return r_farclip_meshfarclip - r_farclip_directiondist;
}
-/*
-===============
-R_NewMap
-===============
-*/
-void R_NewMap (void)
-{
- R_Modules_NewMap();
-}
-
extern void R_Textures_Init(void);
extern void Mod_RenderInit(void);
extern void GL_Draw_Init(void);
static void R_MarkEntities (void)
{
int i;
- vec3_t v;
entity_render_t *ent;
ent = &cl_entities[0].render;
{
ent = r_refdef.entities[i];
Mod_CheckLoaded(ent->model);
-
- // move view-relative models to where they should be
- if (ent->flags & RENDER_VIEWMODEL)
- {
- // remove flag so it will not be repeated incase RelinkEntities is not called again for a while
- ent->flags -= RENDER_VIEWMODEL;
- // transform origin
- VectorCopy(ent->origin, v);
- ent->origin[0] = v[0] * vpn[0] + v[1] * vright[0] + v[2] * vup[0] + r_origin[0];
- ent->origin[1] = v[0] * vpn[1] + v[1] * vright[1] + v[2] * vup[1] + r_origin[1];
- ent->origin[2] = v[0] * vpn[2] + v[1] * vright[2] + v[2] * vup[2] + r_origin[2];
- // adjust angles
- VectorAdd(ent->angles, r_refdef.viewangles, ent->angles);
- }
-
- VectorCopy(ent->angles, v);
- if (!ent->model || ent->model->type != mod_brush)
- v[0] = -v[0];
- Matrix4x4_CreateFromQuakeEntity(&ent->matrix, ent->origin[0], ent->origin[1], ent->origin[2], v[0], v[1], v[2], ent->scale);
- Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
+ // some of the renderer still relies on origin...
+ Matrix4x4_OriginFromMatrix(&ent->matrix, ent->origin);
+ // some of the renderer still relies on scale...
+ ent->scale = Matrix4x4_ScaleFromMatrix(&ent->matrix);
R_LerpAnimation(ent);
R_UpdateEntLights(ent);
if ((chase_active.integer || !(ent->flags & RENDER_EXTERIORMODEL))
- && !VIS_CullSphere(ent->origin, ent->model->radius * ent->scale)
+ && !VIS_CullSphere(ent->origin, (ent->model != NULL ? ent->model->radius : 16) * ent->scale)
&& !VIS_CullBox(ent->mins, ent->maxs))
{
ent->visframe = r_framecount;
vec3_t relativelightorigin;
#if 0
int i;
- vec3_t p, p2, temp, relativelightorigin/*, mins, maxs*/;
+ vec3_t temp;
float dist, projectdistance;
float points[16][3];
#endif
void R_Shadow_DrawWorldLightShadowVolume(matrix4x4_t *matrix, worldlight_t *light);
-#define SHADOWSPHERE_SEGMENTS 16
-
-shadowmesh_t *shadowsphere;
-void R_CreateShadowSphere(void)
-{
- int i, j;
- vec3_t angles, angles2, angles3, angles4;
- float verts[12];
- shadowsphere = Mod_ShadowMesh_Begin(zonemempool, SHADOWSPHERE_SEGMENTS * SHADOWSPHERE_SEGMENTS / 2);
- for (i = 0;i < SHADOWSPHERE_SEGMENTS / 2;i++)
- {
- for (j = 0;j < SHADOWSPHERE_SEGMENTS;j++)
- {
- angles[0] = (i * 360.0f / SHADOWSPHERE_SEGMENTS) + 90.0f;
- angles[1] = j * 360.0f / SHADOWSPHERE_SEGMENTS;
- angles[2] = 0;
- VectorCopy(angles, angles2);
- VectorCopy(angles, angles3);
- VectorCopy(angles, angles4);
- angles2[1] += 360.0f / SHADOWSPHERE_SEGMENTS;
- angles3[0] += 360.0f / SHADOWSPHERE_SEGMENTS;
- angles3[1] += 360.0f / SHADOWSPHERE_SEGMENTS;
- angles4[0] += 360.0f / SHADOWSPHERE_SEGMENTS;
- AngleVectorsFLU(angles, verts, NULL, NULL);
- AngleVectorsFLU(angles2, verts + 9, NULL, NULL);
- AngleVectorsFLU(angles3, verts + 6, NULL, NULL);
- AngleVectorsFLU(angles4, verts + 3, NULL, NULL);
- VectorScale(&verts[0], 1.0f, &verts[0]);
- VectorScale(&verts[3], 1.0f, &verts[3]);
- VectorScale(&verts[6], 1.0f, &verts[6]);
- VectorScale(&verts[9], 1.0f, &verts[9]);
- Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts);
- }
- }
- shadowsphere = Mod_ShadowMesh_Finish(zonemempool, shadowsphere);
-}
-
-
-void R_DrawShadowSphere(vec3_t origin, float cullradius, float lightradius)
-{
- shadowmesh_t *mesh;
- matrix4x4_t matrix;
- if (!shadowsphere)
- R_CreateShadowSphere();
- Matrix4x4_CreateScale(&matrix, lightradius);
- Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]);
- R_Mesh_Matrix(&matrix);
- for (mesh = shadowsphere;mesh;mesh = mesh->next)
- {
- memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
- R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements);
- }
- Matrix4x4_CreateScale(&matrix, -cullradius);
- Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]);
- R_Mesh_Matrix(&matrix);
- for (mesh = shadowsphere;mesh;mesh = mesh->next)
- {
- memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
- R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements);
- }
-}
-
-extern void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, msurface_t **surflist, int numsurfaces);
+extern void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, msurface_t **surflist, int numsurfaces, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
void R_ShadowVolumeLighting (int visiblevolumes)
{
int i;
float f, lightradius, cullradius;
vec3_t relativelightorigin, relativeeyeorigin, lightcolor, clipmins, clipmaxs;
worldlight_t *wl;
- //mlight_t *sl;
rdlight_t *rd;
rmeshstate_t m;
mleaf_t *leaf;
+ matrix4x4_t matrix;
+ matrix4x4_t matrix_worldtofilter, matrix_worldtoattenuationxyz, matrix_worldtoattenuationz;
+ matrix4x4_t matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz;
if (visiblevolumes)
{
{
if (d_lightstylevalue[wl->style] <= 0)
continue;
- cullradius = wl->cullradius;
- lightradius = wl->lightradius;
- if (R_CullSphere(wl->origin, lightradius))
+ if (R_CullBox(wl->mins, wl->maxs))
+ //if (R_CullSphere(wl->origin, cullradius))
continue;
//if (R_CullBox(wl->mins, wl->maxs) || R_CullSphere(wl->origin, lightradius))
// continue;
if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer)
continue;
+ cullradius = wl->cullradius;
+ lightradius = wl->lightradius;
+
if (cl.worldmodel != NULL)
{
for (i = 0;i < wl->numleafs;i++)
leaf = wl->leafs[i++];
VectorCopy(leaf->mins, clipmins);
VectorCopy(leaf->maxs, clipmaxs);
- for (i++;i < wl->numleafs;i++)
+ for (;i < wl->numleafs;i++)
{
leaf = wl->leafs[i];
if (leaf->visframe == r_framecount)
}
}
if (clipmins[0] < wl->mins[0]) clipmins[0] = wl->mins[0];
- if (clipmins[1] < wl->mins[1]) clipmins[1] = wl->mins[1];
- if (clipmins[2] < wl->mins[2]) clipmins[2] = wl->mins[2];
if (clipmaxs[0] > wl->maxs[0]) clipmaxs[0] = wl->maxs[0];
+ if (clipmins[1] < wl->mins[1]) clipmins[1] = wl->mins[1];
if (clipmaxs[1] > wl->maxs[1]) clipmaxs[1] = wl->maxs[1];
+ if (clipmins[2] < wl->mins[2]) clipmins[2] = wl->mins[2];
if (clipmaxs[2] > wl->maxs[2]) clipmaxs[2] = wl->maxs[2];
}
else
VectorCopy(wl->maxs, clipmaxs);
}
- if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, wl->origin, wl->cullradius))
+ //if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, wl->origin, wl->cullradius))
+ if (R_CullBox(clipmins, clipmaxs) || R_Shadow_ScissorForBBox(clipmins, clipmaxs))
continue;
// mark the leafs we care about so only things in those leafs will matter
R_Shadow_Stage_LightWithShadows();
else
R_Shadow_Stage_LightWithoutShadows();
+
+ // calculate world to filter matrix
+ Matrix4x4_CreateFromQuakeEntity(&matrix, wl->origin[0], wl->origin[1], wl->origin[2], wl->angles[0], wl->angles[1], wl->angles[2], lightradius);
+ Matrix4x4_Invert_Simple(&matrix_worldtofilter, &matrix);
+ // calculate world to attenuationxyz/xy matrix
+ Matrix4x4_CreateFromQuakeEntity(&matrix, 0.5, 0.5, 0.5, 0, 0, 0, 0.5);
+ Matrix4x4_Concat(&matrix_worldtoattenuationxyz, &matrix, &matrix_worldtofilter);
+ // calculate world to attenuationz matrix
+ matrix.m[0][0] = 0;matrix.m[0][1] = 0;matrix.m[0][2] = 0.5;matrix.m[0][3] = 0.5;
+ matrix.m[1][0] = 0;matrix.m[1][1] = 0;matrix.m[1][2] = 0 ;matrix.m[1][3] = 0.5;
+ matrix.m[2][0] = 0;matrix.m[2][1] = 0;matrix.m[2][2] = 0 ;matrix.m[2][3] = 0.5;
+ matrix.m[3][0] = 0;matrix.m[3][1] = 0;matrix.m[3][2] = 0 ;matrix.m[3][3] = 1;
+ Matrix4x4_Concat(&matrix_worldtoattenuationz, &matrix, &matrix_worldtofilter);
+
ent = &cl_entities[0].render;
if (ent->model && ent->model->DrawLight)
{
Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin);
Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix);
+ Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix);
+ Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix);
if (wl->numsurfaces)
- R_Model_Brush_DrawLightForSurfaceList(ent, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, wl->surfaces, wl->numsurfaces);
+ R_Model_Brush_DrawLightForSurfaceList(ent, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, wl->surfaces, wl->numsurfaces, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz);
else
- ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz);
}
if (r_drawentities.integer)
{
{
ent = r_refdef.entities[i];
if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
- && ent->maxs[0] >= wl->mins[0] && ent->mins[0] <= wl->maxs[0]
- && ent->maxs[1] >= wl->mins[1] && ent->mins[1] <= wl->maxs[1]
- && ent->maxs[2] >= wl->mins[2] && ent->mins[2] <= wl->maxs[2]
+ && ent->maxs[0] >= clipmins[0] && ent->mins[0] <= clipmaxs[0]
+ && ent->maxs[1] >= clipmins[1] && ent->mins[1] <= clipmaxs[1]
+ && ent->maxs[2] >= clipmins[2] && ent->mins[2] <= clipmaxs[2]
&& !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
{
Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin);
Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
- ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
- }
- }
- }
- }
- }
- /*
- for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++)
- {
- if (d_lightstylevalue[sl->style] <= 0)
- continue;
- if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer)
- continue;
- cullradius = sl->cullradius;
- lightradius = sl->lightradius;
- if (VIS_CullBox(sl->mins, sl->maxs) || VIS_CullSphere(sl->origin, lightradius))
- continue;
-
- f = d_lightstylevalue[sl->style] * (1.0f / 32768.0f);
- VectorScale(sl->light, f, lightcolor);
-
- if (!visiblevolumes)
- R_Shadow_Stage_ShadowVolumes();
- if (sl->shadowvolume && r_shadow_staticworldlights.integer)
- R_DrawWorldLightShadowVolume(&cl_entities[0].render.matrix, sl->shadowvolume);
- else
- R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, cullradius, lightradius);
- if (r_drawentities.integer)
- {
- for (i = 0;i < r_refdef.numentities;i++)
- {
- ent = r_refdef.entities[i];
- if (ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0]
- && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1]
- && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2]
- && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
- R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, cullradius, lightradius);
- }
- }
-
- if (!visiblevolumes)
- {
- R_Shadow_Stage_Light();
- ent = &cl_entities[0].render;
- if (ent->model && ent->model->DrawLight)
- {
- Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
- Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
- ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor);
- }
- if (r_drawentities.integer)
- {
- for (i = 0;i < r_refdef.numentities;i++)
- {
- ent = r_refdef.entities[i];
- if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
- && ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0]
- && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1]
- && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2]
- && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
- {
- Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
- Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
- ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor);
+ Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix);
+ Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix);
+ Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz);
}
}
}
}
}
- */
for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++)
{
- cullradius = rd->cullradius;
lightradius = rd->cullradius;
- if (VIS_CullSphere(rd->origin, lightradius))
+ clipmins[0] = rd->origin[0] - lightradius;
+ clipmins[1] = rd->origin[1] - lightradius;
+ clipmins[2] = rd->origin[2] - lightradius;
+ clipmaxs[0] = rd->origin[0] + lightradius;
+ clipmaxs[1] = rd->origin[1] + lightradius;
+ clipmaxs[2] = rd->origin[2] + lightradius;
+ if (VIS_CullBox(clipmins, clipmaxs))
continue;
- VectorScale(rd->light, (1.0f / 8192.0f), lightcolor);
- clipmins[0] = rd->origin[0] - cullradius;
- clipmins[1] = rd->origin[1] - cullradius;
- clipmins[2] = rd->origin[2] - cullradius;
- clipmaxs[0] = rd->origin[0] + cullradius;
- clipmaxs[1] = rd->origin[1] + cullradius;
- clipmaxs[2] = rd->origin[2] + cullradius;
-
- if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, rd->origin, rd->cullradius))
+ //if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, rd->origin, cullradius))
+ if (R_Shadow_ScissorForBBox(clipmins, clipmaxs))
continue;
if (!visiblevolumes)
R_Shadow_Stage_ShadowVolumes();
+
+ cullradius = RadiusFromBoundsAndOrigin(clipmins, clipmaxs, rd->origin);
+ VectorScale(rd->light, (1.0f / 4096.0f), lightcolor);
+
ent = &cl_entities[0].render;
R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs);
if (r_drawentities.integer)
if (!visiblevolumes)
{
R_Shadow_Stage_LightWithShadows();
+
+ // calculate world to filter matrix
+ Matrix4x4_CreateFromQuakeEntity(&matrix, rd->origin[0], rd->origin[1], rd->origin[2], 0, 0, 0, lightradius);
+ Matrix4x4_Invert_Simple(&matrix_worldtofilter, &matrix);
+ // calculate world to attenuationxyz/xy matrix
+ Matrix4x4_CreateFromQuakeEntity(&matrix, 0.5, 0.5, 0.5, 0, 0, 0, 0.5);
+ Matrix4x4_Concat(&matrix_worldtoattenuationxyz, &matrix, &matrix_worldtofilter);
+ // calculate world to attenuationz matrix
+ matrix.m[0][0] = 0;matrix.m[0][1] = 0;matrix.m[0][2] = 0.5;matrix.m[0][3] = 0.5;
+ matrix.m[1][0] = 0;matrix.m[1][1] = 0;matrix.m[1][2] = 0 ;matrix.m[1][3] = 0.5;
+ matrix.m[2][0] = 0;matrix.m[2][1] = 0;matrix.m[2][2] = 0 ;matrix.m[2][3] = 0.5;
+ matrix.m[3][0] = 0;matrix.m[3][1] = 0;matrix.m[3][2] = 0 ;matrix.m[3][3] = 1;
+ Matrix4x4_Concat(&matrix_worldtoattenuationz, &matrix, &matrix_worldtofilter);
+
ent = &cl_entities[0].render;
if (ent->model && ent->model->DrawLight)
{
Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
- ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
+ Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix);
+ Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix);
+ Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz);
}
if (r_drawentities.integer)
{
{
ent = r_refdef.entities[i];
if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
+ && ent->maxs[0] >= clipmins[0] && ent->mins[0] <= clipmaxs[0]
+ && ent->maxs[1] >= clipmins[1] && ent->mins[1] <= clipmaxs[1]
+ && ent->maxs[2] >= clipmins[2] && ent->mins[2] <= clipmaxs[2]
&& !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
{
Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
- ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
+ Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix);
+ Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix);
+ Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz);
}
}
}
R_Mesh_Matrix(&r_identitymatrix);
R_Mesh_State(&m);
+ R_Mesh_GetSpace(3);
r = 64000;
- varray_vertex[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
- varray_vertex[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
- varray_vertex[2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r;
- r *= 3;
- varray_vertex[4] = varray_vertex[0] + vup[0] * r;
- varray_vertex[5] = varray_vertex[1] + vup[1] * r;
- varray_vertex[6] = varray_vertex[2] + vup[2] * r;
- varray_vertex[8] = varray_vertex[0] + vright[0] * r;
- varray_vertex[9] = varray_vertex[1] + vright[1] * r;
- varray_vertex[10] = varray_vertex[2] + vright[2] * r;
+ varray_vertex3f[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
+ varray_vertex3f[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
+ varray_vertex3f[2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r;
+ varray_vertex3f[3] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r + vup[0] * r * 3;
+ varray_vertex3f[4] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r + vup[1] * r * 3;
+ varray_vertex3f[5] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r + vup[2] * r * 3;
+ varray_vertex3f[6] = r_origin[0] + vpn[0] * 1.5 + vright[0] * r * 3 - vup[0] * r;
+ varray_vertex3f[7] = r_origin[1] + vpn[1] * 1.5 + vright[1] * r * 3 - vup[1] * r;
+ varray_vertex3f[8] = r_origin[2] + vpn[2] * 1.5 + vright[2] * r * 3 - vup[2] * r;
GL_Color(r_refdef.viewblend[0], r_refdef.viewblend[1], r_refdef.viewblend[2], r_refdef.viewblend[3]);
R_Mesh_Draw(3, 1, polygonelements);
}
if (r_shadow_realtime.integer == 1)
{
+#if 0
if (!gl_texturecubemap)
{
Con_Printf("Cubemap texture support not detected, turning off r_shadow_realtime\n");
Con_Printf("Bumpmapping support not detected, turning off r_shadow_realtime\n");
Cvar_SetValueQuick(&r_shadow_realtime, 0);
}
- else if (!gl_stencil)
+ else if (!gl_combine.integer)
{
- Con_Printf("Stencil not enabled, turning off r_shadow_realtime, please type vid_stencil 1;vid_bitsperpixel 32;vid_restart and try again\n");
+ Con_Printf("Combine disabled, please turn on gl_combine, turning off r_shadow_realtime\n");
Cvar_SetValueQuick(&r_shadow_realtime, 0);
}
- else if (!gl_combine.integer)
+ else
+#endif
+ if (!gl_stencil)
{
- Con_Printf("Combine disabled, please turn on gl_combine, turning off r_shadow_realtime\n");
+ Con_Printf("Stencil not enabled, turning off r_shadow_realtime, please type vid_stencil 1;vid_bitsperpixel 32;vid_restart and try again\n");
Cvar_SetValueQuick(&r_shadow_realtime, 0);
}
}
R_Mesh_Matrix(&r_identitymatrix);
R_Mesh_State(&m);
+ R_Mesh_GetSpace(8);
varray_vertex[ 0] = mins[0];varray_vertex[ 1] = mins[1];varray_vertex[ 2] = mins[2];
varray_vertex[ 4] = maxs[0];varray_vertex[ 5] = mins[1];varray_vertex[ 6] = mins[2];
varray_vertex[ 8] = mins[0];varray_vertex[ 9] = maxs[1];varray_vertex[10] = mins[2];
}
*/
+int nomodelelements[24] =
+{
+ 5, 2, 0,
+ 5, 1, 2,
+ 5, 0, 3,
+ 5, 3, 1,
+ 0, 2, 4,
+ 2, 1, 4,
+ 3, 0, 4,
+ 1, 3, 4
+};
+
void R_DrawNoModelCallback(const void *calldata1, int calldata2)
{
const entity_render_t *ent = calldata1;
- int i, element[24];
+ int i;
float f1, f2, *c, diff[3];
rmeshstate_t m;
memset(&m, 0, sizeof(m));
R_Mesh_Matrix(&ent->matrix);
R_Mesh_State(&m);
- element[ 0] = 5;element[ 1] = 2;element[ 2] = 0;
- element[ 3] = 5;element[ 4] = 1;element[ 5] = 2;
- element[ 6] = 5;element[ 7] = 0;element[ 8] = 3;
- element[ 9] = 5;element[10] = 3;element[11] = 1;
- element[12] = 0;element[13] = 2;element[14] = 4;
- element[15] = 2;element[16] = 1;element[17] = 4;
- element[18] = 3;element[19] = 0;element[20] = 4;
- element[21] = 1;element[22] = 3;element[23] = 4;
- varray_vertex[ 0] = -16;varray_vertex[ 1] = 0;varray_vertex[ 2] = 0;
- varray_vertex[ 4] = 16;varray_vertex[ 5] = 0;varray_vertex[ 6] = 0;
- varray_vertex[ 8] = 0;varray_vertex[ 9] = -16;varray_vertex[10] = 0;
- varray_vertex[12] = 0;varray_vertex[13] = 16;varray_vertex[14] = 0;
- varray_vertex[16] = 0;varray_vertex[17] = 0;varray_vertex[18] = -16;
- varray_vertex[20] = 0;varray_vertex[21] = 0;varray_vertex[22] = 16;
- varray_color[ 0] = 0.00f * r_colorscale;varray_color[ 1] = 0.00f * r_colorscale;varray_color[ 2] = 0.50f * r_colorscale;varray_color[ 3] = ent->alpha;
- varray_color[ 4] = 0.00f * r_colorscale;varray_color[ 5] = 0.00f * r_colorscale;varray_color[ 6] = 0.50f * r_colorscale;varray_color[ 7] = ent->alpha;
- varray_color[ 8] = 0.00f * r_colorscale;varray_color[ 9] = 0.50f * r_colorscale;varray_color[10] = 0.00f * r_colorscale;varray_color[11] = ent->alpha;
- varray_color[12] = 0.00f * r_colorscale;varray_color[13] = 0.50f * r_colorscale;varray_color[14] = 0.00f * r_colorscale;varray_color[15] = ent->alpha;
- varray_color[16] = 0.50f * r_colorscale;varray_color[17] = 0.00f * r_colorscale;varray_color[18] = 0.00f * r_colorscale;varray_color[19] = ent->alpha;
- varray_color[20] = 0.50f * r_colorscale;varray_color[21] = 0.00f * r_colorscale;varray_color[22] = 0.00f * r_colorscale;varray_color[23] = ent->alpha;
+ GL_UseColorArray();
+ R_Mesh_GetSpace(6);
+ varray_vertex3f[ 0] = -16;varray_vertex3f[ 1] = 0;varray_vertex3f[ 2] = 0;
+ varray_vertex3f[ 3] = 16;varray_vertex3f[ 4] = 0;varray_vertex3f[ 5] = 0;
+ varray_vertex3f[ 6] = 0;varray_vertex3f[ 7] = -16;varray_vertex3f[ 8] = 0;
+ varray_vertex3f[ 9] = 0;varray_vertex3f[10] = 16;varray_vertex3f[11] = 0;
+ varray_vertex3f[12] = 0;varray_vertex3f[13] = 0;varray_vertex3f[14] = -16;
+ varray_vertex3f[15] = 0;varray_vertex3f[16] = 0;varray_vertex3f[17] = 16;
+ varray_color4f[ 0] = 0.00f * r_colorscale;varray_color4f[ 1] = 0.00f * r_colorscale;varray_color4f[ 2] = 0.50f * r_colorscale;varray_color4f[ 3] = ent->alpha;
+ varray_color4f[ 4] = 0.00f * r_colorscale;varray_color4f[ 5] = 0.00f * r_colorscale;varray_color4f[ 6] = 0.50f * r_colorscale;varray_color4f[ 7] = ent->alpha;
+ varray_color4f[ 8] = 0.00f * r_colorscale;varray_color4f[ 9] = 0.50f * r_colorscale;varray_color4f[10] = 0.00f * r_colorscale;varray_color4f[11] = ent->alpha;
+ varray_color4f[12] = 0.00f * r_colorscale;varray_color4f[13] = 0.50f * r_colorscale;varray_color4f[14] = 0.00f * r_colorscale;varray_color4f[15] = ent->alpha;
+ varray_color4f[16] = 0.50f * r_colorscale;varray_color4f[17] = 0.00f * r_colorscale;varray_color4f[18] = 0.00f * r_colorscale;varray_color4f[19] = ent->alpha;
+ varray_color4f[20] = 0.50f * r_colorscale;varray_color4f[21] = 0.00f * r_colorscale;varray_color4f[22] = 0.00f * r_colorscale;varray_color4f[23] = ent->alpha;
if (fogenabled)
{
VectorSubtract(ent->origin, r_origin, diff);
f2 = exp(fogdensity/DotProduct(diff, diff));
f1 = 1 - f2;
- for (i = 0, c = varray_color;i < 6;i++, c += 4)
+ for (i = 0, c = varray_color4f;i < 6;i++, c += 4)
{
c[0] = (c[0] * f1 + fogcolor[0] * f2) * r_colorscale;
c[1] = (c[1] * f1 + fogcolor[1] * f2) * r_colorscale;
}
else
{
- for (i = 0, c = varray_color;i < 6;i++, c += 4)
+ for (i = 0, c = varray_color4f;i < 6;i++, c += 4)
{
c[0] *= r_colorscale;
c[1] *= r_colorscale;
c[2] *= r_colorscale;
}
}
- GL_UseColorArray();
- R_Mesh_Draw(6, 8, element);
+ R_Mesh_Draw(6, 8, nomodelelements);
}
void R_DrawNoModel(entity_render_t *ent)
// R_DrawNoModelCallback(ent, 0);
}
-void R_CalcBeamVerts (float *vert, const vec3_t org1, const vec3_t org2, float width)
+void R_CalcBeam_Vertex3f (float *vert, const vec3_t org1, const vec3_t org2, float width)
{
vec3_t right1, right2, diff, normal;
vert[ 0] = org1[0] + width * right1[0];
vert[ 1] = org1[1] + width * right1[1];
vert[ 2] = org1[2] + width * right1[2];
- vert[ 4] = org1[0] - width * right1[0];
- vert[ 5] = org1[1] - width * right1[1];
- vert[ 6] = org1[2] - width * right1[2];
- vert[ 8] = org2[0] - width * right2[0];
- vert[ 9] = org2[1] - width * right2[1];
- vert[10] = org2[2] - width * right2[2];
- vert[12] = org2[0] + width * right2[0];
- vert[13] = org2[1] + width * right2[1];
- vert[14] = org2[2] + width * right2[2];
+ vert[ 3] = org1[0] - width * right1[0];
+ vert[ 4] = org1[1] - width * right1[1];
+ vert[ 5] = org1[2] - width * right1[2];
+ vert[ 6] = org2[0] - width * right2[0];
+ vert[ 7] = org2[1] - width * right2[1];
+ vert[ 8] = org2[2] - width * right2[2];
+ vert[ 9] = org2[0] + width * right2[0];
+ vert[10] = org2[1] + width * right2[1];
+ vert[11] = org2[2] + width * right2[2];
+}
+
+void R_DrawSpriteMesh(const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2)
+{
+ R_Mesh_GetSpace(4);
+ varray_texcoord2f[0][0] = 1;varray_texcoord2f[0][1] = 1;
+ varray_texcoord2f[0][2] = 1;varray_texcoord2f[0][3] = 0;
+ varray_texcoord2f[0][4] = 0;varray_texcoord2f[0][5] = 0;
+ varray_texcoord2f[0][6] = 0;varray_texcoord2f[0][7] = 1;
+ varray_vertex3f[ 0] = origin[0] + left[0] * scalex2 + up[0] * scaley1;
+ varray_vertex3f[ 1] = origin[1] + left[1] * scalex2 + up[1] * scaley1;
+ varray_vertex3f[ 2] = origin[2] + left[2] * scalex2 + up[2] * scaley1;
+ varray_vertex3f[ 3] = origin[0] + left[0] * scalex2 + up[0] * scaley2;
+ varray_vertex3f[ 4] = origin[1] + left[1] * scalex2 + up[1] * scaley2;
+ varray_vertex3f[ 5] = origin[2] + left[2] * scalex2 + up[2] * scaley2;
+ varray_vertex3f[ 6] = origin[0] + left[0] * scalex1 + up[0] * scaley2;
+ varray_vertex3f[ 7] = origin[1] + left[1] * scalex1 + up[1] * scaley2;
+ varray_vertex3f[ 8] = origin[2] + left[2] * scalex1 + up[2] * scaley2;
+ varray_vertex3f[ 9] = origin[0] + left[0] * scalex1 + up[0] * scaley1;
+ varray_vertex3f[10] = origin[1] + left[1] * scalex1 + up[1] * scaley1;
+ varray_vertex3f[11] = origin[2] + left[2] * scalex1 + up[2] * scaley1;
+ R_Mesh_Draw(4, 2, polygonelements);
}
+