]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_models.c
compare coop.value instead of coop.integer
[xonotic/darkplaces.git] / gl_models.c
index d74a30b17705eaaa8f3da59339d41f6abc616816..ec9ed00e90e22594062a689cde61ff7e3dc59a0a 100644 (file)
@@ -13,6 +13,7 @@ int aliasvertmax = 0;
 void *aliasvertarrays = NULL;
 float *aliasvertcolor4fbuf = NULL;
 float *aliasvertcolor4f = NULL; // this may point at aliasvertcolorbuf or at vertex arrays in the mesh backend
+float *aliasvert_vertex3f = NULL;
 float *aliasvert_svector3f = NULL;
 float *aliasvert_tvector3f = NULL;
 float *aliasvert_normal3f = NULL;
@@ -31,10 +32,11 @@ void gl_models_allocarrays(int newmax)
        aliasvertmax = newmax;
        if (aliasvertarrays != NULL)
                Mem_Free(aliasvertarrays);
-       aliasvertarrays = Mem_Alloc(gl_models_mempool, aliasvertmax * (sizeof(float[4+4+3+3+3]) + sizeof(int[3])));
+       aliasvertarrays = Mem_Alloc(gl_models_mempool, aliasvertmax * (sizeof(float[4+4+3+3+3+3]) + sizeof(int[3])));
        data = aliasvertarrays;
        aliasvertcolor4f = aliasvertcolor4fbuf = (void *)data;data += aliasvertmax * sizeof(float[4]);
        aliasvertcolor2_4f = (void *)data;data += aliasvertmax * sizeof(float[4]); // used temporarily for tinted coloring
+       aliasvert_vertex3f = (void *)data;data += aliasvertmax * sizeof(float[3]);
        aliasvert_svector3f = (void *)data;data += aliasvertmax * sizeof(float[3]);
        aliasvert_tvector3f = (void *)data;data += aliasvertmax * sizeof(float[3]);
        aliasvert_normal3f = (void *)data;data += aliasvertmax * sizeof(float[3]);
@@ -49,6 +51,7 @@ void gl_models_freearrays(void)
        aliasvertarrays = NULL;
        aliasvertcolor4f = aliasvertcolor4fbuf = NULL;
        aliasvertcolor2_4f = NULL;
+       aliasvert_vertex3f = NULL;
        aliasvert_svector3f = NULL;
        aliasvert_tvector3f = NULL;
        aliasvert_normal3f = NULL;
@@ -83,7 +86,7 @@ void GL_Models_Init(void)
 #define MODELARRAY_TVECTOR 2
 #define MODELARRAY_NORMAL 3
 
-void R_Model_Alias_GetMesh_Array3f(const entity_render_t *ent, aliasmesh_t *mesh, int whicharray, float *out3f)
+void R_Model_Alias_GetMesh_Array3f(const entity_render_t *ent, const aliasmesh_t *mesh, int whicharray, float *out3f)
 {
        int i, vertcount;
        float lerp1, lerp2, lerp3, lerp4;
@@ -166,7 +169,6 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
        aliasmesh_t *mesh = ent->model->aliasdata_meshes + calldata2;
        aliaslayer_t *layer;
        aliasskin_t *skin;
-       rcachearrayrequest_t request;
 
        R_Mesh_Matrix(&ent->matrix);
 
@@ -201,55 +203,42 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
                         || ((layer->flags & ALIASLAYER_DIFFUSE) && (r_shadow_realtime_world.integer && r_ambient.integer <= 0 && r_fullbright.integer == 0 && !(ent->effects & EF_FULLBRIGHT))))
                                continue;
                }
-               memset(&m, 0, sizeof(m));
                if (!firstpass || (ent->effects & EF_ADDITIVE))
                {
-                       m.blendfunc1 = GL_SRC_ALPHA;
-                       m.blendfunc2 = GL_ONE;
+                       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+                       GL_DepthMask(false);
                }
                else if ((skin->flags & ALIASSKIN_TRANSPARENT) || ent->alpha != 1.0)
                {
-                       m.blendfunc1 = GL_SRC_ALPHA;
-                       m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+                       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+                       GL_DepthMask(false);
                }
                else
                {
-                       m.blendfunc1 = GL_ONE;
-                       m.blendfunc2 = GL_ZERO;
+                       GL_BlendFunc(GL_ONE, GL_ZERO);
+                       GL_DepthMask(true);
                }
+               GL_DepthTest(true);
                firstpass = false;
                expandaliasvert(mesh->num_vertices);
                colorscale = r_colorscale;
-               m.texrgbscale[0] = 1;
-               m.tex[0] = R_GetTexture(layer->texture);
-               if (gl_combine.integer && layer->flags & (ALIASLAYER_DIFFUSE | ALIASLAYER_SPECULAR))
+
+               memset(&m, 0, sizeof(m));
+               if (layer->texture != NULL)
                {
-                       colorscale *= 0.25f;
-                       m.texrgbscale[0] = 4;
+                       m.tex[0] = R_GetTexture(layer->texture);
+                       m.pointer_texcoord[0] = mesh->data_texcoord2f;
+                       if (gl_combine.integer && layer->flags & (ALIASLAYER_DIFFUSE | ALIASLAYER_SPECULAR))
+                       {
+                               colorscale *= 0.25f;
+                               m.texrgbscale[0] = 4;
+                       }
                }
+               R_Mesh_State_Texture(&m);
+
                c_alias_polys += mesh->num_triangles;
-               if (gl_mesh_copyarrays.integer)
-               {
-                       R_Mesh_State(&m);
-                       R_Mesh_GetSpace(mesh->num_vertices);
-                       if (layer->texture != NULL)
-                               R_Mesh_CopyTexCoord2f(0, mesh->data_texcoord2f, mesh->num_vertices);
-                       R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
-               }
-               else
-               {
-                       m.pointervertexcount = mesh->num_vertices;
-                       memset(&request, 0, sizeof(request));
-                       request.data_size = mesh->num_vertices * sizeof(float[3]);
-                       request.id_pointer2 = mesh->data_aliasvertex3f;
-                       request.id_number1 = layernum;
-                       request.id_number2 = 0;
-                       request.id_number3 = CRC_Block((void *)ent->frameblend, sizeof(ent->frameblend));
-                       if (R_Mesh_CacheArray(&request))
-                               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, request.data);
-                       m.pointer_vertex = request.data;
-                       m.pointer_texcoord[0] = layer->texture != NULL ? mesh->data_texcoord2f : NULL;
-               }
+               GL_VertexPointer(varray_vertex3f);
+               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
                if (layer->flags & ALIASLAYER_FOG)
                {
                        colorscale *= fog;
@@ -257,6 +246,12 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
                }
                else
                {
+                       fullbright = !(layer->flags & ALIASLAYER_DIFFUSE) || r_fullbright.integer || (ent->effects & EF_FULLBRIGHT);
+                       if (r_shadow_realtime_world.integer && !fullbright)
+                       {
+                               colorscale *= r_ambient.value * (2.0f / 128.0f);
+                               fullbright = true;
+                       }
                        if (layer->flags & (ALIASLAYER_COLORMAP_PANTS | ALIASLAYER_COLORMAP_SHIRT))
                        {
                                // 128-224 are backwards ranges
@@ -266,62 +261,26 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
                                        c = (ent->colormap & 0xF0);
                                c += (c >= 128 && c < 224) ? 4 : 12;
                                bcolor = (qbyte *) (&palette_complete[c]);
-                               fullbright = c >= 224;
+                               fullbright = fullbright || c >= 224;
                                VectorScale(bcolor, (1.0f / 255.0f), tint);
                        }
                        else
-                       {
                                tint[0] = tint[1] = tint[2] = 1;
-                               fullbright = false;
-                       }
                        colorscale *= ifog;
-                       if (fullbright || !(layer->flags & ALIASLAYER_DIFFUSE) || r_fullbright.integer || (ent->effects & EF_FULLBRIGHT))
-                               GL_Color(tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha);
-                       else if (r_shadow_realtime_world.integer)
-                       {
-                               colorscale *= r_ambient.value * (2.0f / 128.0f);
+                       if (fullbright)
                                GL_Color(tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha);
-                       }
                        else
                        {
                                if (R_LightModel(ambientcolor4f, ent, tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha, false))
                                {
-                                       GL_UseColorArray();
-                                       if (gl_mesh_copyarrays.integer)
-                                       {
-                                               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, aliasvert_normal3f);
-                                               R_LightModel_CalcVertexColors(ambientcolor4f, mesh->num_vertices, varray_vertex3f, aliasvert_normal3f, varray_color4f);
-                                       }
-                                       else
-                                       {
-                                               // request color4f cache
-                                               request.data_size = mesh->num_vertices * sizeof(float[4]);
-                                               request.id_pointer1 = ent;
-                                               request.id_number2 = 2;
-                                               request.id_number3 = CRC_Block((void *)ent->frameblend, sizeof(ent->frameblend)) + CRC_Block((void *)&ent->entlightstime, sizeof(ent->entlightstime));
-                                               if (R_Mesh_CacheArray(&request))
-                                               {
-                                                       // save off the color pointer before we blow away the request
-                                                       m.pointer_color = request.data;
-                                                       // request normal3f cache
-                                                       request.data_size = mesh->num_vertices * sizeof(float[3]);
-                                                       request.id_pointer1 = NULL;
-                                                       request.id_number2 = 3;
-                                                       request.id_number3 = CRC_Block((void *)ent->frameblend, sizeof(ent->frameblend));
-                                                       if (R_Mesh_CacheArray(&request))
-                                                               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, request.data);
-                                                       R_LightModel_CalcVertexColors(ambientcolor4f, mesh->num_vertices, m.pointer_vertex, request.data, m.pointer_color);
-                                               }
-                                               else
-                                                       m.pointer_color = request.data;
-                                       }
+                                       GL_ColorPointer(varray_color4f);
+                                       R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, varray_normal3f);
+                                       R_LightModel_CalcVertexColors(ambientcolor4f, mesh->num_vertices, varray_vertex3f, varray_normal3f, varray_color4f);
                                }
                                else
                                        GL_Color(ambientcolor4f[0], ambientcolor4f[1], ambientcolor4f[2], ambientcolor4f[3]);
                        }
                }
-               if (!gl_mesh_copyarrays.integer)
-                       R_Mesh_State(&m);
                R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
        }
 }
@@ -351,7 +310,6 @@ void R_Model_Alias_DrawFakeShadow (entity_render_t *ent)
        aliasskin_t *skin;
        rmeshstate_t m;
        float *v, plane[4], dist, projection[3], floororigin[3], surfnormal[3], lightdirection[3], v2[3];
-       rcachearrayrequest_t request;
 
        if ((ent->effects & EF_ADDITIVE) || ent->alpha < 1)
                return;
@@ -368,10 +326,12 @@ void R_Model_Alias_DrawFakeShadow (entity_render_t *ent)
        R_Mesh_Matrix(&ent->matrix);
 
        memset(&m, 0, sizeof(m));
-       m.blendfunc1 = GL_SRC_ALPHA;
-       m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-       if (gl_mesh_copyarrays.integer)
-               R_Mesh_State(&m);
+       R_Mesh_State_Texture(&m);
+
+       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       GL_DepthMask(false);
+       GL_DepthTest(true);
+       GL_VertexPointer(varray_vertex3f);
        GL_Color(0, 0, 0, 0.5);
 
        // put a light direction in the entity's coordinate space
@@ -388,43 +348,17 @@ void R_Model_Alias_DrawFakeShadow (entity_render_t *ent)
 
        dist = -1.0f / DotProduct(projection, plane);
        VectorScale(projection, dist, projection);
-       memset(&request, 0, sizeof(request));
        for (meshnum = 0, mesh = ent->model->aliasdata_meshes;meshnum < ent->model->aliasnum_meshes;meshnum++)
        {
                skin = R_FetchAliasSkin(ent, mesh);
                if (skin->flags & ALIASSKIN_TRANSPARENT)
                        continue;
-               if (gl_mesh_copyarrays.integer)
+               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
+               for (i = 0, v = varray_vertex3f;i < mesh->num_vertices;i++, v += 3)
                {
-                       R_Mesh_GetSpace(mesh->num_vertices);
-                       R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
-                       for (i = 0, v = varray_vertex3f;i < mesh->num_vertices;i++, v += 3)
-                       {
-                               dist = DotProduct(v, plane) - plane[3];
-                               if (dist > 0)
-                                       VectorMA(v, dist, projection, v);
-                       }
-               }
-               else
-               {
-                       request.data_size = mesh->num_vertices * sizeof(float[3]);
-                       request.id_pointer1 = mesh;
-                       request.id_number1 = CRC_Block((void *)&ent->matrix, sizeof(ent->matrix));
-                       request.id_number2 = CRC_Block((void *)&plane, sizeof(plane));
-                       request.id_number3 = CRC_Block((void *)&ent->frameblend, sizeof(ent->frameblend));
-                       m.pointervertexcount = mesh->num_vertices;
-                       if (R_Mesh_CacheArray(&request))
-                       {
-                               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, request.data);
-                               for (i = 0, v = request.data;i < mesh->num_vertices;i++, v += 3)
-                               {
-                                       dist = DotProduct(v, plane) - plane[3];
-                                       if (dist > 0)
-                                               VectorMA(v, dist, projection, v);
-                               }
-                       }
-                       m.pointer_vertex = request.data;
-                       R_Mesh_State(&m);
+                       dist = DotProduct(v, plane) - plane[3];
+                       if (dist > 0)
+                               VectorMA(v, dist, projection, v);
                }
                c_alias_polys += mesh->num_triangles;
                R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
@@ -448,9 +382,8 @@ void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightor
                        skin = R_FetchAliasSkin(ent, mesh);
                        if (skin->flags & ALIASSKIN_TRANSPARENT)
                                continue;
-                       R_Mesh_GetSpace(mesh->num_vertices * 2);
                        R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
-                       R_Shadow_Volume(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, mesh->data_neighbor3i, relativelightorigin, lightradius, projectdistance);
+                       R_Shadow_Volume(mesh->num_vertices, mesh->num_triangles, varray_vertex3f, mesh->data_element3i, mesh->data_neighbor3i, relativelightorigin, lightradius, projectdistance);
                }
        }
 }
@@ -458,7 +391,7 @@ void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightor
 void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz)
 {
        int c, meshnum, layernum;
-       float fog, ifog, lightcolor2[3], *vertices;
+       float fog, ifog, lightcolor2[3];
        vec3_t diff;
        qbyte *bcolor;
        aliasmesh_t *mesh;
@@ -494,8 +427,7 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
                if (skin->flags & ALIASSKIN_TRANSPARENT)
                        continue;
                expandaliasvert(mesh->num_vertices);
-               vertices = R_Shadow_VertexBuffer(mesh->num_vertices);
-               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, vertices);
+               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, aliasvert_vertex3f);
                R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_SVECTOR, aliasvert_svector3f);
                R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_TVECTOR, aliasvert_tvector3f);
                R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, aliasvert_normal3f);
@@ -511,7 +443,7 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
                        if (layer->flags & ALIASLAYER_SPECULAR)
                        {
                                c_alias_polys += mesh->num_triangles;
-                               R_Shadow_SpecularLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, vertices, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL);
+                               R_Shadow_SpecularLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, aliasvert_vertex3f, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL);
                        }
                        else if (layer->flags & ALIASLAYER_DIFFUSE)
                        {
@@ -540,7 +472,7 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
                                        lightcolor2[2] *= bcolor[2] * (1.0f / 255.0f);
                                }
                                c_alias_polys += mesh->num_triangles;
-                               R_Shadow_DiffuseLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, vertices, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL);
+                               R_Shadow_DiffuseLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, aliasvert_vertex3f, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL);
                        }
                }
        }
@@ -849,22 +781,25 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2)
        }
        ifog = 1 - fog;
 
-       memset(&mstate, 0, sizeof(mstate));
        if (ent->effects & EF_ADDITIVE)
        {
-               mstate.blendfunc1 = GL_SRC_ALPHA;
-               mstate.blendfunc2 = GL_ONE;
+               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+               GL_DepthMask(false);
        }
        else if (ent->alpha != 1.0 || R_TextureHasAlpha(texture))
        {
-               mstate.blendfunc1 = GL_SRC_ALPHA;
-               mstate.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+               GL_DepthMask(false);
        }
        else
        {
-               mstate.blendfunc1 = GL_ONE;
-               mstate.blendfunc2 = GL_ZERO;
+               GL_BlendFunc(GL_ONE, GL_ZERO);
+               GL_DepthMask(true);
        }
+       GL_DepthTest(true);
+       GL_VertexPointer(varray_vertex3f);
+
+       memset(&mstate, 0, sizeof(mstate));
        colorscale = r_colorscale;
        if (gl_combine.integer)
        {
@@ -872,16 +807,16 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2)
                colorscale *= 0.25f;
        }
        mstate.tex[0] = R_GetTexture(texture);
-       R_Mesh_State(&mstate);
+       mstate.pointer_texcoord[0] = ent->model->zymdata_texcoords;
+       R_Mesh_State_Texture(&mstate);
+
        ZymoticLerpBones(ent->model->zymnum_bones, (zymbonematrix *) ent->model->zymdata_poses, ent->frameblend, ent->model->zymdata_bones);
 
-       R_Mesh_GetSpace(numverts);
        ZymoticTransformVerts(numverts, varray_vertex3f, ent->model->zymdata_vertbonecounts, ent->model->zymdata_verts);
-       R_Mesh_CopyTexCoord2f(0, ent->model->zymdata_texcoords, ent->model->zymnum_verts);
        ZymoticCalcNormal3f(numverts, varray_vertex3f, aliasvert_normal3f, ent->model->zymnum_shaders, ent->model->zymdata_renderlist);
        if (R_LightModel(ambientcolor4f, ent, ifog * colorscale, ifog * colorscale, ifog * colorscale, ent->alpha, false))
        {
-               GL_UseColorArray();
+               GL_ColorPointer(varray_color4f);
                R_LightModel_CalcVertexColors(ambientcolor4f, numverts, varray_vertex3f, aliasvert_normal3f, varray_color4f);
        }
        else
@@ -891,14 +826,18 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2)
 
        if (fog)
        {
+               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+               GL_DepthMask(false);
+               GL_DepthTest(true);
+               GL_VertexPointer(varray_vertex3f);
+
                memset(&mstate, 0, sizeof(mstate));
-               mstate.blendfunc1 = GL_SRC_ALPHA;
-               mstate.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
                // FIXME: need alpha mask for fogging...
                //mstate.tex[0] = R_GetTexture(texture);
-               R_Mesh_State(&mstate);
+               //mstate.pointer_texcoord = ent->model->zymdata_texcoords;
+               R_Mesh_State_Texture(&mstate);
+
                GL_Color(fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, ent->alpha * fog);
-               R_Mesh_GetSpace(numverts);
                ZymoticTransformVerts(numverts, varray_vertex3f, ent->model->zymdata_vertbonecounts, ent->model->zymdata_verts);
                R_Mesh_Draw(numverts, numtriangles, elements);
                c_alias_polys += numtriangles;