texflags = TEXF_ALPHA;
if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
texflags |= TEXF_CLAMP;
+ if (cachepicflags & CACHEPICFLAG_MIPMAP)
+ texflags |= TEXF_MIPMAP;
if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer && gl_texturecompression.integer)
texflags |= TEXF_COMPRESS;