void GL_SetupView_Orientation_Identity (void)
{
- Matrix4x4_CreateIdentity(&backend_viewmatrix);
+ backend_viewmatrix = identitymatrix;
memset(&backend_modelmatrix, 0, sizeof(backend_modelmatrix));
}
unit->combinergb = GL_MODULATE;
unit->combinealpha = GL_MODULATE;
unit->texmatrixenabled = false;
- unit->matrix = r_identitymatrix;
+ unit->matrix = identitymatrix;
}
for (i = 0;i < backendimageunits;i++)
{
R_Mesh_Start();
- R_TimeReport("setup");
+ if (r_timereport_active)
+ R_TimeReport("setup");
if (cls.signon == SIGNONS)
{
R_Mesh_Finish();
- R_TimeReport("meshfinish");
+ if (r_timereport_active)
+ R_TimeReport("meshfinish");
}
void SCR_UpdateLoadingScreen (void)
R_Textures_Frame();
GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
R_Mesh_Start();
- R_Mesh_Matrix(&r_identitymatrix);
+ R_Mesh_Matrix(&identitymatrix);
// draw the loading plaque
pic = Draw_CachePic("gfx/loading", false);
x = (vid_conwidth.integer - pic->width)/2;
qglClear(GL_COLOR_BUFFER_BIT);
CHECKGLERROR
- R_TimeReport("clear");
+ if (r_timereport_active)
+ R_TimeReport("clear");
if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer || r_stereo_sidebyside.integer)
{
SCR_DrawScreen();
VID_Finish();
- R_TimeReport("finish");
+ if (r_timereport_active)
+ R_TimeReport("finish");
}