void GL_ActiveTexture(int num);
void GL_ClientActiveTexture(int num);
void GL_Scissor(int x, int y, int width, int height); // AK for DRAWQUEUE_SETCLIP
-void GL_ScissorTest(qboolean state); // AK for DRAWQUEUE_(RE)SETCLIP
+void GL_ScissorTest(int state); // AK for DRAWQUEUE_(RE)SETCLIP
extern cvar_t gl_lockarrays;