#include "csprogs.h"
#include "cl_video.h"
#include "dpsoftrast.h"
+#include "cl_collision.h"
#ifdef SUPPORTD3D
#include <d3d9.h>
cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1", "draw your weapon model"};
cvar_t r_drawexteriormodel = {0, "r_drawexteriormodel","1", "draw your player model (e.g. in chase cam, reflections)"};
cvar_t r_cullentities_trace = {0, "r_cullentities_trace", "1", "probabistically cull invisible entities"};
+cvar_t r_cullentities_trace_entityocclusion = { 0, "r_cullentities_trace_entityocclusion", "1", "check for occluding entities such as doors, not just world hull" };
cvar_t r_cullentities_trace_samples = {0, "r_cullentities_trace_samples", "2", "number of samples to test for entity culling (in addition to center sample)"};
cvar_t r_cullentities_trace_tempentitysamples = {0, "r_cullentities_trace_tempentitysamples", "-1", "number of samples to test for entity culling of temp entities (including all CSQC entities), -1 disables trace culling on these entities to prevent flicker (pvs still applies)"};
cvar_t r_cullentities_trace_enlarge = {0, "r_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
cvar_t r_cullentities_trace_delay = {0, "r_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
+cvar_t r_cullentities_trace_eyejitter = {0, "r_cullentities_trace_eyejitter", "16", "randomly offset rays from the eye by this much to reduce the odds of flickering"};
cvar_t r_sortentities = {0, "r_sortentities", "0", "sort entities before drawing (might be faster)"};
cvar_t r_speeds = {0, "r_speeds","0", "displays rendering statistics and per-subsystem timings"};
cvar_t r_fullbright = {0, "r_fullbright","0", "makes map very bright and renders faster"};
Cvar_RegisterVariable(&r_draw2d);
Cvar_RegisterVariable(&r_drawworld);
Cvar_RegisterVariable(&r_cullentities_trace);
+ Cvar_RegisterVariable(&r_cullentities_trace_entityocclusion);
Cvar_RegisterVariable(&r_cullentities_trace_samples);
Cvar_RegisterVariable(&r_cullentities_trace_tempentitysamples);
Cvar_RegisterVariable(&r_cullentities_trace_enlarge);
}
}
-#define MAX_LINEOFSIGHTTRACES 64
-
-static qboolean R_CanSeeBox(int numsamples, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
+qboolean R_CanSeeBox(int numsamples, vec_t eyejitter, vec_t entboxenlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
{
int i;
+ vec3_t eyemins, eyemaxs;
vec3_t boxmins, boxmaxs;
vec3_t start;
vec3_t end;
dp_model_t *model = r_refdef.scene.worldmodel;
+ static vec3_t positions[] = {
+ { 0.5f, 0.5f, 0.5f },
+ { 0.0f, 0.0f, 0.0f },
+ { 0.0f, 0.0f, 1.0f },
+ { 0.0f, 1.0f, 0.0f },
+ { 0.0f, 1.0f, 1.0f },
+ { 1.0f, 0.0f, 0.0f },
+ { 1.0f, 0.0f, 1.0f },
+ { 1.0f, 1.0f, 0.0f },
+ { 1.0f, 1.0f, 1.0f },
+ };
+
+ // sample count can be set to -1 to skip this logic, for flicker-prone objects
+ if (numsamples < 0)
+ return true;
+
+ // view origin is not used for culling in portal/reflection/refraction renders or isometric views
+ if (r_refdef.view.useclipplane || !r_refdef.view.useperspective || r_trippy.integer)
+ return true;
- if (!model || !model->brush.TraceLineOfSight)
+ if (!r_cullentities_trace_entityocclusion.integer && (!model || !model->brush.TraceLineOfSight))
return true;
+ // expand the eye box a little
+ eyemins[0] = eye[0] - eyejitter;
+ eyemaxs[0] = eye[0] + eyejitter;
+ eyemins[1] = eye[1] - eyejitter;
+ eyemaxs[1] = eye[1] + eyejitter;
+ eyemins[2] = eye[2] - eyejitter;
+ eyemaxs[2] = eye[2] + eyejitter;
// expand the box a little
- boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
- boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
- boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
- boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
- boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
- boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
-
- // return true if eye is inside enlarged box
- if (BoxesOverlap(boxmins, boxmaxs, eye, eye))
+ boxmins[0] = (entboxenlarge + 1) * entboxmins[0] - entboxenlarge * entboxmaxs[0];
+ boxmaxs[0] = (entboxenlarge + 1) * entboxmaxs[0] - entboxenlarge * entboxmins[0];
+ boxmins[1] = (entboxenlarge + 1) * entboxmins[1] - entboxenlarge * entboxmaxs[1];
+ boxmaxs[1] = (entboxenlarge + 1) * entboxmaxs[1] - entboxenlarge * entboxmins[1];
+ boxmins[2] = (entboxenlarge + 1) * entboxmins[2] - entboxenlarge * entboxmaxs[2];
+ boxmaxs[2] = (entboxenlarge + 1) * entboxmaxs[2] - entboxenlarge * entboxmins[2];
+
+ // return true if eye overlaps enlarged box
+ if (BoxesOverlap(boxmins, boxmaxs, eyemins, eyemaxs))
return true;
- // try center
- VectorCopy(eye, start);
- VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, end);
- if (model->brush.TraceLineOfSight(model, start, end))
+ // try specific positions in the box first - note that these can be cached
+ if (r_cullentities_trace_entityocclusion.integer)
+ {
+ for (i = 0; i < sizeof(positions) / sizeof(positions[0]); i++)
+ {
+ VectorCopy(eye, start);
+ end[0] = boxmins[0] + (boxmaxs[0] - boxmins[0]) * positions[i][0];
+ end[1] = boxmins[1] + (boxmaxs[1] - boxmins[1]) * positions[i][1];
+ end[2] = boxmins[2] + (boxmaxs[2] - boxmins[2]) * positions[i][2];
+ //trace_t trace = CL_TraceLine(start, end, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, SUPERCONTENTS_SKY, 0.0f, true, false, NULL, true, true);
+ trace_t trace = CL_Cache_TraceLineSurfaces(start, end, MOVE_NOMONSTERS, SUPERCONTENTS_SOLID, SUPERCONTENTS_SKY);
+ // not picky - if the trace ended anywhere in the box we're good
+ if (BoxesOverlap(trace.endpos, trace.endpos, boxmins, boxmaxs))
+ return true;
+ }
+ }
+ else if (model->brush.TraceLineOfSight(model, start, end, boxmins, boxmaxs))
return true;
// try various random positions
- for (i = 0;i < numsamples;i++)
+ for (i = 0; i < numsamples; i++)
{
+ VectorSet(start, lhrandom(eyemins[0], eyemaxs[0]), lhrandom(eyemins[1], eyemaxs[1]), lhrandom(eyemins[2], eyemaxs[2]));
VectorSet(end, lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
- if (model->brush.TraceLineOfSight(model, start, end))
+ if (r_cullentities_trace_entityocclusion.integer)
+ {
+ trace_t trace = CL_TraceLine(start, end, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, SUPERCONTENTS_SKY, 0.0f, true, false, NULL, true, true);
+ // not picky - if the trace ended anywhere in the box we're good
+ if (BoxesOverlap(trace.endpos, trace.endpos, boxmins, boxmaxs))
+ return true;
+ }
+ else if (model->brush.TraceLineOfSight(model, start, end, boxmins, boxmaxs))
return true;
}
r_refdef.viewcache.entityvisible[i] = true;
}
}
- if(r_cullentities_trace.integer && r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.TraceLineOfSight && !r_refdef.view.useclipplane && !r_trippy.integer)
- // sorry, this check doesn't work for portal/reflection/refraction renders as the view origin is not useful for culling
+ if (r_cullentities_trace.integer)
{
for (i = 0;i < r_refdef.scene.numentities;i++)
{
if (!r_refdef.viewcache.entityvisible[i])
continue;
ent = r_refdef.scene.entities[i];
- if(!(ent->flags & (RENDER_VIEWMODEL | RENDER_WORLDOBJECT | RENDER_NODEPTHTEST)) && !(ent->model && (ent->model->name[0] == '*')))
+ if (!(ent->flags & (RENDER_VIEWMODEL | RENDER_WORLDOBJECT | RENDER_NODEPTHTEST)) && !(ent->model && (ent->model->name[0] == '*')))
{
- samples = ent->entitynumber ? r_cullentities_trace_samples.integer : r_cullentities_trace_tempentitysamples.integer;
- if (samples < 0)
- continue; // temp entities do pvs only
- if(R_CanSeeBox(samples, r_cullentities_trace_enlarge.value, r_refdef.view.origin, ent->mins, ent->maxs))
+ samples = ent->last_trace_visibility == 0 ? r_cullentities_trace_tempentitysamples.integer : r_cullentities_trace_samples.integer;
+ if (R_CanSeeBox(samples, r_cullentities_trace_eyejitter.value, r_cullentities_trace_enlarge.value, r_refdef.view.origin, ent->mins, ent->maxs))
ent->last_trace_visibility = realtime;
- if(ent->last_trace_visibility < realtime - r_cullentities_trace_delay.value)
+ if (ent->last_trace_visibility < realtime - r_cullentities_trace_delay.value)
r_refdef.viewcache.entityvisible[i] = 0;
}
}