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[xonotic/darkplaces.git] / gl_draw.c
index 8830e0600c35a15135401f6acd63e164d84819cc..52ae5a6257d725ae3f560fadc381e864484282dc 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -21,8 +21,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "quakedef.h"
 #include "image.h"
 
-cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"};
-
 static rtexture_t *char_texture;
 
 //=============================================================================
@@ -199,10 +197,24 @@ static rtexture_t *draw_generatecrosshair(int num)
 
 static rtexture_t *draw_generateditherpattern(void)
 {
+#if 1
+       int x, y;
+       qbyte data[8*8*4];
+       for (y = 0;y < 8;y++)
+       {
+               for (x = 0;x < 8;x++)
+               {
+                       data[(y*8+x)*4+0] = data[(y*8+x)*4+1] = data[(y*8+x)*4+2] = ((x^y) & 4) ? 255 : 0;
+                       data[(y*8+x)*4+3] = 255;
+               }
+       }
+       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
+#else
        qbyte data[16];
        memset(data, 255, sizeof(data));
        data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0;
        return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
+#endif
 }
 
 /*
@@ -270,7 +282,7 @@ cachepic_t  *Draw_CachePic (char *path)
                pic->tex = draw_generateditherpattern();
        if (pic->tex == NULL)
        {
-               Con_Printf ("Draw_CachePic: failed to load %s\n", path);
+               Con_Printf("Draw_CachePic: failed to load %s\n", path);
                pic->tex = r_notexture;
        }
 
@@ -330,7 +342,7 @@ void Draw_FreePic(char *picname)
        hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
        for (pic = cachepichash[hashkey];pic;pic = pic->chain)
        {
-               if (!strcmp (picname, pic->name))
+               if (!strcmp (picname, pic->name) && pic->tex)
                {
                        R_FreeTexture(pic->tex);
                        pic->width = 0;
@@ -369,8 +381,6 @@ static void gl_draw_newmap(void)
 
 void GL_Draw_Init (void)
 {
-       Cvar_RegisterVariable (&scr_conalpha);
-
        numcachepics = 0;
        memset(cachepichash, 0, sizeof(cachepichash));
 
@@ -380,15 +390,13 @@ void GL_Draw_Init (void)
 float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
 
 int quadelements[768];
-float textverts[128*4*3];
-float texttexcoords[128*4*2];
 void R_DrawQueue(void)
 {
-       int pos, num, chartexnum, overbright, texnum, additive, batch;
+       int pos, num, chartexnum, texnum, batch;
        float x, y, w, h, s, t, u, v, *av, *at, c[4];
        cachepic_t *pic;
        drawqueue_t *dq;
-       char *str, *currentpic;
+       char *str;
        int batchcount;
        unsigned int color;
        drawqueuemesh_t *mesh;
@@ -410,41 +418,42 @@ void R_DrawQueue(void)
                        quadelements[pos++] = num + 3;
                }
        }
-       GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight);
+       qglViewport(0, 0, vid.realwidth, vid.realheight);
        GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100);
        qglDepthFunc(GL_LEQUAL);
-       R_Mesh_Start();
        R_Mesh_Matrix(&r_identitymatrix);
 
        chartexnum = R_GetTexture(char_texture);
 
        memset(&m, 0, sizeof(m));
-       m.tex[0] = 0;
-       R_Mesh_TextureState(&m);
 
-       currentpic = "";
        pic = NULL;
        texnum = 0;
        color = 0;
+       GL_Color(1,1,1,1);
 
-       overbright = v_overbrightbits.integer;
        batch = false;
        batchcount = 0;
        for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size)
        {
                dq = (drawqueue_t *)(r_refdef.drawqueue + pos);
-               additive = (dq->flags & DRAWFLAG_ADDITIVE) != 0;
                color = dq->color;
-               m.blendfunc1 = GL_SRC_ALPHA;
-               if (additive)
-                       m.blendfunc2 = GL_ONE;
+               
+               if(dq->flags == DRAWFLAG_ADDITIVE)
+                       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+               else if(dq->flags == DRAWFLAG_MODULATE)
+                       GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
+               else if(dq->flags == DRAWFLAG_2XMODULATE)
+                       GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
                else
-                       m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-               m.depthdisable = true;
+                       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+               GL_DepthMask(true);
+               GL_DepthTest(false);
 
-               c[0] = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
-               c[1] = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
-               c[2] = (float) ((color >>  8) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
+               c[0] = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f);
+               c[1] = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f);
+               c[2] = (float) ((color >>  8) & 0xFF) * (1.0f / 255.0f);
                c[3] = (float) ( color        & 0xFF) * (1.0f / 255.0f);
                x = dq->x;
                y = dq->y;
@@ -454,16 +463,16 @@ void R_DrawQueue(void)
                switch(dq->command)
                {
                case DRAWQUEUE_STRING:
+                       GL_Color(c[0], c[1], c[2], c[3]);
                        str = (char *)(dq + 1);
-                       if (strcmp("gfx/conchars", currentpic))
-                       {
-                               currentpic = "gfx/conchars";
-                               m.tex[0] = chartexnum;
-                       }
                        batchcount = 0;
-                       at = texttexcoords;
-                       av = textverts;
-                       GL_Color(c[0], c[1], c[2], c[3]);
+                       m.pointer_vertex = varray_vertex3f;
+                       m.pointer_color = NULL;
+                       m.pointer_texcoord[0] = varray_texcoord2f[0];
+                       m.tex[0] = chartexnum;
+                       R_Mesh_State(&m);
+                       at = varray_texcoord2f[0];
+                       av = varray_vertex3f;
                        while ((num = *str++) && x < vid.conwidth)
                        {
                                if (num != ' ')
@@ -485,84 +494,54 @@ void R_DrawQueue(void)
                                        batchcount++;
                                        if (batchcount >= 128)
                                        {
-                                               if (gl_mesh_copyarrays.integer)
-                                               {
-                                                       m.pointervertexcount = 0;
-                                                       m.pointer_vertex = NULL;
-                                                       m.pointer_texcoord[0] = NULL;
-                                                       m.pointer_color = NULL;
-                                                       R_Mesh_State(&m);
-                                                       R_Mesh_GetSpace(batchcount * 4);
-                                                       R_Mesh_CopyVertex3f(textverts, batchcount * 4);
-                                                       R_Mesh_CopyTexCoord2f(0, texttexcoords, batchcount * 4);
-                                               }
-                                               else
-                                               {
-                                                       m.pointervertexcount = batchcount * 4;
-                                                       m.pointer_vertex = textverts;
-                                                       m.pointer_texcoord[0] = texttexcoords;
-                                                       m.pointer_color = NULL;
-                                                       R_Mesh_State(&m);
-                                               }
+                                               GL_LockArrays(0, batchcount * 4);
                                                R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
+                                               GL_LockArrays(0, 0);
                                                batchcount = 0;
-                                               at = texttexcoords;
-                                               av = textverts;
+                                               at = varray_texcoord2f[0];
+                                               av = varray_vertex3f;
                                        }
                                }
                                x += w;
                        }
                        if (batchcount > 0)
                        {
-                               if (gl_mesh_copyarrays.integer)
-                               {
-                                       m.pointervertexcount = 0;
-                                       m.pointer_vertex = NULL;
-                                       m.pointer_texcoord[0] = NULL;
-                                       m.pointer_color = NULL;
-                                       R_Mesh_State(&m);
-                                       R_Mesh_GetSpace(batchcount * 4);
-                                       R_Mesh_CopyVertex3f(textverts, batchcount * 4);
-                                       R_Mesh_CopyTexCoord2f(0, texttexcoords, batchcount * 4);
-                               }
-                               else
-                               {
-                                       m.pointervertexcount = batchcount * 4;
-                                       m.pointer_vertex = textverts;
-                                       m.pointer_texcoord[0] = texttexcoords;
-                                       m.pointer_color = NULL;
-                                       R_Mesh_State(&m);
-                               }
+                               GL_LockArrays(0, batchcount * 4);
                                R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
+                               GL_LockArrays(0, 0);
                        }
                        break;
                case DRAWQUEUE_MESH:
                        mesh = (void *)(dq + 1);
+                       m.pointer_vertex = mesh->data_vertex3f;
+                       m.pointer_color = mesh->data_color4f;
+                       m.pointer_texcoord[0] = mesh->data_texcoord2f;
                        m.tex[0] = R_GetTexture(mesh->texture);
-                       GL_UseColorArray();
-                       if (gl_mesh_copyarrays.integer)
-                       {
-                               m.pointervertexcount = 0;
-                               m.pointer_vertex = NULL;
+                       if (!m.tex[0])
                                m.pointer_texcoord[0] = NULL;
-                               m.pointer_color = NULL;
-                               R_Mesh_State(&m);
-                               R_Mesh_GetSpace(mesh->numvertices);
-                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numvertices);
-                               R_Mesh_CopyTexCoord2f(0, mesh->texcoord2f, mesh->numvertices);
-                               R_Mesh_CopyColor4f(mesh->color4f, mesh->numvertices);
-                       }
-                       else
+                       R_Mesh_State(&m);
+                       GL_LockArrays(0, mesh->num_vertices);
+                       R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
+                       GL_LockArrays(0, 0);
+                       break;
+               case DRAWQUEUE_SETCLIP:
                        {
-                               m.pointervertexcount = mesh->numvertices;
-                               m.pointer_vertex = mesh->vertex3f;
-                               m.pointer_texcoord[0] = mesh->texcoord2f;
-                               m.pointer_color = mesh->color4f;
-                               R_Mesh_State(&m);
+                               // We have to convert the con coords into real coords
+                               int x , y, width, height;
+                               x = dq->x * ((float)vid.realwidth / vid.conwidth);
+                               // OGL uses top to bottom 
+                               y = dq->y * ((float) vid.realheight / vid.conheight);
+                               width = dq->scalex * ((float)vid.realwidth / vid.conwidth);
+                               height = dq->scaley * ((float)vid.realheight / vid.conheight);
+
+                               GL_Scissor(x, y, width, height);
+
+                               GL_ScissorTest(true);
                        }
-                       R_Mesh_Draw(mesh->numvertices, mesh->numtriangles, mesh->element3i);
-                       currentpic = "\0";
                        break;
+               case DRAWQUEUE_RESETCLIP:
+                       GL_ScissorTest(false);
+                       break;                          
                }
        }
 
@@ -570,7 +549,10 @@ void R_DrawQueue(void)
        {
                // all the blends ignore depth
                memset(&m, 0, sizeof(m));
-               m.depthdisable = true;
+               m.pointer_vertex = blendvertex3f;
+               R_Mesh_State(&m);
+               GL_DepthMask(true);
+               GL_DepthTest(false);
                if (v_color_enable.integer)
                {
                        c[0] = v_color_white_r.value;
@@ -579,23 +561,9 @@ void R_DrawQueue(void)
                }
                else
                        c[0] = c[1] = c[2] = v_contrast.value;
-               VectorScale(c, (float) (1 << v_overbrightbits.integer), c);
                if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
                {
-                       m.blendfunc1 = GL_DST_COLOR;
-                       m.blendfunc2 = GL_ONE;
-                       if (gl_mesh_copyarrays.integer)
-                       {
-                               R_Mesh_State(&m);
-                               R_Mesh_GetSpace(3);
-                               R_Mesh_CopyVertex3f(blendvertex3f, 3);
-                       }
-                       else
-                       {
-                               m.pointervertexcount = 3;
-                               m.pointer_vertex = blendvertex3f;
-                               R_Mesh_State(&m);
-                       }
+                       GL_BlendFunc(GL_DST_COLOR, GL_ONE);
                        while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
                        {
                                GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
@@ -613,26 +581,10 @@ void R_DrawQueue(void)
                        c[0] = c[1] = c[2] = v_brightness.value;
                if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
                {
-                       m.blendfunc1 = GL_ONE;
-                       m.blendfunc2 = GL_ONE;
-                       if (gl_mesh_copyarrays.integer)
-                       {
-                               m.pointervertexcount = 0;
-                               m.pointer_vertex = NULL;
-                               R_Mesh_State(&m);
-                               R_Mesh_GetSpace(3);
-                               R_Mesh_CopyVertex3f(blendvertex3f, 3);
-                       }
-                       else
-                       {
-                               m.pointervertexcount = 3;
-                               m.pointer_vertex = blendvertex3f;
-                               R_Mesh_State(&m);
-                       }
+                       GL_BlendFunc(GL_ONE, GL_ONE);
                        GL_Color(c[0], c[1], c[2], 1);
                        R_Mesh_Draw(3, 1, polygonelements);
                }
        }
-       R_Mesh_Finish();
 }