VectorNormalizeFast(lightdirection);
VectorMA(ent->origin, 65536.0f, lightdirection, v2);
- if (CL_TraceLine(ent->origin, v2, floororigin, surfnormal, 0, false, NULL) == 1)
+ if (CL_TraceLine(ent->origin, v2, floororigin, surfnormal, false, NULL, SUPERCONTENTS_SOLID) == 1)
return;
R_Mesh_Matrix(&ent->matrix);