cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 1 makes them all black)"};
+extern cvar_t v_glslgamma;
+
//=============================================================================
/* Support Routines */
void R_DrawGamma(void)
{
float c[4];
- if (!vid_usinghwgamma)
+ if (!vid_usinghwgamma && !(r_glsl.integer && v_glslgamma.integer))
{
// all the blends ignore depth
R_Mesh_VertexPointer(blendvertex3f, 0, 0);