]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_backend.h
don't use GL_RGBA internalformat on opaque textures (thanks to Rock for
[xonotic/darkplaces.git] / gl_backend.h
index 3997fa2643af15667e5864e25ab65bf25b54eddf..82b9ed4f0a654eb6abd9f0b0e3aa6227708d6ad4 100644 (file)
@@ -28,6 +28,7 @@ void R_Viewport_InitCubeSideView(r_viewport_t *v, const matrix4x4_t *cameramatri
 void R_Viewport_InitRectSideView(r_viewport_t *v, const matrix4x4_t *cameramatrix, int side, int size, int border, float nearclip, float farclip, const float *nearplane);
 void R_SetViewport(const r_viewport_t *v);
 void R_GetViewport(r_viewport_t *v);
+void GL_Finish(void);
 
 void GL_BlendFunc(int blendfunc1, int blendfunc2);
 void GL_DepthMask(int state);
@@ -50,6 +51,7 @@ void GL_ReadPixelsBGRA(int x, int y, int width, int height, unsigned char *outpi
 int R_Mesh_CreateFramebufferObject(rtexture_t *depthtexture, rtexture_t *colortexture, rtexture_t *colortexture2, rtexture_t *colortexture3, rtexture_t *colortexture4);
 void R_Mesh_DestroyFramebufferObject(int fbo);
 void R_Mesh_ResetRenderTargets(void);
+void R_Mesh_SetMainRenderTargets(void);
 void R_Mesh_SetRenderTargets(int fbo, rtexture_t *depthtexture, rtexture_t *colortexture, rtexture_t *colortexture2, rtexture_t *colortexture3, rtexture_t *colortexture4);
 
 unsigned int GL_Backend_CompileProgram(int vertexstrings_count, const char **vertexstrings_list, int geometrystrings_count, const char **geometrystrings_list, int fragmentstrings_count, const char **fragmentstrings_list);