]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_models.c
recalculate farclip immediately before rendering, instead of from the previous frame...
[xonotic/darkplaces.git] / gl_models.c
index a1effa88d7cfe0a0f39ddb178517caf5427bd794..f7afd47d6f0a808b905e5a44291c56e227ffa8ab 100644 (file)
@@ -175,7 +175,7 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
        fog = 0;
        if (fogenabled)
        {
-               VectorSubtract(ent->origin, r_origin, diff);
+               VectorSubtract(ent->origin, r_vieworigin, diff);
                fog = DotProduct(diff,diff);
                if (fog < 0.01f)
                        fog = 0.01f;
@@ -221,7 +221,7 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
                GL_DepthTest(true);
                firstpass = false;
                expandaliasvert(mesh->num_vertices);
-               colorscale = r_colorscale;
+               colorscale = 1.0f;
 
                memset(&m, 0, sizeof(m));
                if (layer->texture != NULL)
@@ -303,68 +303,6 @@ void R_Model_Alias_Draw(entity_render_t *ent)
        }
 }
 
-void R_Model_Alias_DrawFakeShadow (entity_render_t *ent)
-{
-       int i, meshnum;
-       aliasmesh_t *mesh;
-       aliasskin_t *skin;
-       rmeshstate_t m;
-       float *v, plane[4], dist, projection[3], floororigin[3], surfnormal[3], lightdirection[3], v2[3];
-
-       if ((ent->effects & EF_ADDITIVE) || ent->alpha < 1)
-               return;
-
-       lightdirection[0] = 0.5;
-       lightdirection[1] = 0.2;
-       lightdirection[2] = -1;
-       VectorNormalizeFast(lightdirection);
-
-       VectorMA(ent->origin, 65536.0f, lightdirection, v2);
-       if (CL_TraceLine(ent->origin, v2, floororigin, surfnormal, 0, false, NULL) == 1)
-               return;
-
-       R_Mesh_Matrix(&ent->matrix);
-
-       memset(&m, 0, sizeof(m));
-       R_Mesh_State_Texture(&m);
-
-       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       GL_DepthMask(false);
-       GL_DepthTest(true);
-       GL_VertexPointer(varray_vertex3f);
-       GL_Color(0, 0, 0, 0.5);
-
-       // put a light direction in the entity's coordinate space
-       Matrix4x4_Transform3x3(&ent->inversematrix, lightdirection, projection);
-       VectorNormalizeFast(projection);
-
-       // put the plane's normal in the entity's coordinate space
-       Matrix4x4_Transform3x3(&ent->inversematrix, surfnormal, plane);
-       VectorNormalizeFast(plane);
-
-       // put the plane's distance in the entity's coordinate space
-       VectorSubtract(floororigin, ent->origin, floororigin);
-       plane[3] = DotProduct(floororigin, surfnormal) + 2;
-
-       dist = -1.0f / DotProduct(projection, plane);
-       VectorScale(projection, dist, projection);
-       for (meshnum = 0, mesh = ent->model->alias.aliasdata_meshes;meshnum < ent->model->alias.aliasnum_meshes;meshnum++)
-       {
-               skin = R_FetchAliasSkin(ent, mesh);
-               if (skin->flags & ALIASSKIN_TRANSPARENT)
-                       continue;
-               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
-               for (i = 0, v = varray_vertex3f;i < mesh->num_vertices;i++, v += 3)
-               {
-                       dist = DotProduct(v, plane) - plane[3];
-                       if (dist > 0)
-                               VectorMA(v, dist, projection, v);
-               }
-               c_alias_polys += mesh->num_triangles;
-               R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
-       }
-}
-
 void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius)
 {
        int meshnum;
@@ -406,7 +344,7 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
        fog = 0;
        if (fogenabled)
        {
-               VectorSubtract(ent->origin, r_origin, diff);
+               VectorSubtract(ent->origin, r_vieworigin, diff);
                fog = DotProduct(diff,diff);
                if (fog < 0.01f)
                        fog = 0.01f;
@@ -766,7 +704,7 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2)
        fog = 0;
        if (fogenabled)
        {
-               VectorSubtract(ent->origin, r_origin, diff);
+               VectorSubtract(ent->origin, r_vieworigin, diff);
                fog = DotProduct(diff,diff);
                if (fog < 0.01f)
                        fog = 0.01f;
@@ -800,7 +738,7 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2)
        GL_VertexPointer(varray_vertex3f);
 
        memset(&mstate, 0, sizeof(mstate));
-       colorscale = r_colorscale;
+       colorscale = 1.0f;
        if (gl_combine.integer)
        {
                mstate.texrgbscale[0] = 4;
@@ -837,7 +775,7 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2)
                //mstate.pointer_texcoord = ent->model->alias.zymdata_texcoords;
                R_Mesh_State_Texture(&mstate);
 
-               GL_Color(fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, ent->alpha * fog);
+               GL_Color(fogcolor[0], fogcolor[1], fogcolor[2], ent->alpha * fog);
                ZymoticTransformVerts(numverts, varray_vertex3f, ent->model->alias.zymdata_vertbonecounts, ent->model->alias.zymdata_verts);
                R_Mesh_Draw(numverts, numtriangles, elements);
                c_alias_polys += numtriangles;
@@ -862,11 +800,6 @@ void R_Model_Zymotic_Draw(entity_render_t *ent)
        }
 }
 
-void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent)
-{
-       // FIXME
-}
-
 void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, float lightradius2, float lightdistbias, float lightsubtract, float *lightcolor)
 {
        // FIXME