mplane_t frustum[4];
+matrix4x4_t r_identitymatrix;
+
int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights;
// true during envmap command capture
Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
}
-extern cvar_t r_drawportals;
-
vec3_t fogcolor;
vec_t fogdensity;
float fog_density, fog_red, fog_green, fog_blue;
void GL_Main_Init(void)
{
+ Matrix4x4_CreateIdentity(&r_identitymatrix);
// FIXME: move this to client?
FOG_registercvars();
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
extern void R_Explosion_Init(void);
extern void ui_init(void);
extern void gl_backend_init(void);
+extern void Sbar_Init(void);
void Render_Init(void)
{
R_Particles_Init();
R_Explosion_Init();
ui_init();
+ Sbar_Init();
R_Modules_Start();
}
qglEnable(GL_TEXTURE_2D);
}
+int R_CullBox(const vec3_t emins, const vec3_t emaxs)
+{
+ int i;
+ mplane_t *p;
+ for (i = 0;i < 4;i++)
+ {
+ p = frustum + i;
+ switch(p->signbits)
+ {
+ default:
+ case 0:
+ if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+ return true;
+ break;
+ case 1:
+ if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+ return true;
+ break;
+ case 2:
+ if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+ return true;
+ break;
+ case 3:
+ if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+ return true;
+ break;
+ case 4:
+ if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+ return true;
+ break;
+ case 5:
+ if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+ return true;
+ break;
+ case 6:
+ if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ return true;
+ break;
+ case 7:
+ if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ return true;
+ break;
+ }
+ }
+ return false;
+}
+
+int R_NotCulledBox(const vec3_t emins, const vec3_t emaxs)
+{
+ int i;
+ mplane_t *p;
+ for (i = 0;i < 4;i++)
+ {
+ p = frustum + i;
+ switch(p->signbits)
+ {
+ default:
+ case 0:
+ if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+ return false;
+ break;
+ case 1:
+ if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+ return false;
+ break;
+ case 2:
+ if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+ return false;
+ break;
+ case 3:
+ if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+ return false;
+ break;
+ case 4:
+ if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+ return false;
+ break;
+ case 5:
+ if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+ return false;
+ break;
+ case 6:
+ if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ return false;
+ break;
+ case 7:
+ if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ return false;
+ break;
+ }
+ }
+ return true;
+}
+
//==================================================================================
return sky;
}
+/*
+=============
+R_DrawViewModel
+=============
+*/
+void R_DrawViewModel (void)
+{
+ entity_render_t *ent;
+
+ // FIXME: move these checks to client
+ if (!r_drawviewmodel.integer || chase_active.integer || envmap || !r_drawentities.integer || cl.items & IT_INVISIBILITY || cl.stats[STAT_HEALTH] <= 0 || !cl.viewent.render.model)
+ return;
+
+ ent = &cl.viewent.render;
+ Mod_CheckLoaded(ent->model);
+ R_LerpAnimation(ent);
+ Matrix4x4_CreateFromQuakeEntity(&ent->matrix, ent->origin[0], ent->origin[1], ent->origin[2], -ent->angles[0], ent->angles[1], ent->angles[2], ent->scale);
+ Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
+ R_UpdateEntLights(ent);
+ ent->model->Draw(ent);
+}
+
void R_DrawNoModel(entity_render_t *ent);
void R_DrawModels (void)
{
if (!r_drawentities.integer)
return;
+ R_DrawViewModel();
for (i = 0;i < r_refdef.numentities;i++)
{
ent = r_refdef.entities[i];
}
}
-/*
-=============
-R_DrawViewModel
-=============
-*/
-void R_DrawViewModel (void)
-{
- entity_render_t *ent;
-
- // FIXME: move these checks to client
- if (!r_drawviewmodel.integer || chase_active.integer || envmap || !r_drawentities.integer || cl.items & IT_INVISIBILITY || cl.stats[STAT_HEALTH] <= 0 || !cl.viewent.render.model)
- return;
-
- ent = &cl.viewent.render;
- Mod_CheckLoaded(ent->model);
- R_LerpAnimation(ent);
- Matrix4x4_CreateFromQuakeEntity(&ent->matrix, ent->origin[0], ent->origin[1], ent->origin[2], -ent->angles[0], ent->angles[1], ent->angles[2], ent->scale);
- Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
- R_UpdateEntLights(ent);
- ent->model->Draw(ent);
-}
-
static void R_SetFrustum (void)
{
int i;
static void R_BlendView(void)
{
- rmeshbufferinfo_t m;
+ rmeshstate_t m;
float r;
if (r_refdef.viewblend[3] < 0.01f)
m.blendfunc1 = GL_SRC_ALPHA;
m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
m.depthdisable = true; // magic
- m.numtriangles = 1;
- m.numverts = 3;
- Matrix4x4_CreateIdentity(&m.matrix);
- if (R_Mesh_Draw_GetBuffer(&m, false))
- {
- m.index[0] = 0;
- m.index[1] = 1;
- m.index[2] = 2;
- m.color[0] = m.color[4] = m.color[8] = r_refdef.viewblend[0];
- m.color[1] = m.color[5] = m.color[9] = r_refdef.viewblend[1];
- m.color[2] = m.color[6] = m.color[10] = r_refdef.viewblend[2];
- m.color[3] = m.color[7] = m.color[11] = r_refdef.viewblend[3];
- r = 64000;
- m.vertex[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
- m.vertex[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
- m.vertex[2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r;
- r *= 3;
- m.vertex[4] = m.vertex[0] + vup[0] * r;
- m.vertex[5] = m.vertex[1] + vup[1] * r;
- m.vertex[6] = m.vertex[2] + vup[2] * r;
- m.vertex[8] = m.vertex[0] + vright[0] * r;
- m.vertex[9] = m.vertex[1] + vright[1] * r;
- m.vertex[10] = m.vertex[2] + vright[2] * r;
- R_Mesh_Render();
- }
+ R_Mesh_Matrix(&r_identitymatrix);
+ R_Mesh_State(&m);
+
+ varray_color[0] = varray_color[4] = varray_color[8] = r_refdef.viewblend[0];
+ varray_color[1] = varray_color[5] = varray_color[9] = r_refdef.viewblend[1];
+ varray_color[2] = varray_color[6] = varray_color[10] = r_refdef.viewblend[2];
+ varray_color[3] = varray_color[7] = varray_color[11] = r_refdef.viewblend[3];
+ r = 64000;
+ varray_vertex[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
+ varray_vertex[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
+ varray_vertex[2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r;
+ r *= 3;
+ varray_vertex[4] = varray_vertex[0] + vup[0] * r;
+ varray_vertex[5] = varray_vertex[1] + vup[1] * r;
+ varray_vertex[6] = varray_vertex[2] + vup[2] * r;
+ varray_vertex[8] = varray_vertex[0] + vright[0] * r;
+ varray_vertex[9] = varray_vertex[1] + vright[1] * r;
+ varray_vertex[10] = varray_vertex[2] + vright[2] * r;
+ R_Mesh_Draw(3, 1, polygonelements);
}
/*
r_farclip = R_FarClip_Finish() + 256.0f;
R_TimeReport("markentity");
- R_Mesh_Start(r_farclip);
+ GL_SetupView_ViewPort(r_refdef.x, r_refdef.y, r_refdef.width, r_refdef.height);
+ GL_SetupView_Mode_Perspective((double) r_refdef.height / r_refdef.width, r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip);
+ GL_SetupView_Orientation_FromEntity (r_refdef.vieworg, r_refdef.viewangles);
+ GL_DepthFunc(GL_LEQUAL);
+
+ R_Mesh_Start();
R_MeshQueue_BeginScene();
if (R_DrawBrushModelsSky())
R_TimeReport("bmodelsky");
- if (world->model)
- {
- R_DrawWorld(world);
- R_TimeReport("worldnode");
-
- R_SurfMarkLights(world);
- R_TimeReport("marklights");
-
- R_PrepareSurfaces(world);
- R_TimeReport("surfprep");
-
- R_DrawSurfaces(world, SHADERSTAGE_SKY);
- R_DrawSurfaces(world, SHADERSTAGE_NORMAL);
- R_TimeReport("surfdraw");
-
- if (r_drawportals.integer)
- {
- R_DrawPortals(world);
- R_TimeReport("portals");
- }
- }
+ // must occur early because it can draw sky
+ R_DrawWorld(world);
+ R_TimeReport("world");
// don't let sound skip if going slow
if (!intimerefresh && !r_speeds.integer)
S_ExtraUpdate ();
- R_DrawViewModel();
- R_TimeReport("viewmodel");
-
R_DrawModels();
R_TimeReport("models");
R_TimeReport("explosions");
R_MeshQueue_RenderTransparent();
- R_TimeReport("addtrans");
+ R_TimeReport("drawtrans");
R_DrawCoronas();
R_TimeReport("coronas");
- R_DrawCrosshair();
+ R_DrawWorldCrosshair();
R_TimeReport("crosshair");
R_BlendView();
R_TimeReport("meshfinish");
}
+/*
void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, float ca)
{
int i;
float *v, *c, f1, f2, diff[3];
- rmeshbufferinfo_t m;
- m.numtriangles = 12;
- m.numverts = 8;
+ rmeshstate_t m;
m.blendfunc1 = GL_SRC_ALPHA;
m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- Matrix4x4_CreateIdentity(&m.matrix);
- if (R_Mesh_Draw_GetBuffer(&m, false))
+ R_Mesh_Matrix(&r_identitymatrix);
+ R_Mesh_State(&m);
+
+ varray_vertex[ 0] = mins[0];varray_vertex[ 1] = mins[1];varray_vertex[ 2] = mins[2];
+ varray_vertex[ 4] = maxs[0];varray_vertex[ 5] = mins[1];varray_vertex[ 6] = mins[2];
+ varray_vertex[ 8] = mins[0];varray_vertex[ 9] = maxs[1];varray_vertex[10] = mins[2];
+ varray_vertex[12] = maxs[0];varray_vertex[13] = maxs[1];varray_vertex[14] = mins[2];
+ varray_vertex[16] = mins[0];varray_vertex[17] = mins[1];varray_vertex[18] = maxs[2];
+ varray_vertex[20] = maxs[0];varray_vertex[21] = mins[1];varray_vertex[22] = maxs[2];
+ varray_vertex[24] = mins[0];varray_vertex[25] = maxs[1];varray_vertex[26] = maxs[2];
+ varray_vertex[28] = maxs[0];varray_vertex[29] = maxs[1];varray_vertex[30] = maxs[2];
+ varray_color[ 0] = varray_color[ 4] = varray_color[ 8] = varray_color[12] = varray_color[16] = varray_color[20] = varray_color[24] = varray_color[28] = cr * r_colorscale;
+ varray_color[ 1] = varray_color[ 5] = varray_color[ 9] = varray_color[13] = varray_color[17] = varray_color[21] = varray_color[25] = varray_color[29] = cg * r_colorscale;
+ varray_color[ 2] = varray_color[ 6] = varray_color[10] = varray_color[14] = varray_color[18] = varray_color[22] = varray_color[26] = varray_color[30] = cb * r_colorscale;
+ varray_color[ 3] = varray_color[ 7] = varray_color[11] = varray_color[15] = varray_color[19] = varray_color[23] = varray_color[27] = varray_color[31] = ca;
+ if (fogenabled)
{
- m.vertex[ 0] = mins[0];m.vertex[ 1] = mins[1];m.vertex[ 2] = mins[2];
- m.vertex[ 4] = maxs[0];m.vertex[ 5] = mins[1];m.vertex[ 6] = mins[2];
- m.vertex[ 8] = mins[0];m.vertex[ 9] = maxs[1];m.vertex[10] = mins[2];
- m.vertex[12] = maxs[0];m.vertex[13] = maxs[1];m.vertex[14] = mins[2];
- m.vertex[16] = mins[0];m.vertex[17] = mins[1];m.vertex[18] = maxs[2];
- m.vertex[20] = maxs[0];m.vertex[21] = mins[1];m.vertex[22] = maxs[2];
- m.vertex[24] = mins[0];m.vertex[25] = maxs[1];m.vertex[26] = maxs[2];
- m.vertex[28] = maxs[0];m.vertex[29] = maxs[1];m.vertex[30] = maxs[2];
- m.color[ 0] = m.color[ 4] = m.color[ 8] = m.color[12] = m.color[16] = m.color[20] = m.color[24] = m.color[28] = cr * m.colorscale;
- m.color[ 1] = m.color[ 5] = m.color[ 9] = m.color[13] = m.color[17] = m.color[21] = m.color[25] = m.color[29] = cg * m.colorscale;
- m.color[ 2] = m.color[ 6] = m.color[10] = m.color[14] = m.color[18] = m.color[22] = m.color[26] = m.color[30] = cb * m.colorscale;
- m.color[ 3] = m.color[ 7] = m.color[11] = m.color[15] = m.color[19] = m.color[23] = m.color[27] = m.color[31] = ca;
- if (fogenabled)
+ for (i = 0, v = varray_vertex, c = varray_color;i < 8;i++, v += 4, c += 4)
{
- for (i = 0, v = m.vertex, c = m.color;i < m.numverts;i++, v += 4, c += 4)
- {
- VectorSubtract(v, r_origin, diff);
- f2 = exp(fogdensity/DotProduct(diff, diff));
- f1 = 1 - f2;
- f2 *= m.colorscale;
- c[0] = c[0] * f1 + fogcolor[0] * f2;
- c[1] = c[1] * f1 + fogcolor[1] * f2;
- c[2] = c[2] * f1 + fogcolor[2] * f2;
- }
+ VectorSubtract(v, r_origin, diff);
+ f2 = exp(fogdensity/DotProduct(diff, diff));
+ f1 = 1 - f2;
+ f2 *= r_colorscale;
+ c[0] = c[0] * f1 + fogcolor[0] * f2;
+ c[1] = c[1] * f1 + fogcolor[1] * f2;
+ c[2] = c[2] * f1 + fogcolor[2] * f2;
}
- R_Mesh_Render();
}
+ R_Mesh_Draw(8, 12);
}
+*/
void R_DrawNoModelCallback(const void *calldata1, int calldata2)
{
const entity_render_t *ent = calldata1;
- int i;
+ int i, element[24];
float f1, f2, *c, diff[3];
- rmeshbufferinfo_t m;
+ rmeshstate_t m;
memset(&m, 0, sizeof(m));
if (ent->flags & EF_ADDITIVE)
{
m.blendfunc1 = GL_ONE;
m.blendfunc2 = GL_ZERO;
}
- m.numtriangles = 8;
- m.numverts = 6;
- m.matrix = ent->matrix;
- if (R_Mesh_Draw_GetBuffer(&m, false))
+ R_Mesh_Matrix(&ent->matrix);
+ R_Mesh_State(&m);
+
+ element[ 0] = 5;element[ 1] = 2;element[ 2] = 0;
+ element[ 3] = 5;element[ 4] = 1;element[ 5] = 2;
+ element[ 6] = 5;element[ 7] = 0;element[ 8] = 3;
+ element[ 9] = 5;element[10] = 3;element[11] = 1;
+ element[12] = 0;element[13] = 2;element[14] = 4;
+ element[15] = 2;element[16] = 1;element[17] = 4;
+ element[18] = 3;element[19] = 0;element[20] = 4;
+ element[21] = 1;element[22] = 3;element[23] = 4;
+ varray_vertex[ 0] = -16;varray_vertex[ 1] = 0;varray_vertex[ 2] = 0;
+ varray_vertex[ 4] = 16;varray_vertex[ 5] = 0;varray_vertex[ 6] = 0;
+ varray_vertex[ 8] = 0;varray_vertex[ 9] = -16;varray_vertex[10] = 0;
+ varray_vertex[12] = 0;varray_vertex[13] = 16;varray_vertex[14] = 0;
+ varray_vertex[16] = 0;varray_vertex[17] = 0;varray_vertex[18] = -16;
+ varray_vertex[20] = 0;varray_vertex[21] = 0;varray_vertex[22] = 16;
+ varray_color[ 0] = 0.00f;varray_color[ 1] = 0.00f;varray_color[ 2] = 0.50f;varray_color[ 3] = ent->alpha;
+ varray_color[ 4] = 0.00f;varray_color[ 5] = 0.00f;varray_color[ 6] = 0.50f;varray_color[ 7] = ent->alpha;
+ varray_color[ 8] = 0.00f;varray_color[ 9] = 0.50f;varray_color[10] = 0.00f;varray_color[11] = ent->alpha;
+ varray_color[12] = 0.00f;varray_color[13] = 0.50f;varray_color[14] = 0.00f;varray_color[15] = ent->alpha;
+ varray_color[16] = 0.50f;varray_color[17] = 0.00f;varray_color[18] = 0.00f;varray_color[19] = ent->alpha;
+ varray_color[20] = 0.50f;varray_color[21] = 0.00f;varray_color[22] = 0.00f;varray_color[23] = ent->alpha;
+ if (fogenabled)
{
- m.index[ 0] = 5;m.index[ 1] = 2;m.index[ 2] = 0;
- m.index[ 3] = 5;m.index[ 4] = 1;m.index[ 5] = 2;
- m.index[ 6] = 5;m.index[ 7] = 0;m.index[ 8] = 3;
- m.index[ 9] = 5;m.index[10] = 3;m.index[11] = 1;
- m.index[12] = 0;m.index[13] = 2;m.index[14] = 4;
- m.index[15] = 2;m.index[16] = 1;m.index[17] = 4;
- m.index[18] = 3;m.index[19] = 0;m.index[20] = 4;
- m.index[21] = 1;m.index[22] = 3;m.index[23] = 4;
- m.vertex[ 0] = -16;m.vertex[ 1] = 0;m.vertex[ 2] = 0;
- m.vertex[ 4] = 16;m.vertex[ 5] = 0;m.vertex[ 6] = 0;
- m.vertex[ 8] = 0;m.vertex[ 9] = -16;m.vertex[10] = 0;
- m.vertex[12] = 0;m.vertex[13] = 16;m.vertex[14] = 0;
- m.vertex[16] = 0;m.vertex[17] = 0;m.vertex[18] = -16;
- m.vertex[20] = 0;m.vertex[21] = 0;m.vertex[22] = 16;
- m.color[ 0] = 0.00f;m.color[ 1] = 0.00f;m.color[ 2] = 0.50f;m.color[ 3] = ent->alpha;
- m.color[ 4] = 0.00f;m.color[ 5] = 0.00f;m.color[ 6] = 0.50f;m.color[ 7] = ent->alpha;
- m.color[ 8] = 0.00f;m.color[ 9] = 0.50f;m.color[10] = 0.00f;m.color[11] = ent->alpha;
- m.color[12] = 0.00f;m.color[13] = 0.50f;m.color[14] = 0.00f;m.color[15] = ent->alpha;
- m.color[16] = 0.50f;m.color[17] = 0.00f;m.color[18] = 0.00f;m.color[19] = ent->alpha;
- m.color[20] = 0.50f;m.color[21] = 0.00f;m.color[22] = 0.00f;m.color[23] = ent->alpha;
- if (fogenabled)
+ VectorSubtract(ent->origin, r_origin, diff);
+ f2 = exp(fogdensity/DotProduct(diff, diff));
+ f1 = 1 - f2;
+ for (i = 0, c = varray_color;i < 6;i++, c += 4)
{
- VectorSubtract(ent->origin, r_origin, diff);
- f2 = exp(fogdensity/DotProduct(diff, diff));
- f1 = 1 - f2;
- for (i = 0, c = m.color;i < m.numverts;i++, c += 4)
- {
- c[0] = (c[0] * f1 + fogcolor[0] * f2) * m.colorscale;
- c[1] = (c[1] * f1 + fogcolor[1] * f2) * m.colorscale;
- c[2] = (c[2] * f1 + fogcolor[2] * f2) * m.colorscale;
- }
+ c[0] = (c[0] * f1 + fogcolor[0] * f2) * r_colorscale;
+ c[1] = (c[1] * f1 + fogcolor[1] * f2) * r_colorscale;
+ c[2] = (c[2] * f1 + fogcolor[2] * f2) * r_colorscale;
}
- else
+ }
+ else
+ {
+ for (i = 0, c = varray_color;i < 6;i++, c += 4)
{
- for (i = 0, c = m.color;i < m.numverts;i++, c += 4)
- {
- c[0] *= m.colorscale;
- c[1] *= m.colorscale;
- c[2] *= m.colorscale;
- }
+ c[0] *= r_colorscale;
+ c[1] *= r_colorscale;
+ c[2] *= r_colorscale;
}
- R_Mesh_Render();
}
+ R_Mesh_Draw(6, 8, element);
}
void R_DrawNoModel(entity_render_t *ent)
// R_DrawNoModelCallback(ent, 0);
}
+void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width)
+{
+ vec3_t right1, right2, diff, normal;
+
+ VectorSubtract (org2, org1, normal);
+ VectorNormalizeFast (normal);
+
+ // calculate 'right' vector for start
+ VectorSubtract (r_origin, org1, diff);
+ VectorNormalizeFast (diff);
+ CrossProduct (normal, diff, right1);
+
+ // calculate 'right' vector for end
+ VectorSubtract (r_origin, org2, diff);
+ VectorNormalizeFast (diff);
+ CrossProduct (normal, diff, right2);
+
+ vert[ 0] = org1[0] + width * right1[0];
+ vert[ 1] = org1[1] + width * right1[1];
+ vert[ 2] = org1[2] + width * right1[2];
+ vert[ 4] = org1[0] - width * right1[0];
+ vert[ 5] = org1[1] - width * right1[1];
+ vert[ 6] = org1[2] - width * right1[2];
+ vert[ 8] = org2[0] - width * right2[0];
+ vert[ 9] = org2[1] - width * right2[1];
+ vert[10] = org2[2] - width * right2[2];
+ vert[12] = org2[0] + width * right2[0];
+ vert[13] = org2[1] + width * right2[1];
+ vert[14] = org2[2] + width * right2[2];
+}