R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL);
if (gl_printcheckerror.integer && !gl_paranoid.integer)
{
- Con_Warnf("WARNING: gl_printcheckerror is on but gl_paranoid is off, turning it on...\n");
+ Con_Printf(CON_WARN "WARNING: gl_printcheckerror is on but gl_paranoid is off, turning it on...\n");
Cvar_SetValueQuick(&gl_paranoid, 1);
}
}
{
int bufferobject = vertexbuffer ? vertexbuffer->bufferobject : 0;
if (!bufferobject && gl_paranoid.integer)
- Con_DPrintf("Warning: no bufferobject in R_Mesh_VertexPointer(%i, %i, %i, %p, %p, %08x)", components, gltype, (int)stride, pointer, vertexbuffer, (unsigned int)bufferoffset);
+ Con_DPrintf("Warning: no bufferobject in R_Mesh_VertexPointer(%i, %i, %i, %p, %p, %08x)", components, gltype, (int)stride, pointer, (void *)vertexbuffer, (unsigned int)bufferoffset);
gl_state.pointer_vertex_components = components;
gl_state.pointer_vertex_gltype = gltype;
gl_state.pointer_vertex_stride = stride;