]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
GLSL shader: make dp_waterscroll work with dp_reflect and dp_refract
[xonotic/darkplaces.git] / gl_rmain.c
index 4077fc3ef5c7cad7794a607818d68ad418f412fa..3cda32764ed684d0b59a9e4b17668e9abc9a5d05 100644 (file)
@@ -2072,14 +2072,14 @@ void R_SetupShader_Surface(const vec3_t lightcolorbase, qboolean modellighting,
        r_waterstate_waterplane_t *waterplane = (r_waterstate_waterplane_t *)surfacewaterplane;
        if (rsurface.texture->currentmaterialflags & MATERIALFLAG_ALPHATEST)
                permutation |= SHADERPERMUTATION_ALPHAKILL;
+       if (rsurface.texture->r_water_waterscroll[0] && rsurface.texture->r_water_waterscroll[1])
+               permutation |= SHADERPERMUTATION_NORMALMAPSCROLLBLEND; // todo: make generic
        if (rsurfacepass == RSURFPASS_BACKGROUND)
        {
                // distorted background
                if (rsurface.texture->currentmaterialflags & MATERIALFLAG_WATERSHADER)
                {
                        mode = SHADERMODE_WATER;
-                       if (rsurface.texture->r_water_waterscroll[0] && rsurface.texture->r_water_waterscroll[1])
-                               permutation |= SHADERPERMUTATION_NORMALMAPSCROLLBLEND;
                        if((r_wateralpha.value < 1) && (rsurface.texture->currentmaterialflags & MATERIALFLAG_WATERALPHA))
                        {
                                // this is the right thing to do for wateralpha