#include "quakedef.h"
-//cvar_t gl_transform = {0, "gl_transform", "1"};
-cvar_t gl_lockarrays = {0, "gl_lockarrays", "1"};
-cvar_t r_zymdebug = {0, "r_zymdebug", "0"};
-cvar_t r_zymdebug_dist = {0, "r_zymdebug_dist", "4"};
+cvar_t r_quickmodels = {0, "r_quickmodels", "1"};
typedef struct
{
float m[3][4];
} zymbonematrix;
-// LordHavoc: vertex array
-float *aliasvert;
-float *aliasvertnorm;
-float *aliasvertcolor;
-float *aliasvertcolor2;
-zymbonematrix *zymbonepose;
-int *aliasvertusage;
+// LordHavoc: vertex arrays
-rmeshinfo_t aliasmeshinfo;
-
-rtexture_t *chrometexture;
-
-int arraylocked = false;
-void GL_LockArray(int first, int count)
-{
- if (gl_supportslockarrays && gl_lockarrays.integer)
- {
- qglLockArraysEXT(first, count);
- arraylocked = true;
- }
-}
-
-void GL_UnlockArray(void)
-{
- if (arraylocked)
- {
- qglUnlockArraysEXT();
- arraylocked = false;
- }
-}
-
-/*
-void GL_SetupModelTransform (vec3_t origin, vec3_t angles, vec_t scale)
-{
- glTranslatef (origin[0], origin[1], origin[2]);
-
- if (scale != 1)
- glScalef (scale, scale, scale);
- if (angles[1])
- glRotatef (angles[1], 0, 0, 1);
- if (angles[0])
- glRotatef (-angles[0], 0, 1, 0);
- if (angles[2])
- glRotatef (angles[2], 1, 0, 0);
-}
-*/
-
-rtexturepool_t *chrometexturepool;
-
-// currently unused reflection effect texture
-void makechrometexture(void)
-{
- int i;
- byte noise[64*64];
- byte data[64*64][4];
-
- fractalnoise(noise, 64, 8);
-
- // convert to RGBA data
- for (i = 0;i < 64*64;i++)
- {
- data[i][0] = data[i][1] = data[i][2] = noise[i];
- data[i][3] = 255;
- }
+float *aliasvertbuf;
+float *aliasvertcolorbuf;
+float *aliasvert; // this may point at aliasvertbuf or at vertex arrays in the mesh backend
+float *aliasvertcolor; // this may point at aliasvertcolorbuf or at vertex arrays in the mesh backend
- chrometexture = R_LoadTexture (chrometexturepool, "chrometexture", 64, 64, &data[0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_PRECACHE);
-}
+float *aliasvertcolor2;
+float *aliasvertnorm;
+int *aliasvertusage;
+zymbonematrix *zymbonepose;
mempool_t *gl_models_mempool;
{
// allocate vertex processing arrays
gl_models_mempool = Mem_AllocPool("GL_Models");
- aliasvert = Mem_Alloc(gl_models_mempool, sizeof(float[MD2MAX_VERTS][3]));
+ aliasvert = aliasvertbuf = Mem_Alloc(gl_models_mempool, sizeof(float[MD2MAX_VERTS][4]));
+ aliasvertcolor = aliasvertcolorbuf = Mem_Alloc(gl_models_mempool, sizeof(float[MD2MAX_VERTS][4]));
aliasvertnorm = Mem_Alloc(gl_models_mempool, sizeof(float[MD2MAX_VERTS][3]));
- aliasvertcolor = Mem_Alloc(gl_models_mempool, sizeof(float[MD2MAX_VERTS][4]));
aliasvertcolor2 = Mem_Alloc(gl_models_mempool, sizeof(float[MD2MAX_VERTS][4])); // used temporarily for tinted coloring
zymbonepose = Mem_Alloc(gl_models_mempool, sizeof(zymbonematrix[256]));
aliasvertusage = Mem_Alloc(gl_models_mempool, sizeof(int[MD2MAX_VERTS]));
- chrometexturepool = R_AllocTexturePool();
- makechrometexture();
}
void gl_models_shutdown(void)
{
- R_FreeTexturePool(&chrometexturepool);
Mem_FreePool(&gl_models_mempool);
}
void GL_Models_Init(void)
{
-// Cvar_RegisterVariable(&gl_transform);
- Cvar_RegisterVariable(&gl_lockarrays);
- Cvar_RegisterVariable(&r_zymdebug);
- Cvar_RegisterVariable(&r_zymdebug_dist);
+ Cvar_RegisterVariable(&r_quickmodels);
R_RegisterModule("GL_Models", gl_models_start, gl_models_shutdown, gl_models_newmap);
}
+/*
void R_AliasTransformVerts(int vertcount)
{
vec3_t point;
- float *av, *avn;
+ float *av;
av = aliasvert;
- avn = aliasvertnorm;
while (vertcount >= 4)
{
- VectorCopy(av, point);softwaretransform(point, av);av += 3;
- VectorCopy(av, point);softwaretransform(point, av);av += 3;
- VectorCopy(av, point);softwaretransform(point, av);av += 3;
- VectorCopy(av, point);softwaretransform(point, av);av += 3;
- VectorCopy(avn, point);softwaretransformdirection(point, avn);avn += 3;
- VectorCopy(avn, point);softwaretransformdirection(point, avn);avn += 3;
- VectorCopy(avn, point);softwaretransformdirection(point, avn);avn += 3;
- VectorCopy(avn, point);softwaretransformdirection(point, avn);avn += 3;
+ VectorCopy(av, point);softwaretransform(point, av);av += 4;
+ VectorCopy(av, point);softwaretransform(point, av);av += 4;
+ VectorCopy(av, point);softwaretransform(point, av);av += 4;
+ VectorCopy(av, point);softwaretransform(point, av);av += 4;
vertcount -= 4;
}
while(vertcount > 0)
{
- VectorCopy(av, point);softwaretransform(point, av);av += 3;
- VectorCopy(avn, point);softwaretransformdirection(point, avn);avn += 3;
+ VectorCopy(av, point);softwaretransform(point, av);av += 4;
vertcount--;
}
}
+*/
void R_AliasLerpVerts(int vertcount,
- float lerp1, trivertx_t *verts1, vec3_t fscale1, vec3_t translate1,
- float lerp2, trivertx_t *verts2, vec3_t fscale2, vec3_t translate2,
- float lerp3, trivertx_t *verts3, vec3_t fscale3, vec3_t translate3,
- float lerp4, trivertx_t *verts4, vec3_t fscale4, vec3_t translate4)
+ float lerp1, const trivertx_t *verts1, const vec3_t fscale1, const vec3_t translate1,
+ float lerp2, const trivertx_t *verts2, const vec3_t fscale2, const vec3_t translate2,
+ float lerp3, const trivertx_t *verts3, const vec3_t fscale3, const vec3_t translate3,
+ float lerp4, const trivertx_t *verts4, const vec3_t fscale4, const vec3_t translate4)
{
int i;
vec3_t scale1, scale2, scale3, scale4, translate;
- float *n1, *n2, *n3, *n4;
+ const float *n1, *n2, *n3, *n4;
float *av, *avn;
av = aliasvert;
avn = aliasvertnorm;
avn[0] = n1[0] * lerp1 + n2[0] * lerp2 + n3[0] * lerp3 + n4[0] * lerp4;
avn[1] = n1[1] * lerp1 + n2[1] * lerp2 + n3[1] * lerp3 + n4[1] * lerp4;
avn[2] = n1[2] * lerp1 + n2[2] * lerp2 + n3[2] * lerp3 + n4[2] * lerp4;
- av += 3;
+ av += 4;
avn += 3;
verts1++;verts2++;verts3++;verts4++;
}
avn[0] = n1[0] * lerp1 + n2[0] * lerp2 + n3[0] * lerp3;
avn[1] = n1[1] * lerp1 + n2[1] * lerp2 + n3[1] * lerp3;
avn[2] = n1[2] * lerp1 + n2[2] * lerp2 + n3[2] * lerp3;
- av += 3;
+ av += 4;
avn += 3;
verts1++;verts2++;verts3++;
}
avn[0] = n1[0] * lerp1 + n2[0] * lerp2;
avn[1] = n1[1] * lerp1 + n2[1] * lerp2;
avn[2] = n1[2] * lerp1 + n2[2] * lerp2;
- av += 3;
+ av += 4;
avn += 3;
verts1++;verts2++;
}
avn[0] = n1[0] * lerp1;
avn[1] = n1[1] * lerp1;
avn[2] = n1[2] * lerp1;
- av += 3;
+ av += 4;
avn += 3;
verts1++;
}
av[1] = verts1->v[1] * scale1[1] + translate[1];
av[2] = verts1->v[2] * scale1[2] + translate[2];
VectorCopy(m_bytenormals[verts1->lightnormalindex], avn);
- av += 3;
+ av += 4;
avn += 3;
verts1++;
}
}
}
-void R_DrawModelMesh(rtexture_t *skin, float *colors, float cred, float cgreen, float cblue)
-{
- aliasmeshinfo.tex[0] = R_GetTexture(skin);
- aliasmeshinfo.color = colors;
- if (colors == NULL)
- {
- aliasmeshinfo.cr = cred;
- aliasmeshinfo.cg = cgreen;
- aliasmeshinfo.cb = cblue;
- aliasmeshinfo.ca = currentrenderentity->alpha;
- }
-
- c_alias_polys += aliasmeshinfo.numtriangles;
- R_Mesh_Draw(&aliasmeshinfo);
-
- // leave it in a state for additional passes
- aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
- aliasmeshinfo.blendfunc2 = GL_ONE;
-}
-
-void R_TintModel(float *in, float *out, int verts, float r, float g, float b)
+skinframe_t *R_FetchSkinFrame(const entity_render_t *ent)
{
- int i;
- for (i = 0;i < verts;i++)
- {
- out[0] = in[0] * r;
- out[1] = in[1] * g;
- out[2] = in[2] * b;
- out[3] = in[3];
- in += 4;
- out += 4;
- }
+ model_t *model = ent->model;
+ unsigned int s = (unsigned int) ent->skinnum;
+ if (s >= model->numskins)
+ s = 0;
+ if (model->skinscenes[s].framecount > 1)
+ return &model->skinframes[model->skinscenes[s].firstframe + (int) (cl.time * 10) % model->skinscenes[s].framecount];
+ else
+ return &model->skinframes[model->skinscenes[s].firstframe];
}
-void R_SetupMDLMD2Frames(skinframe_t **skinframe)
+void R_SetupMDLMD2Frames(const entity_render_t *ent, float colorr, float colorg, float colorb)
{
- md2frame_t *frame1, *frame2, *frame3, *frame4;
- trivertx_t *frame1verts, *frame2verts, *frame3verts, *frame4verts;
- model_t *model;
- model = currentrenderentity->model;
-
- if (model->skinscenes[currentrenderentity->skinnum].framecount > 1)
- *skinframe = &model->skinframes[model->skinscenes[currentrenderentity->skinnum].firstframe + (int) (cl.time * 10) % model->skinscenes[currentrenderentity->skinnum].framecount];
- else
- *skinframe = &model->skinframes[model->skinscenes[currentrenderentity->skinnum].firstframe];
-
- frame1 = &model->mdlmd2data_frames[currentrenderentity->frameblend[0].frame];
- frame2 = &model->mdlmd2data_frames[currentrenderentity->frameblend[1].frame];
- frame3 = &model->mdlmd2data_frames[currentrenderentity->frameblend[2].frame];
- frame4 = &model->mdlmd2data_frames[currentrenderentity->frameblend[3].frame];
- frame1verts = &model->mdlmd2data_pose[currentrenderentity->frameblend[0].frame * model->numverts];
- frame2verts = &model->mdlmd2data_pose[currentrenderentity->frameblend[1].frame * model->numverts];
- frame3verts = &model->mdlmd2data_pose[currentrenderentity->frameblend[2].frame * model->numverts];
- frame4verts = &model->mdlmd2data_pose[currentrenderentity->frameblend[3].frame * model->numverts];
- /*
- if (currentrenderentity->frameblend[0].lerp)
- Con_Printf("frame1: %i/%i %s scale %f %f %f translate %f %f %f\n", currentrenderentity->frameblend[0].frame, model->numframes, frame1->name, frame1->scale[0], frame1->scale[1], frame1->scale[2], frame1->translate[0], frame1->translate[1], frame1->translate[2]);
- if (currentrenderentity->frameblend[1].lerp)
- Con_Printf("frame2: %i/%i %s scale %f %f %f translate %f %f %f\n", currentrenderentity->frameblend[0].frame, model->numframes, frame2->name, frame2->scale[0], frame2->scale[1], frame2->scale[2], frame2->translate[0], frame2->translate[1], frame2->translate[2]);
- if (currentrenderentity->frameblend[2].lerp)
- Con_Printf("frame3: %i/%i %s scale %f %f %f translate %f %f %f\n", currentrenderentity->frameblend[0].frame, model->numframes, frame3->name, frame3->scale[0], frame3->scale[1], frame3->scale[2], frame3->translate[0], frame3->translate[1], frame3->translate[2]);
- if (currentrenderentity->frameblend[3].lerp)
- Con_Printf("frame4: %i/%i %s scale %f %f %f translate %f %f %f\n", currentrenderentity->frameblend[0].frame, model->numframes, frame4->name, frame4->scale[0], frame4->scale[1], frame4->scale[2], frame4->translate[0], frame4->translate[1], frame4->translate[2]);
- */
+ const md2frame_t *frame1, *frame2, *frame3, *frame4;
+ const trivertx_t *frame1verts, *frame2verts, *frame3verts, *frame4verts;
+ const model_t *model = ent->model;
+
+ frame1 = &model->mdlmd2data_frames[ent->frameblend[0].frame];
+ frame2 = &model->mdlmd2data_frames[ent->frameblend[1].frame];
+ frame3 = &model->mdlmd2data_frames[ent->frameblend[2].frame];
+ frame4 = &model->mdlmd2data_frames[ent->frameblend[3].frame];
+ frame1verts = &model->mdlmd2data_pose[ent->frameblend[0].frame * model->numverts];
+ frame2verts = &model->mdlmd2data_pose[ent->frameblend[1].frame * model->numverts];
+ frame3verts = &model->mdlmd2data_pose[ent->frameblend[2].frame * model->numverts];
+ frame4verts = &model->mdlmd2data_pose[ent->frameblend[3].frame * model->numverts];
R_AliasLerpVerts(model->numverts,
- currentrenderentity->frameblend[0].lerp, frame1verts, frame1->scale, frame1->translate,
- currentrenderentity->frameblend[1].lerp, frame2verts, frame2->scale, frame2->translate,
- currentrenderentity->frameblend[2].lerp, frame3verts, frame3->scale, frame3->translate,
- currentrenderentity->frameblend[3].lerp, frame4verts, frame4->scale, frame4->translate);
- R_AliasTransformVerts(model->numverts);
+ ent->frameblend[0].lerp, frame1verts, frame1->scale, frame1->translate,
+ ent->frameblend[1].lerp, frame2verts, frame2->scale, frame2->translate,
+ ent->frameblend[2].lerp, frame3verts, frame3->scale, frame3->translate,
+ ent->frameblend[3].lerp, frame4verts, frame4->scale, frame4->translate);
+
+ R_LightModel(ent, model->numverts, colorr, colorg, colorb, false);
- R_LightModel(model->numverts);
+ //R_AliasTransformVerts(model->numverts);
}
-void R_DrawQ1AliasModel (void)
+void R_DrawQ1Q2AliasModelCallback (const void *calldata1, int calldata2)
{
- float fog;
+ int i, c, pantsfullbright, shirtfullbright, colormapped, tex;
+ float pantscolor[3], shirtcolor[3];
+ float fog, colorscale;
vec3_t diff;
+ qbyte *bcolor;
+ rmeshstate_t m;
model_t *model;
skinframe_t *skinframe;
+ const entity_render_t *ent = calldata1;
+ int blendfunc1, blendfunc2;
- model = currentrenderentity->model;
-
- R_SetupMDLMD2Frames(&skinframe);
-
- memset(&aliasmeshinfo, 0, sizeof(aliasmeshinfo));
-
- aliasmeshinfo.vertex = aliasvert;
- aliasmeshinfo.vertexstep = sizeof(float[3]);
- aliasmeshinfo.numverts = model->numverts;
- aliasmeshinfo.numtriangles = model->numtris;
- aliasmeshinfo.index = model->mdldata_indices;
- aliasmeshinfo.colorstep = sizeof(float[4]);
- aliasmeshinfo.texcoords[0] = model->mdldata_texcoords;
- aliasmeshinfo.texcoordstep[0] = sizeof(float[2]);
+// softwaretransformforentity(ent);
+ R_Mesh_Matrix(&ent->matrix);
fog = 0;
if (fogenabled)
{
- VectorSubtract(currentrenderentity->origin, r_origin, diff);
+ VectorSubtract(ent->origin, r_origin, diff);
fog = DotProduct(diff,diff);
if (fog < 0.01f)
fog = 0.01f;
// 2. render fog as additive
}
- if (currentrenderentity->effects & EF_ADDITIVE)
+ model = ent->model;
+ R_Mesh_ResizeCheck(model->numverts);
+
+ skinframe = R_FetchSkinFrame(ent);
+
+ if (ent->effects & EF_ADDITIVE)
{
- aliasmeshinfo.transparent = true;
- aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
- aliasmeshinfo.blendfunc2 = GL_ONE;
+ blendfunc1 = GL_SRC_ALPHA;
+ blendfunc2 = GL_ONE;
}
- else if (currentrenderentity->alpha != 1.0 || skinframe->fog != NULL)
+ else if (ent->alpha != 1.0 || skinframe->fog != NULL)
{
- aliasmeshinfo.transparent = true;
- aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
- aliasmeshinfo.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ blendfunc1 = GL_SRC_ALPHA;
+ blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
}
else
{
- aliasmeshinfo.transparent = false;
- aliasmeshinfo.blendfunc1 = GL_ONE;
- aliasmeshinfo.blendfunc2 = GL_ZERO;
+ blendfunc1 = GL_ONE;
+ blendfunc2 = GL_ZERO;
+ }
+
+ colorscale = r_colorscale;
+ if (gl_combine.integer)
+ colorscale *= 0.25f;
+
+ if (!skinframe->base && !skinframe->pants && !skinframe->shirt && !skinframe->glow)
+ {
+ // untextured
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ if (gl_combine.integer)
+ m.texrgbscale[0] = 4;
+ m.tex[0] = R_GetTexture(r_notexture);
+ R_Mesh_State(&m);
+
+ c_alias_polys += model->numtris;
+ for (i = 0;i < model->numverts * 2;i++)
+ varray_texcoord[0][i] = model->mdlmd2data_texcoords[i] * 8.0f;
+ aliasvert = varray_vertex;
+ aliasvertcolor = varray_color;
+ R_SetupMDLMD2Frames(ent, colorscale, colorscale, colorscale);
+ aliasvert = aliasvertbuf;
+ aliasvertcolor = aliasvertcolorbuf;
+ R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
+ return;
}
- // darken source
- if (fog)
- R_TintModel(aliasvertcolor, aliasvertcolor, model->numverts, 1 - fog, 1 - fog, 1 - fog);
- if (skinframe->base || skinframe->pants || skinframe->shirt || skinframe->glow || skinframe->merged)
+ colormapped = !skinframe->merged || (ent->colormap >= 0 && skinframe->base && (skinframe->pants || skinframe->shirt));
+ if (!colormapped && !fog && !skinframe->glow && !skinframe->fog)
{
- if (currentrenderentity->colormap >= 0 && (skinframe->base || skinframe->pants || skinframe->shirt))
- {
- int c;
- byte *color;
- if (skinframe->base)
- R_DrawModelMesh(skinframe->base, aliasvertcolor, 0, 0, 0);
- if (skinframe->pants)
- {
- c = (currentrenderentity->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12; // 128-224 are backwards ranges
- color = (byte *) (&d_8to24table[c]);
- if (c >= 224) // fullbright ranges
- R_DrawModelMesh(skinframe->pants, NULL, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
- else
- {
- R_TintModel(aliasvertcolor, aliasvertcolor2, model->numverts, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
- R_DrawModelMesh(skinframe->pants, aliasvertcolor2, 0, 0, 0);
- }
- }
- if (skinframe->shirt)
- {
- c = currentrenderentity->colormap & 0xF0 ;c += (c >= 128 && c < 224) ? 4 : 12; // 128-224 are backwards ranges
- color = (byte *) (&d_8to24table[c]);
- if (c >= 224) // fullbright ranges
- R_DrawModelMesh(skinframe->shirt, NULL, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
- else
- {
- R_TintModel(aliasvertcolor, aliasvertcolor2, model->numverts, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
- R_DrawModelMesh(skinframe->shirt, aliasvertcolor2, 0, 0, 0);
- }
- }
- }
- else
- {
- if (skinframe->merged)
- R_DrawModelMesh(skinframe->merged, aliasvertcolor, 0, 0, 0);
- else
- {
- if (skinframe->base) R_DrawModelMesh(skinframe->base, aliasvertcolor, 0, 0, 0);
- if (skinframe->pants) R_DrawModelMesh(skinframe->pants, aliasvertcolor, 0, 0, 0);
- if (skinframe->shirt) R_DrawModelMesh(skinframe->shirt, aliasvertcolor, 0, 0, 0);
- }
- }
- if (skinframe->glow) R_DrawModelMesh(skinframe->glow, NULL, 1 - fog, 1 - fog, 1 - fog);
- }
- else
- R_DrawModelMesh(0, NULL, 1 - fog, 1 - fog, 1 - fog);
+ // fastpath for the normal situation (one texture)
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ if (gl_combine.integer)
+ m.texrgbscale[0] = 4;
+ m.tex[0] = R_GetTexture(skinframe->merged);
+ R_Mesh_State(&m);
- if (fog)
- {
- aliasmeshinfo.tex[0] = R_GetTexture(skinframe->fog);
- aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
- aliasmeshinfo.blendfunc2 = GL_ONE;
- aliasmeshinfo.color = NULL;
-
- aliasmeshinfo.cr = fogcolor[0];
- aliasmeshinfo.cg = fogcolor[1];
- aliasmeshinfo.cb = fogcolor[2];
- aliasmeshinfo.ca = currentrenderentity->alpha * fog;
-
- c_alias_polys += aliasmeshinfo.numtriangles;
- R_Mesh_Draw(&aliasmeshinfo);
- }
-}
-
-void R_DrawQ2AliasModel (void)
-{
- int *order, count;
- vec3_t diff;
- skinframe_t *skinframe;
- model_t *model;
-
- model = currentrenderentity->model;
-
- R_SetupMDLMD2Frames(&skinframe);
-
- if (!r_render.integer)
+ c_alias_polys += model->numtris;
+ memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ aliasvert = varray_vertex;
+ aliasvertcolor = varray_color;
+ R_SetupMDLMD2Frames(ent, colorscale, colorscale, colorscale);
+ aliasvert = aliasvertbuf;
+ aliasvertcolor = aliasvertcolorbuf;
+ R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
return;
+ }
- // FIXME FIXME FIXME rewrite loader to convert to triangle mesh
- glBindTexture(GL_TEXTURE_2D, R_GetTexture(skinframe->base));
+ R_SetupMDLMD2Frames(ent, 1 - fog, 1 - fog, 1 - fog);
- if (currentrenderentity->effects & EF_ADDITIVE)
- {
- glBlendFunc(GL_SRC_ALPHA, GL_ONE); // additive rendering
- glEnable(GL_BLEND);
- glDepthMask(0);
- }
- else if (currentrenderentity->alpha != 1.0 || R_TextureHasAlpha(skinframe->base))
+ if (colormapped)
{
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
- glDepthMask(0);
+ // 128-224 are backwards ranges
+ c = (ent->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12;
+ bcolor = (qbyte *) (&d_8to24table[c]);
+ pantsfullbright = c >= 224;
+ VectorScale(bcolor, (1.0f / 255.0f), pantscolor);
+ c = (ent->colormap & 0xF0);c += (c >= 128 && c < 224) ? 4 : 12;
+ bcolor = (qbyte *) (&d_8to24table[c]);
+ shirtfullbright = c >= 224;
+ VectorScale(bcolor, (1.0f / 255.0f), shirtcolor);
}
else
{
- glDisable(GL_BLEND);
- glDepthMask(1);
+ pantscolor[0] = pantscolor[1] = pantscolor[2] = shirtcolor[0] = shirtcolor[1] = shirtcolor[2] = 1;
+ pantsfullbright = shirtfullbright = false;
}
- // LordHavoc: big mess...
- // using vertex arrays only slightly, although it is enough to prevent duplicates
- // (saving half the transforms)
- glVertexPointer(3, GL_FLOAT, sizeof(float[3]), aliasvert);
- glColorPointer(4, GL_FLOAT, sizeof(float[4]), aliasvertcolor);
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
-
- GL_LockArray(0, model->numverts);
-
- order = model->md2data_glcmds;
- while(1)
+ tex = colormapped ? R_GetTexture(skinframe->base) : R_GetTexture(skinframe->merged);
+ if (tex)
{
- if (!(count = *order++))
- break;
- if (count > 0)
- glBegin(GL_TRIANGLE_STRIP);
- else
- {
- glBegin(GL_TRIANGLE_FAN);
- count = -count;
- }
- do
- {
- glTexCoord2f(((float *)order)[0], ((float *)order)[1]);
- glArrayElement(order[2]);
- order += 3;
- }
- while (count--);
- }
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ if (gl_combine.integer)
+ m.texrgbscale[0] = 4;
+ m.tex[0] = tex;
+ R_Mesh_State(&m);
- GL_UnlockArray();
-
- glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_VERTEX_ARRAY);
+ blendfunc1 = GL_SRC_ALPHA;
+ blendfunc2 = GL_ONE;
+ c_alias_polys += model->numtris;
+ R_ModulateColors(aliasvertcolor, varray_color, model->numverts, colorscale, colorscale, colorscale);
+ memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
+ }
- if (fogenabled)
+ if (colormapped)
{
- glDisable (GL_TEXTURE_2D);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable (GL_BLEND);
- glDepthMask(0); // disable zbuffer updates
-
- VectorSubtract(currentrenderentity->origin, r_origin, diff);
- glColor4f(fogcolor[0], fogcolor[1], fogcolor[2], currentrenderentity->alpha * exp(fogdensity/DotProduct(diff,diff)));
-
- // LordHavoc: big mess...
- // using vertex arrays only slightly, although it is enough to prevent duplicates
- // (saving half the transforms)
- glVertexPointer(3, GL_FLOAT, sizeof(float[3]), aliasvert);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- GL_LockArray(0, model->numverts);
-
- order = model->md2data_glcmds;
- while(1)
+ if (skinframe->pants)
{
- if (!(count = *order++))
- break;
- if (count > 0)
- glBegin(GL_TRIANGLE_STRIP);
- else
+ tex = R_GetTexture(skinframe->pants);
+ if (tex)
{
- glBegin(GL_TRIANGLE_FAN);
- count = -count;
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ if (gl_combine.integer)
+ m.texrgbscale[0] = 4;
+ m.tex[0] = tex;
+ R_Mesh_State(&m);
+
+ blendfunc1 = GL_SRC_ALPHA;
+ blendfunc2 = GL_ONE;
+ c_alias_polys += model->numtris;
+ if (pantsfullbright)
+ R_FillColors(varray_color, model->numverts, pantscolor[0] * colorscale, pantscolor[1] * colorscale, pantscolor[2] * colorscale, ent->alpha);
+ else
+ R_ModulateColors(aliasvertcolor, varray_color, model->numverts, pantscolor[0] * colorscale, pantscolor[1] * colorscale, pantscolor[2] * colorscale);
+ memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
}
- do
+ }
+ if (skinframe->shirt)
+ {
+ tex = R_GetTexture(skinframe->shirt);
+ if (tex)
{
- glArrayElement(order[2]);
- order += 3;
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ if (gl_combine.integer)
+ m.texrgbscale[0] = 4;
+ m.tex[0] = tex;
+ R_Mesh_State(&m);
+
+ blendfunc1 = GL_SRC_ALPHA;
+ blendfunc2 = GL_ONE;
+ c_alias_polys += model->numtris;
+ if (shirtfullbright)
+ R_FillColors(varray_color, model->numverts, shirtcolor[0] * colorscale, shirtcolor[1] * colorscale, shirtcolor[2] * colorscale, ent->alpha);
+ else
+ R_ModulateColors(aliasvertcolor, varray_color, model->numverts, shirtcolor[0] * colorscale, shirtcolor[1] * colorscale, shirtcolor[2] * colorscale);
+ memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
}
- while (count--);
}
-
- GL_UnlockArray();
-
- glDisableClientState(GL_VERTEX_ARRAY);
-
- glEnable (GL_TEXTURE_2D);
- glColor3f (1,1,1);
}
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable (GL_BLEND);
- glDepthMask(1);
-}
-
-static int zymdebug;
-static float bestdist;
-
-int ZymoticLerpBones(int count, zymbonematrix *bonebase, frameblend_t *blend, zymbone_t *bone/*, float rootorigin[3], float rootangles[3], float rootscale*/)
-{
- int i/*, j*/;
- float lerp1, lerp2, lerp3, lerp4/*, ang[3]*/;
- zymbonematrix *out, modelmatrix, swapmatrix, m, *bone1, *bone2, *bone3, *bone4;
- //int a, b, c;
-
- memset(&swapmatrix, 0, sizeof(zymbonematrix));
-
- //ang[0] = (zymdebug & 3) * 90;zymdebug /= 4;
- //ang[1] = (zymdebug & 3) * 90;zymdebug /= 4;
- //ang[2] = (zymdebug & 3) * 90;zymdebug /= 4;
- /*
- ang[0] = 0;
- ang[1] = -90;
- ang[2] = 0;
- AngleVectorsFLU(ang, swapmatrix.m[0], swapmatrix.m[1], swapmatrix.m[2]);
- */
- /*
- i = zymdebug % 3;zymdebug /= 3;
- j = zymdebug % 3;zymdebug /= 3;
- lerp1 = (zymdebug & 1) ? -1 : 1;zymdebug /= 2;
- if (swapmatrix.m[i][j])
- return false;
- swapmatrix.m[i][j] = lerp1;
- i = zymdebug % 3;zymdebug /= 3;
- j = zymdebug % 3;zymdebug /= 3;
- lerp1 = (zymdebug & 1) ? -1 : 1;zymdebug /= 2;
- if (swapmatrix.m[i][j])
- return false;
- swapmatrix.m[i][j] = lerp1;
- i = zymdebug % 3;zymdebug /= 3;
- j = zymdebug % 3;zymdebug /= 3;
- lerp1 = (zymdebug & 1) ? -1 : 1;zymdebug /= 2;
- if (swapmatrix.m[i][j])
- return false;
- swapmatrix.m[i][j] = lerp1;
- */
- /*
- lerp1 = (zymdebug & 1) ? -1 : 1;zymdebug /= 2;
- swapmatrix.m[0][zymdebug % 3] = lerp1;zymdebug /= 3;
- lerp1 = (zymdebug & 1) ? -1 : 1;zymdebug /= 2;
- swapmatrix.m[1][zymdebug % 3] = lerp1;zymdebug /= 3;
- lerp1 = (zymdebug & 1) ? -1 : 1;zymdebug /= 2;
- swapmatrix.m[2][zymdebug % 3] = lerp1;zymdebug /= 3;
- */
- /*
- for (i = 0;i < 3;i++)
+ if (skinframe->glow)
{
- for (j = 0;j < 3;j++)
+ tex = R_GetTexture(skinframe->glow);
+ if (tex)
{
- swapmatrix.m[i][j] = (zymdebug % 3) - 1;
- zymdebug /= 3;
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ m.tex[0] = tex;
+ R_Mesh_State(&m);
+
+ blendfunc1 = GL_SRC_ALPHA;
+ blendfunc2 = GL_ONE;
+ c_alias_polys += model->numtris;
+ R_FillColors(varray_color, model->numverts, (1 - fog) * r_colorscale, (1 - fog) * r_colorscale, (1 - fog) * r_colorscale, ent->alpha);
+ memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
}
}
- */
- /*
- for (i = 0;i < 3;i++)
+ if (fog)
{
- if (fabs(swapmatrix.m[i][0] * swapmatrix.m[i][0] + swapmatrix.m[i][1] * swapmatrix.m[i][1] + swapmatrix.m[i][2] * swapmatrix.m[i][2] - 1) > 0.01f)
- return false;
- if (fabs(swapmatrix.m[0][i] * swapmatrix.m[0][i] + swapmatrix.m[1][i] * swapmatrix.m[1][i] + swapmatrix.m[2][i] * swapmatrix.m[2][i] - 1) > 0.01f)
- return false;
- }
- */
- //if (fabs(DotProduct(swapmatrix.m[0], swapmatrix.m[0]) + DotProduct(swapmatrix.m[0], swapmatrix.m[0]) + DotProduct(swapmatrix.m[0], swapmatrix.m[0]) - 3) > 0.01f)
- // return false;
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE;
+ m.tex[0] = R_GetTexture(skinframe->fog);
+ R_Mesh_State(&m);
- swapmatrix.m[0][1] = -1;
- swapmatrix.m[1][0] = 1;
- swapmatrix.m[2][2] = 1;
-
- memset(&modelmatrix, 0, sizeof(zymbonematrix));
-
- /*
- a = b = c = 0;
- switch (zymdebug % 6)
- {
- case 0: a = 0;b = 1;c = 2;break;
- case 1: a = 1;b = 0;c = 2;break;
- case 2: a = 2;b = 0;c = 1;break;
- case 3: a = 0;b = 2;c = 1;break;
- case 4: a = 1;b = 2;c = 0;break;
- case 5: a = 2;b = 1;c = 0;break;
- }
- zymdebug /= 6;
- AngleVectors(rootangles, m.m[a], m.m[b], m.m[c]);
- if (zymdebug & 1)
- VectorNegate(m.m[0], m.m[0]);
- zymdebug /= 2;
- if (zymdebug & 1)
- VectorNegate(m.m[1], m.m[1]);
- zymdebug /= 2;
- if (zymdebug & 1)
- VectorNegate(m.m[2], m.m[2]);
- zymdebug /= 2;
- if (zymdebug & 1)
- {
- for (a = 0;a < 3;a++)
- for (b = 0;b < 3;b++)
- modelmatrix.m[a][b] = m.m[b][a];
- }
- else
- {
- for (a = 0;a < 3;a++)
- for (b = 0;b < 3;b++)
- modelmatrix.m[a][b] = m.m[a][b];
+ c_alias_polys += model->numtris;
+ R_FillColors(varray_color, model->numverts, fogcolor[0] * fog * r_colorscale, fogcolor[1] * fog * r_colorscale, fogcolor[2] * fog * r_colorscale, ent->alpha);
+ memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
}
- zymdebug /= 2;
- VectorScale(modelmatrix.m[0], rootscale, modelmatrix.m[0]);
- VectorScale(modelmatrix.m[1], rootscale, modelmatrix.m[1]);
- VectorScale(modelmatrix.m[2], rootscale, modelmatrix.m[2]);
- */
+}
- /*
- AngleVectors(rootangles, modelmatrix.m[0], modelmatrix.m[1], modelmatrix.m[2]);
- VectorScale(modelmatrix.m[0], rootscale, modelmatrix.m[0]);
- VectorScale(modelmatrix.m[1], rootscale, modelmatrix.m[1]);
- VectorScale(modelmatrix.m[2], rootscale, modelmatrix.m[2]);
- modelmatrix.m[0][3] = rootorigin[0];
- modelmatrix.m[1][3] = rootorigin[1];
- modelmatrix.m[2][3] = rootorigin[2];
+int ZymoticLerpBones(int count, const zymbonematrix *bonebase, const frameblend_t *blend, const zymbone_t *bone)
+{
+ int i;
+ float lerp1, lerp2, lerp3, lerp4;
+ zymbonematrix *out, rootmatrix, m;
+ const zymbonematrix *bone1, *bone2, *bone3, *bone4;
- memcpy(&m, &swapmatrix, sizeof(zymbonematrix));
- if (zymdebug & 1)
- R_ConcatTransforms(&m.m[0], &modelmatrix.m[0], &swapmatrix.m[0]);
- else
- R_ConcatTransforms(&modelmatrix.m[0], &m.m[0], &swapmatrix.m[0]);
- zymdebug /= 2;
+ /*
+ // LordHavoc: combine transform from zym coordinate space to quake coordinate space with model to world transform matrix
+ rootmatrix.m[0][0] = softwaretransform_matrix[0][1];
+ rootmatrix.m[0][1] = -softwaretransform_matrix[0][0];
+ rootmatrix.m[0][2] = softwaretransform_matrix[0][2];
+ rootmatrix.m[0][3] = softwaretransform_matrix[0][3];
+ rootmatrix.m[1][0] = softwaretransform_matrix[1][1];
+ rootmatrix.m[1][1] = -softwaretransform_matrix[1][0];
+ rootmatrix.m[1][2] = softwaretransform_matrix[1][2];
+ rootmatrix.m[1][3] = softwaretransform_matrix[1][3];
+ rootmatrix.m[2][0] = softwaretransform_matrix[2][1];
+ rootmatrix.m[2][1] = -softwaretransform_matrix[2][0];
+ rootmatrix.m[2][2] = softwaretransform_matrix[2][2];
+ rootmatrix.m[2][3] = softwaretransform_matrix[2][3];
*/
-
- memcpy(&m, &swapmatrix, sizeof(zymbonematrix));
- R_ConcatTransforms(&softwaretransform_matrix[0], &m.m[0], &swapmatrix.m[0]);
+ rootmatrix.m[0][0] = 1;
+ rootmatrix.m[0][1] = 0;
+ rootmatrix.m[0][2] = 0;
+ rootmatrix.m[0][3] = 0;
+ rootmatrix.m[1][0] = 0;
+ rootmatrix.m[1][1] = 1;
+ rootmatrix.m[1][2] = 0;
+ rootmatrix.m[1][3] = 0;
+ rootmatrix.m[2][0] = 0;
+ rootmatrix.m[2][1] = 0;
+ rootmatrix.m[2][2] = 1;
+ rootmatrix.m[2][3] = 0;
bone1 = bonebase + blend[0].frame * count;
lerp1 = blend[0].lerp;
m.m[2][2] = bone1->m[2][2] * lerp1 + bone2->m[2][2] * lerp2 + bone3->m[2][2] * lerp3 + bone4->m[2][2] * lerp4;
m.m[2][3] = bone1->m[2][3] * lerp1 + bone2->m[2][3] * lerp2 + bone3->m[2][3] * lerp3 + bone4->m[2][3] * lerp4;
if (bone->parent >= 0)
- R_ConcatTransforms(&zymbonepose[bone->parent].m[0], &m.m[0], &out->m[0]);
+ R_ConcatTransforms(&zymbonepose[bone->parent].m[0][0], &m.m[0][0], &out->m[0][0]);
else
- R_ConcatTransforms(&swapmatrix.m[0], &m.m[0], &out->m[0]);
+ R_ConcatTransforms(&rootmatrix.m[0][0], &m.m[0][0], &out->m[0][0]);
bone1++;
bone2++;
bone3++;
m.m[2][2] = bone1->m[2][2] * lerp1 + bone2->m[2][2] * lerp2 + bone3->m[2][2] * lerp3;
m.m[2][3] = bone1->m[2][3] * lerp1 + bone2->m[2][3] * lerp2 + bone3->m[2][3] * lerp3;
if (bone->parent >= 0)
- R_ConcatTransforms(&zymbonepose[bone->parent].m[0], &m.m[0], &out->m[0]);
+ R_ConcatTransforms(&zymbonepose[bone->parent].m[0][0], &m.m[0][0], &out->m[0][0]);
else
- R_ConcatTransforms(&swapmatrix.m[0], &m.m[0], &out->m[0]);
+ R_ConcatTransforms(&rootmatrix.m[0][0], &m.m[0][0], &out->m[0][0]);
bone1++;
bone2++;
bone3++;
m.m[2][2] = bone1->m[2][2] * lerp1 + bone2->m[2][2] * lerp2;
m.m[2][3] = bone1->m[2][3] * lerp1 + bone2->m[2][3] * lerp2;
if (bone->parent >= 0)
- R_ConcatTransforms(&zymbonepose[bone->parent].m[0], &m.m[0], &out->m[0]);
+ R_ConcatTransforms(&zymbonepose[bone->parent].m[0][0], &m.m[0][0], &out->m[0][0]);
else
- R_ConcatTransforms(&swapmatrix.m[0], &m.m[0], &out->m[0]);
+ R_ConcatTransforms(&rootmatrix.m[0][0], &m.m[0][0], &out->m[0][0]);
bone1++;
bone2++;
bone++;
m.m[2][2] = bone1->m[2][2] * lerp1;
m.m[2][3] = bone1->m[2][3] * lerp1;
if (bone->parent >= 0)
- R_ConcatTransforms(&zymbonepose[bone->parent].m[0], &m.m[0], &out->m[0]);
+ R_ConcatTransforms(&zymbonepose[bone->parent].m[0][0], &m.m[0][0], &out->m[0][0]);
else
- R_ConcatTransforms(&swapmatrix.m[0], &m.m[0], &out->m[0]);
+ R_ConcatTransforms(&rootmatrix.m[0][0], &m.m[0][0], &out->m[0][0]);
bone1++;
bone++;
}
for (i = 0, out = zymbonepose;i < count;i++, out++)
{
if (bone->parent >= 0)
- R_ConcatTransforms(&zymbonepose[bone->parent].m[0], &bone1->m[0], &out->m[0]);
+ R_ConcatTransforms(&zymbonepose[bone->parent].m[0][0], &bone1->m[0][0], &out->m[0][0]);
else
- R_ConcatTransforms(&swapmatrix.m[0], &bone1->m[0], &out->m[0]);
+ R_ConcatTransforms(&rootmatrix.m[0][0], &bone1->m[0][0], &out->m[0][0]);
bone1++;
bone++;
}
{
int c;
float *out = aliasvert;
- float v[3];
- float dist;
zymbonematrix *matrix;
while(vertcount--)
{
if (c == 1)
{
matrix = &zymbonepose[vert->bonenum];
- v[0] = vert->origin[0] * matrix->m[0][0] + vert->origin[1] * matrix->m[0][1] + vert->origin[2] * matrix->m[0][2] + matrix->m[0][3];
- v[1] = vert->origin[0] * matrix->m[1][0] + vert->origin[1] * matrix->m[1][1] + vert->origin[2] * matrix->m[1][2] + matrix->m[1][3];
- v[2] = vert->origin[0] * matrix->m[2][0] + vert->origin[1] * matrix->m[2][1] + vert->origin[2] * matrix->m[2][2] + matrix->m[2][3];
+ out[0] = vert->origin[0] * matrix->m[0][0] + vert->origin[1] * matrix->m[0][1] + vert->origin[2] * matrix->m[0][2] + matrix->m[0][3];
+ out[1] = vert->origin[0] * matrix->m[1][0] + vert->origin[1] * matrix->m[1][1] + vert->origin[2] * matrix->m[1][2] + matrix->m[1][3];
+ out[2] = vert->origin[0] * matrix->m[2][0] + vert->origin[1] * matrix->m[2][1] + vert->origin[2] * matrix->m[2][2] + matrix->m[2][3];
vert++;
}
else
{
- VectorClear(v);
+ VectorClear(out);
while(c--)
{
matrix = &zymbonepose[vert->bonenum];
- v[0] += vert->origin[0] * matrix->m[0][0] + vert->origin[1] * matrix->m[0][1] + vert->origin[2] * matrix->m[0][2] + matrix->m[0][3];
- v[1] += vert->origin[0] * matrix->m[1][0] + vert->origin[1] * matrix->m[1][1] + vert->origin[2] * matrix->m[1][2] + matrix->m[1][3];
- v[2] += vert->origin[0] * matrix->m[2][0] + vert->origin[1] * matrix->m[2][1] + vert->origin[2] * matrix->m[2][2] + matrix->m[2][3];
+ out[0] += vert->origin[0] * matrix->m[0][0] + vert->origin[1] * matrix->m[0][1] + vert->origin[2] * matrix->m[0][2] + matrix->m[0][3];
+ out[1] += vert->origin[0] * matrix->m[1][0] + vert->origin[1] * matrix->m[1][1] + vert->origin[2] * matrix->m[1][2] + matrix->m[1][3];
+ out[2] += vert->origin[0] * matrix->m[2][0] + vert->origin[1] * matrix->m[2][1] + vert->origin[2] * matrix->m[2][2] + matrix->m[2][3];
vert++;
}
}
- //softwaretransform(v, out);
- VectorCopy(v, out);
- dist = DotProduct(out, vpn) - DotProduct(r_origin, vpn);
- if (dist > bestdist)
- bestdist = dist;
- out += 3;
+ out += 4;
}
}
void ZymoticCalcNormals(int vertcount, int shadercount, int *renderlist)
{
int a, b, c, d;
- float *out, v1[3], v2[3], normal[3];
+ float *out, v1[3], v2[3], normal[3], s;
int *u;
// clear normals
- memset(aliasvertnorm, 0, sizeof(float[3]) * vertcount);
+ memset(aliasvertnorm, 0, sizeof(float) * vertcount * 3);
memset(aliasvertusage, 0, sizeof(int) * vertcount);
// parse render list and accumulate surface normals
while(shadercount--)
d = *renderlist++;
while (d--)
{
- a = renderlist[0]*3;
- b = renderlist[1]*3;
- c = renderlist[2]*3;
+ a = renderlist[0]*4;
+ b = renderlist[1]*4;
+ c = renderlist[2]*4;
v1[0] = aliasvert[a+0] - aliasvert[b+0];
v1[1] = aliasvert[a+1] - aliasvert[b+1];
v1[2] = aliasvert[a+2] - aliasvert[b+2];
CrossProduct(v1, v2, normal);
VectorNormalizeFast(normal);
// add surface normal to vertices
+ a = renderlist[0] * 3;
+ aliasvertnorm[a+0] += normal[0];
+ aliasvertnorm[a+1] += normal[1];
+ aliasvertnorm[a+2] += normal[2];
+ aliasvertusage[renderlist[0]]++;
+ a = renderlist[1] * 3;
+ aliasvertnorm[a+0] += normal[0];
+ aliasvertnorm[a+1] += normal[1];
+ aliasvertnorm[a+2] += normal[2];
+ aliasvertusage[renderlist[1]]++;
+ a = renderlist[2] * 3;
aliasvertnorm[a+0] += normal[0];
aliasvertnorm[a+1] += normal[1];
aliasvertnorm[a+2] += normal[2];
- aliasvertusage[a]++;
- aliasvertnorm[b+0] += normal[0];
- aliasvertnorm[b+1] += normal[1];
- aliasvertnorm[b+2] += normal[2];
- aliasvertusage[b]++;
- aliasvertnorm[c+0] += normal[0];
- aliasvertnorm[c+1] += normal[1];
- aliasvertnorm[c+2] += normal[2];
- aliasvertusage[c]++;
+ aliasvertusage[renderlist[2]]++;
renderlist += 3;
}
}
+ // FIXME: precalc this
// average surface normals
out = aliasvertnorm;
u = aliasvertusage;
{
if (*u > 1)
{
- a = ixtable[*u];
- out[0] *= a;
- out[1] *= a;
- out[2] *= a;
+ s = ixtable[*u];
+ out[0] *= s;
+ out[1] *= s;
+ out[2] *= s;
}
u++;
out += 3;
}
}
-void R_DrawZymoticModelMesh(zymtype1header_t *m)
+void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2)
{
- int i, *renderlist;
- rtexture_t **texture;
+ float fog, colorscale;
+ vec3_t diff;
+ int i, *renderlist, *elements;
+ zymtype1header_t *m;
+ rtexture_t *texture;
+ rmeshstate_t mstate;
+ const entity_render_t *ent = calldata1;
+ int shadernum = calldata2;
+ int numverts, numtriangles;
+
+ R_Mesh_Matrix(&ent->matrix);
- // FIXME: do better fog
+ // find the vertex index list and texture
+ m = ent->model->zymdata_header;
renderlist = (int *)(m->lump_render.start + (int) m);
- texture = (rtexture_t **)(m->lump_shaders.start + (int) m);
+ for (i = 0;i < shadernum;i++)
+ renderlist += renderlist[0] * 3 + 1;
+ texture = ((rtexture_t **)(m->lump_shaders.start + (int) m))[shadernum];
- aliasmeshinfo.vertex = aliasvert;
- aliasmeshinfo.vertexstep = sizeof(float[3]);
- aliasmeshinfo.color = aliasvertcolor;
- aliasmeshinfo.colorstep = sizeof(float[4]);
- aliasmeshinfo.texcoords[0] = (float *)(m->lump_texcoords.start + (int) m);
- aliasmeshinfo.texcoordstep[0] = sizeof(float[2]);
+ numverts = m->numverts;
+ numtriangles = *renderlist++;
+ elements = renderlist;
+ R_Mesh_ResizeCheck(numverts);
- for (i = 0;i < m->numshaders;i++)
+ fog = 0;
+ if (fogenabled)
{
- aliasmeshinfo.tex[0] = R_GetTexture(texture[i]);
- if (currentrenderentity->effects & EF_ADDITIVE)
- {
- aliasmeshinfo.transparent = true;
- aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
- aliasmeshinfo.blendfunc2 = GL_ONE;
- }
- else if (currentrenderentity->alpha != 1.0 || R_TextureHasAlpha(texture[i]))
- {
- aliasmeshinfo.transparent = true;
- aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
- aliasmeshinfo.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- }
- else
- {
- aliasmeshinfo.transparent = false;
- aliasmeshinfo.blendfunc1 = GL_ONE;
- aliasmeshinfo.blendfunc2 = GL_ZERO;
- }
- aliasmeshinfo.numtriangles = *renderlist++;
- aliasmeshinfo.index = renderlist;
- c_alias_polys += aliasmeshinfo.numtriangles;
- R_Mesh_Draw(&aliasmeshinfo);
- renderlist += aliasmeshinfo.numtriangles * 3;
+ VectorSubtract(ent->origin, r_origin, diff);
+ fog = DotProduct(diff,diff);
+ if (fog < 0.01f)
+ fog = 0.01f;
+ fog = exp(fogdensity/fog);
+ if (fog > 1)
+ fog = 1;
+ if (fog < 0.01f)
+ fog = 0;
+ // fog method: darken, additive fog
+ // 1. render model as normal, scaled by inverse of fog alpha (darkens it)
+ // 2. render fog as additive
}
-}
-void R_DrawZymoticModelMeshFog(vec3_t org, zymtype1header_t *m)
-{
- int i, *renderlist;
- vec3_t diff;
+ ZymoticLerpBones(m->numbones, (zymbonematrix *)(m->lump_poses.start + (int) m), ent->frameblend, (zymbone_t *)(m->lump_bones.start + (int) m));
+ ZymoticTransformVerts(numverts, (int *)(m->lump_vertbonecounts.start + (int) m), (zymvertex_t *)(m->lump_verts.start + (int) m));
+ ZymoticCalcNormals(numverts, m->numshaders, (int *)(m->lump_render.start + (int) m));
- // FIXME: do better fog
- renderlist = (int *)(m->lump_render.start + (int) m);
+ R_LightModel(ent, numverts, 1 - fog, 1 - fog, 1 - fog, false);
- aliasmeshinfo.tex[0] = 0;
- aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
- aliasmeshinfo.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ memset(&mstate, 0, sizeof(mstate));
+ if (ent->effects & EF_ADDITIVE)
+ {
+ mstate.blendfunc1 = GL_SRC_ALPHA;
+ mstate.blendfunc2 = GL_ONE;
+ }
+ else if (ent->alpha != 1.0 || R_TextureHasAlpha(texture))
+ {
+ mstate.blendfunc1 = GL_SRC_ALPHA;
+ mstate.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ }
+ else
+ {
+ mstate.blendfunc1 = GL_ONE;
+ mstate.blendfunc2 = GL_ZERO;
+ }
+ colorscale = r_colorscale;
+ if (gl_combine.integer)
+ {
+ mstate.texrgbscale[0] = 4;
+ colorscale *= 0.25f;
+ }
+ mstate.tex[0] = R_GetTexture(texture);
+ R_Mesh_State(&mstate);
- VectorSubtract(org, r_origin, diff);
- aliasmeshinfo.cr = fogcolor[0];
- aliasmeshinfo.cg = fogcolor[1];
- aliasmeshinfo.cb = fogcolor[2];
- aliasmeshinfo.ca = currentrenderentity->alpha * exp(fogdensity/DotProduct(diff,diff));
+ c_alias_polys += numtriangles;
+ memcpy(varray_vertex, aliasvert, numverts * sizeof(float[4]));
+ R_ModulateColors(aliasvertcolor, varray_color, numverts, colorscale, colorscale, colorscale);
+ memcpy(varray_texcoord[0], (float *)(m->lump_texcoords.start + (int) m), numverts * sizeof(float[2]));
+ R_Mesh_Draw(numverts, numtriangles, elements);
- for (i = 0;i < m->numshaders;i++)
+ if (fog)
{
- aliasmeshinfo.numtriangles = *renderlist++;
- aliasmeshinfo.index = renderlist;
- c_alias_polys += aliasmeshinfo.numtriangles;
- R_Mesh_Draw(&aliasmeshinfo);
- renderlist += aliasmeshinfo.numtriangles * 3;
+ memset(&mstate, 0, sizeof(mstate));
+ mstate.blendfunc1 = GL_SRC_ALPHA;
+ mstate.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ // FIXME: need alpha mask for fogging...
+ //mstate.tex[0] = R_GetTexture(texture);
+ R_Mesh_State(&mstate);
+
+ c_alias_polys += numtriangles;
+ memcpy(varray_vertex, aliasvert, numverts * sizeof(float[4]));
+ R_FillColors(varray_color, numverts, fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, ent->alpha * fog);
+ //memcpy(mesh_texcoord[0], (float *)(m->lump_texcoords.start + (int) m), numverts * sizeof(float[2]));
+ R_Mesh_Draw(numverts, numtriangles, elements);
}
}
-void R_DrawZymoticModel (void)
+void R_DrawZymoticModel (entity_render_t *ent)
{
- //int a, b, c;
- int keeptrying;
+ int i;
zymtype1header_t *m;
- //vec3_t angles;
-
- // FIXME: do better fog
- m = currentrenderentity->model->zymdata_header;
- keeptrying = true;
- while(keeptrying)
- {
- keeptrying = false;
- zymdebug = r_zymdebug.integer;
- /*
- angles[0] = currentrenderentity->angles[1];
- angles[1] = currentrenderentity->angles[0] + 180;
- angles[2] = -currentrenderentity->angles[2];
- */
- /*
- angles[0] = currentrenderentity->angles[0];
- angles[1] = currentrenderentity->angles[1];
- angles[2] = currentrenderentity->angles[2];
- */
- /*
- a = b = c = 0;
- switch (zymdebug % 6)
- {
- case 0: a = 0;b = 1;c = 2;break;
- case 1: a = 1;b = 0;c = 2;break;
- case 2: a = 2;b = 0;c = 1;break;
- case 3: a = 0;b = 2;c = 1;break;
- case 4: a = 1;b = 2;c = 0;break;
- case 5: a = 2;b = 1;c = 0;break;
- }
- zymdebug /= 6;
- angles[0] = currentrenderentity->angles[a];
- angles[1] = currentrenderentity->angles[b];
- angles[2] = currentrenderentity->angles[c];
- if (zymdebug & 1)
- angles[0] = -angles[0];
- zymdebug /= 2;
- if (zymdebug & 1)
- angles[1] = -angles[1];
- zymdebug /= 2;
- if (zymdebug & 1)
- angles[2] = -angles[2];
- zymdebug /= 2;
- angles[0] += (zymdebug & 3) * 90;
- zymdebug /= 4;
- angles[1] += (zymdebug & 3) * 90;
- zymdebug /= 4;
- angles[2] += (zymdebug & 3) * 90;
- zymdebug /= 4;
- */
- bestdist = -1000;
- if (ZymoticLerpBones(m->numbones, (zymbonematrix *)(m->lump_poses.start + (int) m), currentrenderentity->frameblend, (zymbone_t *)(m->lump_bones.start + (int) m)/*, currentrenderentity->origin, angles, currentrenderentity->scale*/))
- ZymoticTransformVerts(m->numverts, (int *)(m->lump_vertbonecounts.start + (int) m), (zymvertex_t *)(m->lump_verts.start + (int) m));
- if (bestdist < r_zymdebug_dist.value)
- {
- Cvar_SetValueQuick(&r_zymdebug, r_zymdebug.integer + 1);
- if (zymdebug) // if there is some leftover, unclaimed, don't repeat
- Cvar_SetValueQuick(&r_zymdebug, 0);
- else
- keeptrying = true;
- Con_Printf("trying %i, bestdist was: %f\n", r_zymdebug.integer, bestdist);
- }
- }
- ZymoticCalcNormals(m->numverts, m->numshaders, (int *)(m->lump_render.start + (int) m));
+ rtexture_t *texture;
- R_LightModel(m->numverts);
-
- memset(&aliasmeshinfo, 0, sizeof(aliasmeshinfo));
- aliasmeshinfo.numverts = m->numverts;
+ if (ent->alpha < (1.0f / 64.0f))
+ return; // basically completely transparent
- R_DrawZymoticModelMesh(m);
+ c_models++;
- if (fogenabled)
- R_DrawZymoticModelMeshFog(currentrenderentity->origin, m);
+ m = ent->model->zymdata_header;
+ for (i = 0;i < m->numshaders;i++)
+ {
+ texture = ((rtexture_t **)(m->lump_shaders.start + (int) m))[i];
+ if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_TextureHasAlpha(texture))
+ R_MeshQueue_AddTransparent(ent->origin, R_DrawZymoticModelMeshCallback, ent, i);
+ else
+ R_DrawZymoticModelMeshCallback(ent, i);
+ }
}
-void R_DrawAliasModel (void)
+void R_DrawQ1Q2AliasModel(entity_render_t *ent)
{
- if (currentrenderentity->alpha < (1.0f / 64.0f))
+ if (ent->alpha < (1.0f / 64.0f))
return; // basically completely transparent
c_models++;
- softwaretransformforentity(currentrenderentity);
-
- if (currentrenderentity->model->aliastype == ALIASTYPE_ZYM)
- R_DrawZymoticModel();
- else if (currentrenderentity->model->aliastype == ALIASTYPE_MD2)
- R_DrawQ2AliasModel();
+ if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_FetchSkinFrame(ent)->fog != NULL)
+ R_MeshQueue_AddTransparent(ent->origin, R_DrawQ1Q2AliasModelCallback, ent, 0);
else
- R_DrawQ1AliasModel();
+ R_DrawQ1Q2AliasModelCallback(ent, 0);
}
+