r_glsl, 1);
r_loadnormalmap = true;
r_loadgloss = true;
r_loadfog = false;
Cvar_RegisterVariable(&r_transparent_sortarraysize);
Cvar_RegisterVariable(&r_texture_dds_load);
Cvar_RegisterVariable(&r_texture_dds_save);
- Cvar_RegisterVariable(&r_textureunits);
- Cvar_RegisterVariable(&gl_combine);
Cvar_RegisterVariable(&r_usedepthtextures);
Cvar_RegisterVariable(&r_viewfbo);
Cvar_RegisterVariable(&r_rendertarget_debug);
Cvar_RegisterVariable(&r_viewscale_fpsscaling_stepsize);
Cvar_RegisterVariable(&r_viewscale_fpsscaling_stepmax);
Cvar_RegisterVariable(&r_viewscale_fpsscaling_target);
- Cvar_RegisterVariable(&r_glsl);
Cvar_RegisterVariable(&r_glsl_deluxemapping);
Cvar_RegisterVariable(&r_glsl_offsetmapping);
Cvar_RegisterVariable(&r_glsl_offsetmapping_steps);