skinframe_t *R_FetchSkinFrame(const entity_render_t *ent)
{
model_t *model = ent->model;
- unsigned int s = (unsigned int) ent->skinnum;
- if (s >= model->numskins)
+ int s = ent->skinnum;
+ if ((unsigned int)s >= (unsigned int)model->numskins)
s = 0;
if (model->skinscenes[s].framecount > 1)
return &model->skinframes[model->skinscenes[s].firstframe + (int) (cl.time * 10) % model->skinscenes[s].framecount];