GL_Color((k & 15) * (1.0f / 16.0f), ((k >> 4) & 15) * (1.0f / 16.0f), ((k >> 8) & 15) * (1.0f / 16.0f), 0.2f);
RSurf_SetVertexPointer(ent, texture, surface, modelorg, false, false);
RSurf_Draw(surface);
+ renderstats.entities_triangles += surface->num_triangles;
}
+ renderstats.entities_surfaces++;
}
}
else if (ent == r_refdef.worldentity)