}
}
-void GL_UnlockArray()
+void GL_UnlockArray(void)
{
if (arraylocked)
{
glRotatef (angles[2], 1, 0, 0);
}
-void makechrometexture()
+void makechrometexture(void)
{
int i;
byte noise[64*64];
chrometexture = R_LoadTexture ("chrometexture", 64, 64, &data[0][0], TEXF_MIPMAP | TEXF_RGBA | TEXF_PRECACHE);
}
-void gl_models_start()
+void gl_models_start(void)
{
// allocate vertex processing arrays
aliasvert = qmalloc(sizeof(float[MD2MAX_VERTS][3]));
makechrometexture();
}
-void gl_models_shutdown()
+void gl_models_shutdown(void)
{
qfree(aliasvert);
qfree(aliasvertnorm);
qfree(aliasvertusage);
}
-void gl_models_newmap()
+void gl_models_newmap(void)
{
}
-void GL_Models_Init()
+void GL_Models_Init(void)
{
Cvar_RegisterVariable(&gl_transform);
Cvar_RegisterVariable(&gl_lockarrays);
R_RegisterModule("GL_Models", gl_models_start, gl_models_shutdown, gl_models_newmap);
}
-extern vec3_t softwaretransform_x;
-extern vec3_t softwaretransform_y;
-extern vec3_t softwaretransform_z;
-extern vec_t softwaretransform_scale;
-extern vec3_t softwaretransform_offset;
void R_AliasTransformVerts(int vertcount)
{
int i;
=================
*/
-extern vec3_t lightspot;
void R_LightModel(entity_t *ent, int numverts, vec3_t center, vec3_t basecolor);
void R_DrawAliasFrame (maliashdr_t *maliashdr, float alpha, vec3_t color, entity_t *ent, int shadow, vec3_t org, vec3_t angles, vec_t scale, frameblend_t *blend, rtexture_t **skin, int colormap, int effects, int flags)
{