return NULL;
}
-static inline float snap_to_pixel_x(float x, float roundUpAt)
+static float snap_to_pixel_x(float x, float roundUpAt)
{
float pixelpos = x * vid.width / vid_conwidth.value;
int snap = (int) pixelpos;
*/
}
-static inline float snap_to_pixel_y(float y, float roundUpAt)
+static float snap_to_pixel_y(float y, float roundUpAt)
{
float pixelpos = y * vid.height / vid_conheight.value;
int snap = (int) pixelpos;