void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
{
int c, fullbright, layernum, firstpass;
- float tint[3], fog, ifog, colorscale;
+ float tint[3], fog, ifog, colorscale, ambientcolor4f[4];
vec3_t diff;
qbyte *bcolor;
rmeshstate_t m;
aliasmesh_t *mesh = ent->model->aliasdata_meshes + calldata2;
aliaslayer_t *layer;
aliasskin_t *skin;
+ rcachearrayrequest_t request;
R_Mesh_Matrix(&ent->matrix);
ifog = 1 - fog;
firstpass = true;
- memset(&m, 0, sizeof(m));
skin = R_FetchAliasSkin(ent, mesh);
for (layernum = 0, layer = skin->data_layers;layernum < skin->num_layers;layernum++, layer++)
{
|| ((layer->flags & ALIASLAYER_DIFFUSE) && (r_shadow_realtime_world.integer && r_ambient.integer <= 0 && r_fullbright.integer == 0 && !(ent->effects & EF_FULLBRIGHT))))
continue;
}
+ memset(&m, 0, sizeof(m));
if (!firstpass || (ent->effects & EF_ADDITIVE))
{
m.blendfunc1 = GL_SRC_ALPHA;
colorscale *= 0.25f;
m.texrgbscale[0] = 4;
}
- R_Mesh_State(&m);
c_alias_polys += mesh->num_triangles;
- R_Mesh_GetSpace(mesh->num_vertices);
- if (layer->texture != NULL)
- R_Mesh_CopyTexCoord2f(0, mesh->data_texcoord2f, mesh->num_vertices);
+ if (gl_mesh_copyarrays.integer)
+ {
+ R_Mesh_State(&m);
+ R_Mesh_GetSpace(mesh->num_vertices);
+ if (layer->texture != NULL)
+ R_Mesh_CopyTexCoord2f(0, mesh->data_texcoord2f, mesh->num_vertices);
+ R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
+ }
+ else
+ {
+ m.pointervertexcount = mesh->num_vertices;
+ memset(&request, 0, sizeof(request));
+ request.data_size = mesh->num_vertices * sizeof(float[3]);
+ request.id_pointer2 = mesh->data_aliasvertex3f;
+ request.id_number1 = layernum;
+ request.id_number2 = 0;
+ request.id_number3 = CRC_Block((void *)ent->frameblend, sizeof(ent->frameblend));
+ if (R_Mesh_CacheArray(&request))
+ R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, request.data);
+ m.pointer_vertex = request.data;
+ m.pointer_texcoord[0] = layer->texture != NULL ? mesh->data_texcoord2f : NULL;
+ }
if (layer->flags & ALIASLAYER_FOG)
{
colorscale *= fog;
- R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
GL_Color(fogcolor[0] * colorscale, fogcolor[1] * colorscale, fogcolor[2] * colorscale, ent->alpha);
}
else
fullbright = false;
}
colorscale *= ifog;
- R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
if (fullbright || !(layer->flags & ALIASLAYER_DIFFUSE) || r_fullbright.integer || (ent->effects & EF_FULLBRIGHT))
GL_Color(tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha);
else if (r_shadow_realtime_world.integer)
}
else
{
- R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, aliasvert_normal3f);
- R_LightModel(ent, mesh->num_vertices, varray_vertex3f, aliasvert_normal3f, varray_color4f, tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, false);
+ if (R_LightModel(ambientcolor4f, ent, tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha, false))
+ {
+ GL_UseColorArray();
+ if (gl_mesh_copyarrays.integer)
+ {
+ R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, aliasvert_normal3f);
+ R_LightModel_CalcVertexColors(ambientcolor4f, mesh->num_vertices, varray_vertex3f, aliasvert_normal3f, varray_color4f);
+ }
+ else
+ {
+ // request color4f cache
+ request.data_size = mesh->num_vertices * sizeof(float[4]);
+ request.id_pointer1 = ent;
+ request.id_number2 = 2;
+ request.id_number3 = CRC_Block((void *)ent->frameblend, sizeof(ent->frameblend)) + CRC_Block((void *)&ent->entlightstime, sizeof(ent->entlightstime));
+ if (R_Mesh_CacheArray(&request))
+ {
+ // save off the color pointer before we blow away the request
+ m.pointer_color = request.data;
+ // request normal3f cache
+ request.data_size = mesh->num_vertices * sizeof(float[3]);
+ request.id_pointer1 = NULL;
+ request.id_number2 = 3;
+ request.id_number3 = CRC_Block((void *)ent->frameblend, sizeof(ent->frameblend));
+ if (R_Mesh_CacheArray(&request))
+ R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, request.data);
+ R_LightModel_CalcVertexColors(ambientcolor4f, mesh->num_vertices, m.pointer_vertex, request.data, m.pointer_color);
+ }
+ else
+ m.pointer_color = request.data;
+ }
+ }
+ else
+ GL_Color(ambientcolor4f[0], ambientcolor4f[1], ambientcolor4f[2], ambientcolor4f[3]);
}
}
+ if (!gl_mesh_copyarrays.integer)
+ R_Mesh_State(&m);
R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
}
}
void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2)
{
- float fog, ifog, colorscale;
+ float fog, ifog, colorscale, ambientcolor4f[4];
vec3_t diff;
int i, *renderlist, *elements;
rtexture_t *texture;
ZymoticTransformVerts(numverts, varray_vertex3f, ent->model->zymdata_vertbonecounts, ent->model->zymdata_verts);
R_Mesh_CopyTexCoord2f(0, ent->model->zymdata_texcoords, ent->model->zymnum_verts);
ZymoticCalcNormal3f(numverts, varray_vertex3f, aliasvert_normal3f, ent->model->zymnum_shaders, ent->model->zymdata_renderlist);
- R_LightModel(ent, numverts, varray_vertex3f, aliasvert_normal3f, varray_color4f, ifog * colorscale, ifog * colorscale, ifog * colorscale, false);
+ if (R_LightModel(ambientcolor4f, ent, ifog * colorscale, ifog * colorscale, ifog * colorscale, ent->alpha, false))
+ {
+ GL_UseColorArray();
+ R_LightModel_CalcVertexColors(ambientcolor4f, numverts, varray_vertex3f, aliasvert_normal3f, varray_color4f);
+ }
+ else
+ GL_Color(ambientcolor4f[0], ambientcolor4f[1], ambientcolor4f[2], ambientcolor4f[3]);
R_Mesh_Draw(numverts, numtriangles, elements);
c_alias_polys += numtriangles;