]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
eliminated rmeshstate_t .pointer_vertex and .pointer_color (now must use R_Mesh_Verte...
[xonotic/darkplaces.git] / gl_rmain.c
index dbcd18c08e828f3e19eb5a8bade91dfd83a3321c..44bf341ae8f6b90f797f0b98f2960fd5f8ced637 100644 (file)
@@ -952,9 +952,12 @@ void R_SetupSurfaceShader(const entity_render_t *ent, const texture_t *texture,
        if (r_glsl_permutation->loc_Texture_Normal >= 0) R_Mesh_TexBind(0, R_GetTexture(texture->skin.nmap));
        if (r_glsl_permutation->loc_Texture_Color >= 0) R_Mesh_TexBind(1, R_GetTexture(texture->basetexture));
        if (r_glsl_permutation->loc_Texture_Gloss >= 0) R_Mesh_TexBind(2, R_GetTexture(texture->glosstexture));
-       if (r_glsl_permutation->loc_Texture_FogMask >= 0) R_Mesh_TexBind(4, R_GetTexture(r_texture_fogattenuation));
+       //if (r_glsl_permutation->loc_Texture_Cube >= 0 && permutation & SHADERPERMUTATION_MODE_LIGHTSOURCE) R_Mesh_TexBindCubeMap(3, R_GetTexture(r_shadow_rtlight->currentcubemap));
+       //if (r_glsl_permutation->loc_Texture_FogMask >= 0) R_Mesh_TexBind(4, R_GetTexture(r_texture_fogattenuation));
        if (r_glsl_permutation->loc_Texture_Pants >= 0) R_Mesh_TexBind(5, R_GetTexture(texture->skin.pants));
        if (r_glsl_permutation->loc_Texture_Shirt >= 0) R_Mesh_TexBind(6, R_GetTexture(texture->skin.shirt));
+       //if (r_glsl_permutation->loc_Texture_Lightmap >= 0) R_Mesh_TexBind(7, R_GetTexture(r_texture_white));
+       //if (r_glsl_permutation->loc_Texture_Deluxemap >= 0) R_Mesh_TexBind(8, R_GetTexture(r_texture_blanknormalmap));
        if (r_glsl_permutation->loc_Texture_Glow >= 0) R_Mesh_TexBind(9, R_GetTexture(texture->skin.glow));
        if (r_glsl_permutation->loc_FogColor >= 0)
        {
@@ -1464,7 +1467,6 @@ static void R_BlendView(void)
        int screenwidth, screenheight;
        qboolean dobloom;
        qboolean doblend;
-       rmeshstate_t m;
        float vertex3f[12];
        float texcoord2f[3][8];
 
@@ -1489,9 +1491,12 @@ static void R_BlendView(void)
        vertex3f[3] = 1;vertex3f[4] = 0;vertex3f[5] = 0;
        vertex3f[6] = 1;vertex3f[7] = 1;vertex3f[8] = 0;
        vertex3f[9] = 0;vertex3f[10] = 1;vertex3f[11] = 0;
+       R_Mesh_VertexPointer(vertex3f);
+       R_Mesh_ColorPointer(NULL);
+       R_Mesh_ResetTextureState();
        if (dobloom)
        {
-               int bloomwidth, bloomheight, x, dobloomblend, range;
+               int bloomwidth, bloomheight, x, range;
                float xoffset, yoffset, r;
                renderstats.bloom++;
                // allocate textures as needed
@@ -1523,11 +1528,8 @@ static void R_BlendView(void)
                texcoord2f[1][5] = 0;
                texcoord2f[1][6] = 0;
                texcoord2f[1][7] = 0;
-               memset(&m, 0, sizeof(m));
-               m.pointer_vertex = vertex3f;
-               m.pointer_texcoord[0] = texcoord2f[0];
-               m.tex[0] = R_GetTexture(r_bloom_texture_screen);
-               R_Mesh_State(&m);
+               R_Mesh_TexCoordPointer(0, 2, texcoord2f[0]);
+               R_Mesh_TexBind(0, R_GetTexture(r_bloom_texture_screen));
                // copy view into the full resolution screen image texture
                GL_ActiveTexture(0);
                qglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, r_view_x, vid.height - (r_view_y + r_view_height), r_view_width, r_view_height);
@@ -1550,11 +1552,8 @@ static void R_BlendView(void)
                }
                // we now have a darkened bloom image in the framebuffer, copy it into
                // the bloom image texture for more processing
-               memset(&m, 0, sizeof(m));
-               m.pointer_vertex = vertex3f;
-               m.tex[0] = R_GetTexture(r_bloom_texture_bloom);
-               m.pointer_texcoord[0] = texcoord2f[2];
-               R_Mesh_State(&m);
+               R_Mesh_TexBind(0, R_GetTexture(r_bloom_texture_bloom));
+               R_Mesh_TexCoordPointer(0, 2, texcoord2f[2]);
                GL_ActiveTexture(0);
                qglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, r_view_x, vid.height - (r_view_y + bloomheight), bloomwidth, bloomheight);
                renderstats.bloom_copypixels += bloomwidth * bloomheight;
@@ -1627,49 +1626,33 @@ static void R_BlendView(void)
                qglViewport(r_view_x, vid.height - (r_view_y + r_view_height), r_view_width, r_view_height);
                // put the original screen image back in place and blend the bloom
                // texture on it
-               memset(&m, 0, sizeof(m));
-               m.pointer_vertex = vertex3f;
-               m.tex[0] = R_GetTexture(r_bloom_texture_screen);
-               m.pointer_texcoord[0] = texcoord2f[0];
-#if 0
-               dobloomblend = false;
-#else
+               GL_Color(1,1,1,1);
+               GL_BlendFunc(GL_ONE, GL_ZERO);
                // do both in one pass if possible
+               R_Mesh_TexBind(0, R_GetTexture(r_bloom_texture_screen));
+               R_Mesh_TexCoordPointer(0, 2, texcoord2f[0]);
                if (r_textureunits.integer >= 2 && gl_combine.integer)
                {
-                       dobloomblend = false;
-                       m.texcombinergb[1] = GL_ADD;
-                       m.tex[1] = R_GetTexture(r_bloom_texture_bloom);
-                       m.pointer_texcoord[1] = texcoord2f[1];
+                       R_Mesh_TexCombine(1, GL_ADD, GL_ADD, 1, 1);
+                       R_Mesh_TexBind(1, R_GetTexture(r_bloom_texture_bloom));
+                       R_Mesh_TexCoordPointer(1, 2, texcoord2f[1]);
                }
                else
-                       dobloomblend = true;
-#endif
-               R_Mesh_State(&m);
-               GL_BlendFunc(GL_ONE, GL_ZERO);
-               GL_Color(1,1,1,1);
-               R_Mesh_Draw(0, 4, 2, polygonelements);
-               renderstats.bloom_drawpixels += r_view_width * r_view_height;
-               // now blend on the bloom texture if multipass
-               if (dobloomblend)
                {
-                       memset(&m, 0, sizeof(m));
-                       m.pointer_vertex = vertex3f;
-                       m.tex[0] = R_GetTexture(r_bloom_texture_bloom);
-                       m.pointer_texcoord[0] = texcoord2f[1];
-                       R_Mesh_State(&m);
-                       GL_BlendFunc(GL_ONE, GL_ONE);
-                       GL_Color(1,1,1,1);
                        R_Mesh_Draw(0, 4, 2, polygonelements);
                        renderstats.bloom_drawpixels += r_view_width * r_view_height;
+                       // now blend on the bloom texture
+                       GL_BlendFunc(GL_ONE, GL_ONE);
+                       R_Mesh_TexBind(0, R_GetTexture(r_bloom_texture_bloom));
+                       R_Mesh_TexCoordPointer(0, 2, texcoord2f[1]);
                }
+               R_Mesh_Draw(0, 4, 2, polygonelements);
+               renderstats.bloom_drawpixels += r_view_width * r_view_height;
        }
        if (doblend)
        {
                // apply a color tint to the whole view
-               memset(&m, 0, sizeof(m));
-               m.pointer_vertex = vertex3f;
-               R_Mesh_State(&m);
+               R_Mesh_ResetTextureState();
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                GL_Color(r_refdef.viewblend[0], r_refdef.viewblend[1], r_refdef.viewblend[2], r_refdef.viewblend[3]);
                R_Mesh_Draw(0, 4, 2, polygonelements);
@@ -1946,7 +1929,6 @@ void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, floa
 {
        int i;
        float *v, *c, f1, f2, diff[3], vertex3f[8*3], color4f[8*4];
-       rmeshstate_t m;
        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        GL_DepthMask(false);
        GL_DepthTest(true);
@@ -1972,10 +1954,9 @@ void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, floa
                        c[2] = c[2] * f1 + fogcolor[2] * f2;
                }
        }
-       memset(&m, 0, sizeof(m));
-       m.pointer_vertex = vertex3f;
-       m.pointer_color = color;
-       R_Mesh_State(&m);
+       R_Mesh_VertexPointer(vertex3f);
+       R_Mesh_ColorPointer(color);
+       R_Mesh_ResetTextureState();
        R_Mesh_Draw(8, 12);
 }
 */
@@ -2017,12 +1998,8 @@ void R_DrawNoModel_TransparentCallback(const entity_render_t *ent, int surfacenu
        int i;
        float f1, f2, *c;
        float color4f[6*4];
-       rmeshstate_t m;
        R_Mesh_Matrix(&ent->matrix);
 
-       memset(&m, 0, sizeof(m));
-       m.pointer_vertex = nomodelvertex3f;
-
        if (ent->flags & EF_ADDITIVE)
        {
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
@@ -2039,10 +2016,11 @@ void R_DrawNoModel_TransparentCallback(const entity_render_t *ent, int surfacenu
                GL_DepthMask(true);
        }
        GL_DepthTest(!(ent->effects & EF_NODEPTHTEST));
+       R_Mesh_VertexPointer(nomodelvertex3f);
        if (fogenabled)
        {
                memcpy(color4f, nomodelcolor4f, sizeof(float[6*4]));
-               m.pointer_color = color4f;
+               R_Mesh_ColorPointer(color4f);
                f2 = VERTEXFOGTABLE(VectorDistance(ent->origin, r_vieworigin));
                f1 = 1 - f2;
                for (i = 0, c = color4f;i < 6;i++, c += 4)
@@ -2056,13 +2034,13 @@ void R_DrawNoModel_TransparentCallback(const entity_render_t *ent, int surfacenu
        else if (ent->alpha != 1)
        {
                memcpy(color4f, nomodelcolor4f, sizeof(float[6*4]));
-               m.pointer_color = color4f;
+               R_Mesh_ColorPointer(color4f);
                for (i = 0, c = color4f;i < 6;i++, c += 4)
                        c[3] *= ent->alpha;
        }
        else
-               m.pointer_color = nomodelcolor4f;
-       R_Mesh_State(&m);
+               R_Mesh_ColorPointer(nomodelcolor4f);
+       R_Mesh_ResetTextureState();
        R_Mesh_Draw(0, 6, 8, nomodelelements);
 }
 
@@ -2109,7 +2087,6 @@ float spritetexcoord2f[4*2] = {0, 1, 0, 0, 1, 0, 1, 1};
 void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, rtexture_t *fogtexture, int depthdisable, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2, float cr, float cg, float cb, float ca)
 {
        float fog = 0.0f, ifog;
-       rmeshstate_t m;
        float vertex3f[12];
 
        if (fogenabled)
@@ -2134,11 +2111,11 @@ void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, rtexture_
        vertex3f[10] = origin[1] + left[1] * scalex1 + up[1] * scaley1;
        vertex3f[11] = origin[2] + left[2] * scalex1 + up[2] * scaley1;
 
-       memset(&m, 0, sizeof(m));
-       m.tex[0] = R_GetTexture(texture);
-       m.pointer_texcoord[0] = spritetexcoord2f;
-       m.pointer_vertex = vertex3f;
-       R_Mesh_State(&m);
+       R_Mesh_VertexPointer(vertex3f);
+       R_Mesh_ColorPointer(NULL);
+       R_Mesh_ResetTextureState();
+       R_Mesh_TexBind(0, R_GetTexture(texture));
+       R_Mesh_TexCoordPointer(0, 2, spritetexcoord2f);
        GL_Color(cr * ifog, cg * ifog, cb * ifog, ca);
        R_Mesh_Draw(0, 4, 2, polygonelements);
 
@@ -2221,10 +2198,7 @@ void R_Mesh_AddBrushMeshFromPlanes(rmesh_t *mesh, int numplanes, mplane_t *plane
 static void R_DrawCollisionBrush(colbrushf_t *brush)
 {
        int i;
-       rmeshstate_t m;
-       memset(&m, 0, sizeof(m));
-       m.pointer_vertex = brush->points->v;
-       R_Mesh_State(&m);
+       R_Mesh_VertexPointer(brush->points->v);
        i = (int)(((size_t)brush) / sizeof(colbrushf_t));
        GL_Color((i & 31) * (1.0f / 32.0f), ((i >> 5) & 31) * (1.0f / 32.0f), ((i >> 10) & 31) * (1.0f / 32.0f), 0.2f);
        GL_LockArrays(0, brush->numpoints);
@@ -2235,12 +2209,9 @@ static void R_DrawCollisionBrush(colbrushf_t *brush)
 static void R_DrawCollisionSurface(entity_render_t *ent, msurface_t *surface)
 {
        int i;
-       rmeshstate_t m;
        if (!surface->num_collisiontriangles)
                return;
-       memset(&m, 0, sizeof(m));
-       m.pointer_vertex = surface->data_collisionvertex3f;
-       R_Mesh_State(&m);
+       R_Mesh_VertexPointer(surface->data_collisionvertex3f);
        i = (int)(((size_t)surface) / sizeof(msurface_t));
        GL_Color((i & 31) * (1.0f / 32.0f), ((i >> 5) & 31) * (1.0f / 32.0f), ((i >> 10) & 31) * (1.0f / 32.0f), 0.2f);
        GL_LockArrays(0, surface->num_collisionvertices);
@@ -2553,7 +2524,6 @@ static void RSurf_Draw(const msurface_t *surface)
 {
        GL_LockArrays(surface->num_firstvertex, surface->num_vertices);
        R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, (rsurface_model->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
-       GL_LockArrays(0, 0);
 }
 
 static void RSurf_DrawLightmap(const msurface_t *surface, float r, float g, float b, float a, int lightmode, qboolean applycolor, qboolean applyfog)
@@ -2709,8 +2679,8 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
        {
                GL_DepthMask(true);
                GL_BlendFunc(GL_ONE, GL_ZERO);
-               memset(&m, 0, sizeof(m));
-               R_Mesh_State(&m);
+               R_Mesh_ColorPointer(NULL);
+               R_Mesh_ResetTextureState();
                RSurf_PrepareVerticesForBatch(ent, texture, modelorg, false, false, texturenumsurfaces, texturesurfacelist);
                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                {
@@ -2742,8 +2712,8 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                        if (model->type == mod_brushq1 && r_q1bsp_skymasking.integer && !r_worldnovis)
                        {
                                GL_Color(fogcolor[0], fogcolor[1], fogcolor[2], 1);
-                               memset(&m, 0, sizeof(m));
-                               R_Mesh_State(&m);
+                               R_Mesh_ColorPointer(NULL);
+                               R_Mesh_ResetTextureState();
                                if (skyrendermasked)
                                {
                                        // depth-only (masking)
@@ -2786,35 +2756,31 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                        GL_DepthMask(true);
                }
 
-               memset(&m, 0, sizeof(m));
-               R_Mesh_State(&m);
+               R_Mesh_ColorPointer(NULL);
+               R_Mesh_ResetTextureState();
                GL_Color(ent->colormod[0], ent->colormod[1], ent->colormod[2], texture->currentalpha);
                R_SetupSurfaceShader(ent, texture, modelorg, vec3_origin, lightmode == 2);
                if (!r_glsl_permutation)
                        return;
                RSurf_PrepareVerticesForBatch(ent, texture, modelorg, true, true, texturenumsurfaces, texturesurfacelist);
+               R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
+               R_Mesh_TexCoordPointer(1, 3, rsurface_svector3f);
+               R_Mesh_TexCoordPointer(2, 3, rsurface_tvector3f);
+               R_Mesh_TexCoordPointer(3, 3, rsurface_normal3f);
                if (lightmode == 2)
                {
                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                        {
                                surface = texturesurfacelist[texturesurfaceindex];
-                               R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
-                               R_Mesh_TexCoordPointer(1, 3, rsurface_svector3f);
-                               R_Mesh_TexCoordPointer(2, 3, rsurface_tvector3f);
-                               R_Mesh_TexCoordPointer(3, 3, rsurface_normal3f);
                                RSurf_Draw(surface);
                        }
                }
                else
                {
+                       R_Mesh_TexCoordPointer(4, 2, model->surfmesh.data_texcoordlightmap2f);
                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                        {
                                surface = texturesurfacelist[texturesurfaceindex];
-                               R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
-                               R_Mesh_TexCoordPointer(1, 3, rsurface_svector3f);
-                               R_Mesh_TexCoordPointer(2, 3, rsurface_tvector3f);
-                               R_Mesh_TexCoordPointer(3, 3, rsurface_normal3f);
-                               R_Mesh_TexCoordPointer(4, 2, model->surfmesh.data_texcoordlightmap2f);
                                if (surface->lightmaptexture)
                                {
                                        R_Mesh_TexBind(7, R_GetTexture(surface->lightmaptexture));
@@ -2861,6 +2827,7 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                VectorScale(layer->color, 1.0f, layercolor);
                        }
                        layercolor[3] = layer->color[3];
+                       R_Mesh_ColorPointer(NULL);
                        GL_Color(layercolor[0], layercolor[1], layercolor[2], layercolor[3]);
                        applycolor = layercolor[0] != 1 || layercolor[1] != 1 || layercolor[2] != 1 || layercolor[3] != 1;
                        applyfog = (layer->flags & TEXTURELAYERFLAG_FOGDARKEN) != 0;
@@ -2868,19 +2835,17 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                        {
                        case TEXTURELAYERTYPE_LITTEXTURE_COMBINE:
                                memset(&m, 0, sizeof(m));
+                               m.pointer_texcoord[0] = model->surfmesh.data_texcoordlightmap2f;
                                m.tex[1] = R_GetTexture(layer->texture);
                                m.texmatrix[1] = layer->texmatrix;
                                m.texrgbscale[1] = layertexrgbscale;
-                               m.pointer_color = rsurface_array_color4f;
-                               m.pointer_vertex = rsurface_vertex3f;
-                               R_Mesh_State(&m);
+                               m.pointer_texcoord[1] = model->surfmesh.data_texcoordtexture2f;
+                               R_Mesh_TextureState(&m);
                                if (lightmode == 2)
                                {
                                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                        {
                                                surface = texturesurfacelist[texturesurfaceindex];
-                                               R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordlightmap2f);
-                                               R_Mesh_TexCoordPointer(1, 2, model->surfmesh.data_texcoordtexture2f);
                                                R_Mesh_TexBind(0, R_GetTexture(r_texture_white));
                                                RSurf_DrawLightmap(surface, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 2, applycolor, applyfog);
                                        }
@@ -2890,8 +2855,6 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                        {
                                                surface = texturesurfacelist[texturesurfaceindex];
-                                               R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordlightmap2f);
-                                               R_Mesh_TexCoordPointer(1, 2, model->surfmesh.data_texcoordtexture2f);
                                                if (surface->lightmaptexture)
                                                {
                                                        R_Mesh_TexBind(0, R_GetTexture(surface->lightmaptexture));
@@ -2909,16 +2872,14 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                memset(&m, 0, sizeof(m));
                                m.tex[0] = R_GetTexture(layer->texture);
                                m.texmatrix[0] = layer->texmatrix;
-                               m.pointer_color = rsurface_array_color4f;
                                m.texrgbscale[0] = layertexrgbscale;
-                               m.pointer_vertex = rsurface_vertex3f;
-                               R_Mesh_State(&m);
+                               m.pointer_texcoord[0] = model->surfmesh.data_texcoordlightmap2f;
+                               R_Mesh_TextureState(&m);
                                if (lightmode == 2)
                                {
                                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                        {
                                                surface = texturesurfacelist[texturesurfaceindex];
-                                               R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordlightmap2f);
                                                R_Mesh_TexBind(0, R_GetTexture(r_texture_white));
                                                RSurf_DrawLightmap(surface, 1, 1, 1, 1, 2, false, false);
                                        }
@@ -2928,7 +2889,6 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                        {
                                                surface = texturesurfacelist[texturesurfaceindex];
-                                               R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordlightmap2f);
                                                if (surface->lightmaptexture)
                                                {
                                                        R_Mesh_TexBind(0, R_GetTexture(surface->lightmaptexture));
@@ -2941,18 +2901,17 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                                }
                                        }
                                }
+                               GL_LockArrays(0, 0);
                                GL_BlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
                                memset(&m, 0, sizeof(m));
                                m.tex[0] = R_GetTexture(layer->texture);
                                m.texmatrix[0] = layer->texmatrix;
-                               m.pointer_color = rsurface_array_color4f;
                                m.texrgbscale[0] = layertexrgbscale;
-                               m.pointer_vertex = rsurface_vertex3f;
-                               R_Mesh_State(&m);
+                               m.pointer_texcoord[0] = model->surfmesh.data_texcoordtexture2f;
+                               R_Mesh_TextureState(&m);
                                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                {
                                        surface = texturesurfacelist[texturesurfaceindex];
-                                       R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
                                        RSurf_DrawLightmap(surface, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 0, applycolor, false);
                                }
                                break;
@@ -2961,15 +2920,13 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                m.tex[0] = R_GetTexture(layer->texture);
                                m.texmatrix[0] = layer->texmatrix;
                                m.texrgbscale[0] = layertexrgbscale;
-                               m.pointer_color = rsurface_array_color4f;
-                               m.pointer_vertex = rsurface_vertex3f;
-                               R_Mesh_State(&m);
+                               m.pointer_texcoord[0] = model->surfmesh.data_texcoordtexture2f;
+                               R_Mesh_TextureState(&m);
                                if (lightmode == 2)
                                {
                                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                        {
                                                surface = texturesurfacelist[texturesurfaceindex];
-                                               R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
                                                RSurf_DrawLightmap(surface, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 2, applycolor, applyfog);
                                        }
                                }
@@ -2978,7 +2935,6 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                        {
                                                surface = texturesurfacelist[texturesurfaceindex];
-                                               R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
                                                RSurf_DrawLightmap(surface, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 1, applycolor, applyfog);
                                        }
                                }
@@ -2987,34 +2943,32 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                memset(&m, 0, sizeof(m));
                                m.tex[0] = R_GetTexture(layer->texture);
                                m.texmatrix[0] = layer->texmatrix;
-                               m.pointer_color = rsurface_array_color4f;
                                m.texrgbscale[0] = layertexrgbscale;
-                               m.pointer_vertex = rsurface_vertex3f;
-                               R_Mesh_State(&m);
+                               m.pointer_texcoord[0] = model->surfmesh.data_texcoordtexture2f;
+                               R_Mesh_TextureState(&m);
                                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                {
                                        surface = texturesurfacelist[texturesurfaceindex];
-                                       R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
                                        RSurf_DrawLightmap(surface, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 0, applycolor, applyfog);
                                }
                                break;
                        case TEXTURELAYERTYPE_FOG:
-                               memset(&m, 0, sizeof(m));
+                               R_Mesh_ColorPointer(rsurface_array_color4f);
                                if (layer->texture)
                                {
+                                       memset(&m, 0, sizeof(m));
                                        m.tex[0] = R_GetTexture(layer->texture);
                                        m.texmatrix[0] = layer->texmatrix;
+                                       m.pointer_texcoord[0] = model->surfmesh.data_texcoordtexture2f;
+                                       R_Mesh_TextureState(&m);
                                }
-                               m.pointer_vertex = rsurface_vertex3f;
-                               R_Mesh_State(&m);
+                               else
+                                       R_Mesh_ResetTextureState();
                                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                {
                                        int i;
                                        float f, *v, *c;
                                        surface = texturesurfacelist[texturesurfaceindex];
-                                       if (layer->texture)
-                                               R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
-                                       R_Mesh_ColorPointer(rsurface_array_color4f);
                                        for (i = 0, v = (rsurface_vertex3f + 3 * surface->num_firstvertex), c = (rsurface_array_color4f + 4 * surface->num_firstvertex);i < surface->num_vertices;i++, v += 3, c += 4)
                                        {
                                                f = VERTEXFOGTABLE(VectorDistance(v, modelorg));
@@ -3029,25 +2983,27 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                        default:
                                Con_Printf("R_DrawTextureSurfaceList: unknown layer type %i\n", layer->type);
                        }
+                       GL_LockArrays(0, 0);
                        // if trying to do overbright on first pass of an opaque surface
                        // when combine is not supported, brighten as a post process
                        if (layertexrgbscale > 1 && !gl_combine.integer && layer->depthmask)
                        {
                                int scale;
                                GL_BlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
+                               R_Mesh_ColorPointer(NULL);
                                GL_Color(1, 1, 1, 1);
-                               memset(&m, 0, sizeof(m));
-                               m.pointer_vertex = rsurface_vertex3f;
-                               R_Mesh_State(&m);
+                               R_Mesh_ResetTextureState();
                                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                {
                                        surface = texturesurfacelist[texturesurfaceindex];
                                        for (scale = 1;scale < layertexrgbscale;scale <<= 1)
                                                RSurf_Draw(surface);
                                }
+                               GL_LockArrays(0, 0);
                        }
                }
        }
+       GL_LockArrays(0, 0);
        if ((texture->textureflags & Q3TEXTUREFLAG_TWOSIDED) || (ent->flags & RENDER_NOCULLFACE))
                qglEnable(GL_CULL_FACE);
 }
@@ -3207,6 +3163,8 @@ void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces)
                msurface_t *surface;
                q3mbrush_t *brush;
                R_Mesh_Matrix(&ent->matrix);
+               R_Mesh_ColorPointer(NULL);
+               R_Mesh_ResetTextureState();
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
                GL_DepthMask(false);
                GL_DepthTest(!r_showdisabledepthtest.integer);
@@ -3224,15 +3182,14 @@ void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces)
        {
                int k, l;
                const int *elements;
-               rmeshstate_t m;
                vec3_t v;
                GL_DepthTest(true);
                GL_DepthMask(true);
                if (r_showdisabledepthtest.integer)
                        qglDepthFunc(GL_ALWAYS);
                GL_BlendFunc(GL_ONE, GL_ZERO);
-               memset(&m, 0, sizeof(m));
-               R_Mesh_State(&m);
+               R_Mesh_ColorPointer(NULL);
+               R_Mesh_ResetTextureState();
                for (i = 0, j = model->firstmodelsurface, surface = model->data_surfaces + j;i < model->nummodelsurfaces;i++, j++, surface++)
                {
                        if (ent == r_refdef.worldentity && !r_worldsurfacevisible[j])